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Light gun system which hits enemies with a canister charge. Significant damage is achieved by a high rate of fire. Dangerous for any opponent in close combat
- — in-game description
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|Damage||1,760 per round|
The Gust is a close to mid-range (up to 500 meters, with a 150-meter optimal range) light kinetic weapon. It has an Alpha, Beta, medium and heavy counterpart (Grom, Squall, Storm and Thunder respectively) and can be viewed as the kinetic counterpart to the Halo and Scatter.
This kinetic shotgun works very similarly to the medium Storm and heavy Thunder due to the bullet spread and the reload while firing mechanic. It fires faster than both but with less particles. The Gust's texture is similar to the appearance of the texture of the Thunder.
The Gust can take down energy shields effectively due to most (if not all) of the projectiles hitting the shield. It can also destroy physical shields very quickly due to double damage done to physical shields by all kinetic weapons.
Like the other aforementioned shotguns in order for the Gust to severely damage another robot you must get close to your opponents. Not much damage will be done beyond 200 meters due to the bullet spread of the shotgun. However, the Gust can still take down energy shields effectively beyond that range (up to 500 meters).
This weapon pairs well with its counterparts, the Storm and Thunder. It can also work well with energy shotguns; the Halo, Corona, and Glory, as these weapon share the same range but give the added effect of locking down enemies. This can effectively allow the robot to get very close to the enemy and deal its maximum amount of damage.
Pros and Cons
- Very high damage at close range
- Destroys energy shields easily (can deal significant damage even from a distance)
- Double damage to physical shields
- High damage per shot and good rate of fire results
- Reloads while firing
- Minimal spread
- Ineffective in mid-long range combat (400 meters or more)
- Cannot penetrate any shield
- Shells still spread, although spread is still minimal
|MK 1||Level||MK 2|
|Damage per shot||Damage per burst||Burst DPS||Cycle DPS||Damage per shot||Damage per burst||Burst DPS||Cycle DPS|
|MK 3 Level 1||6,951||41,706||23,170||3,862|
|Notes||1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).|
|2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.|
Accuracy By Distance
Below is the average percentage (%) of particles (per round) that hit an enemy robot (if aimed directly at) at specific ranges.
|100 meters or less||100%|
Note: The numbers shown are based on an average-sized robot being targeted. Due to this, these percentages can be higher or lower depending on the size of the targeted robot.
|7.0.0||Damage increased by 10%|
|5.8.0||Shot interval decreased from 0.5 seconds → 0.3 seconds|
Reload interval increased from 1 second → 1.8 seconds
Damage increased by 6%
|5.3.0||Clip size decreased from 9 rounds → 5 rounds|
Reload time decreased from 9 seconds → 5 seconds
|4.8.0||Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes|
|4.7.0||Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes|
|4.5.0||Now available for 2,000 gold (can no longer be produced via Workshop 2.0)|
|4.3.0||Damage decreased by 14%|
|4.0.0||Total Upgrade Cost: 38,364,000 Ag⟶63,940,000 Ag|
Total Upgrade Time: 10 days 7 hours 54 minutes⟶17 days 3 hours 22 minutes
Vertical dispersion angle reduced from 0,112 → 0,056
|3.7.0||Damage increased by 10%|
|3.5.0||Weapon was added to the game|
- This weapon was added on December 20, 2017.