Editing Glory 0 You do not have permission to edit this page, for the following reasons: The action you have requested is limited to users in one of the groups: Autoconfirmed users, FANDOM Staff, FANDOM Helpers, Wiki Managers, Content Team Members. Please log in to edit this wiki.Joining War Robots Wiki is free, and it only takes a minute.We hope that you sign in, and become a member of the community!Click here to log in or create an account more + You can view and copy the source of this page: {{Protection}} {{Currency|Type = "Cp"}} {{quote|Heavy weapon system which fires a series of energy charges in the form of a horizontal arc, capable of hitting and immobilizing several enemies. Deadly at close range}} <br /> {{Weapon Page Top |Prev Unit = Corona |Name = Glory |Weapon Number = 50 |Next Unit = Sting |Cost = 10,000 |Costicon = {{Cp icon}} |Value = $60 |Level = 18 |Hardpoint = [[Heavy]] |Img = [[File:Glory.png|300px]] |WeaponLevel = 1 |Icn1 = Energy |Damage = 7,690 per energy round |Icn2 = Manual |Range = Optimal: 60m<br>Max: 500m |Icn3 = Automatic |Reload = Per round: 1.6 seconds<br>Full: 8 seconds |Icn4 = FWR |Capacity = Clip: 5 energy rounds<br>Burst: 9 energy rounds<br>30 particles per energy round |Icn5 = Root |Unload = Clip: 5 seconds<br>Burst: 11 seconds }} {{WorkshopWeaponbox |ws1cost=160,000 |ws1comps=60 |ws3cost=530,000 |ws3comps=170 }} <!-- <div style="text-align:Right;">{{WeaponIcons|Energy|Manual|Automatic|RWF|Root}}</div> {{Infobox weapon |hardpoint = [[Heavy]] |weapontype = [[Energy]] |levelreq = 18 |image = File:Glory.png |cost = 10,000 [[Components]] |value = $60.00 |level = 1 |ws1cost=160,000 |ws1comps=60 |ws3cost=530,000 |ws3comps=170 |damage = 7,690 per energy round |reload = Per round: 1.6 seconds<br>Full: 8 seconds |reloadwf = Yes |unload = Clip: 5 seconds<br>Burst: 11 seconds |range = Optimal: 60m<br>Max: 500m |rounds = Clip: 5 energy rounds<br>Burst: 9 energy rounds<br>30 particles per energy round |rps = 1 }} --> ==Introduction== The '''Glory''' is a close to mid-range (up to 500 meters, with a 60-meter optimal range) [[heavy]] [[energy]] weapon. ==Strategy== This energy shotgun is the heavy version of the medium [[Corona]] and light [[Halo]]. The Glory could be seen as an upgraded [[Thunder]], however, each projectile has a chance of rooting (immobilizing) opponents. The Glory also has strong damage potential, and the ability to bypass energy [[Shield|shielding]]. Due to the large horizontal energy arc, it is possible to immobilize multiple targets in one shot, from a significant range. The key difference between the Halo, Corona and Glory when compared to the [[Shredder]] and [[Pulsar]] is that the latter two are precision weapons and usually can only immobilize one enemy robot at a time, while the Halo, Corona and Glory can immobilize several enemies at once. The Halo, Corona and Glory's immobilization ability has several important uses. In addition to immobilizing enemy robots for you and your teammates to destroy, they can also stop beacon cappers dead in their tracks, giving your team more time to capture vital beacons. This is especially useful in the game mode [[Beacon Rush]] where beacons are extremely important. Finally, if you are low on health and are being pursued by an enemy robot, the ability to root enemies to the ground for a few seconds can allow you to retreat behind cover so that when they do attack, you are ready and hopefully have teammates to help you out. Like all shotguns, it has the weakness of dealing very little damage from its maximum range. This is due to the spread of the projectiles allowing only a small percentage of them to hit the target. Energy shotguns have an even larger shot spread when compared to their kinetic counterparts. This means they require the player to get extremely close to deal their maximum amount of damage, however in close range, the sheer damage output combined with it's ability to keep enemies in close range due to lockdown means it can rip apart even the most protected bots very quickly The [[kinetic]] shotguns ([[Gust]], [[Storm]], and Thunder) have great synergy with the Glory as they have the same range and similar firing mechanics. Pairing with strong burst fire weapons such as the [[Pinata]], [[Orkan]] or [[Exodus]], can allow you to quickly eliminate rooted enemies. Lastly, using strong energy weapons such as the [[Magnum]], [[Taran]], [[Scourge]] or [[Redeemer]] can make full use of the Glory's energy based damage (although Scourge, [[Spark]] and [[Calamity]] are more advised, as damage increases as it gets closer, like Glory). ==Mark