(Updated workshop production info (infobox).) |
(Cost of unit correction (in USD)) |
||
(22 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{Protection}} |
{{Protection}} |
||
{{Currency|Type = "Cp"}} |
{{Currency|Type = "Cp"}} |
||
− | {{quote|Heavy weapon system which fires a series of energy charges in the form of a horizontal arc, capable of hitting and immobilizing several enemies}} |
+ | {{quote|Heavy weapon system which fires a series of energy charges in the form of a horizontal arc, capable of hitting and immobilizing several enemies. Deadly at close range}} |
<br /> |
<br /> |
||
<div style="text-align:Right;">{{WeaponIcons|Energy|Manual|Automatic|RWF|Root}}</div><!-- |
<div style="text-align:Right;">{{WeaponIcons|Energy|Manual|Automatic|RWF|Root}}</div><!-- |
||
− | -->{{ |
+ | -->{{Infobox weapon |
|hardpoint = [[Heavy]] |
|hardpoint = [[Heavy]] |
||
|weapontype = [[Energy]] |
|weapontype = [[Energy]] |
||
Line 10: | Line 10: | ||
|image = File:Glory.png |
|image = File:Glory.png |
||
|cost = 10,000 [[Components]] |
|cost = 10,000 [[Components]] |
||
− | |value = $60 |
+ | |value = $60.00 |
|level = 1 |
|level = 1 |
||
|ws1cost=160,000 |
|ws1cost=160,000 |
||
Line 16: | Line 16: | ||
|ws3cost=530,000 |
|ws3cost=530,000 |
||
|ws3comps=170 |
|ws3comps=170 |
||
− | |damage = |
+ | |damage = 7,690 per energy round |
− | |reload = Per round: 1.6 |
+ | |reload = Per round: 1.6 seconds<br>Full: 8 seconds |
|reloadwf = Yes |
|reloadwf = Yes |
||
|unload = Clip: 5 seconds<br>Burst: 11 seconds |
|unload = Clip: 5 seconds<br>Burst: 11 seconds |
||
− | |range = |
+ | |range = Optimal: 60m<br>Max: 500m |
− | |rounds = 5 rounds<br>30 particles per round |
+ | |rounds = Clip: 5 energy rounds<br>Burst: 9 energy rounds<br>30 particles per energy round |
|rps = 1 |
|rps = 1 |
||
}} |
}} |
||
==Introduction== |
==Introduction== |
||
⚫ | |||
− | |||
⚫ | |||
==Strategy== |
==Strategy== |
||
+ | This energy shotgun is the heavy version of the medium [[Corona]] and light [[Halo]]. |
||
⚫ | |||
⚫ | The Glory could be seen as an upgraded [[Thunder]], however, each projectile has a chance of rooting (immobilizing) opponents. The Glory also has strong damage potential, and the ability to bypass energy [[Shield|shielding]]. Due to the large horizontal energy arc, it is possible to immobilize multiple targets in one shot. |
||
⚫ | The [[kinetic]] shotguns ([[Gust]], [[Storm]], and Thunder) have great synergy with the Glory as they have the same range and similar firing mechanics. Pairing with strong burst fire weapons such as the [[Pinata]], [[Orkan]] or [[Exodus]], can allow you to quickly eliminate rooted enemies. Lastly, using strong energy weapons such as the [[Magnum]], [[Taran]], |
||
The key difference between the Halo, Corona and Glory when compared to the [[Shredder]] and [[Pulsar]] is that the latter two are precision weapons and usually can only immobilize one enemy robot at a time, while the Halo, Corona and Glory can immobilize several enemies at once. |
The key difference between the Halo, Corona and Glory when compared to the [[Shredder]] and [[Pulsar]] is that the latter two are precision weapons and usually can only immobilize one enemy robot at a time, while the Halo, Corona and Glory can immobilize several enemies at once. |
