“…Mobile and well-protected attack robot: Galahad can always hide from attacks with a strong physical shield…” – in-game description
When the shield is in front of the robot, the Galahad's front (where most damage is received) is now protected from kinetic and energy damage, but its speed is reduced by 20%. The Galahad's physical shield does not protect the Galahad from splash damage.
The Galahad's high speed and physical shield makes for a good beacon runner with the shield on its side, as well as allowing it to close-in to the thick of battle. Its shield is has solid durability when upgraded, and being maneuverable when deployed allows you to avoid damage from multiple robots at close range, unlike a Rhino or Raijin. However, sustained fire from multiple Avengers or high damage energy weapons will break it quickly, so it's advised to still use cover and perform corner shooting, as this robot excels at this, due to the hardpoint locations.
Overall, it is key that the pilot uses their shield wisely in order to correctly approach or attack enemies.
These setups are recommended for the Galahad:
Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.
Close Range (350m or less)
|Slot Types →||Medium Slot ↓||Light Slot ↓|
|#Slots →||x1||x2||Name (If Applicable) ↓|
|Setup 1 →||Mini-Death Button|
|Setup 2 →||Mini-Plasma Death Button|
|Setup 3 →||Mini-Leadhose|
|Setup 4 →||Shotgun|
|Setup 5 →||Mini-Nuke|
Very strong close range setups include 2 Magnums, Pinatas, or Aphids for the light hardpoints. For the medium hardpoints, an Orkan or a Taran work very well. Combining a Scourge with two Sparks makes for a very formidable setup, due to the Galahad excelling at closing in on enemies that are using non-rocket setups, which allows the weapons to deal more damage. Using a Storm with two Gusts, or a Punisher T with a pair of Punishers, can work in a similar way that the Scourge/Spark setup can, since the closer you are to the enemy, the more damage the shotguns or machine guns can deal. These setups can also be very effective at taking out opponents energy shields from a distance.
Mark I Statistics
|8||3,000,000||109,290||156,000||49||1 day 8 hours|
|9||6,000,000||116,270||166,000||50||1 day 16 hours|
|10||10,000,000||123,700||176,000||50||1 day 20 hours|
|11||16,000,000||131,600||188,000||50||2 days 4 hours|
|12||26,000,000||140,000||199,000||50||2 days 12 hours|
|Total||63,940,000||+69,160||+98,000||+12||11 days 11 hours 10 minutes|
Mark II Statistics
Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.
|8||3,000,000||131,140||187,200||49||1 day 8 hours|
|9||6,000,000||139,520||199,200||50||1 days 16 hours|
|10||10,000,000||148,440||211,200||50||1 day 20 hours|
|11||16,000,000||157,920||225,600||50||2 days 4 hours|
|12||26,000,000||168,000||238,800||50||2 days 12 hours|
|Total||63,940,000||+83,000||+117,600||+12||11 days 11 hours 10 minutes|
|5.0||Durability increased by 17%|
|4.8.0||Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes|
|4.7.0||Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes|
|4.5||Can no longer be produced via Workshop 2.0|
|4.2||Price changed from 2,500 gold to 10,000 Components (same value)|
|4.0||Economy Changes (July 5):|
|Total Upgrade Cost: 64,350,000 Ag⟶63,940,000 Ag|
|Total Upgrade Time: 17 days 13 hours 20 minutes⟶17 days 3 hours 22 minutes|
|1.9||Bug fix: No longer has difficulties firing while under the cover of its shield|
|1.8||Robot was added to the game|
Paint Jobs Available For Purchase
Should the Galahad cost Au or Ag? Au Ag