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Griffin | Scavenger Griffin |
“ | Equipped with a jump drive that allows it to leap into the air and close in on enemies when necessary
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” |
- — in-game description
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24 | Griffin
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Purchase Information | |||||
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In-Game Cost | Real Value | Exp Level | |||
1,700,000 | $6,8 | 13 | |||
Robot Information | |||||
Class | Ability | Faction | |||
Heavy |
Jump |
SpaceTech | |||
Base Statistics | |||||
Level |
Durability |
Speed | |||
6 | 116,400 | 35 kph | |||
Armaments | Standard Paint Jobs | ||||
Hardpoints | 2× Light + 2× Medium | ||||
Default Weapons | 2× Pin + 2× Molot T | ||||
Module Slots | Legendary Paint Jobs | ||||
Active | Yes | N/A | |||
Passive | 1 | ||||
Other | Legendary Pilots | ||||
Tier | II | ||||
Wiki Class | Medium | ||||
Potential Role | Attacker |
Introduction
The Griffin is a heavy robot with 2 medium and 2 light hardpoints. It has impressive jump height and decent firepower, allowing it to excel in the lower leagues.
Ability
The Griffin's Jump ability allows it jump higher and farther than the Cossack and the Rogatka, spending an average of 6 seconds in the air. It has a 22-second cooldown which starts immediately when activated. The Jump ability allows the Griffin to ambush opponents and avoid or escape engagements against more powerful robots.
Strategy
The Griffin is a very powerful Tier 2 robot in the hands of a capable commander. Its ability to tank enemy shots, unload a massive salvo as well as to enter/exit a bad situation quickly using Jump makes it a very dangerous robot.
The Griffin is capable of multiple roles. While it may seem strange for a heavy robot, the Griffin is a very strong hit-and-run robot for Tier 2. By walking behind an obstacle, using Jump when an enemy is nearby, unloading a salvo of high burst-damage weapons and then landing back behind cover, the Griffin can deal significant damage to an enemy while taking little damage on its own.
The Griffin is also capable of mid-range engagements. Its good firepower, high health and Jump ability allow it to gain a vantage point, exchange fire with an enemy and hopefully destroy them, however if the Griffin's hull takes too much damage it can use Jump and escape the situation. Using cover is a good strategy, as despite the Griffin's high health its heavy robot status will make it a high priority target.
As the Griffin has a very high and long Jump, using it to get to places other robots aren't capable of getting to is a good idea. Most of the time, these will be elevated significantly, so if the space is big enough the Griffin will be able to hide behind the edge of the platform. Its two light slots will probably be able to attack despite this, so it can slowly chip away at enemy robots. However, if a ledge is clearly visible to most/all members of the enemy team, Jumping there is not recommended as the vantage point will most likely cause the enemy team to focus on you.
While the Griffin's low speed means that it isn't capable of strafing effectively, using Jump to leap sideways or straight over the enemy can throw off their targeting and/or cause slow projectiles to miss. This can buy the Griffin a couple of seconds to attack the enemy while they're adapting, which could mean all the difference in combat against equal threats.
Using the Griffin's Jump as a way to traverse distance quickly is not recommended, unless used at the very start of a match. The robot's long ability cooldown means that the Griffin is very likely to be caught recharging its ability if used this way, which could otherwise be used in evasive manoeuvres or strafing enemy attacks.
Counterplay: The Griffin's slow speed outside of its Jump means that it is quite easy to outrun while its ability is on cooldown. Facehugging the Griffin or circling it is a relatively effective way of countering it, while simply outdoing it in health or firepower can also work extremely effectively. However, if anything like this isn't possible, it is recommended to only engage with a Griffin while they're depleted of ammo. One other strategy is to try and communicate to your teammates to all focus on the Griffin while it's jumping, as it exposes itself while doing so and can be attacked by (probably) all of your team.
Threat Measure: The Griffin is a rather versatile heavy robot that can adapted for a variety of roles. The ability to strafe incoming fire with its ability is a great asset in lower leagues, therefore it poses a mediocre-high threat as a Tier 2 robot.
Possible Setups
Some effective setups for the Griffin are:
Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).
Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.
Close Range (350m or less)
Slot Types → | Medium Slot ↓ | Light Slot (Opt. 1) ↓ | Light Slot (Opt. 2) ↓ | Light Slot (Opt. 3) ↓ | |
#Slots → | x2 | x2 | x2 | x2 | Name (if applicable) ↓ |
Setup 1 → | Death Button (Opt. 1 or 3) Spec-Ops/Stuka (Opt. 2) | ||||
Setup 2 → | Plasma Death Button (Opt. 1) Ambusher (Opt. 2) | ||||
Setup 3 → | Leadhose | ||||
Setup 4 → | Nuke | ||||
Setup 5 → | Hailstorm |
Mid-Range (500-600m)
Long Range (800-1,000m)
Note: Although it has high damage output and anti-shield capability, using the Shotgun setup on the Griffin isn't as recommended as other Shotgun setups due to the Griffin's low health, making it inadequate for sustained close-combat brawling, which is where shotgun weapons are most effective.
Upgrade Cost
Stats
ID | 24 | Ability | Faction | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Tier | 2 | Jump |
SpaceTech | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class | Heavy | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Wiki Class | Heavy | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Availability | Silver | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Gallery
Update History
Version | Changes |
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7.0.0 | 25 → 22 sec ability cooldown |
5.7.2 | Scavenger model bonus durability increased from 5% → 10% |
5.5.0 | Scavenger model gained 5% bonus durability |
5.3.0 | Durability increased by 5% Speed increased by 9% New alternative model: Scavenger Griffin (Operation: Gathering Storm) |
4.8.0 | Total Upgrade Time: 13 days⟶10 days 12 hours |
4.7.0 | Modules slots changed from 2 passive slots → 1 passive slot, 1 active slot Total Upgrade Time: 15 days 23 hours 24 minutes⟶13 days |
4.0.0 | Total Upgrade Cost: 55,000,000 Ag⟶62,600,000 Ag Total Upgrade Time: 15 days 3 hours⟶15 days 23 hours 24 minutes |
2.8.0 | New skin: Emerald |
2.5.0 | Durability increased by 20% |
2.2.0 | New skins: Blue Hex, Raven, Grey Skull, Shark |
1.6.0 | Speed increased from 28 km/h to 35 km/h |
0.8.0 | Robot was added to the game |
Poll
Trivia
- Its cockpit strongly resembles the British bomber's "Handley Page Victor" nose, body, and engine.
- The Griffin did have an alternate model that was available in the "Gathering Storm" operation premium pass.
- If you look very closely the Griffin has 4 tiny spikes on each foot, 2 on each ‘toe', possibly like the talons of the creature it was named after.
- It is named after the Griffin, a mythical beast that had the head, wings and front legs of an Eagle and the rear torso, leg and tail of a Lion. This is likely due to its ability to “swoop” down on its enemies with its jump ability
- Griffin was named “the most popular robot” by Pixonic, according to their statistics, along with Magnum being the most popular weapon. It is not known if these two events are related due to Griffin being able to mount Magnums.
- This robot was added on January 20, 2015.
- The Death Button Griffin was one of the most popular builds in 2016.