||
− | The Halo, Corona and |
+ | The Halo, Corona and Glory's immobilization ability has several important uses. In addition to immobilizing enemy robots for you and your teammates to destroy, they can also stop beacon cappers dead in their tracks, giving your team more time to capture vital beacons. This is especially useful in the game mode [[Beacon Rush]] where beacons are extremely important. Finally, if you are low on health and are being pursued by an enemy robot, the ability to root enemies to the ground for a few seconds can allow you to retreat behind cover so that when they do attack, you are ready and hopefully have teammates to help you out. |
+ | |||
+ | Like all shotguns, it has the weakness of dealing very little damage from its maximum range. This is due to the spread of the projectiles allowing only a small percentage of them to hit the target. Energy shotguns have an even larger shot spread when compared to their kinetic counterparts. This means they require the player to get extremely close to deal their maximum amount of damage. |
||
+ | |||
⚫ | The [[kinetic]] shotguns ([[Gust]], [[Storm]], and Thunder) have great synergy with the Glory as they have the same range and similar firing mechanics. Pairing with strong burst fire weapons such as the [[Pinata]], [[Orkan]] or [[Exodus]], can allow you to quickly eliminate rooted enemies. Lastly, using strong energy weapons such as the [[Magnum]], [[Taran]], [[Scourge]] or [[Redeemer]] can make full use of the Glory's energy based damage (although Scourge, [[Spark]] and [[Calamity]] are more advised, as damage increases as it gets closer, like Glory). |
||
==Mark I Statistics== |
==Mark I Statistics== |
||
Line 44: | Line 47: | ||
|base-level = 1 |
|base-level = 1 |
||
|rounds = 5 |
|rounds = 5 |
||
− | |burst-rounds = |
+ | |burst-rounds = 9 |
− | |reload-time = |
+ | |reload-time = 10 |
− | |burst-time = |
+ | |burst-time = 9 |
|level-01-cost = 10,000 [[Components]] |
|level-01-cost = 10,000 [[Components]] |
||
|level-01-time = |
|level-01-time = |
||
− | |level-01-damage = |
+ | |level-01-damage = 7,690 |
|level-02-cost = 100,000 |
|level-02-cost = 100,000 |
||
− | |level-02-time = |
+ | |level-02-time = 2 hours |
− | |level-02-damage = |
+ | |level-02-damage = 8,450 |
|level-03-cost = 200,000 |
|level-03-cost = 200,000 |
||
− | |level-03-time = |
+ | |level-03-time = 5 hours |
− | |level-03-damage = |
+ | |level-03-damage = 9,290 |
|level-04-cost = 400,000 |
|level-04-cost = 400,000 |
||
− | |level-04-time = |
+ | |level-04-time = 14 hours |
− | |level-04-damage = |
+ | |level-04-damage = 10,210 |
|level-05-cost = 2,000,000 |
|level-05-cost = 2,000,000 |
||
− | |level-05-time = |
+ | |level-05-time = 1 day |
− | |level-05-damage = |
+ | |level-05-damage = 11,220 |
|level-06-cost = 4,000,000 |
|level-06-cost = 4,000,000 |
||
− | |level-06-time = |
+ | |level-06-time = 1 day 16 hours |
− | |level-06-damage = |
+ | |level-06-damage = 12,330 |
|level-07-cost = 6,000,000 |
|level-07-cost = 6,000,000 |
||
− | |level-07-time = |
+ | |level-07-time = 2 days 20 hours |
− | |level-07-damage = |
+ | |level-07-damage = 13,550 |
|level-08-cost = 11,000,000 |
|level-08-cost = 11,000,000 |
||
− | |level-08-time = |
