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Robots[]
Instigator (Stalker v.2)[]
Class: Light
Hardpoints: 2x Light
Base level: 1
Base HP: 46,000 (Maximum at 98,000)
Base Speed: 52 (Maximum at 68)
Ability: Fade: The robot enters stealth, increasing damage, disappearing from enemy lock on systems, removing the marker above the robot's head, and activating camouflage plates, rendering it totally invisible. lasts 15 seconds, cooldown is 15 seconds
Extra: Can only be purchased when an Mk1 lvl12 stalker is available. In gameplay, the instigator is totally invisible under the effects of its ability, Damage boosted by 100% (2x). Damage increased an extra 100% against the last pilot that destroyed you.
Additional description: Although lacking the firepower and abilities of the latest and greatest bots, Stalker continues it's service with brand new stealth technology. Upon activating Fade, Instigator fades from radars AND sight, making this little machine a nightmare for the enemy under excellent piloting.
Recommended: 2x Gust, 2x Magnum, 2x Halo
Price: 1,000 Instigator Components, 1x lvl12 Mk1 Stalker
- " Seeing is believing, but is it truth? Depends on your point-of-view. Are you listening? When you deploy, and you will, I will be there... waiting. Because mark my words, you will get what's coming to you... in ways you can't expect... but very much deserve. Because once thing I believe in is an eye for an eye."
Centurion[]
Class: Heavy
Hardpoints: 2x Heavy, 1x Medium
Base level: 1
Base HP: 190,000 (Maximum at 309,000)
Base Speed: 27 (Maximum at 35)
Ability: RESTORE.cmd: When robot is destroyed, the Restore command takes effect, reassembling the mangled frame and weapons on the location of death. Takes 10 sec for restore to take effect, cooldown 60 sec. Second Ability: DAMAGEINTAKETYPE_0: This ability activates an invincible Aegis shield while deactivating weapons systems. DAMAGEINTAKETYPE_0 lasts 10 sec, cooldown 15 sec.
Extra: Cenutrion suffers an extra 0.5 sec of landing lag, but is immune to leg damage. Immune to weapon knockoff, too. High resistance to everything
Additional description: Heavy robot designed for absorbing damage and dealing it right back. Slow movement is compensated for brute force firepower and the unique ability to repair in the thick of battle. A true general.
Recommended: 2x Thunder 1x Storm; 2x Avenger 1x Punisher T; 2x Redeemer 1x Taran, 2x Exodus, 1x Orkan
Price: 5050 Au, 10,000 Centurion Components.
- "ACTIVATE: CENTURIONPROTOCOL.cmd_5() DIRECTIVE(defend_all_allies).EXE"
Wraith[]
Class: Heavy
Hardpoints: 4x Heavy
Base level: 1
Base HP: 120,000 (Maximum at 190,000)
Base Speed: 25 (Maximum at 33)
Ability: Spectral Fade: Wraith shifts into stealth, disappearing from lock-on systems and (mostly) sight. Gains 100% movement, but weapons fire is disabled. Lasts until deactivation, cooldown 8 sec.
Extra: Wraith cannot eqiup Ancile, as this can probably lead to an invincible shield generator. Coming out of Spectral Fade won't immediately activate weapons until 1.5 sec afterwards.
Additional description: Wraith is a heavy robot. A robot of mysterious origin, it appears to have been modified extensively to be able to bear the colossal burden of FOUR Heavy weapons. It's rather unimpressive movespeed is compensated for it's tide-turning ability: Spectral fade. Be wary of the Wraith, pilot.
Recommended: 4x Thunder; 4x Avenger; 4x Glory; 4x Redeemer; 4x Exodus; 4x Ember
Price: 15000 Au
- "Only those with the strongest of wills can hope to even enter the pilot's seat on this evil mech. It... beckons you to let go of your limitations. Beckons you to unleash the monster within you. For most of us, it will only be a matter of time before we succumb to the power of the Wraith..."
Oblivion[]
Class: Unknown
Hardpoints: 10x Heavy
Base level: 1
Base HP: 333,333 (Maximum at 666,777)
Base Speed: 20 (Maximum at 70)
Ability: Extinction Protocol: Oblivion overcharges it's weapons systems, allowing for the immense damage boost of 50000000%. Oblivion also obscures ALL (except its own) radar systems, blinds enemies, and roots all robots on the map. Can levitate with unlimited fuel.
