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…Heavy weapon system which fires a series of energy charges in the form of a horizontal arc, capable of hitting and immobilizing several enemies… – in-game description


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Introduction

The Glory is a close to mid-range (up to 500 meters, with a 60-meter optimal range) heavy energy weapon.

Strategy

This energy shotgun is the heavy version of the Corona and Halo. The Glory could be seen as an upgraded Thunder, however, each projectile has a chance of rooting (immobilizing) opponents. The Glory also has strong damage potential, and the ability to bypass energy shielding, making it very effective against Haechis. Due to the large horizontal energy arc, it is possible to immobilize multiple targets in one shot.

The kinetic shotguns (Gust, Storm, and Thunder) have great synergy with the Glory as they have the same range and similar firing mechanics. Pairing with strong burst fire weapons such as the Pinata, Orkan or Exodus, can allow you to quickly eliminate rooted enemies. Lastly, using strong energy weapons such as the Magnum, TaranScourge or Redeemer can make full use of the Glory's energy based damage.

The key difference between the Halo, Corona and Glory when compared to the Shredder and Pulsar is that the latter two are precision weapons and usually can only immobilize one enemy robot at a time, while the Halo, Corona and Glory can immobilize several enemies at once.

The Halo, Corona and Glory's immobilization ability has several important uses. In addition to immobilizing enemy robots for you and your teammates to destroy, they can also stop beacon cappers dead in their tracks, giving your team more time to capture vital beacons. This is especially useful in game modes such as Beacon Rush and King of the Hill where beacons are extremely important. Finally, if you are low on health and are being pursued by an enemy robot, the ability to root enemies to the ground for a few seconds can allow you to retreat behind cover so that when they do attack, you are ready and hopefully have teammates to help you out.

Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 10,000 Components 6950 62550 6950 3475

Upgrade Information

Level Cost(Ag) Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 100,000 2 hours 7670 69030 7670 3835
3 200,000 5 hours 8410 75690 8410 4205
4 400,000 14 hours 9260 83340 9260 4630
5 2,000,000 1 day 10170 91530 10170 5085
6 4,000,000 1 day 16 hours 11170 100530 11170 5585
7 6,000,000 2 days 20 hours 12280 110520 12280 6140
8 11,000,000 3 days 14 hours 13480 121320 13480 6740
9 17,000,000 4 days 12 hours 14810 133290 14810 7405
10 32,000,000 5 days 16270 146430 16270 8135
11 43,000,000 5 days 8 hours 17900 161100 17900 8950
12 55,000,000 5 days 16 hours 19650 176850 19650 9825
Cost Time
Totals 170,700,000 30 days 11 hours


  • This damage column shows the damage from all 30 particles (combined) fired from each energy round (out of 9 energy rounds)

Mark II Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 500 Au 8350 75150 8350 4175

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost(Ag) Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 100,000 2 hours 9190 82710 9190 4595
3 200,000 5 hours 10100 90900 10100 5050
4 400,000 14 hours 11080 99720 11080 5540
5 2,000,000 1 day 12180 109620 12180 6090
6 4,000,000 1 day 16 hours 13380 120420 13380 6690
7 6,000,000 2 days 20 hours 14710 132390 14710 7355
8 11,000,000 3 days 14 hours 16170 145530 16170 8085
9 17,000,000 4 days 12 hours 17770 159930 17770 8885
10 32,000,000 5 days 19520 175680 19520 9760
11 43,000,000 5 days 8 hours 21470 193230 21470 10735
12 55,000,000 5 days 16 hours 23580 212220 23580 11790
Cost Time
Totals 170,700,000 30 days 11 hours


  • This damage column shows the damage from all 30 particles (combined) fired from each energy round (out of 9 energy rounds)

Root Chance %

Notes:

  • The percentages are per second and if all particles hit (during burst)
  • The percentages apply to both Mark I and Mark II
Level Root %
1 25%
2 26%
3 27%
4 28%
5 29%
6 30%
7 31%
8 32%
9 33%
10 34%
11 35%
12 36%

Accuracy By Distance

Range Accuracy %
50 meters or less 100%
100 meters 60%
150 meters 38%
200 meters 33%
250 meters 24%
300 meters 20%
350 meters 18%
400 meters 13%
450 meters 9%
500 meters 6%


Update History

Version Changes
4.8.0 Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours
4.7.0 Total Upgrade Time: 45 days 17 hours⟶37 days 30 minutes
4.5 Economy Changes:
Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours
4.3 Damage increased by 8%
4.2 Weapon was added to the game


Poll

What balance change do you think the Glory needs?
 
91
 
7
 
13
 
6
 
3
 

The poll was created at 10:08 on October 29, 2018, and so far 120 people voted.