I Statistics== {{Weapon Upgrades |weapon-mode = fwr |mark-2 = false |base-level = 1 |rounds = 5 |burst-rounds = 9 |reload-time = 10 |burst-time = 9 |level-01-cost = 10,000 [[Components]] |level-01-time = |level-01-damage = 7,690 |level-02-cost = 100,000 |level-02-time = 2 hours |level-02-damage = 8,450 |level-03-cost = 200,000 |level-03-time = 5 hours |level-03-damage = 9,290 |level-04-cost = 400,000 |level-04-time = 14 hours |level-04-damage = 10,210 |level-05-cost = 2,000,000 |level-05-time = 1 day |level-05-damage = 11,220 |level-06-cost = 4,000,000 |level-06-time = 1 day 16 hours |level-06-damage = 12,330 |level-07-cost = 6,000,000 |level-07-time = 2 days 20 hours |level-07-damage = 13,550 |level-08-cost = 11,000,000 |level-08-time = 3 days 14 hours |level-08-damage = 14,900 |level-09-cost = 17,000,000 |level-09-time = 4 days 12 hours |level-09-damage = 16,380 |level-10-cost = 32,000,000 |level-10-time = 5 days |level-10-damage = 18,000 |level-11-cost = 43,000,000 |level-11-time = 5 days 8 hours |level-11-damage = 19,790 |level-12-cost = 55,000,000 |level-12-time = 5 days 16 hours |level-12-damage = 21,750 |total-upgrade-cost = 170,700,000 |total-upgrade-time = 30 days 11 hours }} *This damage column shows the damage from all 30 particles (combined) fired from each energy round (out of 9 energy rounds) ==Mark II Statistics== {{Weapon Upgrades |weapon-mode = fwr |mark-2 = true |base-level = 1 |rounds = 5 |burst-rounds = 9 |reload-time = 10 |burst-time = 9 |level-01-cost = 500 [[Au]] |level-01-time = |level-01-damage = 9220 |level-02-damage = 10140 |level-02-cost = 100,000 |level-02-time = 2 hours |level-03-damage = 11140 |level-03-cost = 200,000 |level-03-time = 5 hours |level-04-damage = 12250 |level-04-cost = 400,000 |level-04-time = 14 hours |level-05-damage = 13460 |level-05-cost = 2,000,000 |level-05-time = 1 day |level-06-damage = 14790 |level-06-cost = 4,000,000 |level-06-time = 1 day 16 hours |level-07-damage = 16260 |level-07-cost = 6,000,000 |level-07-time = 2 days 20 hours |level-08-damage = 17880 |level-08-cost = 11,000,000 |level-08-time = 3 days 14 hours |level-09-damage = 19650 |level-09-cost = 17,000,000 |level-09-time = 4 days 12 hours |level-10-damage = 21600 |level-10-cost = 32,000,000 |level-10-time = 5 days |level-11-damage = 23740 |level-11-cost = 43,000,000 |level-11-time = 5 days 8 hours |level-12-damage = 26100 |level-12-cost = 55,000,000 |level-12-time = 5 days 16 hours |total-upgrade-cost = 170,700,000 |total-upgrade-time = 30 days 11 hours }} *This damage column shows the damage from all 30 particles (combined) fired from each energy round (out of 9 energy rounds) ==Root Chance %== Notes: *The percentages are per second and if all particles hit (during burst) *The percentages apply to both Mark I and Mark II {| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:250px;" |- ! scope="col" |Level ! scope="col" |Root % |- |1 |25% |- |2 |26% |- |3 |27% |- |4 |28% |- |5 |29% |- |6 |30% |- |7 |31% |- |8 |32% |- |9 |33% |- |10 |34% |- |11 |35% |- |12 |36% |} ==Accuracy By Distance== {| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:250px;" |- ! scope="col" |Range ! scope="col" |Accuracy % |- |50 meters or less |100% |- |100 meters |60% |- |150 meters |38% |- |200 meters |33% |- |250 meters |24% |- |300 meters |20% |- |350 meters |18% |- |400 meters |13% |- |450 meters |9% |- |500 meters |6% |} ==Update History== {| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:500px;" |- ! scope="col" |Version ! scope="col" |Changes |- |[[Updates#Update 5.0|5.0]] |Damage increased by 11% |- |[[Updates#Update 4.8.0|4.8.0]] |Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours |- |[[Updates#Update 4.7.0|4.7.0]] |Total Upgrade Time: 45 days 17 hours⟶37 days 30 minutes |- |[[Updates#Update 4.5|4.5]] |Economy Changes: |- | |Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours |- |[[Updates#Update 4.3|4.3]] |Damage increased by 8% |- |[[Updates#Update 4.2|4.2]] |Weapon was added to the game |} ==Poll== {{Poll}} Templates used on the current version of this page: Template:Ag icon (view source) Template:Cp icon (view source) Template:Currency (view source) Template:Icon (view source) Template:Info-Tooltip (view source) Template:Poll (view source) (semi-protected)Template:Protection (view source) Template:Quote (view source) Template:Weapon Page Top (view source) Template:Weapon Upgrades (view source) (protected)Template:WeaponIcons (view source) Template:WorkshopWeaponbox (view source) Module:Weapon Upgrades (view source) (protected)Return to Glory. 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