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==Poll== |
==Poll== |
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+ | {{Poll}} |
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− | <poll> |
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− | What balance change does the Gekko need? |
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− | Major buff |
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− | Minor buff |
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− | No change |
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− | Minor nerf |
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− | Major nerf |
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− | </poll> |
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==Trivia== |
==Trivia== |
Revision as of 16:07, 25 November 2018
THIS IS A COMMUNITY PAGE IT IS OPEN TO EDITS FROM ANYONE |
“ | Damage is consistent regardless of distance to the target. Long-range combat is preferred to reduce possible incoming damage in close combat
|
” |
- — in-game description
Introduction
The Gekko is a long-range (up to 1,100 meters) light energy weapon.
Strategy
This weapon is the light version of the Flux. It does its full damage regardless of distance or amount of time. In battle, a Gekko can force enemy units under cover, as many players do not appreciate a solid beam of light hitting their robot.
While one Gekko can do decent damage when highly upgraded, they are much more powerful in clusters of two, three, or even four, or when paired with one or multiple Flux(es). A dedicated robot carrying two to four Gekkos can severely damage an enemy. However, it is known to be an inferior weapon in melee combat. Thus, it is a good strategy, if one is seeking to destroy the robot, to shoot them while they are in the open and when there is no available cover.
It is recommended that the Gekko should be used similarly to how one might use a Molot, although with much longer range. They are, however, an energy weapon, and so can penetrate Ancile shields.
The open fields of Springfield, Yamantau, and Canyon are prime locations for this weapon.
Mark I Statistics
Purchase Information
Level | Cost | Damage | Burst Damage |
Burst DPS |
Continuous DPS |
---|---|---|---|---|---|
5 | 10,000 Components | 1570 | 6280 | 1570 | 428 |
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 31,700,000 | 8 days 8 hours |
- This table shows the damage per 10 charges.
Mark II Statistics
Purchase Information
Level | Cost | Damage | Burst Damage |
Burst DPS |
Continuous DPS |
---|---|---|---|---|---|
1 | 500 Au | 1340 | 5360 | 1340 | 365 |
Note: Level 12 Mark I is required to enhance (purchase) to Mark II.
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 31,700,000 | 8 days 8 hours |
- This table shows the damage per 10 charges.
Update History
Version | Changes |
---|---|
4.2 | Price changed from 750 gold to 10,000 Components (same value) |
4.0 | Economy Changes (July 5): |
Total Upgrade Cost: 38,150,000 Ag⟶31,700,000 Ag | |
Total Upgrade Time: 10 days⟶8 days 8 hours | |
3.1 | Damage reduced by 5% |
New laser colors | |
Its sound effects change in tone as it upgrades, becoming deeper as the level increases. | |
2.9.3 | Damage increased by 25% |
2.9.0 | New design |
2.5 | Damage increased by 15% |
0.9.1 | Damage increased by 10% |
0.9.0 | Now deals maximum damage regardless of how many lasers are installed on a robot |
0.6.1 | Weapon was added to the game |
Poll
Trivia
- In previous versions, the function of the Gekko was to “heat” up its target. This translated into the longer it fires upon the target, the hotter it got, and the more damage it dealt.
- After the color change, the palette now resembles the true visible light spectrum in the correct order; violet, blue, green, yellow, orange and red.
- The Gekko has no medium counterpart.