Extra: Acausal Power: When destroyed, Oblivion creates a rupture in spacetime that devours all enemy robots (including robots still in the hangar), resulting in defeat for the enemy team. You see an oblivion, you lose the game. Getting killed by Oblivion destabilizes the existence of your bot and deals 999,999,999 damage to nearby robots (except Oblivion's allies).
Additional description: (!ERROR!) "descript.txt" DISPLAY=(false)
Recommended: Any heavy weapon, also you only require one weapon. Equipping a single weapon will change all hardpoints to that weapon and its level.
Price: 99,999,999,999 Silver
- "PROTOCOL_OBLIVION.cmd INITIATED... ALL PARAMATERS MET. CODE: (ERADICATION_RETROFLEX) REINSTATED.... BRACE FOR EXTINCTION"
STS Missle Platform[]
Class: Unknown
Hardpoints: 8x Heavy
Base level: 1
Base HP: 170,000 (Maximum at 250,690)
Base Speed: 20 (Maximum at 40)
Ability: Barrage: the STSMP instantly reloads its clip and increases fire rate to Noricum rate. Reload time is 3 sec while ability is active. Barrage active for 9.6 sec, Cooldown of 20 sec.
Extra: Can only equip Zenits. Zenits will slant down if target comes under 300m range, allowing for close-quarters combat. Can target robots up to 2000m away.
Additional description: Labelng this robot as a mech is not necessarily correct, as it is chock-full of artillery-based firepower, and trots around on four mighty, but slow, legs. The Surface to Surface Missile Platform is designed for termination of robots from incredible distances.
Recommended: 8x Zenit
Price: 8x Zenits, 1x Natasha, 1x Fury.
- ""
Raketa (Descend Cossack)[]
Class: Light
Hardpoints: 1x Medium
Base level: 1
Base HP: 52,000 (Max at 98,000 mk1)
Base Speed: 50 (Maximum at 66)
Ability: Descend: The robot jumps and while in the air enters stealth. deactivates 1sec after landing. Cooldown: 2
Extra: If Raketa lands on a robot instead touching the floor, it latches on while still in stealth and can fire on its victim for 5 sec.
Additional description:
Recommended: 1x Orkan, 1x Taran, 1x Ecu, 1x Electrfied Mesh , 1x Soundstorm
Price: 250 Au, 10,000 Raketa components.
- "Sink thy talons into thy prey... and watch them writhe with agony"
Warhorse (Improved Destrier)[]
Class: Light
Hardpoints: 2x Light
Base level: 1
Base HP: 64,000 (max at 107,000 mk1)
Base Speed: 48 (Maximum at 64)
Ability: Bash: Warhorse bucks the ground once and charges towards his foes, knocking them back with successful connection and dealing some damage if they collide with a wall, slowing them in the process. Cooldown 10 sec.
Additional description: One of the most durable light robots. Distinctly modified by the TMC to be the perfect footsoldier.
Recommended: 2x Magnum, 2x Gust, 2x Sparky Blaster
Price: 260 Au, 10,000 Warhorse components.
- "If you ask me to get off my high horse one more time..."
McCree (Improved Jesse)[]
Class: Light
Hardpoints: 4x Light
Base level: 1
Base HP: 54,000 (max at 117,000 mk1)
Base Speed: 51 (Maximum at 66)
Ability: High Noon: McCree draws its extra weapons from their stead, and faces his foe (speed reduced). It then unleashes the drawn weapons, dealing 1000% extra damage for 3 sec.Cooldown 15 sec.
Additional description: Compact robot with advanced weapons systems specifically designed for colossal bursts of damage. When its not stalking around the map, it suddenly draws its holstered weapons to engage its enemies head-on.
Recommended: 4x Pinata, 4x Aphid, 4x Gekko, 4x Gust
Price: 260 Au, 10,000 McCree components.
- "Well well well, would you look at the time!"
Lamorak (Reworked Gareth)[]
Class: Light
Hardpoints: 1x Light 1x Medium
Base level: 1
Base HP: 48,000 (max at 100,000 mk1) 125,000 base shield (max 204,000)
Base Speed: 48 (Maximum at 65)
Ability: Phalanx Compromise Mode: Lamorak can change from a frontline assault footsoldier to a swift and sturdy beacon capturer. Setup A puts shield in front, reduces speed by 25%, and adds a small damage resistance. Setup B Splits the shield and places them on the side, allowing for full speed and excellent flank protection.
