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Scorpion   Techno Scorpion

Components



A new milestone in the history of teleporting robot saboteurs. An aggressive robot created by Yan-di Ventures, capable of instantly teleporting behind an enemy, causing panic and destruction, and returning to safety just as quickly
— in-game description



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65
Scorpion
Purchase Information ScorpionInfobox
In-Game Cost Real Value Icn info for user popup Exp Level Icn info for user popup
10,000 Components $100 20
Robot Information
Class Icn info for user popup Ability Icn info for user popup Faction Icn info for user popup
MediumRobotinfobox
Medium
Backstabinfobox
Backstab
Yan-diVenturesinfobox
Yan-di Ventures
Base Statistics
PilotRankPrivate icon
Level
Shield icon
Durability Icn info for user popup
Speed icon
Speed
1 84,200 49 kph
Armaments Standard Paint Jobs
Hardpoints Light + 2x Medium Default
Default Weapons Pin + 2x Tulumbas
Module Slots Legendary Paint Jobs Icn info for user popup
Active Yes Pharaoh Venomous
Passive 3
Other Legendary Pilots
Tier Icn info for user popup IV IskraAsh Skarsgard
Wiki Class Icn info for user popup Medium
Potential Role Saboteur
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
290,000 950,000
Components Components Components Components
60 170




Introduction[]

The Scorpion is a medium robot with 2 medium and 1 light hardpoint.

Ability[]

Scorpion's ability is called Backstab. When activated the robot teleports behind an enemy (350m range), activates resistance (35% damage reduction), gains a 37% speed boost (83 km/h at max speed) and starts firing a built-in weapon (100m range) which inflicts direct and damage over time (DOT effect). The ability lasts for 8 seconds and has an 18 second cooldown. If the ability is activated a second time, the robot will teleport back to the point where it originally activated its ability.

Strategy[]

The Scorpion is intended to quickly ambush and eliminate enemies. It is thus best suited for weapon setups with high burst Damage Per Second (DPS) in a short amount of time. Examples include Freezing (Cryo and Rime), Explosion (Orkan and Pinata), Kinetic (Storm and Gust), and Sonic (Havoc and Scatter). Short ranged weapons especially excel due to the Scorpion's ability to get extremely close to its target. Weapons that also work well after teleporting away from the target are Igniter and Blaze, Atomizer and Quarker and Spark and Scourge.

The Scorpion struggles in prolonged combat due to its relatively low health and firepower, so pilots must be careful to minimize time spent exposed outside of resistance and cover. To increase the Scorpion's efficiency, pilots should memorize the ability cooldowns of different robots, utilizing Scorpion's Backstab while their target is still vulnerable.

For the most tactical teleportation, Scorpion pilots should prioritize single targets. Picking hit-and-run targets that have just unloaded their weapons and have used their ability are easy prey for the Scorpion. Good examples include Ares, Ao Jun, Ao Guang, Leech, Hades, and Hawk, as their ability reloads and 'Gun-and-run' playstyles can both be exploited by the Scorpion's Backstab ability. Focusing on medic robots such as Mender, Demeter, Nightingale and support / team protection-based robots such as Fujin and Bulwark will also help your team effort as the enemy's repairing capability or protection will be severely damage due to the lack of robots which can either heal or provide the enemy with shields. Additionally, shielded bots like Erebus, Jaeger, and Ares can be taken down easily due to the Scorpion teleporting inside the shield, exploiting the reliance of these bots on their shield.

Possible Setups[]

Some effective setups for the Scorpion are:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.


Close Range (350m or less)[]

Slot Types Medium Slot Light Slot (Opt. 1) Light Slot (Opt. 2)
#Slots x2 x1 x1 Name
Setup 1
Cryo
Rime
Gust
Blue Fireworks (Opt. 1)
Setup 1
Igniter
Blaze
Halo
Desert Scorpion (Opt. 1)
Setup 2
Storm
Gust
Halo
Shotgun (Opt. 1)
Setup 3
Corona
Halo
Scatter
Energy Shotgun (Opt. 1)
Setup 4
Havoc
Scatter
Halo
Sonic Shotgun (Opt. 1)
Setup 5
Vortex
Aphid
Nuke
Setup 6
Orkan
Pinata
Rime
Yellow Fireworks (Opt. 1)


Mid-Range (500-600m)[]

Slot Types Medium Slot Light Slot (Opt. 1) Light Slot (Opt. 2) Light Slot (Opt. 3)
#Slots x2 x1 x1 Name
Setup 1
Atomizer
Quarker
Shredder
Atomic Shredder (Opt. 1)
Setup 2
Scourge
Spark
Quarker
Lightning Death Button (Opt. 1)
Setup 3
Scorcher
Scald
Magnetar
Hellfire (Opt. 1)
Setup 4
Wasp
Sting
Magnetar
Immobilizing Venom (Opt. 2)

Overview[]

The Scorpion can be a frustrating robot to play against. A combination of cloaking provided by the Ash Skasgard pilot, unique teleportation advantages, increased defense points and a large burst damage output makes it extremely difficult to counter Scorpion. Most opponents are forced to immediately use their own robot's ability to counter a Scorpion attack, since it is very difficult to quickly determine the threat they're facing.

The element of surprise is always on the side of the Scorpion. Due to its agility, unique ability and constant advantage over other bots, Scorpion dominates weaker opponents, glass cannons, and unsuspecting players.

