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Hawk | Crimson Hawk | Papamobile Hawk |
“ | The latest development from SpaceTech; this robot was specifically created to fight Titans. Hawk is capable of transforming into a massive weapon that draws on all of its equipment's power. It also partially ignores enemy defence systems. The robot has a unique defence system that can partially redirect recieved damage to the enemy
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- — in-game description
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66 | Hawk
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Purchase Information | |||||
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In-Game Cost | Real Value | Exp Level | |||
10,000 | $100 | 20 | |||
Robot Information | |||||
Class | Ability | Faction | |||
Medium |
Transform |
SpaceTech | |||
Base Statistics | |||||
Level |
Durability |
Speed | |||
1 | 97,000 | 35 kph | |||
Armaments | Standard Paint Jobs | ||||
Hardpoints | 2× Heavy 2× Light | ||||
Default Weapons | 2× Thunder 2× Punisher | ||||
Module Slots | Legendary Paint Jobs | ||||
Active | Yes | ||||
Passive | 3 | ||||
Other | Legendary Pilots | ||||
Tier | IV | ||||
Wiki Class | Heavy | ||||
Potential Role | Attacker |
Workshop Production Information | |
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1 Day Cost | 3 Day Cost |
290,000 | 950,000 |
Components | Components |
60 | 170 |
Introduction
The Hawk is unofficially classed as a heavy robot by wiki criteria, with 2 light and 2 heavy hardpoints.
Abilities
When the Hawk activates its Transform ability, it rises up into the air, activates its Reflector shield, gets a [% info needed] speed boost, and opens the front of its torso to reveal its built-in weapon--a huge laser cannon. The built-in laser cannon has a 500m range and deals a modifiable amount of damage depending on what weapons are mounted on the Hawk accordingly by this table. The built-in laser cannon fires 80 particles in 8 seconds, with each particle dealing 1004 damage. The laser cannon has 77% Defense Mitigation at base level which is increased by levelling up the Hawk. However, when attacking bots the Hawk's laser cannon deals 50% of the damage it does compared to a Titan.
Flight can be disengaged at any time by pressing the ability button again. It has an 18 second cooldown period which can be started earlier by disengaging flight.
Strategy
The Hawk excels as an ambusher and mid-range support robot due to its two heavy and two light weapon mounts and its built-in weapon. It is not good at sustained fighting at close range due to its low durability. Hawk's built-in weapon partially bypasses both Titan and bot damage resistances making it extremely effective against Titans that rely on defense points (resistance), such as the Ao Ming, Minos, and Kid. The Hawk is not as effective against robots as the Hawk's built-in laser cannon deals only 50% damage. The Hawk is not great at sustained brawling since it has relatively low durability. It is recommended to place higher Tier weapons on the Hawk as the higher the Tier, the more powerful the built-in beam will be.
Heavy Armor Kit and Overdrive Unit are good passive modules since the former allows the Hawk to take some damage and the latter allows an immense damage boost when its threshold is activated. Advanced Repair Unit, Cloaking Unit, and Phase Shift are good options for increasing the Hawk's survival time by either allowing it to repair most damage sustained or by allowing it to completely evade being targeted. Shieldbreaker, Quantum Radar and Death Mark are great for allowing the Hawk to perform hit-and-run tactics.
Threat Measure
Hawk is best used to ambush targets while in flight using its built-in weapon then returning to safety. It is nicknamed the titan slayer due to the amount of damage it deals with its ability to titans. It can dominate in the lower leagues, and is a significant threat in the middle and higher leagues.
Possible Setups
Some effective builds for the Hawk are:
Close Range (350m or less)
Slot Types → | Heavy↓ | Light (Opt. 1)↓ | Light (Opt. 2)↓ | Light (Opt. 3)↓ | |
#Slots → | x2 | x2 | x2 | x2 | Name (If applicable) |
Setup 1 → | Inferno (Opt. 1) | ||||
Setup 2 → | Plasma Death Button (Opt. 1) | ||||
Setup 3 → | Energy Shotgun (Opt. 1) | ||||
Setup 4 → | Death Button (Opt. 1) | ||||
Setup 5 → | Freezing Death Button (Opt. 1) | ||||
Setup 6 → | Leadhose | ||||
Setup 7→ | Sonic Shotgun (Opt. 1) | ||||
Setup 8→ | Shotgun (Opt. 1) |
Mid-Range (500-600m)
Long Range (800-1,000m)
Upgrade Cost
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Stats
ID | 66 | Ability | Faction | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Tier | 4 | Transform |
SpaceTech | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class | Medium | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Wiki Class | Heavy | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Availability | Workshop | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Ability Damage
Note: Stats in the table below are base stats applied to Titans. This means that these are the stats when a Hawk equipped with no weapons is firing at a Titan. For damage modifiers, view the next section; for damage against normal robots, the damage is 50% (halved).
Weapon Modifiers
These are the additional damages per particle based on the tier and level of each weapon equipped on the Hawk.
