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…Light gun system which hits enemies with a canister charge. Significant damage is achieved by a high rate of fire. Dangerous for any opponent in close combat… – in-game description


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PURCHASE INFORMATION
In-Game Cost 2,000 AuIcon
Real Value Icn info for user popup $20
Player Level Icn info for user popup 9
TYPE
Hardpoint Light
Gust
BASE STATISTICS ATTRIBUTES
Level 1 Kinetic32 Kinetic
WeaponDamage Damage 1,670 per round Manual32 Manual
WeaponRange Range Optimal: 150m
Max: 500m
Automatic32 Automatic
WeaponReload Reload Per round: 1 second
Full: 9 seconds
FWR32 RWF
Capacity Clip: 5 rounds
Burst: 9 rounds
4 particles per round
Unload Clip: 2.5 seconds
Burst: 4.5 seconds

Introduction

The Gust is a close to mid-range (up to 500 meters, with a 150-meter optimal range) light kinetic weapon.

Strategy

This kinetic shotgun works very similarly to the medium Storm and heavy Thunder, due to the bullet spread and the reload while firing mechanic. It fires faster than both but with less particles. This makes it a light version of the Storm or Thunder since it acts like them in many ways, and should be played similarly to them. The Gust's texture is similar to the appearance of the texture of the Thunder.

The Gust can take down energy shields effectively, due to most (if not all) of the projectiles hitting the shield, due to the large size of the shield. It can also destroy physical shields very quickly, due to double damage done to physical shields by all kinetic weapons.

Like the other aforementioned shotguns, in order for the Gust to severely damage another robot, you must get close to your opponents. Not much damage will be done beyond 200 meters due to the bullet spread of the shotgun. However, the Gust can still take down energy shields effectively beyond that range (up to 500 meters).

This weapon can pair well with its counterparts, the Storm and Thunder. However, it can also work extremely well with energy shotguns; the Halo, Corona, and Glory, as these weapon share the same range, but give the added effect of locking down enemies. This can effectively allow the robot to get very close to the enemy, which in turn allows the Gust to deal its maximum amount of damage.


Mark I Statistics

For equipment purchased before Update 4.0, upgrade times can be found here.

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 2,000 AuIcon 1670 15030 3340 1670

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 20,000 10 minutes 1840 16560 3680 1840
3 40,000 1 hour 2020 18180 4040 2020
4 80,000 2 hours 2220 19980 4440 2220
5 400,000 8 hours 2440 21960 4880 2440
6 800,000 12 hours 2680 24120 5360 2680
7 1,600,000 1 day 2950 26550 5900 2950
8 3,000,000 1 day 8 hours 3240 29160 6480 3240
9 6,000,000 1 day 16 hours 3560 32040 7120 3560
10 10,000,000 1 day 20 hours 3910 35190 7820 3910
11 16,000,000 2 days 4 hours 4300 38700 8600 4300
12 26,000,000 2 days 12 hours 4724 42516 9448 4724
Cost Time
Totals 63,940,000 11 days 11 hours 10 minutes


  • The damage column shows the damage from all 4 particles (combined) fired from each round (out of 9 rounds)

Mark II Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 500 AuIcon 4724 42516 9448 4724

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 500,000 5 hours 4812 43308 9624 4812
3 1,000,000 10 hours 4900 44100 9800 4900
4 2,000,000 20 hours 4988 44892 9976 4988
5 7,500,000 1 day 6 hours 5076 45684 10152 5076
6 7,500,000 1 day 6 hours 5164 46476 10328 5164
7 7,500,000 1 day 6 hours 5252 47268 10504 5252
8 7,500,000 1 day 6 hours 5340 48060 10680 5340
9 7,500,000 1 day 6 hours 5428 48852 10856 5428
10 7,500,000 1 day 6 hours 5516 49644 11032 5516
11 7,500,000 1 day 6 hours 5604 50436 11208 5604
12 7,500,000 1 day 6 hours 5692 51228 11384 5692
Cost Time
Totals 63,350,000 11 days 11 hours


  • The damage column shows the damage from all 4 particles (combined) fired from each round (out of 9 rounds)

Accuracy By Distance

Range Accuracy %
100 meters or less 100%
150 meters 90%
200 meters 63%
250 meters 46%
300 meters 31%
350 meters 21%
400 meters 17%
450 meters 10%
500 meters 4%


Update History

Version Changes
5.3 Clip size decreased from 9 rounds → 5 rounds
Reload time decreased from 9 seconds → 5 seconds
4.8.0 Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes
4.7.0 Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes
4.5 Now available for 2,000 gold (can no longer be produced via Workshop 2.0)
4.3 Damage decreased by 14%
4.0 Economy Changes (July 5):
Total Upgrade Cost: 38,364,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 10 days 7 hours 54 minutes⟶17 days 3 hours 22 minutes
Vertical dispersion angle reduced from 0,112 → 0,056
3.7.0 Damage increased by 10%
3.5.0 Weapon was added to the game

Poll

What balance change do you think the Gust needs after the 5.3.0 balance update?
 
63
 
6
 
5
 
2
 
1
 

The poll was created at 16:04 on September 24, 2019, and so far 77 people voted.
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