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Nightingale | Skydriver Nightingale |
“ | A fast, flying support robot that can repair nearby allies while in flight.
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” |
- — in-game description
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62 | Nightingale
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Purchase Information | |||||
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In-Game Cost | Real Value | Exp Level | |||
10,000 | $100 | 20 | |||
Robot Information | |||||
Class | Ability | Faction | |||
Medium |
Air Support |
DSC | |||
Base Statistics | |||||
Level |
Durability |
Speed | |||
1 | 97,000 | 44 kph | |||
Armaments | Standard Paint Jobs | ||||
Hardpoints | 1x Light + 2x Medium | ||||
Default Weapons | 1x Punisher + 2x Punisher T | ||||
Module Slots | Legendary Paint Jobs | ||||
Active | Yes | ||||
Passive | 3 | ||||
Other | Legendary Pilots | ||||
Tier | IV | ||||
Wiki Class | Medium | ||||
Potential Role | Support |
Workshop Production Information | |
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1 Day Cost | 3 Day Cost |
290,000 | 950,000 |
Components | Components |
60 | 170 |
Introduction[]
The Nightingale is a medium robot with 1 Light and 2 Medium hardpoints.
click here for Sketchfab 3D model external link.
Ability[]
The Nightingale's ability is named Air Support. Upon activation the Nightingale takes flight in stealth mode, gaining a 10% speed boost (60.5 km/h at max speed) along with the ability to heal ally robots below it in a 75m diameter radius directly beneth the robot. During flight, the Nightingale's weapons fold back and are temporarily unavailable. However, the bot activates a built-in suppression weapon (similar to the Rayker) that automatically fires at manually targeted enemies up to 500 meters away. The suppression gun fires one beam every 1.5 seconds and deals very low damage to enemies, however any target hit will have their weapon damage lowered by 70% for five seconds (non-cumlative).
The Nightingale's healing radiates downward from itself, creating a circle with a green aura (similar to the Sirius' healing Turret when deployed) . Allies within the radius of the Nightingale's circle (along with the Nightingale itself, as well as allies above it) will be repaired at a set rate. The Nightingale cannot heal allies through roofs (like the one on Dreadnought), although the green aura does show through roofs (creating a confusing visual for those within the circle expecting to get repaired). Nightingale can fly for up to 16 seconds, but the flight can be terminated early by pressing the ability button a second time. Ability cooldown is 18 seconds.
Strategy[]
The Nightingale is a great support bot with its ability to heal allies and suppress enemies. The Nightingale also performs well as an ambusher and skirmisher.
Some commanders use Nightingale as the opening bot to take advantage of the healing and attack power at the beginning of the battle to quickly charge the Titan meter. This gives the commander more options as to when to drop the Titan into the battle, either early on in the game to push further into enemy territory, or later in the game to counter enemy Titans. Using Nightingale mid to late battle is also effective to support allies pushing or defending beacons, to suppress Titans, and to cover ground quickly for ambushing targets or turning beacons. However, due to the presence of Titans late-game the Nightingale's fairly average firepower won't be able to do much damage. Regardless of the stage of the battle, the commander should always stick with robots vital for your success (support bots like Rayker or Typhon or tanks like Bulwark) and restore any lost HP and suppress enemies trying to eliminate them.
Thanks to the Nightingale's suppression it can afford to remain flying and take fire from enemies using Quantum Radar during its ability, so long as it has managed to suppress the targeted enemy. This should also be exploited when any enemies are targeting other stealthed allies, such as the Ao Jun. However, there are rare cases when the enemy has both a physical, Absorber or Aegis barrier or is cloaked and has Quantum Radar at the same time. In this case, provided the enemy has sufficient firepower to damage you noticeably, it is recommended to terminate flight early and land somewhere in cover where it will be harder for the enemy to hit you as you will not be able to suppress them due to their cloak/shields.
If functioning as an ambusher it is advised to have quick-unload weapons like the Cryo & Rime, Orkan & Pinata and Havoc & Scatter so you can unload and engage stealth as quickly as possible, taking minimal damage. Immobilizing weapons such as the Pulsar, Magnetar, Fainter, and Shredder can be helpful for keeping enemies at a distance. It requires quick timing to be effective and it isn't the most useful way to exploit Nightingale's abilities. For this role, useage of Phase Shift and Last Stand are effective as they can provide a failsafe if you accidentally engage in combat without your ability at the ready. Other active modules for consideration are Death Mark to maximize damage output and Shieldbreaker or Quantum Radar to destroy enemies that deploy shields/stealth when you engage with them. Other passive modules for consideration are Thermonuclear Reactor or Overdrive Unit to maximize firepower (when using the latter the commander must be especially careful when the Overdrive Threshold is activated) or Balanced Unit to provide both a damage boost and some extra defence in case of emergency.