Not Recommended[]

  • The use of cheaper equipment on the Scorpion is not advised due to their meager DPS and inflexibility in some situations. However, it can be used as a placeholder while stronger weapons are being produced.
  • The use of most mid-range and all long-range weaponry as they do not fit the Scorpion's role as a teleporting saboteur that is almost always at knife-fighting range.

Upgrade Cost[]

Tier 4 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 02:00
3 200,000 05:00
4 400,000 14:00
5 2,000,000 28:00
6 4,000,000 66:00
7 6,000,000 102:00
8 8,000,000 124:00
9 11,000,000 140:00
10 14,000,000 148:00
11 18,000,000 152:00
12 25,000,000 160:00
Total Cost Time [DD:HH:MM]
88,700,000 39:05:00
Tier 4 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 27,000,000 12:00
3 29,000,000 24:00
4 31,000,000 36:00
5 33,000,000 48:00
6 35,000,000 48:00
7 37,000,000 48:00
8 39,000,000 48:00
9 41,000,000 48:00
10 43,000,000 48:00
11 45,000,000 48:00
12 47,000,000 48:00
Total Cost Time [DD:HH:MM]
407,000,000 19:00:00
  • NOTE: base level starts at level 1 cost is
  • MK2 Upgrade cost 500 Gold

Statistics[]

Scorpion
ID 65 Ability Faction
Tier 4
Backstabinfobox

Backstab
Yan-di
Yan-di Ventures
Class Light
Medium
Wiki Class Icn info for user popup Medium
Availability WorkshopYes Workshop
MK 1 Level MK 2
Durability Speed Durability Speed
84,200 49 1 160,000 64
89,200 51 2 162,900 64
94,600 52 3 165,800 64
100,300 54 4 168,700 64
106,300 55 5 171,600 64
112,700 57 6 174,500 64
119,500 58 7 177,500 64
126,700 60 8 180,400 64
134,300 61 9 183,300 64
142,400 62 10 186,200 64
150,900 63 11 189,100 64
160,000 64 12 192,000 64
MK 3 Level 1 201,600 64

Ability Damage[]

Backstab
ID Robot Type Range Cooldown Duration
22 Scorpion Kinetic 100 18 11
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval
Rate
of Fire
8 1 7 22 1 1
171
Cycle DPS
650 20k
Attributes Kinetic Kinetic Manual Manual Automatic Automatic Magazine Magazine Damage Over Time DOT
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
620 4,960 709 171 1 1,760 14,080 2,011 486
680 5,440 777 188 2 1,804 14,432 2,062 498
750 6,000 857 207 3 1,848 14,784 2,112 510
820 6,560 937 226 4 1,892 15,136 2,162 522
900 7,200 1,029 248 5 1,936 15,488 2,213 534
990 7,920 1,131 273 6 1,980 15,840 2,263 546
1,090 8,720 1,246 301 7 2,024 16,192 2,313 558
1,200 9,600 1,371 331 8 2,068 16,544 2,363 570
1,320 10,560 1,509 364 9 2,112 16,896 2,414 583
1,450 11,600 1,657 400 10 2,156 17,248 2,464 595
1,600 12,800 1,829 441 11 2,200 17,600 2,514 607
1,760 14,080 2,011 486 12 2,244 17,952 2,565 619
MK 3 Level 1 2,356 18,850 2,693 650
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one small burst of the ability.

Corrosion Damage[]

Backstab DOT Effect
MK 1 Level MK 2
DOT per particle per second Burst DOT damage DOT per particle per second Burst DOT damage
210 8,400 1 580 23,200
230 9,200 2 595 23,800
250 10,000 3 610 24,400
270 10,800 4 625 25,000
300 12,000 5 640 25,600
330 13,200 6 655 26,200
360 14,400 7 670 26,800
400 16,000 8 685 27,400
440 17,600 9 700 28,000
480 19,200 10 715 28,600
530 21,200 11 730 29,200
580 23,200 12 745 29,800
MK 3 Level 1 782 31,290

Youtube video[]

Scorpion video


Gallery[]

Images may have been resized to fit in the page. Click on an image to view actual size.

Animation[]

ScorpionAnimation Scorpion

Update History[]

Version Changes
6.8.0 Ability Duration: 12 secs > 8 secs
Damage reduction during ability reduced by 15%
Now available in Workshop 2.0
6.2.1 New skin: Pharaoh (4th of July 2020)
Robot was added to the game

Trivia[]

  • Scorpion one of the robots named after real animals.
  • During the first few test server sessions of Scorpion, it initially did not have any damage resistance, slightly less health and ability damage, but its teleportation range was 500m and had a slightly longer cooldown. The stats were adjusted based on feedback from test server recipients in later sessions.
  • If an opponent puts themselves in an spot that obstructs the normal teleportation spot for the Scorpion. The Scorpion will teleport to the nearest unobstructed space, either beside its target or wherever there is available space.
    • In the very rare event that there are no possible spots to teleport within 100m around the target, the Scorpion will default to its normal teleportation spot and bypass any obstruction or barrier that was blocking it in the first place. This is only possible if the target somehow gets inside a structure, falling, or outside the map.
  • While viewing Scorpion in the hangar, it's corrosion gun is raised the same way it would be raised when Backstab is active.
  • Scorpion's acoustic skin has a similar color to the Scatter, Havoc, and Devastator.
  • In update 9.7.0 (or 2024 Lunar New Year), everyone got a Scorpion for free (along with 1x Scatter and 2x Havoc)

Navigation[]

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