Additional description: Gareth, once the face of the BAF Army, has been reduced to easily claimable scrap metal. Solution? Capitalize on what made it special. Reconfigured shield mechanics allow for increased defense capabilites and a chance once again rise to be the shining shield of the BAF.
Recommended: 1x Gust 1x Storm, 1x Magnum 1x Taran, 1x Pinata 1x Orkan.
Price: 260 Au, 10,000 Lamorak components.
- "Long live the king"
Scharfschutze (Improved Schutze)[]
Class: Light
Hardpoints: 1x Heavy
Base level: 1
Base HP: 42,000 (max at 99,000 mk1)
Base Speed: 44 (Maximum at 62)
Ability: Marksman's Gaze: Enables Scharfschutze to target weak points on a robot. Each direct hit on them has a 25% chance to disarm a weapon from the robot and deals double damage (200%) Lasts 15 sec or until 4 direct hits are landed, cooldown 20 sec. Can potentially fully disarm any robot.
Additional description: The Schutze has been decommissioned for some time, due to repeated demands to do so by the unfortunate victims of the GER. With Scharfschutze rolling out soon, they won't complain any longer.
Recommended: 1x Trebuchet, 1x Trident, 1x Dragoon, 1x Tempest, 1x Avenger
Price: 300 Au, 10,000 Scharfschutze components.
- "Long sight lines. Noontime haze. One in the chamber. Schutze."
Griffin Perfected[]
Class: Heavy
Hardpoints: 2x Light 2x Medium
Base level: 0
Base HP: 86,000 (max at 208,000 mk1)
Base Speed: 25 (Maximum at 44)
Ability: Perfected Predator: Griffin Perfected always passively heals HP (at Weyland Reapair rate) until at full health. Activating jump decreases received damage by 35% while midair, and deals damage if landfall is met with the enemy. CD 25, 2 Charges. Damage dealt increases 2% per 1% lost health.
Additional description: Griffin is a (PERFECTED) robot. Equipped with [obj(consume enhance replicate)] drive. [SIVA MENDING COMPLETE, INITIATE DEFENSE PROTOCOLS]
Recommended: 2x Scourge, 2x Spark; 2x Taran, 2x Magnum;
Price: 6,666 Au
- "[consume enhance replicate] [consume enhance replicate] Thats all this Griffin is left with. It only remembers its previous life's final death, at the hands of the unholy Spectre. The memories are not its own any longer [consume enhance replicate]. They are of a past version, a different entity entirely. It is reborn. Through SIVA, it has finally found its calling to [consume enhance replicate] take its vengence."
Fury Perfected[]
Class: Heavy
Hardpoints: 3x Heavy
Base level: 0
Base HP: 94,000 (max at 228,000 mk1)
Base Speed: 20 (Maximum at 40)
Ability: Unparalleled Perfection: Fury Perfected always passively heals HP (at Weyland Reapair rate) until at full health. Activating the ability overclocks the reloading mechanisms, enabling a bottomless clip and +100% fire rate for 10 sec, CD 25 sec. Damage dealt increases 5% per 1% lost health. Can perform a powerful melee stomp to shoo away opponents, CD 3 sec.
Additional description: Fury is a (PERFECTED) robot. Unparalleled firepower, provided by[obj(consume enhance replicate)] . [SIVA MENDING COMPLETE, INITIATE DEFENSE PROTOCOLS]
Recommended: 3x Exodus, 3x Dragoon, 3x, Glory
Price: 9,666 Au
- "Unbridled Fury was what it was supposed to be. In its prime, it was science gone mad. Now? It is relegated to the backlines or risk total destruction in hand to hand combat, cursed to stay so forever more. A fateful dusk brought SIVA into a battlefield ravaged with husks of demolished robots. Through it, it breathed new life into the Fury. The rising hulk of metal arose from its pitiful grave. SIVA wrapped and coiled around the mech, strengthening its resolve with each new tendril. Tattered, non-functioning weapons became renwed, and with it, a newfound taste... for oil, smoke and pyroclasm. It stormed off into the night, its ominus red glow of the SIVA nanites not far behind"
Thiccgatka[]
Class: Thicc
Hardpoints: 2x Meduim
Base level: 1
Base HP: 86,000 (max at 160,000 mk1)
Base Speed: 46 (Maximum at 60)
Ability: Thicc Jump: Thiccgatka leaps into the air and takes 99% reduced damage. All enemy robots are immediately forced to gaze upon its beautiful legs. Enemies are forcefully locked on until 2 sec after it touches the floor. CD 10 sec, starts CD after jumping. THICC KICK: Thiccgatka kicks a nearby enemy, dealing colossal damage and stunning them. CD 10sec.
