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Purchase Information
In-Game Cost
Real Value Icn info for user popup.png None
Exp Level Icn info for user popup.png 4
Type
Hardpoint Icn info for user popup.png Heavy
Tier Icn info for user popup.png IV
Gauss.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Kinetic Kinetic


WeaponDamage.png Damage 5320 per round Manual Manual


WeaponRange.png Range 800 meters Single Shot Single Shot


WeaponReload.png Reload 8 seconds Magazine Magazine


Capacity 1 round Energy Energy


Unload Instant Energy Energy



Introduction

The Gauss is a long-range weapon (up to 800 meters) heavy kinetic weapon. It has a light and medium conterpart (Volt and Weber respectively) and can be viewed as the kinetic counterpart to the Trebuchet.

Strategy

The Gauss is a unique weapon belonging to the Railgun family. Like its light and medium counterparts. the Gauss can actually penetrate a robot's defence system, allowing it to bypass any damage resistance that robot may have. This should be any Gauss user's main focus, to focus on any tanks that rely on damage resistance to survive (namely the Falcon, Leech, Ao Guang etc.) Robots such as Fury, Raijin, Behemoth, and Jaeger do great with the Gauss.

Pros and Cons

Pros

  • 800m range allows robot to fire at enemies without fear of retaliation
  • Defense Mitigation attribute allows it to penetrate any robots' damage resistance (if appliable)
  • Single shot attribute allows robot to minimize exposure time
  • Kinetic attribute allows double damage to physical shields
  • Tremendous damage when fully charged
  • Fast projectile speed makes it hard to miss

Cons

  • Extremely long reload
  • Ineffective in close combat against specialized brawling weapons
  • Single shot means shields will soak up excess damage when destroyed
  • Cannot penetrate energy shields
  • Horrible at sustained fighting

Mark I Statistics (not sure if this is it)

Purchase Information

Level Cost Damage Cycle
Damage
Cycle DPS Rapid Cycle
Damage
Rapid
Cycle DPS
1 unknown 5320 42560 5320 5320

5320

Upgrade Information

Level Cost AgIcon.png Time Damage Cycle
Damage
Cycle DPS Rapid Cycle
Damage
Rapid
Cycle DPS
2 100,000 2 hours 5880 47040 5880 5880 5880
3 200,000 5 hours 6440 51520 6440 6440 6440
4 400,000 14 hours 7105 56840 7105 7105 7105
5 1,000,000 1 day 7805 62440 7805 7805 7805
6 4,000,000 1 day 16 hours 8610 68880 8610 8610 8610
7 6,000,000 2 days 20 hours 9450 75600 9450 9450 9450
8 11,000,000 3 days 14 hours 10395 83160 10395 10395 10395
9 17,000,000 4 days 12 hours 11445 91560 11445 11445 11445
10 32,000,000 5 days 12565 100520 12565 12565 12565
11 43,000,000 5 days 8 hours 0 0 0 0 0
12 55,000,000 5 days 16 hours 0 0 0 0 0
Cost Time
Totals Unknown Unknown


  • The damage column shows the damage of each individual charge (out of 20 charges)

Mark II Statistics (to update)

Purchase Information

Level Cost Damage Cycle
Damage
Intial
DPS
Max
DPS
1 500 Gold 760 760 7600 760

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon.png Time Damage Cycle
Damage
Intial
DPS
Max
DPS
2 250,000 3 hours 774 774 7740 774
3 500,000 5 hours 788 788 7880 788
4 1,000,000 8 hours 802 802 8020 802
5 3,750,000 15 hours 816 816 8160 816
6 3,750,000 15 hours 830 830 8300 830
7 3,750,000 15 hours 844 844 8440 844
8 3,750,000 15 hours 858 858 8580 858
9 3,750,000 15 hours 872 872 8720 872
10 3,750,000 15 hours 886 886 8860 886
11 3,750,000 15 hours 900 900 9000 900
12 3,750,000 15 hours 18300 18300 183000 18300
Cost Time
Totals 31,750,000 5 days 16 hours


  • The damage column shows the damage for each individual round (out of 220 rounds)

Update History

Version Changes
Released at Icarus? event September 2020

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