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…Long-range energy weapon that hits enemies with a laser beam. Dangerous at long range, but ineffective against targets with physical shields. Open its potential is open spaces… – in-game description


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PURCHASE INFORMATION
In-Game Cost 750 AuIcon
Real Value Icn info for user popup None
Player Level Icn info for user popup 4
TYPE
Hardpoint Light
Gekko
BASE STATISTICS ATTRIBUTES
Level 1 Energy32 Energy
WeaponDamage Damage 157 per charge Manual32 Manual
WeaponRange Range 1,100m Automatic32 Automatic
WeaponReload Reload 11 seconds Icn info for user popup FWR32 RWF
Capacity Clip: 30 charges
Burst: 42 charges
Unload Clip: 3.57 seconds
Burst: 5 seconds

Introduction

The Gekko is a long-range (up to 1,100 meters) light energy weapon.

Strategy

This long-range laser weapon is the light version of the Flux. In battle, a Gekko can force enemy units under cover, as many players do not appreciate a solid beam of light hitting their robot. It can also penetrate energy shielding.

While one Gekko can deal decent damage when highly upgraded, they are much more powerful in clusters of two, three, or even four, or when paired with one or multiple Flux(es). A dedicated robot carrying two to four Gekkos can severely damage an enemy. However, it is known to be an inferior weapon in close-range combat. Thus, it is a good strategy, if one is seeking to destroy the robot, to shoot them while they are in the open and when there is no available cover.

It is recommended that the Gekko is used similarly to how one might use a Molot, although with much longer range.

The open fields of SpringfieldYamantau, and Canyon are prime locations for this weapon.

Mark I Statistics

For equipment purchased before Update 4.0, upgrade times can be found here.

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
5 750 AuIcon 157 6594 1319 428

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
6 400,000 8 hours 172 7224 1445 469
7 800,000 12 hours 189 7938 1588 515
8 1,500,000 16 hours 208 8736 1747 567
9 3,000,000 20 hours 229 9618 1924 625
10 5,000,000 1 day 252 10584 2117 687
11 8,000,000 1 day 2 hours 277 11634 2327 755
12 13,000,000 1 day 4 hours 304 12768 2554 829
Cost Time
Totals 31,700,000 5 days 14 hours


  • The damage column shows the damage of each individual charges (out of 42 charges)

Mark II Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 500 AuIcon 304 12768 2554 829

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 250,000 3 hours 310 13020 2604 845
3 500,000 5 hours 315 13230 2646 859
4 1,000,000 8 hours 321 13482 2696 875
5 3,750,000 15 hours 326 13692 2738 889
6 3,750,000 15 hours 332 13944 2789 905
7 3,750,000 15 hours 338 14196 2839 922
8 3,750,000 15 hours 343 14406 2881 935
9 3,750,000 15 hours 349 14658 2932 952
10 3,750,000 15 hours 354 14868 2974 965
11 3,750,000 15 hours 360 15120 3024 982
12 3,750,000 15 hours 366 15372 3074 998
Cost Time
Totals 31,750,000 5 days 16 hours


  • The damage column shows the damage of each individual charges (out of 42 charges)

Update History

Version Changes
4.8.0 Total Upgrade Time: 6 days 22 hours⟶5 days 14 hours
4.7.0 Total Upgrade Time: 8 days 9 hours⟶6 days 22 hours
4.5 Now available for 750 gold (can no longer be produced via Workshop 2.0)
4.2 Price changed from 750 gold to 10,000 Components (same value)
4.0 Economy Changes (July 5):
Total Upgrade Cost: 38,150,000 Ag⟶31,700,000 Ag
Total Upgrade Time: 10 days⟶8 days 8 hours
3.1 Damage reduced by 5%
New laser colors
Its sound effects change in tone as it upgrades, becoming deeper as the level increases.
2.9.3 Damage increased by 25%
2.9.0 New design
2.5 Damage increased by 15%
0.9.1 Damage increased by 10%
0.9.0 Now deals maximum damage regardless of how many lasers are installed on a robot
0.6.1 Weapon was added to the game
Lazer

Design prior to version 2.9.0

Screen Shot 2017-09-11 at 11.27.54 PM

Current color configuration

Screen Shot 2017-03-21 at 11.12.15 AM

Color configuration prior to version 3.1


Poll

What balance change does the Gekko need?
 
201
 
41
 
22
 
3
 
7
 

The poll was created at 07:45 on August 18, 2018, and so far 274 people voted.

Trivia

  • In previous versions, the function of the Gekko was to “heat” up its target. This translated into the longer it fires upon the target, the hotter it got, and the more damage it dealt.
  • After the color change, the palette now resembles the true visible light spectrum in the correct order; violet, blue, green, yellow, orange and red. 
  • The Gekko has no medium counterpart.
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