+ | |level-08-time = 3 days 14 hours |
− | |level-08-damage = |
+ | |level-08-damage = 14,900 |
|level-09-cost = 17,000,000 |
|level-09-cost = 17,000,000 |
||
− | |level-09-time = |
+ | |level-09-time = 4 days 12 hours |
− | |level-09-damage = |
+ | |level-09-damage = 16,380 |
|level-10-cost = 32,000,000 |
|level-10-cost = 32,000,000 |
||
− | |level-10-time = |
+ | |level-10-time = 5 days |
− | |level-10-damage = |
+ | |level-10-damage = 18,000 |
|level-11-cost = 43,000,000 |
|level-11-cost = 43,000,000 |
||
− | |level-11-time = |
+ | |level-11-time = 5 days 8 hours |
− | |level-11-damage = |
+ | |level-11-damage = 19,790 |
|level-12-cost = 55,000,000 |
|level-12-cost = 55,000,000 |
||
− | |level-12-time = |
+ | |level-12-time = 5 days 16 hours |
− | |level-12-damage = |
+ | |level-12-damage = 21,750 |
|total-upgrade-cost = 170,700,000 |
|total-upgrade-cost = 170,700,000 |
||
− | |total-upgrade-time = |
+ | |total-upgrade-time = 30 days 11 hours |
}} |
}} |
||
− | *This |
+ | *This damage column shows the damage from all 30 particles (combined) fired from each energy round (out of 9 energy rounds) |
==Mark II Statistics== |
==Mark II Statistics== |
||
Line 109: | Line 112: | ||
|base-level = 1 |
|base-level = 1 |
||
|rounds = 5 |
|rounds = 5 |
||
− | |burst-rounds = |
+ | |burst-rounds = 9 |
− | |reload-time = |
+ | |reload-time = 10 |
− | |burst-time = |
+ | |burst-time = 9 |
|level-01-cost = 500 [[Au]] |
|level-01-cost = 500 [[Au]] |
||
|level-01-time = |
|level-01-time = |
||
− | |level-01-damage = |
+ | |level-01-damage = 9220 |
− | |level-02-damage = |
+ | |level-02-damage = 10140 |
|level-02-cost = 100,000 |
|level-02-cost = 100,000 |
||
− | |level-02-time = |
+ | |level-02-time = 2 hours |
− | |level-03-damage = |
+ | |level-03-damage = 11140 |
|level-03-cost = 200,000 |
|level-03-cost = 200,000 |
||
− | |level-03-time = |
+ | |level-03-time = 5 hours |
− | |level-04-damage = |
+ | |level-04-damage = 12250 |
|level-04-cost = 400,000 |
|level-04-cost = 400,000 |
||
− | |level-04-time = |
+ | |level-04-time = 14 hours |
− | |level-05-damage = |
+ | |level-05-damage = 13460 |
|level-05-cost = 2,000,000 |
|level-05-cost = 2,000,000 |
||
− | |level-05-time = |
+ | |level-05-time = 1 day |
− | |level-06-damage = |
+ | |level-06-damage = 14790 |
|level-06-cost = 4,000,000 |
|level-06-cost = 4,000,000 |
||
− | |level-06-time = |
+ | |level-06-time = 1 day 16 hours |
− | |level-07-damage = |
+ | |level-07-damage = 16260 |
|level-07-cost = 6,000,000 |
|level-07-cost = 6,000,000 |
||
− | |level-07-time = |
+ | |level-07-time = 2 days 20 hours |
− | |level-08-damage = |
+ | |level-08-damage = 17880 |
|level-08-cost = 11,000,000 |
|level-08-cost = 11,000,000 |
||
− | |level-08-time = |
+ | |level-08-time = 3 days 14 hours |
− | |level-09-damage = |
+ | |level-09-damage = 19650 |
|level-09-cost = 17,000,000 |
|level-09-cost = 17,000,000 |
||
− | |level-09-time = |
+ | |level-09-time = 4 days 12 hours |
− | |level-10-damage = |
+ | |level-10-damage = 21600 |
|level-10-cost = 32,000,000 |
|level-10-cost = 32,000,000 |
||
− | |level-10-time = |
+ | |level-10-time = 5 days |
− | |level-11-damage = |
+ | |level-11-damage = 23740 |
|level-11-cost = 43,000,000 |
|level-11-cost = 43,000,000 |
||
− | |level-11-time = |
