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…Equipped with a jump drive that allows it to leap into the air and close in on enemies when necessary… – in-game description


Introduction

The Griffin is a heavy robot with 2 medium and 2 light hardpoints.

Ability

This robot has the Jump ability.

Although physically larger, it can jump higher and farther than the Cossack and the Rogatka, but at the cost of a 25-second cooldown timer. (Spending 6 seconds in the air, a 19-second interval from the last jump.) The Jump ability allows the Griffin to ambush opponents and to avoid engagements that it can't win or escape a dangerous situation.

Strategy

It isn't agile (max speed of 38 km/h), but with the ability to jump, it can escape a bad situation quickly, or, on the contrary, jump into the fight. It boasts two medium hardpoints and two light hardpoints, giving it superior firepower and versatility. This robot is oriented around a sturdy assault strategy, many medium and light weapons have great synergy when mounted together. For example, two Molots with two Molot Ts add up to around the equivalent of 5 Molots. For this reason, many players consider it one of the most versatile robots in the game. The Griffin isn't ideally a beacon-capturer due to its slow speed rate, but since it is paired with the jump ability, it may be able to capture nearby beacons.

Another role for the Griffin is as an ambusher. The Griffin’s good firepower and Jump ability make it well-suited for this role, as its mediocre health means that it is outclassed as a brawler when faced with robots such as the Leo. Pilots should use the Jump ability to surprise enemy robots by leaping over obstacles whilst firing, rapidly dealing heavy damage and hopefully destroying the enemy robot without sustaining too much damage.

Pilots should be aware that while the Jump ability can be also useful for quickly getting out of bad situations, lock-on weapons will still hit, the splash damage from rockets will also deal damage and kinetic, as well as plasma weapons are quite accurate, so expect to receive some damage.

Possible Setups

Some effective setups for the Griffin are:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.

Close Range (350m or less)

Slot Types Medium Slot Light Slot (Opt. 1) Light Slot (Opt. 2) Light Slot (Opt. 3) 
#Slots x2 x2 x2 x2 Name 
Setup 1 
Orkan
Pinata
Aphid
Gust
Death Button (Opt. 1)
Spec-Ops/Stuka (Opt. 2)
Setup 2 
Taran
Magnum
Aphid
Plasma Death Button (Opt. 1)
Ambusher (Opt. 2)
Setup 3 
Punisher T
Punisher
Leadhose
Setup 4 
Vortex
Aphid
Nuke


Mid-Range (500-600m)

Slot Types Medium Slot Light Slot (Opt. 1) Light Slot (Opt. 2) Light Slot (Opt. 3) 
#Slots x2 x2 x2 x2 Name (If Applicable) 
Setup 1 
Scourge
Spark
Gekko
Setup 2 
Ion
Spark
Gekko
Setup 3 
Tulumbas
Pin
Russian Death Button
Setup 4 
Hydra
Spiral
Spydra


Long Range (800-1,000m)

Slot Types Medium Slot Light Slot 
#Slots x2 x2 Name 
Setup 1 
Molot T
Molot
Gunship

Note: Although it has high damage output and anti-shield capability, using the Shotgun setup on the Griffin isn't as recommended as other Shotgun setups due to the Griffin's low health, making it inadequate for sustained close-combat brawling, which is where shotgun weapons are most effective.

Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Health Speed (km/h)
6 1,700,000 Ag 116,400 35


For Robots purchased before Version 4.0, upgrade times may be found here.

Upgrade Information

LevelCost AgHealthSpeedTime
71,600,000123,400361 day
83,000,000130,800371 day 8 hours
96,000,000138,600381 day 16 hours
1010,000,000146,900381 day 20 hours
1116,000,000155,700382 days 4 hours
1226,000,000165,000382 days 12 hours
Total55,000,000+48,600+310 days 12 hours


Mark II Statistics

Purchase Information

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Level Cost Health Speed (km/h)
1 500 Au 104,300 27


Upgrade Information

LevelCost AgHealthSpeedTime
2 20,000 110,600 28 10 minutes
3 40,000117,20029 1 hour
480,000124,200302 hours
5400,000131,600318 hours
6800,000139,5003212 hours
71,600,000147,900331 day
83,000,000156,800341 day 8 hours
96,000,000166,200351 day 16 hours
1010,000,000176,200351 day 20 hours
1116,000,000186,800352 days 4 hours
1226,000,000198,000352 days 12 hours
Total55,000,000+93,700+311 days 11 hours 10 minutes


Update History

Version Changes
5.3.0 Durability increased by 5%
Speed increased by 9%
4.8.0 Total Upgrade Time: 13 days⟶10 days 12 hours
4.7.0 Modules slots changed from 2 passive slots → 1 passive slot, 1 active slot
Total Upgrade Time: 15 days 23 hours 24 minutes⟶13 days
4.0 Economy Changes (July 5):
Total Upgrade Cost: 55,000,000 Ag⟶62,600,000 Ag
Total Upgrade Time: 15 days 3 hours⟶15 days 23 hours 24 minutes
2.8.0 New skins
2.5 Durability increased by 20%
1.6.0 Speed increased from 28 km/h to 35 km/h
0.8.0 Robot was added to the game


Paint Jobs Available For Purchase


Poll

Best setup for the Griffin?
 
103
 
26
 
25
 
13
 
32
 

The poll was created at 21:41 on August 16, 2018, and so far 199 people voted.

Trivia

  • Its cockpit strongly resembles British bomber Handley Page Victor's nose, body, and engine
  • If you look very closely the Griffin has 4 tiny spikes on each foot, 2 on each ‘toe', possibly like the talons of the creature it was named after
  • It is named after the Griffin, a mythical beast that had the head, wings and front legs of an Eagle and the rear torso, leg and tail of a Lion. This is likely due to its ability to “swoop” down on its enemies with its jump ability
  • Griffin was named “the most popular robot” by Pixonic, according to their statistics, along with Magnum being the most popular weapon. It is not known if these two events are related due to Griffin being able to mount Magnums
  • Click here for a 3D image of this robot
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