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Mobile gun battery. The unparalleled firepower of the three heavy weapon slots will force any enemy to stay away
— in-game description

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Purchase Information FuryInfobox.png
In-Game Cost Real Value Icn info for user popup.png Exp Level Icn info for user popup.png
10,000 Components or
5,000 Gold
$50 10
Robot Information
Class Icn info for user popup.png Ability Icn info for user popup.png Faction Icn info for user popup.png
None DSCinfobox.png
Base Statistics
PilotRankPrivate icon.png
Shield icon.png
Durability Icn info for user popup.png
Speed icon.png
6 120,000 35 kph
Armaments Standard Paint Jobs
Hardpoints 3x Heavy Default Lava Naval Panda
Default Weapons Thunder
Module Slots Legendary Paint Jobs Icn info for user popup.png
Active Yes N/A
Passive 3
Other Legendary Pilots
Tier Icn info for user popup.png III N/A
Wiki Class Icn info for user popup.png Heavy
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
140,000 460,000
Components Components Components Components
80 230


The Fury is a heavy robot with 3 heavy hardpoints.


The Fury excels at mid-range and long-range combat, utilizing three heavy weapon hard points it can easily cripple smaller robots, and deal massive damage. Despite its high hit points and immense firepower, the Fury shares the same weaknesses as the Natasha and the Behemoth, both having slow speed and a large frame. This means weapons with a bullet spread can hit it with more shots, which leaves the Fury vulnerable to close-in engagement.

Fast, agile robots can circle the Fury and continuously unload multiple volleys of damage making it hard for the Fury to target and return fire. When piloting a Fury it is critical to keep smaller and faster robots at bay. For squad support the Fury should select targets representing the greatest threat to teammates engaged in the front lines and to take out the opponents' mid-range and long-range threats.

The Fury should use its elevated hardpoint integrity to fire over cover while taking no damage in return. However, it is advised to pick targets on robots with Chimera, Hydra and Spiral (or Thermite, Vortex or Aphid) first as they can bypass your cover with their smart tracking attribute.

Possible Setups

These setups are recommended for the Fury:

Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.

Mid-Range (500-600m)

Slot Types Heavy Slot
#Slots x3 Name (If Applicable)
Setup 1
God of Thunder
Setup 2
TT (Triple Trident)
Setup 3
Setup 4

Long Range (800-1,100m)

Slot Types Heavy Slot
#Slots x3 Name (If Applicable)
Setup 1
Setup 2
Setup 3

Note: The Avenger is in the 'mid-range' category due to it dealing significant damage at 500m range, despite it being most effective (i.e. dealing more damage) at close-range, due to bullet spread. Therefore, the Avenger is suitable both as a close and mid-ranged weapon.


The use of 3 Fluxes or Trebuchets provides the Fury with long-range firepower for sniping. In addition to dealing extremely high burst damage, it also bypasses energy shields, which are commonly used in the middle leagues on robots such as the Haechi.

Using 3 Tempests provides long-range suppression and support fire for teammates, dealing significant sustained damage per second. This setup is effective at breaking all types of shields, both physical, energy, and Aegis.

The Fury also excels as a mid-ranger using Zeuses, Calamities, or Dragoons. The Zeus and Calamity deal devastating damage in a short amount of time and remained locked-on to targets. Dragoons offers suppressive and supportive fire with a capacity for several energy bursts and a fire while reloading system, enhancing its operational flexibility. Due to its high damage output it is capable of destroying physical shields as well as bypassing energy shields.

A Fury with three Tridents or Avalanches can provide significant splash damage from mid-range. Robots confined to tight spaces or caught unaware can face high damage in a short amount of time.

Not Recommended

  • Due to its very large size and very slow speed, the players are advised not to use the Fury as a brawler, despite its high firepower.

