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…Heavy weapon system which fires a series of energy charges in the form of a horizontal arc, capable of hitting and immobilizing several enemies… – in-game description


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Introduction

The Glory is a close to mid-range (up to 500 meters, with a 60-meter optimal range) heavy energy weapon.

Strategy

This energy shotgun is the heavy version of the Corona and Halo. The Glory could be seen as an upgraded Thunder, however, each projectile has a chance of rooting (immobilizing) opponents. The Glory also has strong damage potential, and the ability to bypass energy shielding, making it very effective against Haechis. Due to the large horizontal energy arc, it is possible to immobilize multiple targets in one shot.

The kinetic shotguns (Gust, Storm, and Thunder) have great synergy with the Glory as they have the same range and similar firing mechanics. Pairing with strong burst fire weapons such as the Pinata, Orkan or Exodus, can allow you to quickly eliminate rooted enemies. Lastly, using strong energy weapons such as the Magnum, TaranScourge or Redeemer can make full use of the Glory's energy based damage (although Scourge, Spark and Calamity are more advised, as damage increases as it gets closer, like Glory).

The key difference between the Halo, Corona and Glory when compared to the Shredder and Pulsar is that the latter two are precision weapons and usually can only immobilize one enemy robot at a time, while the Halo, Corona and Glory can immobilize several enemies at once.

The Halo, Corona and Glory's immobilization ability has several important uses. In addition to immobilizing enemy robots for you and your teammates to destroy, they can also stop beacon cappers dead in their tracks, giving your team more time to capture vital beacons. This is especially useful in game modes such as Beacon Rush and King of the Hill where beacons are extremely important. Finally, if you are low on health and are being pursued by an enemy robot, the ability to root enemies to the ground for a few seconds can allow you to retreat behind cover so that when they do attack, you are ready and hopefully have teammates to help you out.

Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 10,000 Components 7690 69210 7690 3845

Upgrade Information

Level Cost(Ag) Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 100,000 2 hours 8460 76140 8460 4230
3 200,000 5 hours 9310 83790 9310 4655
4 400,000 14 hours 10240 92160 10240 5120
5 2,000,000 1 day 11260 101340 11260 5630
6 4,000,000 1 day 16 hours 12390 111510 12390 6195
7 6,000,000 2 days 20 hours 13630 122670 13630 6815
8 11,000,000 3 days 14 hours 14990 134910 14990 7495
9 17,000,000 4 days 12 hours 16490 148410 16490 8245
10 32,000,000 5 days 18140 163260 18140 9070
11 43,000,000 5 days 8 hours 19950 179550 19950 9975
12 55,000,000 5 days 16 hours 21950 197550 21950 10975
Cost Time
Totals 170,700,000 30 days 11 hours


  • This damage column shows the damage from all 30 particles (combined) fired from each energy round (out of 9 energy rounds)

Mark II Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 500 Au 9230 83070 9230 4615

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost(Ag) Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 100,000 2 hours 10150 91350 10150 5075
3 200,000 5 hours 11170 100530 11170 5585
4 400,000 14 hours 12290 110610 12290 6145
5 2,000,000 1 day 13510 121590 13510 6755
6 4,000,000 1 day 16 hours 14870 133830 14870 7435
7 6,000,000 2 days 20 hours 16360 147240 16360 8180
8 11,000,000 3 days 14 hours 17990 161910 17990 8995
9 17,000,000 4 days 12 hours 19790 178110 19790 9895
10 32,000,000 5 days 21770 195930 21770 10885
11 43,000,000 5 days 8 hours 23940 215460 23940 11970
12 55,000,000 5 days 16 hours 26340 237060 26340 13170
Cost Time
Totals 170,700,000 30 days 11 hours


  • This damage column shows the damage from all 30 particles (combined) fired from each energy round (out of 9 energy rounds)

Root Chance %

Notes:

  • The percentages are per second and if all particles hit (during burst)
  • The percentages apply to both Mark I and Mark II
Level Root %
1 25%
2 26%
3 27%
4 28%
5 29%
6 30%
7 31%
8 32%
9 33%
10 34%
11 35%
12 36%

Accuracy By Distance

Range Accuracy %
50 meters or less 100%
100 meters 60%
150 meters 38%
200 meters 33%
250 meters 24%
300 meters 20%
350 meters 18%
400 meters 13%
450 meters 9%
500 meters 6%


Update History

Version Changes
5.0 Damage increased by 11%
4.8.0 Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours
4.7.0 Total Upgrade Time: 45 days 17 hours⟶37 days 30 minutes
4.5 Economy Changes:
Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours
4.3 Damage increased by 8%
4.2 Weapon was added to the game


Poll

What balance change do you think the Glory needs after the 5.0 balance update??
 
13
 
4
 
6
 
1
 
1
 

The poll was created at 05:19 on April 25, 2019, and so far 25 people voted.