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Ptnn
Gold



Long-range energy weapon that hits enemies with a laser beam. Dangerous at long range, but ineffective against targets with physical shields. Open its potential is open spaces
— in-game description




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Purchase Information
In-Game Cost 750 Gold

IRL Cost?

None

Experience?

4
Type

Hardpoint?

Light

Tier?

1

Faction?

TBA
Gekko
Base Statistics Attributes
PilotRankPrivate icon Level 1 Energy
WeaponDamage Damage 157 Manual
WeaponRange Range 1,100m Automatic
WeaponReload Reload 11 seconds FWR
Capacity Clip: 30 charges
Burst: 40 charges
Unload Clip: 3 seconds
Burst: 4 seconds

Introduction

The Gekko is a long-range (up to 1,100 meters) light energy weapon.

Strategy

This long-range laser weapon is the light version of the Flux. In battle, a Gekko can force enemy units under cover, as many players do not appreciate a solid beam of light hitting their robot. It can also penetrate energy shielding.

While one Gekko can deal decent damage when highly upgraded, they are much more powerful in clusters of two, three, or even four, or when paired with one or multiple Flux(es). A dedicated robot carrying two to four Gekkos can severely damage an enemy. However, it is known to be an inferior weapon in close-range combat. Thus, it is a good strategy, if one is seeking to destroy the robot, to shoot them while they are in the open and when there is no available cover.

It is recommended that the Gekko is used similarly to how one might use a Molot, although with much longer range.

The open fields of SpringfieldYamantau, and Canyon are prime locations for this weapon.

Mark I Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
5 750 Au 157 6280 1570 428

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
6 400,000 8 hours 172 6880 1720 469
7 800,000 12 hours 189 7560 1890 515
8 1,500,000 16 hours 208 8320 2080 567
9 3,000,000 20 hours 229 9160 2290 625
10 5,000,000 1 day 252 10080 2520 687
11 8,000,000 1 day 2 hours 277 11080 2770 755
12 13,000,000 1 day 4 hours 304 12160 3040 829
Cost Time
Totals 31,700,000 5 days 14 hours


  • The damage column shows the damage of each individual charges (out of 40 charges)

Mark II Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 500 Au 134 5360 1340 365

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 10,000 5 minutes 146 5840 1460 398
3 20,000 30 minutes 159 6360 1590 434
4 40,000 1 hour 173 6920 1730 472
5 200,000 4 hours 188 7520 1880 513
6 400,000 8 hours 206 8240 2060 562
7 800,000 12 hours 227 9080 2270 619
8 1,500,000 16 hours 250 10000 2500 682
9 3,000,000 20 hours 275 11000 2750 750
10 5,000,000 1 day 302 12080 3020 824
11 8,000,000 1 day 2 hours 332 13280 3320 905
12 13,000,000 1 day 4 hours 365 14600 3650 995
Cost Time
Totals 31,970,000 5 days 19 hours 35 minutes


  • The damage column shows the damage of each individual charges (out of 40 charges)

Update History

Version Changes
4.8.0 Total Upgrade Time: 6 days 22 hours⟶5 days 14 hours
4.7.0 Total Upgrade Time: 8 days 9 hours⟶6 days 22 hours
4.5 Now available for 750 gold (can no longer be produced via Workshop 2.0)
4.2 Price changed from 750 gold to 10,000 Components (same value)
4.0 Economy Changes (July 5):
Total Upgrade Cost: 38,150,000 Ag⟶31,700,000 Ag
Total Upgrade Time: 10 days⟶8 days 8 hours
3.1 Damage reduced by 5%
New laser colors
Its sound effects change in tone as it upgrades, becoming deeper as the level increases.
2.9.3 Damage increased by 25%
2.9.0 New design
2.5 Damage increased by 15%
0.9.1 Damage increased by 10%
0.9.0 Now deals maximum damage regardless of how many lasers are installed on a robot
0.6.1 Weapon was added to the game
Lazer

Design prior to version 2.9.0

Screen Shot 2017-09-11 at 11.27

Current color configuration

Screen Shot 2017-03-21 at 11.12

Color configuration prior to version 3.1


Poll


Trivia

  • In previous versions, the function of the Gekko was to “heat” up its target. This translated into the longer it fires upon the target, the hotter it got, and the more damage it dealt.
  • After the color change, the palette now resembles the true visible light spectrum in the correct order; violet, blue, green, yellow, orange and red. 
  • The Gekko has no medium counterpart.
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