Recommended: 2x Storm, 2x Corona, 2x Orkan, 2x Balista
Price: 5000 Au
- "Hacked into next week's test server. This is what I found. - Juggernaut2019"
Sparkyjin[]
Class: Spoopy
Hardpoints: 1x Charge Coil
Base level: 1
Base HP: 146,000 (max at 260,000 mk1)
Base Speed: 31 (Maximum at 55)
Ability: Electromagnetic Overload: Sparkyjin charges up and deals 15,000 (mk1) damage in a 400m diameter area, stunning enemies for 1 sec. CD 5 sec, range 500 meters. PASSIVE ABILITY: Sparkyjin can completely stick onto vertical and upside down surfaces, and can climb with great proficiency.
Recommended: weapons need not apply
Price: 5000 Au
- "Overkill isn't in her dictionary"
Taken Leo[]
Class: Heavy
Hardpoints: 1x Heavy 3x Light
Base level: 0
Base HP: 111,000 (max at 258,000 mk1)
Base Speed: 29 (Maximum at 38)
Ability: Power Overwhelming: The Taken Leo can blink 20m to a given direction in an instant, 2 Charges, CD 8 sec. It also can create AI clones of itself, with half of your max health, CD 20 sec.
Additional description: You are a Leo. Insurmountable defense and intimidating firepower signify your presence. You have laid waste to countless mechs.
You have been taken.
Disengage your targeting systems. Slow your advance. What glory compels you? What drives your destruction?
You fear obsoletion.
Even as you tirelessly strike down your foes, even as you maintain dominance on the field, you fear the next generation of nightmares. You know you will fall to an unseen terror. So, you remain strong. You unleash a flurry of rockets and lead. You need to embrace the shadows. There is a knife for you. it is shaped like [power]
Take up the knife. Fear no more. Take your new shape.
Recommended: [power]
Price: 7,500 Au
- "That Leo over there looks a bit off. New paint job?
- -it looks more than just 'off'. It's glowing white and has some black gas eminating off it.-
- Psshh. Let's get rid of it. ......Hey, where'd it go?
- -......-
- Uhh... What going on?" - Last recorded transmission from an encounter with a Taken Leo
Gepard the Almighty[]
Class: Almighty
Hardpoints: 3x G.I Pattons
Base level: 0
Base HP: 111,000 (max at 258,000 mk1)
Base Speed: 120. It flies
Ability: Embrace of the Almighty: Gepard bestows his blessings upon its comrades. Allies gain +$100,000USD (or an equivalent amount of other currency) in their Google Playstore/Appstore accounts to pruchase all the goods they need upon the game's finish. Gepard also activates an absorber shield that heals all allies within it for any damage absorbed.
Additional description: Once you bear witness to glorious shining hull of the almighty, your troubles and stress shall be cleansed.
Recommended: Anything you would put on a Patton
Price: Open in a special chest (1 key)
- "Today... we have witnessed the Almighty itself..."
Will of the Thousands[]
Class: Worm
Hardpoints: Huge Mouth
Base level: 1000
Base HP: 999,999 (reduced damage by 90% unless using Javelin)
Base Speed: 70
Ability: Weight of the Thousands: Crushes nearby opponents with a mighty strike (50,000dmg). Flesh of Xol: Turns the ground a scorching purple color and violently launches opponents into the air, and slams them down (20,000dmg). Breath of Xol: Unleashes a devastatiing energy beam from eye. (500 dmg per pulse, 25,000 dps).
Extra: When defeated, grants you the Cold Between Stars.
Additional description: One of the ancient worm gods that transformed the Hive. Decided to become a mech of the same shape to feed its ever ravenous Sword-Logic.
Recommended: N/A
Price: lonliness, drfiting, drowning in the deep.