+ | |level-11-time = 5 days 8 hours |
− | |level-12-damage = |
+ | |level-12-damage = 26100 |
|level-12-cost = 55,000,000 |
|level-12-cost = 55,000,000 |
||
− | |level-12-time = |
+ | |level-12-time = 5 days 16 hours |
|total-upgrade-cost = 170,700,000 |
|total-upgrade-cost = 170,700,000 |
||
− | |total-upgrade-time = |
+ | |total-upgrade-time = 30 days 11 hours |
}} |
}} |
||
− | *This |
+ | *This damage column shows the damage from all 30 particles (combined) fired from each energy round (out of 9 energy rounds) |
==Root Chance %== |
==Root Chance %== |
||
Line 171: | Line 174: | ||
*The percentages are per second and if all particles hit (during burst) |
*The percentages are per second and if all particles hit (during burst) |
||
*The percentages apply to both Mark I and Mark II |
*The percentages apply to both Mark I and Mark II |
||
− | |||
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:250px;" |
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:250px;" |
||
|- |
|- |
||
Line 213: | Line 215: | ||
|36% |
|36% |
||
|} |
|} |
||
− | |||
==Accuracy By Distance== |
==Accuracy By Distance== |
||
− | |||
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:250px;" |
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:250px;" |
||
|- |
|- |
||
Line 226: | Line 226: | ||
|- |
|- |
||
|100 meters |
|100 meters |
||
− | | |
+ | |60% |
|- |
|- |
||
|150 meters |
|150 meters |
||
− | | |
+ | |38% |
|- |
|- |
||
|200 meters |
|200 meters |
||
− | | |
+ | |33% |
|- |
|- |
||
|250 meters |
|250 meters |
||
Line 238: | Line 238: | ||
|- |
|- |
||
|300 meters |
|300 meters |
||
− | | |
+ | |20% |
|- |
|- |
||
|350 meters |
|350 meters |
||
− | | |
+ | |18% |
|- |
|- |
||
|400 meters |
|400 meters |
||
− | | |
+ | |13% |
|- |
|- |
||
|450 meters |
|450 meters |
||
− | | |
+ | |9% |
|- |
|- |
||
|500 meters |
|500 meters |
||
− | | |
+ | |6% |
|} |
|} |
||
==Update History== |
==Update History== |
||
− | |||
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:500px;" |
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:500px;" |
||
|- |
|- |
||
! scope="col" |Version |
! scope="col" |Version |
||
! scope="col" |Changes |
! scope="col" |Changes |
||
+ | |- |
||
+ | |[[Updates#Update 5.0|5.0]] |
||
+ | |Damage increased by 11% |
||
+ | |- |
||
+ | |[[Updates#Update 4.8.0|4.8.0]] |
||
+ | |Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours |
||
+ | |- |
||
+ | |[[Updates#Update 4.7.0|4.7.0]] |
||
+ | |Total Upgrade Time: 45 days 17 hours⟶37 days 30 minutes |
||
+ | |- |
||
+ | |[[Updates#Update 4.5|4.5]] |
||
+ | |Economy Changes: |
||
+ | |- |
||
+ | | |
||
+ | |Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours |
||
|- |
|- |
||
|[[Updates#Update 4.3|4.3]] |
|[[Updates#Update 4.3|4.3]] |
||
Line 271: | Line 285: | ||
==Poll== |
==Poll== |
||
{{Poll}} |
{{Poll}} |
||
+ | [[Category:Lock-down Shotgun]] |
Revision as of 06:58, 31 July 2019
THIS IS A COMMUNITY PAGE IT IS OPEN TO EDITS FROM ANYONE |
“ | Heavy weapon system which fires a series of energy charges in the form of a horizontal arc, capable of hitting and immobilizing several enemies. Deadly at close range
|
” |
- — in-game description
Introduction
The Glory is a close to mid-range (up to 500 meters, with a 60-meter optimal range) heavy energy weapon.
