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Demeter   Sheriff Demeter

Components



A support robot that can teleport to its allies. It is equipped with an Absorber shield
— in-game description



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Demeter
Purchase Information Demeter
In-Game Cost Real Value Icn info for user popup Exp Level Icn info for user popup
10,000 Components $100 27
Robot Information
Class Icn info for user popup Ability Icn info for user popup Faction Icn info for user popup
MediumRobotinfobox
Medium
Repairing Cover

Repairing Cover

IcarusTechnologiesinfobox
Icarus Technologies
Base Statistics
PilotRankPrivate icon
Level
Shield icon
Durability Icn info for user popup
Speed icon
Speed
1 77,930 45 Kph
Armaments Standard Paint Jobs
Hardpoints 3x Medium Default Ambulance
Default Weapons 3x Tulumbas
Module Slots Legendary Paint Jobs Icn info for user popup
Active Yes Eternal
Passive 3
Other Legendary Pilots
Tier Icn info for user popup IV Jerry Fortune APPM-3TR
Wiki Class Icn info for user popup Medium
Potential Role Support

Introduction[]

The Demeter is a Medium Robot with 3x medium hardpoints.

Abilities[]

Demeter's ability is named Support Cover. Upon activation the Demeter teleports to a selected ally within a 500m range, a process taking 3 seconds, then deploys an invincible Absorber shield for 5 seconds to protect itself and its chosen ally as part of 'Phase 1' of its ability. During Phase 1 of its ability, it will slowly heal all allies within the dome, including itself, by 1006 HP per second at base level. Upon Phase 2 of its ability, it will calculate how much damage was absorbed by its Absorber shield during Phase 1 and then use that damage to boost its final repair pulse, akin to the Tyr when it switches into Support Mode. Its final repair pulse heals the Demeter and allies by 18,962 HP in an instant (at base level), but it can be boosted up to 100% [needs verification] by damage absorbed by the Absorber shield during Phase 1. After the ability ends the Demeter deactivates its Absorber shield and enters a 20-second cooldown phase.

To choose which bot the Demeter will teleport to when using Support Cover, a blue lock-on box appears when pointing Demeter's camera in the direction of an ally, like the one on Nodens. It will not affect Demeter's red aiming box for targeting enemies, and lock-on weapons will always target the red box, never the blue box, even if there is no enemy to lock on to. It cannot be changed with manual aiming. Demeter's teleport range is 500m. BE WARNED: The blue teleport target box will appear on screen even beyond a range of 500m. However, if the ability is activated beyond a range of 500m, Demeter WILL NOT teleport (although the ability will still be activated).

Strategy[]

The Demeter fills a unique role on the battlefield, blending ambushing with support. It performs this by teleporting to an ally and deploying an impenetrable, invincible Absorber shield while healing itself and all allies within the shield. When the ability ends the Demeter is vulnerable to enemy fire, so it is recommended to find cover or use teammates for protection during cooldown.

The Demeter should always repair any allies in a tough spot, as the additional firepower, Absorber shield and repair can be a godsend for the aforementioned robot and can sometimes turn the tide of battle. When played in coordinated squads, multiple Demeter's can teleport in sequence to provide lengthy periods of protection via the Absorber shields, while also adding extra firepower to the group with every teleportation. However, in a worst-case scenario where even with the Demeter's support, the robot will most likely still be overwhelmed by enemy forces, it's advised to flee prematurely from the scene and prepare to teleport away from the battle as the Demeter is a valuable asset to the team and will be a huge loss for your allies if destroyed.

Four or more Demeter's, if played in a squad or even somehow planned in game, can perform what's called a 'Demeter train'-the first Demeter engages with the enemy and activates Repairing Cover, providing it with an Absorber shield to protect it from enemy fire. When the first Demeter's Absorber shield is about to run out, the second Demeter teleports into the battlefield to provide the first Demeter with another Absorber shield to protect them from the enemies for an even longer time. This is repeated another two times, by which period the first Demeter's Absorber shield will have recharged and it will be able to re-activate its ability, in theory provide infinite protection for all four Demeter's.

