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Components


…Long-range energy weapon that burns enemies with a high-powered laser beam. A good choice for anyone who prefers to keep enemies at a distance… – in-game description



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Purchase Information
In-Game Cost 10,000 Components or 5,000 Gold
Real Value Icn info for user popup.png $40
Exp Level Icn info for user popup.png 13
Type
Hardpoint Icn info for user popup.png Heavy
Tier Icn info for user popup.png III
Flux.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy Energy
WeaponDamage.png Damage 238 per charge Manual Manual
WeaponRange.png Range 1,100 meters Automatic Automatic
WeaponReload.png Reload 11 seconds Icn info for user popup.png Reload While Firing RWF
Capacity Clip: 30 charges
Burst: 42 charges
Unload Clip: 3.57 seconds
Burst: 5 seconds
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
140,000 460,000
Components Components Components Components
80 230


Introduction

The Flux is a long-range (up to 1,100 meters) heavy energy weapon.

Strategy

This long-range laser weapon is essentially a heavy version of the light Gekko, with both weapons having the same firing mechanism and range. The Flux can deal sustained appreciable damage and it can penetrate energy shielding.

Players are advised to prioritize their targets, as for all robots. Due to it being an energy weapon, it can bypass energy shields, so robots such as the Haechi are particularly vulnerable, as they have lower health to compensate for their in-built Anciles. This means that the already substantial damage dealt by the Flux is amplified when targeting robots with energy shields and Anciles.

Long range builds should also target enemy robots that are within 500 meters range, as charging robots such as the Rhino are faster and have more firepower than snipers, while also having a physical shield while in Assault Mode. Pilots should always try to stay behind cover and near their teammates.

Due to the Flux, along with its light counterpart the Gekko, dealing damage over a period of time, it can also act as an effective provider of cover, support and suppressive fire. Sustained fire on most unshielded robots will rapidly wear down their health and undermine their combat effectiveness when they reach their destination. Light beacon cappers in particular are extremely vulnerable to this weapon, as they have considerably low health, despite their speed.

However, it has disadvantages like Gekko. While having good DPM (damage per minute), it does not have the burst damage like other snipers. This means it must keep firing in order to keep on top of the Trebuchet, and also is very weak against physical shields.

The Flux and other mid-long range weapons are most effective when used on large and open maps with little cover, such as Canyon, Springfield and Yamantau. This allows them to maximize damage to the target as they are much more exposed and have to move longer distances to reach cover. However, long range pilots should always use cover wisely after depleting their ammunition or while reloading as they are vulnerable to enemy fire due to their large size.

It can be mounted on favored sniper robots such as the Fury, or the Natasha paired with Gekkos. However, like the Gekko, it does not deal enough burst damage for close range combat. At close range, both the Flux and the Gekko are also somewhat hard to aim.

Pros and Cons

Pros

  • Energy attribute allows it to penetrate energy shields
  • 1,100-meter range allows it to engage in gunfights without fear of retaliation
  • Charge-based reload-while-firing clip allows it to reload at any given time
  • Extremely high damage
  • Great at sustained combat

Cons

  • Ineffective at close range against specialized brawling weapons
  • Ineffective against physical shields
  • Takes a while to reload to full charge

Mark I Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 10,000 Components or 5,000 Gold 238 9996 1999 649

Upgrade Information

Level Cost AgIcon.png Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 100,000 1 hour 30 minutes 262 11004 2201 715
3 200,000 2 hours 30 minutes 288 12096 2419 785
4 400,000 6 hours 316 13272 2654 862
5 2,000,000 12 hours 347 14574 2915 946
6 3,000,000 20 hours 381 16002 3200 1039
7 4,000,000 1 day 12 hours 419 17598 3520 1143
8 8,000,000 2 days 12 hours 460 19320 3864 1255
9 16,000,000 3 days 505 21210 4242 1377
10 25,000,000 3 days 8 hours 555 23310 4662 1514
11 35,000,000 3 days 18 hours 610 25620 5124 1664
12 45,000,000 4 days 670 28140 5628 1827
Cost Time
Totals 137,700,000 19 days 20 hours


  • The damage column shows the damage of each individual charges (out of 42 charges)

Mark II Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 500 Gold 670 28140 5628 1827

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon.png Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 1,000,000 12 hours 682 28644 5729 1860
3 2,000,000 1 day 694 29148 5830 1893
4 4,000,000 1 day 12 hours 707 29694 5939 1928
5 16,000,000 2 days 719 30198 6040 1961
6 16,000,000 2 days 731 30702 6140 1994
7 16,000,000 2 days 743 31206 6241 2026
8 16,000,000 2 days 755 31710 6342 2059
9 16,000,000 2 days 768 32256 6451 2095
10 16,000,000 2 days 780 32760 6552 2127
11 16,000,000 2 days 792 33264 6653 2160
12 16,000,000 2 days 804 33768 6754 2193
Cost Time
Totals 135,000,000 19 days


  • The damage column shows the damage of each individual charges (out of 42 charges)

Update History

Version Changes
4.8.0 Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours
4.7.0 Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours 45 minutes
4.5.0 Total Upgrade Time: 45 days 17 hours⟶29 days 15 hours 30 minutes
Now available for 5,000 gold (can still be produced via Workshop 2.0)
3.8.0 Weapon was added to the game

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Trivia

  • Unlike its little brother (light version) the Gekko, this weapon does not change color as it upgrades.
  • The graphics for Flux include shaking the entire screen.
  • This is the longest weapon in the game.

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