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“
Super-heavy energy autocannon. Boasts high accuracy and it reloads while firing. Most effective at mid to long range.
”
— in-game description
◀
Purchase Information
In-Game Cost
700
$95
30
Type
Alpha
II
TBA
Base Statistics
Attributes
Level
1
Damage
3,547 per plasmoid
Range
600 meters
Reload
12 seconds
Capacity
9 plamoids
Unload
3.75 seconds
Introduction [ ]
The Gendarme is a mid-range (up to 600 meters) alpha energy weapon.
Pros and Cons [ ]
Pros
Energy attribute allows penetration of energy shields
Reloads while firing
600m range allows mid-range shootdowns
Somewhat good damage per burst
Defense Mitigation allows partial to full negation of damage resistance
Cons
Ineffective against physical shields
Ineffective at close range against specialized brawling weapons
Must expose Titan for a long time to maximize damage potential
Considerably long reload to refill clip
Alpha weapon-can only be mounted on Titans
Strategy [ ]
This weapon is best used paired alongside Cuirassiers . This setup allows the pilot to deal damage from long distances without fear of exposure to weapons with 500m range or lower.
Statistics [ ]
Weapon Tier Upgrade Cost
Tier 2
Level
Weapon
1
0
2
16
3
19
4
21
5
22
6
24
7
26
8
27
9
29
10
30
11
32
12
34
13
35
14
37
15
38
16
40
17
42
18
43
19
45
20
46
21
48
22
50
23
51
24
53
25
54
WeaponsTotal
862
Lvl
Damage per shot
Damage per magazine
Burst DPS
Cycle DPS
Def. Mit.
Lvl
Damage per shot
Damage per magazine
Burst DPS
Cycle DPS
Def. Mit.
1
3,547
49,658
7,439
2,658
75%
13
4,397
61,558
9,222
3,295
88%
2
3,615
50,610
7,582
2,709
77%
14
4,474
62,636
9,384
3,353
89%
3
3,682
51,548
7,723
2,759
78%
15
4,551
63,714
9,545
3,411
90%
4
3,751
52,514
7,867
2,811
79%
16
4,626
64,764
9,702
3,467
91%
5
3,819
53,466
8,010
2,862
80%
17
4,703
65,842
9,864
3,525
92%
6
3,887
54,418
8,153
2,913
81%
18
4,780
66,920
10,025
3,582
93%
7
3,955
55,370
8,295
2,964
82%
19
4,856
67,984
10,185
3,639
94%
8
4,023
56,322
8,438
3,015
83%
20
4,933
69,062
10,346
3,697
95%
9
4,091
57,274
8,580
3,066
84%
21
5,010
70,140
10,508
3,755
96%
10
4,167
58,338
8,740
3,123
85%
22
5,086
71,204
10,667
3,812
97%
11
4,244
59,416
8,901
3,181
86%
23
5,163
72,282
10,829
3,869
98%
12
4,321
60,494
9,063
3,238
87%
24
5,240
73,360
10,990
3,927
99%
Level 25 (Maximum)
5,316
74,424
11,150
3,984
100%
Notes
1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.
Update History [ ]
Version
Changes
8.3.0
Tier downgraded (Tier 3 → Tier 2) Full upgrade cost reduced (-20%) Decreased reload time (15 → 12 sec) Damage increased by 10% (actual implementation: +5%)
6.4.6
Damage -10%
5.6.1
Defense mitigation increased (maximum from 25% → 100%)
5.6.0
Weapon was added to the game
Updated wiki note [ ]
04/26/2023 Added {{TitanTierWeaponCosts|T3_Titan}} data
Poll [ ]
Trivia [ ]
The Gendarme shares the same rate of fire as Marquess and Hussar .
The Gendarme is the first Titan weapon to receive an Ultimate Edition.
Navigation [ ]