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Gold



Increases the durability of all shields and increases the regeneration speed of energy shields. Effect stacks with other shield bonuses
— in-game description




<< PREV Fortifier icon.png Fortifier NEXT >>
Purchase Information
In-Game Cost 2,500 Gold
Real Value (USD) Icn info for user popup.png $25
Required Pilot Level Icn info for user popup.png 12
Passive Module
Energy Shield Regeneration Bonus 10%
Energy Shield Durability Bonus 10%
Physical Shield Durability Bonus 10%
Fortifier.png
Attributes
AffectsSelf icon.png
Permanent.png
Affects Self Permanent


Introduction

The Fortifier is a passive module.

Strategy

This module grants a stackable % bonus to the durability of either built-in or mountable physical and energy shields (except Absorber), as well as giving energy shields an increased regeneration rate. Stacking this module will stack the bonuses, and with 3 maxed modules they can provide a maximum of +60% capacity and regeneration speed for energy shields and +75% durability for physical shields. Note that 3 maxed Heavy Armor Kits provide only +45% health at a much higher price, so for robots with shields this is a better choice.

It's worth noting that the Fortifier is a very costly module, with a relatively high price of 2500 Gold. Upgrading the Fortifier enhances the bonuses further, however at an exorbitant cost of 25 million silver per level, which early players will not afford. Therefore, it's highly unrecommended to directly purchase or upgrade this module in low to middle leagues, where procuring and upgrading robots or weapons are of much higher priority. For players with less resources, this module is still obtainable through Silver Chests of the Black Market (though still unrecommended: Gold Chests are much more rewarding).

All in all, Fortifier is a useful, but expensive passive module that can often lead to surviving enhanced periods of time with robots using built-in or mounted shields. Any robot which has both physical and energy shields will benefit most from this module (eg. Bulwark).

Statistics

Purchase Information

Level Purchase Cost Gold Durability Increase (Physical) Durability Increase (Energy) Regeneration Increase (Energy)
1 2,500 10% 10% 10%

Upgrade Information

Level Cost Silver Time Durability Increase (Physical) Durability Increase (Energy) Regeneration Increase (Energy)
2 25,000,000 1 day +3% +2% +2%
3 25,000,000 1 day +3% +2% +2%
4 25,000,000 1 day +3% +2% +2%
5 25,000,000 1 day +3% +2% +2%
6 25,000,000 1 day +3% +2% +2%

Update History

Version Changes
5.3.0 Module was added to the game

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