As a skirmisher the Nightingale relies on its fairly-elevated hardpoint integrity and nearby cover to function well. Using cover it is possible for the Nightingale to covershoot over buildings while taking minimum damage in return. If the enemy somehow gains an elevated angle by any means, it is recommended to activate Air Support at once to activate stealth and to suppress them so they cannot use their vantage point against any of your other teammates. In this role, Overdrive Unit is useful to maximize damage (the Nightingale will inevitably sustain some damage from splash weapons or robots with an elevated hardpoint integrity so Thermonuclear Reactor is not advised) and Heavy Armor Kit to improve its defence. Death Mark can help maximize damage output when skirmishing and Jump Unit can allow the Nightingale to hop behind another building while still allowing the robot to fire at the enemy.
Possible Setups[]
Close Range (350m or less)[]
Slot Types → | Medium Slot ↓ | Light Slot (Opt. 1)↓ | Light Slot (Opt. 2)↓ | |
#Slots → | x2 | x1 | x1 | Name ↓ |
Setup 1 → | Death Button (Opt. 1) | |||
Setup 1 → | Inferno (Opt. 1) | |||
Setup 2 → | Plasma Death Button | |||
Setup 3 → | Leadhose | |||
Setup 4 → | Shotgun (Opt. 1) | |||
Setup 5 → | Nuke | |||
Setup 6 → | Energy Shotgun (Opt. 1) | |||
Setup 7 → | Freezing Death Button |
Mid-Range (500-600m)[]
Slot Types → | Medium Slot↓ | Light Slot (Opt. 1)↓ | Light Slot (Opt. 2)↓ | Light Slot (Opt. 3)↓ | |
#Slots→ | x2 | x1 | x1 | x1 | Name ↓ |
Setup 1 → | Flytrap (all options) | ||||
Setup 2 → | Lightning Death Button (Opt. 1), Bugzapper (all options) | ||||
Setup 3 → | |||||
Setup 4 → | Russian Death Button (Opt. 1) | ||||
Setup 5 → | Hornet (Opt. 1) | ||||
Setup 6 → | |||||
Setup 7 → | Mobile Rocket Turret | ||||
Setup 8→ | Energy Machine Gun (Opt. 1) |
Upgrade Cost[]
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Stats[]
ID | 62 | Ability | Faction | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Tier | 4 | Air Support |
DSC | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class | Medium | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Wiki Class | Medium | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Availability | Workshop/Gold | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Healing Stats[]
Ability Damage[]
Note: Each beam has a guaranteed Suppression effect.
ID | Robot | Type | Range | Cooldown | Duration | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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18 | Nightingale | Energy | 500 | 18 | 20.5 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ammo | Particles per Shot |
Unload Time | Reload Time | Shot Interval |
Rate of Fire | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
8 | 1 | 14 | 24.5 | 2 | 0.5 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Gallery[]
Images may have been resized to fit in the page. Click on an image to view actual size.
Update History[]
Version | Changes |
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9.2.0 | Durability increased by 10% Ability repair power increased by 10% |
6.8.0 | Speed in flight: 83kph → 60kph Ability repair zone: 50m → 75m Flies higher upon ability activation |
6.0.0 | New limited edition model: Skydriver Nightingale (6th Anniversary) |
5.7.0 | Robot was added to the game |
Poll[]
Note: Each role listed above is different with a unique strategy. While the majority of these are self-explanatory, it should be noted that 'Support' means to provide an additional presence and more firepower to one's team where needed.
Trivia[]
- This is one of the most complex robots in the game as its ability has many changes to itself when active.
- This robot has the longest name with 11 letters.
- This robot was added on January 20, 2020, along with Ravana, and Cerberus.
- Its name could either be a reference to the bird sharing the same name, or the Victorian-era field nurse Florence Nightingale.
- This is the first robot to change its camera angle during its ability, the other robots (and Titans) are Harpy, Siren, Aether and Rook (Aside from the natural camera angle change when ascending and descending.)
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