THIS IS A COMMUNITY PAGE IT IS OPEN TO EDITS FROM ANYONE |
“ | Super-heavy energy autocannon. Boasts high accuracy and it reloads while firing. Most effective at mid to long range.
|
” |
- — in-game description
<< PREV | {{{ID}}} | Gendarme | NEXT >> |
Purchase Information | |
---|---|
In-Game Cost | 700 |
IRL Cost? |
$95 |
Experience? |
30 |
Type | |
Hardpoint? |
Alpha |
Tier? |
1 |
Faction? |
TBA |
Base Statistics | Attributes | ||
---|---|---|---|
Level | 1 | Energy | |
Damage | 4,170 per plasmoid | Manual | |
Range | 600m | Automatic | |
Reload | 15 seconds | FWR | |
Capacity | Clip: 9 plasmoids Burst: 11 plasmoids |
Defense Mitigation | |
Unload | Clip: 4.5 seconds Burst: 5.5 seconds |
Introduction
The Gendarme is a mid-range (up to 600 meters) alpha energy weapon.
Strategy
Needs info..
Statistics
Purchase Information
Level | Cost | Damage | Burst Damage |
Burst DPS |
Continuous DPS |
---|---|---|---|---|---|
1 | 700 | 4170 | 45870 | 8340 | 2502 |
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 1,078 | Instant |
- The damage column shows the damage of each individual plasmoid (out of 11 plasmoids)
Defense Mitigation (%)
Defense mitigation is an exclusive weapon attribute (currently only available on alpha and beta weaponry) that allows the weapon's projectiles to bypass a certain % of an enemy robot\titan's overall damage resistance.
Level | Defense Mitigation |
---|---|
1 | 75% |
2 | 77% |
3 | 78% |
4 | 79% |
5 | 80% |
6 | 81% |
7 | 82% |
8 | 83% |
9 | 84% |
10 | 85% |
11 | 86% |
12 | 87% |
13 | 88% |
14 | 89% |
15 | 90% |
16 | 91% |
17 | 92% |
18 | 93% |
19 | 94% |
20 | 95% |
21 | 96% |
22 | 97% |
23 | 98% |
24 | 99% |
25 | 100% |
Trivia
Update History
Version | Changes |
---|---|
5.6.1 | Defense mitigation increased (maximum from 25% → 100%) |
5.6 | Weapon was added to the game |