Upgrade Cost

Tier 3 MK 1
Level Upgrade cost Upgrade time
1 0 00:00
2 100,000 02:00
3 200,000 05:00
4 400,000 14:00
5 2,000,000 28:00
6 3,000,000 48:00
7 4,000,000 66:00
8 8,000,000 90:00
9 13,000,000 106:00
10 25,000,000 116:00
11 35,000,000 124:00
12 45,000,000 130:00
Total Cost Time [DD:HH:MM]
135,700,000 18:20:00
Tier 3 MK 2
Level Upgrade cost Upgrade time
1 0 00:00
2 1,000,000 12:00
3 2,000,000 24:00
4 4,000,000 36:00
5 16,000,000 48:00
6 16,000,000 48:00
7 16,000,000 48:00
8 16,000,000 48:00
9 16,000,000 48:00
10 16,000,000 48:00
11 16,000,000 48:00
12 16,000,000 48:00
Total Cost Time [DD:HH:MM]
135,000,000 18:00:00
  • NOTE: base level starts at level 1 cost is
  • MK2 Upgrade cost 500 Gold


ID 23 Ability Faction
Tier 3 None DSC
Class Heavy
Wiki Class Icn info for user popup.png Heavy
Availability Goldcomponents.png Workshop/Gold
MK 1 Level MK 2
Durability Speed Durability Speed
~ ~ 1 190,000 41
~ ~ 2 193,500 41
~ ~ 3 197,000 41
~ ~ 4 200,500 41
~ ~ 5 204,000 41
120,000 35 6 207,500 41
130,000 36 7 211,000 41
140,000 37 8 214,500 41
151,000 38 9 218,000 41
163,000 39 10 221,500 41
176,000 40 11 225,000 41
190,000 41 12 228,500 41
MK 3 Level 1 239,925 41


Images may have been resized to fit in the page. Click on an image to view actual size.

A fury.jpg

Update History

Version Changes
4.8.0 Total Upgrade Time: 33 days⟶27 days 4 hours
4.7.0 Total Upgrade Time: 39 days⟶33 days
4.5.0 Total Upgrade Cost: 62,600,000 Ag⟶130,000,000 Ag
Total Upgrade Time: 15 days 23 hours 24 minutes⟶39 days
4.3.0 Speed increased by 15%
4.2.0 Price changed from 5,000 gold to 10,000 Components (same value)
4.0.0 Total Upgrade Cost: 55,000,000 Ag⟶62,600,000 Ag
Total Upgrade Time: 15 days 3 hours⟶15 days 23 hours 24 minutes
3.7.0 Default weapons changed to 3x Nashorn
3.6.0 Default weapons changed to 3x Thunder
3.2.0 Increased hit points per level gain (approximately +8% instead or +5%)
3.0.1 New skins: Lava, Naval, Panda
Durability increased by 10%
Speed increased by 10%
2.5.0 New design
1.6.0 Speed increased from 22 km/h to 30 km/h
0.6.1 Robot was added to the game

Design prior to version 2.5



  • Despite having what seems like rocket boosters on the back, the Fury cannot jump or rush. This was probably added to emphasize the raw power of this robot and the energy it takes to stand. However this has been disproven in the War Robots VR that the Fury is able to use these boosters as the two Furies did to ambush the pilot named Echo 2 or Friedrich Kopatich and Echo 1.
  • The Fury is the only Premium Robot released before update 1.8.0 to not be at its max speed at purchase. At that time it could've been upgraded from 27 km/h at level 6 to 30 km/h at level 9.
  • Despite previous claims of being the tallest bot, it has been disproved in Pixonic's height comparison chart, with the Rhino being the tallest - without weapons mounted - (excluding the RoboDuck). But due to the nature of the picture being for April Fools' Day, its authenticity has been disputed.
  • It is one of the two Gold/Component Bots to have no abilities aside from superior firepower, the other being the Gepard.
  • There is a movie named Fury, where a tank and its platoon drives deep into Enemy Territory. The developers probably choose the name to show the immense fire power it has.
  • When 3D viewing any robot, a Fury (with no equipment) may walk back and forth in front of the hangar door (the direction the robot being viewed at is facing), a Leo can also be seen doing the same thing.
  • The Avenger Fury used to have the highest possible DPS and DPM. When equipped with 3 avengers, able to deal about 95k DPS if all bullets hit the enemy at mk2 level 12 (not counting boosters or modules), however it has now been dwarfed by the DPS of an Avenger Behemoth