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Gust   Ardent Gust

Gold


…Light gun system which hits enemies with a canister charge. Significant damage is achieved by a high rate of fire. Dangerous for any opponent in close combat… – in-game description



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Purchase Information
In-Game Cost 2,000 Gold
Real Value Icn info for user popup.png $20
Exp Level Icn info for user popup.png 9
Type
Hardpoint Icn info for user popup.png Light
Tier Icn info for user popup.png II
Gust.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Kinetic Kinetic


WeaponDamage.png Damage 1,760 per round Manual Manual


WeaponRange.png Range 500 meters Icn info for user popup.png Automatic Automatic


WeaponReload.png Reload 9 seconds Icn info for user popup.png Reload While Firing RWF


Capacity 5 rounds Icn info for user popup.png


Unload 1.5 seconds



Introduction

The Gust is a close to mid-range (up to 500 meters, with a 150-meter optimal range) light kinetic weapon. It has an Alpha, Beta, medium and heavy counterpart (Grom, Squall, Storm and Thunder respectively) and can be viewed as the kinetic counterpart to the Halo and Scatter.

Strategy

This kinetic shotgun works very similarly to the medium Storm and heavy Thunder due to the bullet spread and the reload while firing mechanic. It fires faster than both but with less particles. The Gust's texture is similar to the appearance of the texture of the Thunder.

The Gust can take down energy shields effectively due to most (if not all) of the projectiles hitting the shield. It can also destroy physical shields very quickly due to double damage done to physical shields by all kinetic weapons.

Like the other aforementioned shotguns in order for the Gust to severely damage another robot you must get close to your opponents. Not much damage will be done beyond 200 meters due to the bullet spread of the shotgun. However, the Gust can still take down energy shields effectively beyond that range (up to 500 meters).

This weapon pairs well with its counterparts, the Storm and Thunder. It can also work well with energy shotguns; the Halo, Corona, and Glory, as these weapon share the same range but give the added effect of locking down enemies. This can effectively allow the robot to get very close to the enemy and deal its maximum amount of damage.

Pros and Cons

Pros

  • Very high damage at close range
  • Destroys energy shields easily (can deal significant damage even from a distance)
  • Double damage to physical shields
  • High damage per shot and good rate of fire results
  • Reloads while firing
  • Minimal spread

Cons

  • Ineffective in mid-long range combat (400 meters or more)
  • Cannot penetrate any shield
  • Shells still spread, although spread is still minimal

Upgrade Cost

Tier 2 Mk 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 20,000 00:10
3 40,000 01:00
4 80,000 02:00
5 400,000 08:00
6 800,000 12:00
7 1,600,000 24:00
8 3,000,000 32:00
9 6,000,000 40:00
10 10,000,000 44:00
11 16,000,000 52:00
12 26,000,000 60:00
Totals Cost Time [DD:HH:MM]
63,940,000 10:11:10
Tier 2 Mk 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 500,000 05:00
3 1,000,000 10:00
4 2,000,000 20:00
5 7,500,000 30:00
6 7,500,000 30:00
7 7,500,000 30:00
8 7,500,000 30:00
9 7,500,000 30:00
10 7,500,000 30:00
11 7,500,000 30:00
12 7,500,000 30:00
Totals Cost Time [DD:HH:MM]
63,500,000 10:11:00
  • NOTE: base level starts at level 1 cost is 2,000 Gold
  • MK2 Upgrade cost 500 Gold

Weapons data

Gust
In the workshop WorkshopYes.png Yes or WorkshopNo.png No WorkshopNo.png Kinetic Kinetic


Manual Manual


Automatic Automatic


Reload While Firing RWF




Particles Ammo Rate of Fire Unload Reload Shot Interval Tier Version Slot Type Trajectory
4 5 13.33 1.5 9 .30 4 6.7 Light Kinetic Straight
MK 1 MK 2
Damage per shot Damage per magazine DPS Damage per particle Damage per shot Damage per magazine DPS Damage per particle
1760 8800 5867 440 1 5020 25100 16733 1255
1940 9700 6467 485 2 5120 25600 17067 1280
2120 10600 7067 530 3 5200 26000 17333 1300
2340 11700 7800 585 4 5300 26500 17667 1325
2580 12900 8600 645 5 5380 26900 17933 1345
2840 14200 9467 710 6 5480 27400 18267 1370
3120 15600 10400 780 7 5560 27800 18533 1390
3420 17100 11400 855 8 5660 28300 18867 1415
3780 18900 12600 945 9 5760 28800 19200 1440
4160 20800 13867 1040 10 5840 29200 19467 1460
4560 22800 15200 1140 11 5940 29700 19800 1485
5020 25100 16733 1255 12 6020 30100 20067 1505


Accuracy By Distance

Below is the average percentage (%) of particles (per round) that hit an enemy robot (if aimed directly at) at specific ranges.

Range Accuracy %
100 meters or less 100%
150 meters 90%
200 meters 63%
250 meters 46%
300 meters 31%
350 meters 21%
400 meters 17%
450 meters 10%
500 meters 4%

Note: The numbers shown are based on an average-sized robot being targeted. Due to this, these percentages can be higher or lower depending on the size of the targeted robot.

Audio

Update History

Version Changes
5.8.0 Shot interval decreased from 0.5 seconds → 0.3 seconds
Reload interval increased from 1 second → 1.8 seconds
Damage increased by 6%
5.3.0 Clip size decreased from 9 rounds → 5 rounds
Reload time decreased from 9 seconds → 5 seconds
4.8.0 Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes
4.7.0 Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes
4.5.0 Now available for 2,000 gold (can no longer be produced via Workshop 2.0)
4.3.0 Damage decreased by 14%
4.0.0 Total Upgrade Cost: 38,364,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 10 days 7 hours 54 minutes⟶17 days 3 hours 22 minutes
Vertical dispersion angle reduced from 0,112 → 0,056
3.7.0 Damage increased by 10%
3.5.0 Weapon was added to the game

Poll


Trivia

  • This weapon was added on December 20, 2017.

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