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Ptnn
Gold



One of the fastest robots. Considerably outperforms most of the light robots
— in-game description



Introduction

The Gepard is a light robot with 3 light hardpoints.

Strategy

This robot has a fixed speed of 58 km/h, making it the fastest robot at base level. By comparison, the Cossack doesn't reach the same speed until level 9 (however, the Cossack can jump, and jumping is faster than walking). The high speed allows it to capture beacons effectively.

The Gepard is a decent robot for hit and run tactics with decent firepower. Its agility allows it to dodge heavy gunfire as well as quickly change position to get into the range of targets.


Possible Setups

These setups are recommended for the Gepard:

Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.

Close Range (350m or less)

Slot Types Light Slot
#Slots x3
Setup 1
Pinata
Mini Death Button
Setup 2
Aphid
Mini Nuke
Setup 3
Gust


Mid-Range (500-600m)

Slot Types Light Slot
#Slots x3
Setup 1
Punisher
Mini Leadhose
Setup 2
Pin
Mini Russian Death Button


Long Range (800-1,100m)

Slot Types Light Slot
#Slots x3
Setup 1
Molot
Setup 2
Gekko


Overview

Using a trio of Punishers is the most cost effective way to deal solid DPS (damage per second), it is listed as mid-range, however you can deal more damage at close range (due to less bullet spread). If you have the available resources, purchasing three Gusts is an excellent option.

Three Pinatas or Aphids (more expensive) are good weapon choices for hit-and-run tactics, as it can do this well with its high speed.

Pins being the only viable choice for mid-range support, the problem being low DPS, however the ability to inflict damage to enemies in cover can force them to move out of it, thus allowing your allies to take advantage.

Lastly, Gekkos or Molots can do just the opposite of the aforementioned Pins and possibly cause them to move to cover, from a safe range, or deal decent damage if the enemy is caught out in the open, from a safe distance.

Not Recommended

  • The use of Magnums can be done, as you would have continuous firepower (no reload), and solid DPS, however it is not recommend as when you are able to acquire these, you will most like have superior options of where to place them.
  • The use of more valuable equipment because there are better platforms for mounting premium equipment.


Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Health Speed (km/h)
1 250 Au 48,400 58


Upgrade Information

PilotRankPrivate icon
Level
Silver
Cost
Shield icon
Durability
Speed icon
Speed (kph)
Duration
Time
2 10,000 52,800 58 5 minutes
3 20,00057,20058 30 minutes
440,00061,600581 hour
5200,00066,000584 hours
6400,00071,500588 hours
7800,00077,0005812 hours
81,500,00083,6005816 hours
93,000,00090,2005820 hours
105,000,00097,900581 day
118,000,000105,600581 day 2 hours
1213,000,000114,400581 day 4 hours
Total31,970,000+66,000+05 days 19 hours 35 minutes

Mark II Statistics

Purchase Information

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Level Cost Health Speed (km/h)
1 500 Au 63,360 58


Upgrade Information

PilotRankPrivate icon
Level
Silver
Cost
Shield icon
Durability
Speed icon
Speed (kph)
Duration
Time
2 10,000 69,120 58 5 minutes
3 20,00074,88058 30 minutes
440,00080,640581 hour
5200,00086,400584 hours
6400,00093,600588 hours
7800,000100,8005812 hours
81,500,000109,4405816 hours
93,000,000118,0805820 hours
105,000,000128,160581 day
118,000,000138,240581 day 2 hours
1213,000,000149,760581 day 4 hours
Total31,970,000+86,400+05 days 19 hours 35 minutes


Update History

Version Changes
4.8.0 Total Upgrade Time: 7 days 3 hours 35 minutes⟶5 days 19 hours 35 minutes
4.7.0 Modules slots changed from 2 passive slots → 0 passive slots and 1 active slot
Durability increased by 10%
Total Upgrade Time: 8 days 13 hours 35 minutes⟶7 days 3 hours 35 minutes
4.5 Can no longer be produced via Workshop 2.0
4.2 Price changed from 250 gold to 10,000 Components (same value)
4.0 Economy Changes (July 5):
Total Upgrade Cost: 31,511,200 Ag⟶31,970,000 Ag
Total Upgrade Time: 8 days 10 hours 5 minutes⟶8 days 13 hours 35 minutes
3.7.0 Cost of the Gepard is reduced from 1,200 gold to 250 gold
3.2.0 Increased hit points per level gain (approximately +8% instead of +5%)
2.4.0 New skins
1.4.1 New design
0.6.1 Robot was added to the game
Gepard-old-design

Design prior to 1.4.1


Paint Jobs Available For Purchase


Poll


Trivia

  • Once appeared on the War Robots app icon with 2× Punishers and a Molot.
  • The word Gepard means 'Cheetah' in German.
  • The Gepard may be named after the Flakpanzer Gepard, a German Cold War-era SPAA.
  • Used to cost silver but was changed to cost 1,200 gold. In a more recent update this was reduced to 250, a much more reasonable price. It currently costs 10,000 components.
  • The robot's head and thigh used to strongly resemble German Flakpanzer Gepard's turret and hull before the redesign.
  • Although the redesign heavily changed the Gepard's appearance, some details of the back of the robot are leftover from the previous design.
  • It was one of the most popular robots for gold farming, which is playing at low tiers for the sole purpose of getting gold, or silver. Presently, gold farming has become outdated and the Gepard has fallen out of favor for most players.
  • It is one of the two Gold Bots who do not have an ability other than superior firepower, the other being the Fury.
  • With the introduction of newer robots, the Gepard is considered outdated, and has lost a lot of its appeal as a beacon capturer or skirmisher.
  • Gepard is one of two robots that have a fixed speed along with Bolt.
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