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Nightingale   Skydriver Nightingale

Components



A fast, flying support robot that can repair nearby allies while in flight.
— in-game description



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Nightingale
Purchase Information NightingaleInfobox
In-Game Cost Real Value Icn info for user popup Exp Level Icn info for user popup
10,000 Components $100 20
Robot Information
Class Icn info for user popup Ability Icn info for user popup Faction Icn info for user popup
MediumRobotinfobox
Medium
AirSupportinfobox
Air Support Icn info for user popup
DSCinfobox
DSC
Base Statistics
PilotRankPrivate icon
Level
Shield icon
Durability Icn info for user popup
Speed icon
Speed
1 97,000 44 kph
Armaments Standard Paint Jobs
Hardpoints 1x Light + 2x Medium Default Frostline
Default Weapons 1x Punisher + 2x Punisher T
Module Slots Legendary Paint Jobs Icn info for user popup
Active Yes Surgeon
Passive 3
Other Legendary Pilots
Tier Icn info for user popup IV Virginia Walker Maya Patel
Wiki Class Icn info for user popup Medium
Potential Role Support
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
290,000 950,000
Components Components Components Components
60 170

Introduction[]

The Nightingale is a medium robot with 1 Light and 2 Medium hardpoints.

click here for Sketchfab 3D model external link.

Ability[]

The Nightingale's ability is named Air Support. Upon activation the Nightingale takes flight in stealth mode, gaining a 10% speed boost (60.5 km/h at max speed) along with the ability to heal ally robots below it in a 75m diameter radius directly beneth the robot. During flight, the Nightingale's weapons fold back and are temporarily unavailable. However, the bot activates a built-in suppression weapon (similar to the Rayker) that automatically fires at manually targeted enemies up to 500 meters away. The suppression gun fires one beam every 1.5 seconds and deals very low damage to enemies, however any target hit will have their weapon damage lowered by 70% for five seconds (non-cumlative).

The Nightingale's healing radiates downward from itself, creating a circle with a green aura (similar to the Sirius' healing Turret when deployed) . Allies within the radius of the Nightingale's circle (along with the Nightingale itself, as well as allies above it) will be repaired at a set rate. The Nightingale cannot heal allies through roofs (like the one on Dreadnought), although the green aura does show through roofs (creating a confusing visual for those within the circle expecting to get repaired). Nightingale can fly for up to 16 seconds, but the flight can be terminated early by pressing the ability button a second time. Ability cooldown is 18 seconds.

Strategy[]

The Nightingale is a great support bot with its ability to heal allies and suppress enemies. The Nightingale also performs well as an ambusher and skirmisher.

Some commanders use Nightingale as the opening bot to take advantage of the healing and attack power at the beginning of the battle to quickly charge the Titan meter. This gives the commander more options as to when to drop the Titan into the battle, either early on in the game to push further into enemy territory, or later in the game to counter enemy Titans. Using Nightingale mid to late battle is also effective to support allies pushing or defending beacons, to suppress Titans, and to cover ground quickly for ambushing targets or turning beacons. However, due to the presence of Titans late-game the Nightingale's fairly average firepower won't be able to do much damage. Regardless of the stage of the battle, the commander should always stick with robots vital for your success (support bots like Rayker or Typhon or tanks like Bulwark) and restore any lost HP and suppress enemies trying to eliminate them.

Thanks to the Nightingale's suppression it can afford to remain flying and take fire from enemies using Quantum Radar during its ability, so long as it has managed to suppress the targeted enemy. This should also be exploited when any enemies are targeting other stealthed allies, such as the Ao Jun. However, there are rare cases when the enemy has both a physical, Absorber or Aegis barrier or is cloaked and has Quantum Radar at the same time. In this case, provided the enemy has sufficient firepower to damage you noticeably, it is recommended to terminate flight early and land somewhere in cover where it will be harder for the enemy to hit you as you will not be able to suppress them due to their cloak/shields.