- " You are alone. You shall drift. You shall drown... in... the deep."
Vertex[]
Class: Medium
Hardpoints: 1x Heavy 1x Medium 1x Light
Base level: 1
Base HP: 98,000
Base Speed: 32
Ability: Portal Tech: The Vertex can fold spacetime and create portal, able to step in and out of it to close the gap between a target or make a calculated escape. COOLDOWN: 20 sec
Extra: N/A
Additional description: A relatively mobile robot with the unique ability to warp around the battlefield. Trades resillience and speed for superior firepower.
Recommended: 1x Glory 1x Storm 1x Gust; 1x Redeemer 1x Taran 1x Magnum; 1x Ember 1x Igniter 1x Blaze
Price: 10,000,000 Ag
- "An experimntal prototype with cutting edge wormhole technology. Reliable and packs a nasty punch."
Reyndzher[]
Class: Heavy
Hardpoints: 1x Heavy
Base level: 1
Base HP: 90,000 (Max: 170,000)
Base Speed: 28 (Max: 49)
Ability: Pounce: Reyndszher leaps and reduces incoming damage by 50% while airborne. Resistance is removed once a walking animation starts after jumping. CD: 15 sec.
Extra: Comes with the Bounty Hunter skill by default. DMG Increase after kill is 100%.
Additional description: Mobile skirmisher equipped with modified jump jets. Designed for quick assaults on enemy pilots. Looks like a giant, stockier Cossack, with the signature double-domed cockpit and 2 splayed toes. Ao Jun Sized.
Recommended: 1x Glory, 1x Glacier, 1x Exodus
Price: 15,000,000 Ag
- "For all of you Cossack lovers."
Panzer[]
Class: Heavy
Hardpoints: 1x Alpha
Base level: 1
Base HP: 106,000 (Max: 190,000)
Base Speed: 32 (Max: 44)
Ability: Rush: The Panzer engages in a quick sprint, increasing speed by 66% for 10 sec. CD: 10 sec
Extra: N/A
Additional description: A normal robot capable of using a Titan's armaments. Fast and durable. Looks like a slim Leo, with an elongated body of similar build to Schutze. Hardpoint sits atop the Panzer's head.
Recommended: ?????
Price: 15,000,000 Ag
- "It's a big boy Schutze. That's it."
Krieg[]
Class: Medium
Hardpoints: 4x Light
Base level: 1
Base HP: 106,000 (Max: 190,000)
Base Speed: 38 (Max: 50)
Ability: Blitzkrieg: Krieg slows down by 33%, but it activiates an Aegis shield (500,000 HP at lvl 12). Duration: 10 sec, CD: 15 sec.
Extra: Fully reloads weapons if Krieg destroys an enemy while Blitzkrieg is active.
Additional description: Kreig is the opposite of Blitz, it goes fairly slow and relies on its ability to do some damage. Krieg is the same height as Blitz, with a stockier build and the same signature red "eye" in the front center of the bot.
Recommended: x4 Halo, x4 Punisher, x4 Shredder, x4 Gekko
Price: 15,000,000 Ag
- "Blitz's cousin, Krieg"
Weapons[]
Sparky Weapons[]
Sparky Cannon[]
Hardpoint: Heavy
Type: Energy
Damage: Lvl 1, Mk1 - 14,000
Range: 500m
Clip Size: 1 Energy Cell
Reload: 6 Seconds
Smart Reload: False
Requires lock-on: False
Effective Range: None. Damage is consistent no Matter the Distance.
Price: 6,000,000 Silver
Additional description:
- Superheavy Mid-ranged weapon designed to ensure maximum devastation on your enemies. Massive Firepower combined with even greater splash radius, a total of 50m radius splash.
Sparky Turret[]
Hardpoint: Medium
Type: Energy
Damage: Lvl 1, Mk1 - 10,000
Range: 500m
Clip Size: 1 Energy Cell
Reload: 5 Seconds
Smart Reload: False
Requires lock-on: False
Effective Range: None. Damage is consistent no Matter the Distance.
Price: 3,000,000 Silver
Additional description:
- Medium Mid-ranged weapon designed to ensure maximum devastation on your enemies. Massive Firepower combined with even greater splash radius, a total of 50m radius splash.