Light Weapon | Heavy Weapon | |||||||
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MK.Level | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 1 | Tier 2 | Tier 3 | Tier 4 |
MK 1 Lvl. 1 | 132 | 132 | 132 | 132 | 264 | 264 | 264 | 264 |
MK 1 Lvl. 2 | 132 | 132 | 132 | 132 | 264 | 264 | 264 | 264 |
MK 1 Lvl. 3 | 132 | 132 | 132 | 198 | 264 | 264 | 264 | 330 |
MK 1 Lvl. 4 | 132 | 132 | 198 | 198 | 264 | 264 | 330 | 330 |
MK 1 Lvl. 5 | 132 | 198 | 198 | 198 | 264 | 330 | 330 | 396 |
MK 1 Lvl. 6 | 132 | 198 | 198 | 198 | 330 | 330 | 396 | 396 |
MK 1 Lvl. 7 | 198 | 198 | 198 | 264 | 330 | 396 | 396 | 462 |
MK 1 Lvl. 8 | 198 | 198 | 264 | 264 | 396 | 396 | 462 | 528 |
MK 1 Lvl. 9 | 198 | 264 | 264 | 264 | 396 | 462 | 528 | 594 |
MK 1 Lvl. 10 | 264 | 264 | 264 | 330 | 462 | 528 | 594 | 660 |
MK 1 Lvl. 11 | 264 | 264 | 330 | 330 | 528 | 594 | 660 | 726 |
MK 1 Lvl. 12 | 264 | 330 | 330 | 330 | 594 | 594 | 726 | 726 |
MK 2 Lvl. 1 | 264 | 330 | 330 | 330 | 594 | 594 | 726 | 726 |
MK 2 Lvl. 2 | 264 | 330 | 330 | 330 | 594 | 594 | 726 | 726 |
MK 2 Lvl. 3 | 330 | 330 | 330 | 396 | 594 | 594 | 726 | 726 |
MK 2 Lvl. 4 | 330 | 330 | 396 | 396 | 594 | 594 | 726 | 792 |
MK 2 Lvl. 5 | 330 | 330 | 396 | 396 | 594 | 594 | 726 | 792 |
MK 2 Lvl. 6 | 330 | 330 | 396 | 396 | 594 | 660 | 726 | 792 |
MK 2 Lvl. 7 | 330 | 330 | 396 | 396 | 660 | 660 | 792 | 792 |
MK 2 Lvl. 8 | 330 | 330 | 396 | 396 | 660 | 660 | 792 | 858 |
MK 2 Lvl. 9 | 330 | 396 | 396 | 396 | 660 | 660 | 792 | 858 |
MK 2 Lvl. 10 | 330 | 396 | 396 | 462 | 660 | 660 | 792 | 858 |
MK 2 Lvl. 11 | 330 | 396 | 396 | 462 | 660 | 726 | 792 | 858 |
MK 2 Lvl. 12 | 330 | 396 | 396 | 462 | 726 | 792 | 858 | 924 |
Update History
Version | Changes |
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7.7.0 | New skin: Moroz |
6.9.7 | Now available in Workshop 2.0 |
6.8.0 | Ability damage to standard robots: 100% → 50% Reflector shield only activates when Hawk reaches a steady altitude |
6.7.0 | New crossover event skin: Papamobile Hawk |
6.6.0 | New alternative model: Crimson Hawk |
? | New skin: Quartz |
6.2.0 | Robot added to the game. |
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
Animation
Trivia
- The Hawk's Built-In weapon does not adapt firing mechanics and secondary effects from its weapons, therefore it cannot suppress, lockdown or deal corrosion to its targets, unless affected by a drone. As well unable to increase or decrease in damage depending on distance, like the Spark, Scourge or Calamity.
- However, you can use the Lockdown Ammo Module to enable the Hawk's Built-In weapon to apply lockdown to its targets.
- The Hawk's built-in weapon's damage can be increased/decreased depending on what tier are the weapons that are attach to the Hawk. For example, the built-in weapon will deal more damage when the Hawk has Nucleon/Quarker then when it has Zenit/Noricum.
- During September 3 to September 17, players have 2x chance multiplier of receiving a Hawk from Special Delivery.
- The Hawk's weapon slots are similar to Natasha's weapon slots as 2x Heavy, 2x Light.
- A unique aspect about the Hawk is whenever the Hawk activates its ability, and during flight if it hits an incline. It will start ascending regardless at a moderate speed until the ability ends or the Hawk stops moving.
- Unlike the Leech Repulse or Pantheon's Abilities, the Hawk's reflector shield does transfer lockdown, suppression and freezing accumulation to whoever damages the Hawk if it has Lockdown, Suppression or Freezing microchips equipped on a drone it is using.
- If the Hawk hits a flat surface inexplicably while it's still flying (either its fly altitude has been altered so it flies at a downwards incline, or flies parallel to a flat surface at identical elevations), it will play its landing animation for roughly 3 seconds, then do the entire take off animation in place for another 2 seconds. However, neither its built-in weapon or reflector shield will deactivate until the ability ends. This can be repeated multiple times if the Hawk has not changed altitude or is still in contact with a surface, this sequence can cause the player some grief depending on their current situation.
- The Hawk's 'Ebon' paintjob may be a reference to the starship 'Ebon Hawk' in Star Wars: Knights of the Old Republic.
- The Crimson Hawk may be a reference to Ravager-class Chaos Titan of Warhammer 40000 Universe.
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