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…Heavy weapon system which fires a series of energy charges in the form of a horizontal arc, capable of hitting and immobilizing several enemies. Deadly at close range… – in-game description


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PURCHASE INFORMATION
In-Game Cost 10,000 ComponentIcon
Real Value Icn info for user popup $60
Player Level Icn info for user popup 18
TYPE
Hardpoint Heavy
Glory
BASE STATISTICS ATTRIBUTES
Level 1 Energy32 Energy
WeaponDamage Damage 7,690 per energy round Manual32 Manual
WeaponRange Range Optimal: 60m
Max: 500m
Automatic32 Automatic
WeaponReload Reload Per round: 1.6 seconds
Full: 8 seconds
FWR32 RWF
Capacity Clip: 5 energy rounds
Burst: 9 energy rounds
30 particles per energy round
Root32 Root
Unload Clip: 5 seconds
Burst: 11 seconds
Homing32 Homing
WORKSHOP PRODUCTION INFORMATION
1 Day Cost AgIcon 3 Day Cost AgIcon
160,000 530,000
Components ComponentIcon Components ComponentIcon
60 170

Introduction

The Glory is a close to mid-range (up to 500 meters, with a 60-meter optimal range) heavy energy weapon.

Strategy

This energy shotgun is the heavy version of the medium Corona and light Halo.

The Glory could be seen as an upgraded Thunder, however, each projectile has a chance of rooting (immobilizing) opponents. The Glory also has strong damage potential, and the ability to bypass energy shielding. Due to the large horizontal energy arc, it is possible to immobilize multiple targets in one shot, from a significant range.

The key difference between the Halo, Corona and Glory when compared to the Shredder and Pulsar is that the latter two are precision weapons and usually can only immobilize one enemy robot at a time, while the Halo, Corona and Glory can immobilize several enemies at once.

The Halo, Corona and Glory's immobilization ability has several important uses. In addition to immobilizing enemy robots for you and your teammates to destroy, they can also stop beacon cappers dead in their tracks, giving your team more time to capture vital beacons. This is especially useful in the game mode Beacon Rush where beacons are extremely important. Finally, if you are low on health and are being pursued by an enemy robot, the ability to root enemies to the ground for a few seconds can allow you to retreat behind cover so that when they do attack, you are ready and hopefully have teammates to help you out.

Like all shotguns, it has the weakness of dealing very little damage from its maximum range. This is due to the spread of the projectiles allowing only a small percentage of them to hit the target. Energy shotguns have an even larger shot spread when compared to their kinetic counterparts. This means they require the player to get extremely close to deal their maximum amount of damage, however in close range, the sheer damage output combined with it's ability to keep enemies in close range due to lockdown means it can rip apart even the most protected bots very quickly

The kinetic shotguns (Gust, Storm, and Thunder) have great synergy with the Glory as they have the same range and similar firing mechanics. Pairing with strong burst fire weapons such as the Pinata, Orkan or Exodus, can allow you to quickly eliminate rooted enemies. Lastly, using strong energy weapons such as the Magnum, TaranScourge or Redeemer can make full use of the Glory's energy based damage (although Scourge, Spark and Calamity are more advised, as damage increases as it gets closer, like Glory).

Mark I Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 10,000 ComponentIcon 7690 69210 7690 3845

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 100,000 2 hours 8450 76050 8450 4225
3 200,000 5 hours 9290 83610 9290 4645
4 400,000 14 hours 10210 91890 10210 5105
5 2,000,000 1 day 11220 100980 11220 5610
6 4,000,000 1 day 16 hours 12330 110970 12330 6165
7 6,000,000 2 days 20 hours 13550 121950 13550 6775
8 11,000,000 3 days 14 hours 14900 134100 14900 7450
9 17,000,000 4 days 12 hours 16380 147420 16380 8190
10 32,000,000 5 days 18000 162000 18000 9000
11 43,000,000 5 days 8 hours 19790 178110 19790 9895
12 55,000,000 5 days 16 hours 21750 195750 21750 10875
Cost Time
Totals 170,700,000 30 days 11 hours


  • This damage column shows the damage from all 30 particles (combined) fired from each energy round (out of 9 energy rounds)

Mark II Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 500 AuIcon 21750 195750 21750 10875

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 2,000,000 1 day 22142 199278 22142 11071
3 4,000,000 2 days 22535 202815 22535 11268
4 8,000,000 3 days 22928 206352 22928 11464
5 19,500,000 3 days 23321 209889 23321 11661
6 19,500,000 3 days 23713 213417 23713 11857
7 19,500,000 3 days 24106 216954 24106 12053
8 19,500,000 3 days 24499 220491 24499 12250
9 19,500,000 3 days 24891 224019 24891 12446
10 19,500,000 3 days 25284 227556 25284 12642
11 19,500,000 3 days 25677 231093 25677 12839
12 19,500,000 3 days 26100 234900 26100 13050
Cost Time
Totals 170,000,000 30 days


  • This damage column shows the damage from all 30 particles (combined) fired from each energy round (out of 9 energy rounds)

Root Chance %

Notes:

  • The percentages are per second and if all particles hit (during burst)
  • The percentages apply to both Mark I and Mark II
  • The percentages became out-of-date after version 5.7 because of the rework of Halo, Corona, and Glory
Level Root %
1 25%
2 26%
3 27%
4 28%
5 29%
6 30%
7 31%
8 32%
9 33%
10 34%
11 35%
12 36%

Accuracy By Distance

Range Accuracy %
50 meters or less 100%
100 meters 60%
150 meters 38%
200 meters 33%
250 meters 24%
300 meters 20%
350 meters 18%
400 meters 13%
450 meters 9%
500 meters 6%


Update History

Version Changes
5.7 Now lock down enemies after a certain number of projectile hits instead of random activation
5.0 Damage increased by 11%
4.8.0 Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours
4.7.0 Total Upgrade Time: 45 days 17 hours⟶37 days 30 minutes
4.5 Economy Changes:
Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours
4.3 Damage increased by 8%
4.2 Weapon was added to the game


Poll

What balance change do you think the Glory needs after the 5.0 balance update??
 
119
 
20
 
18
 
5
 
8
 

The poll was created at 05:19 on April 25, 2019, and so far 170 people voted.
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