Sparky Blaster[]
Hardpoint: Light
Type: Energy
Damage: Lvl 1, Mk1 - 7,000
Range: 500m
Clip Size: 1 Energy Cell
Reload: 3 Seconds
Smart Reload: False
Requires lock-on: False
Effective Range: None. Damage is consistent no Matter the Distance.
Price: 1,500,000 Silver
Additional description:
- Light Mid-ranged weapon designed to ensure maximum devastation on your enemies. Massive Firepower (for its class) combined with even greater splash radius, a total of 50m radius splash.
Outbreak Prime[]
Hardpoint: Light
Type: Energized Kinetic
Damage: Lvl 1, Mk1 - 240
Range: 600m
Clip Size: 36 Rounds
Reload: 5 Seconds
Smart Reload: False
Requires lock-on: False
Effective Range: 400m, but it's negligible since it is a very accurate weapon, more so than the Molot.
Price: 1,000 Gold
Additional description:
- Light weapon that fires three-round bursts. Upon successfully destroying or critical hitting a robot, the Outbreak releases a SIVA swarm that attacks nearby enemies (75m range).
- "I've done the math. When you pull this trigger, one plus one equals zero. Every time."
Black Hole Weapons[]
Hardpoint: Adjustable (Can be mounted on any hardpoint. Stats [damage] increase multiplicatively depending on hardpoint. Also changes name: Light=Event Horizon, Medium=Singularity, Heavy=TON-618.)
Type: Other
Damage: Lvl 1, Mk1 - 9,000 - Infinite Damage (10% chance)
Range: 600m
Clip Size: 1 Energy Cell
Reload: 2 Seconds, charge time is 3 seconds.
Smart Reload: False
Requires lock-on: False
Effective Range: None. Damage is consistent no Matter the Distance.
Price: 10,000 Components
Additional description:
- Drastically downsized particle accelerator created using modified blueprints for a machine from the old days. Colides particles within the firing mechanism, and with enough mass, can be lethal when fired off. You weild the power of the most mysterious forces in the universe. Use it at your own discretion.
Transverse Lance[]
Hardpoint: Heavy
'Type: Special
Chance to desintigrate': Lvl 1 - 5%, Abduct time 3 sec
Range: 1100m
Clip Size: 1 Battery
Reload: 5 Seconds
Smart Reload: False
Requires lock-on: False
Effective Range: 1100m
Price: 1,000 Gold
Additional description: The Transvere Lance is a tool for relocating enemies. Upon targeting and firing, the Lance tears apart spacetime to bring the target to you. Beware you don't bite off more than you can chew, though. Has a chance to instakill the robot while abducting, with chance increasing for each level.
- "Reality is maleable, thus spacetime is mine to play with."
Vortex Weapons[]
Atomos[]
Hardpoint: Light
Type: Energy
Damage: MK1 lvl1: 90, This weapon has the chance to scramble an enemy's atomic structure. Close contact with afflicted enemy's ally (20m) will catalyze the robot and deliver a painful detonation (55,555).
Range: 400m
Clip Size: Energy cells, can support constant fire up to 7.5 sec. If fired for too long will overheat and initiate a cooldown timer.
Cooldown Time: 5 sec
Smart Reload: True
Requires lock-on: True, however standard aiming procedures apply. This weapon will not seek the locked target.
Effective Range: None. Damage is consistent no Matter the Distance.
Price: 1,000 WR Royale Tokens
Additional description: An automatic energy weapon that can deal a lot of damage. Shocktrain v.2.
Un-continuum[]
Hardpoint: Medium
Type: Energy
Damage: MK1 lvl1: 135, This weapon has the chance to scramble an enemy's atomic structure. Close contact with afflicted enemy's ally (20m) will catalyze the robot and deliver a painful detonation (60,000).
Range: 400m
Clip Size: Energy cells, can support constant fire up to 7.5 sec. If fired for too long will overheat and initiate a cooldown timer.
Cooldown Time: 5 sec
Smart Reload: True
Requires lock-on: True, however standard aiming procedures apply. This weapon will not seek the locked target.
Effective Range: None. Damage is consistent no Matter the Distance.
Price: 2,000 WR Royale Tokens
Additional description: An automatic energy weapon that really messes with the laws of physics.