Strategy
This energy shotgun is the heavy version of the medium Corona and light Halo.
The Glory could be seen as an upgraded Thunder, however, each projectile has a chance of rooting (immobilizing) opponents. The Glory also has strong damage potential, and the ability to bypass energy shielding. Due to the large horizontal energy arc, it is possible to immobilize multiple targets in one shot.
The key difference between the Halo, Corona and Glory when compared to the Shredder and Pulsar is that the latter two are precision weapons and usually can only immobilize one enemy robot at a time, while the Halo, Corona and Glory can immobilize several enemies at once.
The Halo, Corona and Glory's immobilization ability has several important uses. In addition to immobilizing enemy robots for you and your teammates to destroy, they can also stop beacon cappers dead in their tracks, giving your team more time to capture vital beacons. This is especially useful in the game mode Beacon Rush where beacons are extremely important. Finally, if you are low on health and are being pursued by an enemy robot, the ability to root enemies to the ground for a few seconds can allow you to retreat behind cover so that when they do attack, you are ready and hopefully have teammates to help you out.
Like all shotguns, it has the weakness of dealing very little damage from its maximum range. This is due to the spread of the projectiles allowing only a small percentage of them to hit the target. Energy shotguns have an even larger shot spread when compared to their kinetic counterparts. This means they require the player to get extremely close to deal their maximum amount of damage.
The kinetic shotguns (Gust, Storm, and Thunder) have great synergy with the Glory as they have the same range and similar firing mechanics. Pairing with strong burst fire weapons such as the Pinata, Orkan or Exodus, can allow you to quickly eliminate rooted enemies. Lastly, using strong energy weapons such as the Magnum, Taran, Scourge or Redeemer can make full use of the Glory's energy based damage (although Scourge, Spark and Calamity are more advised, as damage increases as it gets closer, like Glory).
Mark I Statistics
Purchase Information
Level | Cost | Damage | Burst Damage |
Burst DPS |
Continuous DPS |
---|---|---|---|---|---|
1 | 10,000 Components | 7690 | 69210 | 7690 | 3845 |
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 170,700,000 | 30 days 11 hours |
- This damage column shows the damage from all 30 particles (combined) fired from each energy round (out of 9 energy rounds)
Mark II Statistics
Purchase Information
Level | Cost | Damage | Burst Damage |
Burst DPS |
Continuous DPS |
---|---|---|---|---|---|
1 | 500 Au | 9220 | 82980 | 9220 | 4610 |
Note: Level 12 Mark I is required to enhance (purchase) to Mark II.
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 170,700,000 | 30 days 11 hours |
- This damage column shows the damage from all 30 particles (combined) fired from each energy round (out of 9 energy rounds)
Root Chance %
Notes:
- The percentages are per second and if all particles hit (during burst)
- The percentages apply to both Mark I and Mark II
Level | Root % |
---|---|
1 | 25% |
2 | 26% |
3 | 27% |
4 | 28% |
5 | 29% |
6 | 30% |
7 | 31% |
8 | 32% |
9 | 33% |
10 | 34% |
11 | 35% |
12 | 36% |
Accuracy By Distance
Range | Accuracy % |
---|---|
50 meters or less | 100% |
100 meters | 60% |
150 meters | 38% |
200 meters | 33% |
250 meters | 24% |
300 meters | 20% |
350 meters | 18% |
400 meters | 13% |
450 meters | 9% |
500 meters | 6% |
Update History
Version | Changes |
---|---|
5.0 | Damage increased by 11% |
4.8.0 | Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours |
4.7.0 | Total Upgrade Time: 45 days 17 hours⟶37 days 30 minutes |
4.5 | Economy Changes: |
Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours | |
4.3 | Damage increased by 8% |
4.2 | Weapon was added to the game |