If functioning as an ambusher it is advised to have quick-unload weapons like the Cryo & Rime, Orkan & Pinata and Havoc & Scatter so you can unload and engage stealth as quickly as possible, taking minimal damage. Immobilizing weapons such as the Pulsar, Magnetar, Fainter, and Shredder can be helpful for keeping enemies at a distance. It requires quick timing to be effective and it isn't the most useful way to exploit Nightingale's abilities. For this role, useage of Phase Shift and Last Stand are effective as they can provide a failsafe if you accidentally engage in combat without your ability at the ready. Other active modules for consideration are Death Mark to maximize damage output and Shieldbreaker or Quantum Radar to destroy enemies that deploy shields/stealth when you engage with them. Other passive modules for consideration are Thermonuclear Reactor or Overdrive Unit to maximize firepower (when using the latter the commander must be especially careful when the Overdrive Threshold is activated) or Balanced Unit to provide both a damage boost and some extra defence in case of emergency.

As a skirmisher the Nightingale relies on its fairly-elevated hardpoint integrity and nearby cover to function well. Using cover it is possible for the Nightingale to covershoot over buildings while taking minimum damage in return. If the enemy somehow gains an elevated angle by any means, it is recommended to activate Air Support at once to activate stealth and to suppress them so they cannot use their vantage point against any of your other teammates. In this role, Overdrive Unit is useful to maximize damage (the Nightingale will inevitably sustain some damage from splash weapons or robots with an elevated hardpoint integrity so Thermonuclear Reactor is not advised) and Heavy Armor Kit to improve its defence. Death Mark can help maximize damage output when skirmishing and Jump Unit can allow the Nightingale to hop behind another building while still allowing the robot to fire at the enemy.

Possible Setups[]

Close Range (350m or less)[]

Slot Types Medium Slot Light Slot (Opt. 1) Light Slot (Opt. 2)
#Slots x2 x1 x1 Name
Setup 1
Orkan
Pinata
Gust
Death Button (Opt. 1)
Setup 1
Igniter
Blaze
Halo
Inferno (Opt. 1)
Setup 2
Taran
Magnum
Plasma Death Button
Setup 3
Punisher T
Punisher
Leadhose
Setup 4
Storm
Gust
Halo
Shotgun (Opt. 1)
Setup 5
Vortex
Aphid
Nuke
Setup 6
Corona
Halo
Gust
Energy Shotgun (Opt. 1)
Setup 7
Cryo
Rime
Freezing Death Button

Mid-Range (500-600m)[]

Slot Types Medium Slot Light Slot (Opt. 1) Light Slot (Opt. 2) Light Slot (Opt. 3)
#Slots x2 x1 x1 x1 Name
Setup 1
Shocktrain
Gekko
Spiral
Sting
Flytrap (all options)
Setup 2
Scourge
Spark
Gekko
Sting
Lightning Death Button (Opt. 1), Bugzapper (all options)
Setup 3
Ion
Gekko
Sting
Spiral
Setup 4
Tulumbas
Pin
Spiral
Russian Death Button (Opt. 1)
Setup 5
Wasp
Sting
Gekko
Hornet (Opt. 1)
Setup 6
Pulsar
Spark
Gekko
Sting
Setup 7
Hydra
Spiral
Mobile Rocket Turret
Setup 8
Atomizer
Quarker
Sting
Shredder
Energy Machine Gun (Opt. 1)

Upgrade Cost[]

Tier 4 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 02:00
3 200,000 05:00
4 400,000 14:00
5 2,000,000 28:00
6 4,000,000 66:00
7 6,000,000 102:00
8 8,000,000 124:00
9 11,000,000 140:00
10 14,000,000 148:00
11 18,000,000 152:00
12 25,000,000 160:00
Total Cost Time [DD:HH:MM]
88,700,000 39:05:00
Tier 4 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 27,000,000 12:00
3 29,000,000 24:00
4 31,000,000 36:00
5 33,000,000 48:00
6 35,000,000 48:00
7 37,000,000 48:00
8 39,000,000 48:00
9 41,000,000 48:00
10 43,000,000 48:00
11 45,000,000 48:00
12 47,000,000 48:00
Total Cost Time [DD:HH:MM]
407,000,000 19:00:00
  • NOTE: base level starts at level 1 cost is
  • MK2 Upgrade cost 500 Gold

Stats[]

Nightingale
ID 62 Ability Faction
Tier 4
AirSupportinfobox

Air Support
DSC
DSC
Class Light
Medium
Wiki Class Icn info for user popup Medium
Availability Goldcomponents Workshop/Gold
MK 1 Level MK 2
Durability Speed Durability Speed
106,700 44 1 220,000 58
114,400 45 2 223,850 58
122,100 46 3 227,700 58
130,900 47 4 231,550 58
139,700 48 5 235,400 58
149,600 50 6 239,250 58
159,500 51 7 243,100 58
170,500 53 8 246,950 58
181,500 55 9 251,350 58
193,600 56 10 255,200 58
206,800 57 11 259,600 58
220,000 58 12 264,000 58
MK 3 Level 1 277,200 58