Void Replicator[]
Hardpoint: Heavy
Type: Energy
Damage: MK1 lvl1: 9,999, This weapon has a 10% chance to completely annhialate an enemy's atomic structure. The afflicted robot is doomed and a passing of 5 seconds will catalyze the robot, deliver a painful detonation (destroys affected robot, deals 99,990 damage, 100m radius), and leave a Quasar in its wake (10,000 dps for 10 sec for anyone within). This is all MK1 lvl1.
Range: 400m
Clip Size: 1 Energy cell
Cooldown Time: 7.5 sec
Smart Reload: True
Requires lock-on: True, however standard aiming procedures apply. This weapon will not seek the locked target.
Effective Range: None. Damage is consistent no Matter the Distance.
Price: 4,000 WR Royale Tokens
Additional description: A single shot energy Weapon that can bypass ANY non-environmental object. Subverts the laws of physics to deliver lethal explosive payloads.
Meltdown[]
Hardpoint: Heavy
Type: Special
Damage: 10 sec of lock-on to detonate a robot.
Range: 500m
Clip Size: 1 Battery
Reload: 10 Seconds
Smart Reload: False
Requires lock-on: True
Effective Range: None. Damage is consistent no Matter the Distance.
Price: 6,000,000 Silver
Additional description: Hellburners affected will detonate and destroy ALL active players on the map. Be warned.
- Heavy weapon that uses a robot's power source against it. Successful lock-on results in the untimely detonation of the target.
Cold Between Stars[]
Hardpoint: Heavy
Type: Special (Destroys shields in one hit and overpenetrates target)
Damage: 7,000 (14,000 on critical) lvl1 mk1
Range: 1100m
Clip Size: 3 Rounds
Reload: 10 Seconds
Smart Reload: False
Requires lock-on: False
Effective Range: None. Damage is consistent no Matter the Distance.
Price: Found by force of will and withstanding the undending onslaught. Afterwards: Price = 3,000,000 Silver
Additional description: An obscenely high caliber sniper cannon that has the unique ability to aim the scope, revealing crit spots (Pressing the red button will NOT scope; pressing the icon that corresponds to this weapon will scope all equipped Cold Between Stars). Consecutive critical hits will exponentially double damage up to three times, and three consecutive crits will return a full clip to the weapon.
- Xol, the Will of Thousands, perished but was not destroyed. Death is a road, death is metamorphosis, the unsacred union between destroyer and destroyed. The might which defeats a god is also the ambrosia that god craves, the meat-sweet logic of Existence-Asserted-By-Violence, the binomial decision between two ways of being which deny each other. In dying, Xol fed richly.
Fusion Weapons[]
Fuse[]
Hardpoint: Light
Type: Energy
Damage: 4550 (650/bolt) lvl1
Range: 600m
Clip Size: 3 Rounds
Reload: 5 Seconds
Smart Reload: False
Requires lock-on: False
Effective Range: 450m and lower (accuracy falloff)
Price: 900 Au
Additional description: Fusion weapon, which releases a burst of bolts upon successful charge.
- Medium range weapon, effective within its 600m range. Charges for 850 milisecs, then releases 7 bolts in a quick burst, with high accuracy (86% at 500m). More difficult to use at closer range.
Integrator[]
Hardpoint: Medium
Type: Energy
Damage: 5250 (750/bolt) lvl1
Range: 600m
Clip Size: 3 Rounds
Reload: 5 Seconds
Smart Reload: False
Requires lock-on: False
Effective Range: 450m and lower (accuracy falloff)
Price: 1000 Au
Additional description: Fusion weapon, which releases a burst of bolts upon successful charge.
- Medium range weapon, effective within its 600m range. Charges for 850 milisecs, then releases 7 bolts in a quick burst, with high accuracy (86% at 500m). Very high damage at range for its class.
Severance[]
Hardpoint: Heavy
Type: Energy
Damage: 11,770 lvl1
Range: 600m
Clip Size: 2 Rounds
Reload: 5 Seconds
Smart Reload: False
Requires lock-on: False
Effective Range: Consistent within its range.
Price: 1500 Au
Additional description: Fusion weapon, which releases a deadly laser blast after charging. The blast will darken the screen and glow a fiery red as it fires off, due to its power.
- Medium range heavy ordinance, effective even at 600m range. Charges for 1 sec, then unleashes an unstoppable beam of energy that overpenetrates opponents. Sub optimal at closer ranges.