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Gust   Ardent Gust

Gold



Light gun system which hits enemies with a canister charge. Significant damage is achieved by a high rate of fire. Dangerous for any opponent in close combat
— in-game description



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Purchase Information
In-Game Cost 1,500 Gold

IRL Cost?

$20

Experience?

9
Type

Hardpoint?

Light

Tier?

II

Faction?

TBA
Gust
Base Statistics Attributes
PilotRankPrivate icon Level 1

Kinetic

WeaponDamage Damage 2,136 per round

Manual

WeaponRange Range 500 meters Icn info for user popup

Automatic

WeaponReload Reload 9 seconds Icn info for user popup

Reload While Firing

Capacity 5 rounds Icn info for user popup
Unload 1.2 seconds Icn info for user popup

Introduction

The Gust is a close to mid-range (up to 500 meters, with a 150-meter optimal range) light kinetic weapon. It has an Alpha, Beta, medium and heavy counterpart (Grom, Squall, Storm and Thunder respectively) and can be viewed as the kinetic counterpart to the Halo and Scatter and the non-slowdown counterpart to the Splinter.

Strategy

This kinetic shotgun works very similarly to the medium Storm and heavy Thunder due to the bullet spread and the reload while firing mechanic. It fires faster than both but with less particles. The Gust's texture is similar to the appearance of the texture of the Thunder.

The Gust can take down energy shields effectively due to most (if not all) of the projectiles hitting the shield. It can also destroy physical shields quickly due to double damage done to physical shields by all kinetic weapons.

Like the other aforementioned shotguns in order for the Gust to severely damage another robot you must get close to your opponents. Not much damage will be done beyond 200 meters due to the bullet spread of the shotgun. However, the Gust can still take down energy shields effectively beyond that range (up to 500 meters).

This weapon pairs well with its counterparts, the Storm and Thunder. It can also work well with energy shotguns; the Halo, Corona, and Glory, as these weapon share the same range but give the added effect of locking down enemies. This can effectively allow the robot to get very close to the enemy and deal its maximum amount of damage.

Pros and Cons

Pros

  • Decent damage at close range
  • Destroys energy shields quickly (can deal significant damage even from a distance)
  • Double damage to physical shields
  • Somewhat high damage per shot and good rate of fire
  • Reloads while firing
  • Minimal spread

Cons

  • Ineffective in mid-long range combat (400 meters or more)
  • Cannot penetrate any shield
  • Shells still spread, although spread is still minimal

Upgrade Cost

Tier 2 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 20,000 00:10
3 40,000 01:00
4 80,000 02:00
5 400,000 08:00
6 800,000 12:00
7 1,600,000 12:00
8 2,000,000 16:00
9 3,000,000 20:00
10 4,000,000 24:00
11 5,000,000 26:00
12 6,000,000 28:00
Total Cost Time [DD:HH:MM]
22,940,000 5:14:00
Tier 2 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 8,000,000 02:30
3 9,000,000 05:00
4 10,000,000 10:00
5 11,000,000 15:00
6 12,000,000 15:00
7 13,000,000 15:00
8 14,000,000 15:00
9 15,000,000 15:00
10 16,000,000 15:00
11 17,000,000 15:00
12 18,000,000 15:00
Total Cost Time [DD:HH:MM]
143,000,000 05:17:30
  • NOTE: base level starts at level 1 cost is 2,000 Gold
  • MK2 Upgrade cost 500 Gold

Weapons data

Gust
ID Tier Icn info for user popup Slot Icn info for user popup Type Range Availability
33 2 Light Kinetic 500 AuIcon Gold
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval Icn info for user popup
Rate
of Fire
5 4 1.8 9 0.3 3.33
1184
Cycle DPS
4247 20k
Attributes Kinetic Kinetic Manual Manual Volley Volley Reload While Firing Reloads while firing Close Combat Close combat Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
2,132 12,792 7,107 1,184 1 6,072 36,432 20,240 3,373
2,352 14,112 7,840 1,307 2 6,204 37,224 20,680 3,447
2,572 15,432 8,573 1,429 3 6,292 37,752 20,973 3,496
2,836 17,016 9,453 1,576 4 6,424 38,544 21,413 3,569
3,124 18,744 10,413 1,736 5 6,512 39,072 21,707 3,618
3,432 20,592 11,440 1,907 6 6,644 39,864 22,147 3,691
3,784 22,704 12,613 2,102 7 6,732 40,392 22,440 3,740
4,136 24,816 13,787 2,298 8 6,864 41,184 22,880 3,813
4,576 27,456 15,253 2,542 9 6,972 41,832 23,240 3,873
5,036 30,216 16,787 2,798 10 7,060 42,360 23,533 3,922
5,520 33,120 18,400 3,067 11 7,192 43,152 23,973 3,996
6,072 36,432 20,240 3,373 12 7,280 43,680 24,267 4,044
MK 3 Level 1 7,644 45,864 25,480 4,247
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button.


Accuracy By Distance

Below is the average percentage (%) of particles (per round) that hit an enemy robot (if aimed directly at) at specific ranges.

Range Accuracy %
100 meters or less 100%
150 meters 90%
200 meters 63%
250 meters 46%
300 meters 31%
350 meters 21%
400 meters 17%
450 meters 10%
500 meters 4%

Note: The numbers shown are based on an average-sized robot being targeted. Due to this, these percentages can be higher or lower depending on the size of the targeted robot.

Audio

Update History

Version Changes
8.7.0 Damage increased by 10%
7.0.0 Damage increased by 10%
5.8.0 Shot interval decreased from 0.5 seconds → 0.3 seconds
Reload interval increased from 1 second → 1.8 seconds
Damage increased by 6%
5.3.0 Clip size decreased from 9 rounds → 5 rounds
Reload time decreased from 9 seconds → 5 seconds
4.8.0 Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes
4.7.0 Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes
4.5.0 Now available for 2,000 gold (can no longer be produced via Workshop 2.0)
4.3.0 Damage decreased by 14%
4.0.0 Total Upgrade Cost: 38,364,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 10 days 7 hours 54 minutes⟶17 days 3 hours 22 minutes
Vertical dispersion angle reduced from 0,112 → 0,056
3.7.0 Damage increased by 10%
3.5.0 Weapon was added to the game

Poll


Trivia

  • This weapon was added on December 20, 2017.

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