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…Long-range energy weapon that burns enemies with a high-powered laser beam. A good choice for anyone who prefers to keep enemies at a distance… – in-game description


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Introduction

The Flux is a long-range (up to 1,100 meters) heavy energy weapon.

Strategy

This long-range laser weapon is essentially a heavy version of the light Gekko, with both weapons having the same firing mechanism and range. The Flux can deal sustained appreciable damage and it can penetrate energy shielding.

Players are advised to prioritize their targets, as for all robots. Due to it being an energy weapon, it can bypass energy shields, so robots such as the Haechi are particularly vulnerable, as they have lower health to compensate for their in-built Anciles. This means that the already substantial damage dealt by the Flux is amplified when targeting robots with energy shields and Anciles.

Long range builds should also target enemy robots that are within 500 meters range, as charging robots such as the Rhino are faster and have more firepower than snipers, while also having a physical shield while in Assault Mode. Pilots should always try to stay behind cover and near their teammates.

Due to the Flux, along with its light counterpart the Gekko, dealing damage over a period of time, it can also act as an effective provider of cover, support and suppressive fire. Sustained fire on most unshielded robots will rapidly wear down their health and undermine their combat effectiveness when they reach their destination. Light beacon cappers in particular are extremely vulnerable to this weapon, as they have very low health, despite their speed.

However, it has disadvantages like Gekko. While having good DPM (damage per minute), it does not have the burst damage like other snipers. This means it must keep firing in order to keep on top of the Trebuchet, and also is very weak against physical shields.

The Flux and other mid-long range weapons are most effective when used on large and open maps with little cover, such as Canyon, Springfield and Yamantau. This allows them to maximize damage to the target as they are much more exposed and have to move longer distances to reach cover. However, long range pilots should always use cover wisely after depleting their ammunition or while reloading as they are vulnerable to enemy fire due to their large size.

It can be mounted on favored sniper robots such as the Fury, or the Natasha paired with Gekkos. However, like the Gekko, it does not deal enough burst damage for close range combat. At close range, both the Flux and the Gekko are also somewhat hard to aim.


Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 10,000 Components/
5,000 Au
238 9520 2380 649

Upgrade Information

Level Cost(Ag) Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 100,000 1 hour 30 minutes 262 10480 2620 715
3 200,000 2 hours 30 minutes 288 11520 2880 785
4 400,000 6 hours 316 12640 3160 862
5 2,000,000 12 hours 347 13880 3470 946
6 3,000,000 20 hours 381 15240 3810 1039
7 4,000,000 1 day 12 hours 419 16760 4190 1143
8 8,000,000 2 days 12 hours 460 18400 4600 1255
9 16,000,000 3 days 505 20200 5050 1377
10 25,000,000 3 days 8 hours 555 22200 5550 1514
11 35,000,000 3 days 18 hours 610 24400 6100 1664
12 45,000,000 4 days 670 26800 6700 1827
Cost Time
Totals 137,700,000 19 days 20 hours


  • The damage column shows the damage of each individual charges (out of 40 charges)

Mark II Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 500 Au 294 11760 2940 802

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost(Ag) Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 100,000 1 hour 30 minutes 321 12840 3210 875
3 200,000 2 hours 30 minutes 350 14000 3500 955
4 400,000 6 hours 382 15280 3820 1042
5 2,000,000 12 hours 416 16640 4160 1135
6 3,000,000 20 hours 457 18280 4570 1246
7 4,000,000 1 day 12 hours 503 20120 5030 1372
8 8,000,000 2 days 12 hours 552 22080 5520 1505
9 16,000,000 3 days 606 24240 6060 1653
10 25,000,000 3 days 8 hours 666 26640 6660 1816
11 35,000,000 3 days 18 hours 732 29280 7320 1996
12 45,000,000 4 days 804 32160 8040 2193
Cost Time
Totals 137,700,000 19 days 20 hours


  • The damage column shows the damage of each individual charges (out of 40 charges)

Update History

Version Changes
4.8.0 Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours
4.7.0 Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours 45 minutes
4.5 Economy Changes:
Total Upgrade Time: 45 days 17 hours⟶29 days 15 hours 30 minutes
Now available for 5,000 gold (can still be produced via Workshop 2.0)
3.8 Weapon was added to the game


Poll

What balance change does the Flux need?
 
48
 
107
 
81
 
5
 
19
 

The poll was created at 08:14 on August 18, 2018, and so far 260 people voted.


Trivia

  • Unlike its little brother (light version) the Gekko, this weapon does not change color as it upgrades.
  • The graphics for Flux include shaking the entire screen.
  • This is the longest weapon in the game.
  • Click here for 3D model of this weapon
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