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Ptnn
Gold



Long-range energy weapon that hits enemies with a laser beam. Dangerous at long range, but ineffective against targets with physical shields. Open its potential in open spaces
— in-game description



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Purchase Information
In-Game Cost 500 Gold

IRL Cost?

None

Experience?

4
Type

Hardpoint?

Light

Tier?

I

Faction?

TBA
Gekko
Base Statistics Attributes
PilotRankPrivate icon Level 5

Energy

WeaponDamage Damage 157 per charge

Manual

WeaponRange Range 1,100 meters

Automatic

WeaponReload Reload 11 seconds Icn info for user popup

Reload While Firing

Capacity 30 charges
Unload 3 seconds


Introduction[]

The Gekko is a long-range (up to 1,100 meters) light energy weapon.

Strategy[]

This long-range laser weapon is the light version of the Flux. In battle, a Gekko can force enemy units under cover, as many players do not appreciate a solid beam of light hitting their robot. It can also penetrate energy shielding.

While one Gekko can deal decent damage when highly upgraded, they are much more powerful in clusters of two, three, or even four, or when paired with the Flux. A dedicated robot carrying two to four Gekkos can severely damage an enemy. However, it is known to be an inferior weapon in close-range combat. Thus, it is a good strategy to target enemy robots in an open location where there is no available cover for them to hide behind.

It is recommended that the Gekko is used similarly to how one might use a Molot, although with much longer range.

The open fields of Springfield, Yamantau, and Canyon are prime locations for this weapon.

Pros and Cons[]

Pros

  • Energy attribute allows it to penetrate energy shields
  • 1100-meter range allows it to engage in gunfights without fear of retaliation
  • Charge-based reload-while-firing clip allows it to reload at any given time
  • Great at sustained combat

Cons

  • Ineffective at close range against specialized brawling weapons
  • Ineffective against physical shields
  • Overall DPS isn't too good
  • Takes a while to reload to full charge

Upgrade Cost[]

Tier 1 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 10,000 00:05
3 20,000 00:30
4 40,000 01:00
5 200,000 04:00
6 400,000 08:00
7 800,000 12:00
8 1,000,000 16:00
9 1,500,000 20:00
10 2,000,000 24:00
11 2,500,000 26:00
12 3,000,000 28:00
Total Cost Time [DD:HH:MM]
11,470,000 05:19:35
Tier 1 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 4,000,000 01:30
3 4,500,000 02:30
4 5,000,000 04:00
5 5,500,000 07:30
6 6,000,000 07:30
7 6,500,000 07:30
8 7,000,000 07:30
9 7,500,000 07:30
10 8,000,000 07:30
11 8,500,000 07:30
12 9,000,000 07:30
Total Cost Time [DD:HH:MM]
71,500,000 02:20:00
  • NOTE: base level starts at level 5 cost is 750 Gold
  • MK2 Upgrade cost 500 Gold

Weapons data[]

Gekko
ID Tier Icn info for user popup Slot Icn info for user popup Type Range Availability
5 1 Light Energy 1100 AuIcon Gold
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval Icn info for user popup
Rate
of Fire
30 1 4.6 11 0.1 10
423
Cycle DPS
1034 20k
Attributes Energy Energy Manual Manual Automatic Automatic Reload While Firing Reloads while firing Blank Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
~ ~ ~ ~ 1 304 12,768 2,776 818
~ ~ ~ ~ 2 310 13,020 2,830 835
~ ~ ~ ~ 3 315 13,230 2,876 848
~ ~ ~ ~ 4 321 13,482 2,931 864
157 6,594 1,433 423 5 326 13,692 2,977 878
172 7,224 1,570 463 6 332 13,944 3,031 894
189 7,938 1,726 509 7 338 14,196 3,086 910
208 8,736 1,899 560 8 343 14,406 3,132 923
229 9,618 2,091 617 9 349 14,658 3,187 940
252 10,584 2,301 678 10 354 14,868 3,232 953
277 11,634 2,529 746 11 360 15,120 3,287 969
304 12,768 2,776 818 12 366 15,372 3,342 985
MK 3 Level 1 384 16,128 3,506 1,034
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button.


Audio[]

Start and Continuous Firing[]

Update History[]

Version Changes
4.8.0 Total Upgrade Time: 6 days 22 hours⟶5 days 14 hours
4.7.0 Total Upgrade Time: 8 days 9 hours⟶6 days 22 hours
4.5.0 Now available for 750 gold (can no longer be produced via Workshop 2.0)
4.2.0 Price changed from 750 gold to 10,000 Components (same value)
4.0.0 Total Upgrade Cost: 38,150,000 Ag⟶31,700,000 Ag
Total Upgrade Time: 10 days⟶8 days 8 hours
3.1.0 Damage reduced by 5%
New laser colors
Its sound effects change in tone as it upgrades, becoming deeper as the level increases.
2.9.3 Damage increased by 25%
2.9.0 New design
2.5.0 Damage increased by 15%
0.9.1 Damage increased by 10%
0.9.0 Now deals maximum damage regardless of how many lasers are installed on a robot
0.6.1 Weapon was added to the game
Lazer

Design prior to version 2.9.0

Screen Shot 2017-09-11 at 11.27

Current color configuration

Screen Shot 2017-03-21 at 11.12

Color configuration prior to version 3.1

Poll[]


Trivia[]

  • In previous versions, the function of the Gekko was to “heat” up its target. This translated into the longer it fires upon the target, the hotter it got, and the more damage it dealt.
  • After the color change, the palette now resembles the true visible light spectrum in the correct order; violet, blue, green, yellow, orange and red.
  • The Gekko has no medium counterpart.
  • This weapon was added on September 6, 2014.
  • After the War Robots Remastered Update, the colors are all red instead of multicolored

Navigation[]

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