Healing Stats[]

Air Support
ID Robot Type Range Cooldown Duration
17 Nightingale Explosive 0 (AOE: 75) 18 20.5
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval
Rate
of Fire
16 1 15 23.5 1 1
1486
Cycle DPS
4982 20k
Attributes Explosive Explosive Radius Radius Automatic Automatic Magazine Magazine Area Damage Area damage Repair Repair
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
3,575 57,200 3,813 1,486 1 9,482 151,712 10,114 3,941
3,905 62,480 4,165 1,623 2 9,658 154,528 10,302 4,014
4,290 68,640 4,576 1,783 3 9,834 157,344 10,490 4,087
4,730 75,680 5,045 1,966 4 10,010 160,160 10,677 4,160
5,225 83,600 5,573 2,171 5 10,186 162,976 10,865 4,233
5,720 91,520 6,101 2,377 6 10,362 165,792 11,053 4,306
6,270 100,320 6,688 2,606 7 10,538 168,608 11,241 4,379
6,930 110,880 7,392 2,880 8 10,714 171,424 11,428 4,453
7,590 121,440 8,096 3,154 9 10,890 174,240 11,616 4,526
8,360 133,760 8,917 3,474 10 11,066 177,056 11,804 4,599
9,130 146,080 9,739 3,794 11 11,242 179,872 11,991 4,672
9,306 148,896 9,926 3,867 12 11,418 182,688 12,179 4,745
MK 3 Level 1 11,989 191,824 12,788 4,982
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one small burst of the ability.

Ability Damage[]

Note: Each beam has a guaranteed Suppression effect.

Air Support
ID Robot Type Range Cooldown Duration
18 Nightingale Energy 500 18 20.5
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval
Rate
of Fire
8 1 14 24.5 2 0.5
336
Cycle DPS
1239 20k
Attributes Energy Energy Manual Manual Automatic Automatic Magazine Magazine Suppression Suppression
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
1,615 12,920 923 336 1 4,690 37,520 2,680 975
1,775 14,200 1,014 369 2 4,780 38,240 2,731 993
1,955 15,640 1,117 406 3 4,870 38,960 2,783 1,012
2,150 17,200 1,229 447 4 4,960 39,680 2,834 1,031
2,365 18,920 1,351 491 5 5,050 40,400 2,886 1,049
2,600 20,800 1,486 540 6 5,140 41,120 2,937 1,068
2,860 22,880 1,634 594 7 5,230 41,840 2,989 1,087
3,145 25,160 1,797 654 8 5,320 42,560 3,040 1,105
3,460 27,680 1,977 719 9 5,410 43,280 3,091 1,124
3,805 30,440 2,174 791 10 5,500 44,000 3,143 1,143
4,185 33,480 2,391 870 11 5,590 44,720 3,194 1,162
4,600 36,800 2,629 956 12 5,680 45,440 3,246 1,180
MK 3 Level 1 5,964 47,712 3,408 1,239
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one small burst of the ability.

Gallery[]

Images may have been resized to fit in the page. Click on an image to view actual size.

Update History[]

Version Changes
9.2.0 Durability increased by 10%
Ability repair power increased by 10%
6.8.0 Speed in flight: 83kph → 60kph
Ability repair zone: 50m → 75m
Flies higher upon ability activation
6.0.0 New limited edition model: Skydriver Nightingale (6th Anniversary)
5.7.0 Robot was added to the game

Poll​[]


Note: Each role listed above is different with a unique strategy. While the majority of these are self-explanatory, it should be noted that 'Support' means to provide an additional presence and more firepower to one's team where needed.

Trivia[]

  • This is one of the most complex robots in the game as its ability has many changes to itself when active.
  • This robot has the longest name with 11 letters.
  • This robot was added on January 20, 2020, along with Ravana, and Cerberus.
  • Its name could either be a reference to the bird sharing the same name, or the Victorian-era field nurse Florence Nightingale.
  • This is the first robot to change its camera angle during its ability, the other robots (and Titans) are Harpy, Siren, Aether and Rook (Aside from the natural camera angle change when ascending and descending.)

Navigation[]

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