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…Long-range energy weapon that hits enemies with a laser beam. Dangerous at long range, but ineffective against targets with physical shields. Open its potential in open spaces… – in-game description



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Purchase Information
In-Game Cost 750 Gold
Real Value Icn info for user popup.png None
Exp Level Icn info for user popup.png 4
Type
Hardpoint Icn info for user popup.png Light
Tier Icn info for user popup.png I
Gekko.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy Energy


WeaponDamage.png Damage 157 per charge Manual Manual


WeaponRange.png Range 1,100 meters Automatic Automatic


WeaponReload.png Reload 11 seconds Icn info for user popup.png Reload While Firing RWF


Capacity Clip: 30 charges
Burst: 42 charges


Unload Clip: 3.57 seconds
Burst: 5 seconds



Introduction

The Gekko is a long-range (up to 1,100 meters) light energy weapon.

Strategy

This long-range laser weapon is the light version of the Flux. In battle, a Gekko can force enemy units under cover, as many players do not appreciate a solid beam of light hitting their robot. It can also penetrate energy shielding.

While one Gekko can deal decent damage when highly upgraded, they are much more powerful in clusters of two, three, or even four, or when paired with the Flux. A dedicated robot carrying two to four Gekkos can severely damage an enemy. However, it is known to be an inferior weapon in close-range combat. Thus, it is a good strategy to target enemy robots in an open location where there is no available cover for them to hide behind.

It is recommended that the Gekko is used similarly to how one might use a Molot, although with much longer range.

The open fields of SpringfieldYamantau, and Canyon are prime locations for this weapon.

Pros and Cons

Pros

  • Energy attribute allows it to penetrate energy shields
  • 1100-meter range allows it to engage in gunfights without fear of retaliation
  • Charge-based reload-while-firing clip allows it to reload at any given time
  • Great at sustained combat

Cons

  • Ineffective at close range against specialized brawling weapons
  • Ineffective against physical shields
  • Overall DPS isn't too good
  • Takes a while to reload to full charge

Upgrade Cost

Tier 1 Mk 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 10,000 00:05
3 20,000 00:30
4 40,000 01:00
5 200,000 04:00
6 400,000 08:00
7 800,000 12:00
8 1,500,000 16:00
9 3,000,000 20:00
10 5,000,000 24:00
11 8,000,000 26:00
12 13,000,000 28:00
Totals Cost Time [DD:HH:MM]
31,970,000 04:19:35
Tier 1 Mk 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 250,000 03:00
3 500,000 05:00
4 1,000,000 08:00
5 3,750,000 15:00
6 3,750,000 15:00
7 3,750,000 15:00
8 3,750,000 15:00
9 3,750,000 15:00
10 3,750,000 15:00
11 3,750,000 15:00
12 3,750,000 15:00
Totals Cost Time [DD:HH:MM]
31,750,000 04:16:00
  • NOTE: base level starts at level 5 cost is 750 Gold
  • MK2 Upgrade cost 500 Gold

Weapons data

Gekko
In the workshop WorkshopYes.png Yes or WorkshopNo.png No WorkshopNo.png Energy Energy


Manual Manual


Automatic Automatic


Reload While Firing RWF




Particles Ammo Rate of Fire Unload Reload Shot Interval Tier Version Slot Type Trajectory
1 30 1 3 11 .10 1 6.7 Light Energy Straight
MK 1 MK 2
Damage per shot Damage per magazine DPS Damage per particle Damage per shot Damage per magazine DPS Damage per particle
1 304 9120 3040 3040
2 310 9288 3096 3096
3 315 9456 3152 3152
4 321 9624 3208 3208
157 4710 1570 1570 5 326 9792 3264 3264
172 5160 1720 1720 6 332 9960 3320 3320
189 5670 1890 1890 7 338 10128 3376 3376
208 6240 2080 2080 8 343 12096 3432 3432
229 6870 2290 2290 9 349 10464 3488 3488
252 7560 2520 2520 10 354 10632 3544 3544
277 8310 2770 2770 11 360 10800 3600 3600
304 9120 3040 3040 12 360 10968 3656 3656


Audio

Update History

Version Changes
4.8.0 Total Upgrade Time: 6 days 22 hours⟶5 days 14 hours
4.7.0 Total Upgrade Time: 8 days 9 hours⟶6 days 22 hours
4.5.0 Now available for 750 gold (can no longer be produced via Workshop 2.0)
4.2.0 Price changed from 750 gold to 10,000 Components (same value)
4.0.0 Total Upgrade Cost: 38,150,000 Ag⟶31,700,000 Ag
Total Upgrade Time: 10 days⟶8 days 8 hours
3.1.0 Damage reduced by 5%
New laser colors
Its sound effects change in tone as it upgrades, becoming deeper as the level increases.
2.9.3 Damage increased by 25%
2.9.0 New design
2.5.0 Damage increased by 15%
0.9.1 Damage increased by 10%
0.9.0 Now deals maximum damage regardless of how many lasers are installed on a robot
0.6.1 Weapon was added to the game

Design prior to version 2.9.0

Current color configuration

Color configuration prior to version 3.1

Poll


Trivia

  • In previous versions, the function of the Gekko was to “heat” up its target. This translated into the longer it fires upon the target, the hotter it got, and the more damage it dealt.
  • After the color change, the palette now resembles the true visible light spectrum in the correct order; violet, blue, green, yellow, orange and red. 
  • The Gekko has no medium counterpart.
  • This weapon was added on September 6, 2014.
  • After the War Robots Remastered Update, the colors are all red instead of multicolored

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