The Demeter can access many places where other robots cannot go normally. There are two methods for this. The first is by running into a wall (an example is the central Power Plant reactor), and since the Demeter can float it will fly up to the top of the building. The second is by waiting for a flying ally (this includes Hover as well) to stop flying. After they stop flying and land somewhere where non-flying enemies can't reach, the Demeter can use its ability to teleport to its ally, providing them with healing for the damage they might've sustained while flying and also reaching a tactical position in the process.

Candidates of Active Modules to mount on the Demeter include Phase Shift to help your Demeter survive when its ability expires, Lock-Down Ammo and Death Mark to provide a tactical advantage for robots that are within your Absorber shield or Shieldbreaker and Quantum Radar to take out enemies with Absorber (and Aegis or energy shields, but they aren't the top priority while Shieldbreaker is active) and stealth respectively. Repair Unit and Advanced Repair Unit are not recommended as Demeter's ability already takes care of repairing not only for itself but also for allies.

Passive Modules which could be mounted on the Demeter include the Heavy Armor Kit to increase its general survivability and thus the amount of health repaired, or Last Stand and Cloaking Unit to provide it with temporary protection in critical situations. Anticontrol could potentially be useful in helping you deny lock-down, suppression, and EMP, all of which will stop you from performing at your peak as a support robot. Thermonuclear Reactor and Nuclear Amplifier could be used if trying to maximize Demeter's firepower in its role as an ambusher. Overdrive Unit is not necessarily ill-advised, but considering that when functioning as an ambusher the Demeter should take out the enemy while the Absorber is still active, the Overdrive Threshold will be hard to reach.

Possible Setups[]

These setups are effective for the Demeter:


Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.


Close Range (350m or less)[]

Slot Types Medium Slot
#Slots x3 Name
Setup 1
Orkan
Death Button
Setup 2
Taran
Plasma Death Button
Setup 3
Storm
Shotgun
Setup 4
Cryo
Freezing Death Button
Setup 5
Havoc
Sonic Shotgun
Setup 6
Corona
Energy Shotgun
Setup 7
Igniter
Inferno

Mid-Range (500-600m)[]

Slot Types Medium Slot
#Slots x3 Name (If Applicable)
Setup 1
Atomizer
Setup 2
Scourge
Lightning Shocker
Setup 3
Ion
Setup 4
Hussar
Setup 5
Pulsar
Quasarer
Setup 6
Wasp
Pesticide


Overview[]

WIP

Not Recommended[]

  • The use of long-range weapons like Weber, ballista and Molot T, etc. As Demeter cannot get within range of its ability and thus cannot perform that well.
  • Weapons like Hydra, Ion, Shocktrain, as they do not provide enough DPS.

Upgrade Cost[]

Tier 4 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 02:00
3 200,000 05:00
4 400,000 14:00
5 2,000,000 28:00
6 4,000,000 66:00
7 6,000,000 102:00
8 8,000,000 124:00
9 11,000,000 140:00
10 14,000,000 148:00
11 18,000,000 152:00
12 25,000,000 160:00
Total Cost Time [DD:HH:MM]
88,700,000 39:05:00
Tier 4 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 27,000,000 12:00
3 29,000,000 24:00
4 31,000,000 36:00
5 33,000,000 48:00
6 35,000,000 48:00
7 37,000,000 48:00
8 39,000,000 48:00
9 41,000,000 48:00
10 43,000,000 48:00
11 45,000,000 48:00
12 47,000,000 48:00
Total Cost Time [DD:HH:MM]
407,000,000 19:00:00
  • NOTE: base level starts at level 1 cost is
  • MK2 Upgrade cost 500 Gold

Stats[]

Demeter
ID 71 Ability Faction
Tier 4
RepairingCoverinfobox

Repairing Cover
Icarus
Icarus Technologies
Class Light
Medium
Wiki Class Icn info for user popup Medium
Availability WorkshopYes Workshop
MK 1 Level MK 2
Durability Speed Durability Speed
85,730 45 1 169,400 58
91,210 47 2 172,780 58
97,040 49 3 177,870 58
103,240 50 4 181,250 58
109,830 51 5 184,640 58
116,840 52 6 188,030 58
124,300 53 7 193,110 58
132,240 54 8 194,810 58
140,690 55 9 196,500 58
149,670 56 10 199,890 58
159,230 57 11 201,580 58
169,400 58 12 203,280 58
MK 3 Level 1 213,440 58

Constant Healing Stats[]

Repairing Cover
ID Robot Type Range Cooldown Duration
29 Demeter Explosive 0 (AOE: 25/50) 20 10
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval
Rate
of Fire
35 1 10.03 19.97 0.291 3.44
1174
Cycle DPS
3937 20k
Attributes Explosive Explosive Radius Radius Automatic Automatic Magazine Magazine Area Damage Area damage Repair Repair
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
1,006 35,217 3,511 1,174 1 2,669 93,406 9,313 3,114
1,099 38,468 3,835 1,282 2 2,718 95,140 9,486 3,171
1,207 42,260 4,213 1,409 3 2,768 96,874 9,658 3,229
1,331 46,595 4,646 1,553 4 2,817 98,608 9,831 3,287
1,471 51,471 5,132 1,716 5 2,867 100,341 10,004 3,345
1,610 56,347 5,618 1,878 6 2,916 102,075 10,177 3,402
1,765 61,765 6,158 2,059 7 2,966 103,809 10,350 3,460
1,950 68,267 6,806 2,276 8 3,016 105,543 10,523 3,518
2,136 74,768 7,454 2,492 9 3,065 107,276 10,696 3,576
2,353 82,354 8,211 2,745 10 3,115 109,010 10,868 3,634
2,570 89,939 8,967 2,998 11 3,164 110,744 11,041 3,691
2,619 91,673 9,140 3,056 12 3,214 112,478 11,214 3,749
MK 3 Level 1 3,374 118,102 11,775 3,937
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one small burst of the ability.

Healing Burst Stats[]

Repairing Cover
ID Robot Type Range Cooldown Duration
30 Demeter Explosive 0 (AOE: 25/50) 20 10
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval
Rate
of Fire
1 1 0 30 0 ~
632
Cycle DPS
2271 20k
Attributes Explosive Explosive Radius Radius Single Shot Single Magazine Magazine Area Damage Area damage Repair Repair
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
18,962 18,962 ~ 632 1 53,983 53,983 ~ 1,799
20,851 20,851 ~ 695 2 54,973 54,973 ~ 1,832
22,925 22,925 ~ 764 3 55,964 55,964 ~ 1,865
25,206 25,206 ~ 840 4 56,955 56,955 ~ 1,898
27,717 27,717 ~ 924 5 57,946 57,946 ~ 1,932
30,482 30,482 ~ 1,016 6 58,936 58,936 ~ 1,965
33,523 33,523 ~ 1,117 7 59,927 59,927 ~ 1,998
36,864 36,864 ~ 1,229 8 60,918 60,918 ~ 2,031
40,550 40,550 ~ 1,352 9 61,908 61,908 ~ 2,064
44,605 44,605 ~ 1,487 10 62,899 62,899 ~ 2,097
49,075 49,075 ~ 1,636 11 63,890 63,890 ~ 2,130
53,983 53,983 ~ 1,799 12 64,881 64,881 ~ 2,163
MK 3 Level 1 68,125 68,125 ~ 2,271
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one small burst of the ability.

Gallery[]

Images may have been resized to fit in the page. Click on an image to view actual size.

Animation[]

DemeterAnimation

Update History[]

Version Changes
9.4 Durability increased by 10%
8.2.0 Available in the workshop
6.9.0 New special edition model: Sheriff Demeter (Mercenary Town)
6.8.0 Robot added to the game.

Trivia[]

  • The Demeter is the second levitating (floating) robot in the game, The other being Nodens.
  • Demeter is named after the Greek goddess of harvest and agriculture.
  • Unlike any robot, the Demeter can hover over small buildings and climb slopes easily. (spoiler)
  • In some situations, the Demeter can 'climb' tall buildings that are within very close proximity to each other by turning itself between them, like in Shenzhen. However, this maneuver is quite difficult to execute.
  • Upon release, its initial manufacturer was Icarus Technologies, this was later changed to EvoLife being its manufacturer, then changed to Icarus Technologies.
  • Demeter's "legs" are shaped like a fortune cookie. This may be why the robot was released during the 2021 Lunar New Year event.
  • Unlike other robots when jump unit is equipped, Demeter doesn't have the "leg jumping" animation.
  • Demeter, has a legendary pilot that can heal grey damage just like mender.

Navigation[]



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