“…This robot possesses a jump engine and defense system decreasing all incoming damage, which make it indispensable to those, striving for surprise attacks…” – in-game description
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|In-Game Cost||Real Value||Exp Level|
|Armaments||Standard Paint Jobs|
|Default Weapons||3× Thunder|
|Module Slots||Legendary Paint Jobs|
|Tier||coming soon||coming soon|
|Workshop Production Information|
|1 Day Cost||3 Day Cost|
The Falcon has a unique ability, called Fangs Out. In its 'passive' mode, all damage the Falcon receives is reduced by 60%, but the pilot can only use its one heavy weapon. When the pilot chooses to activate the ability, the Falcon can use its extra two heavy weapons, but incoming damage is no longer reduced. Activating this ability means that the Falcon gains significantly more firepower at the cost of defense.
While the ability is active, the pilot can choose to trigger a jump at any time by pressing the ability button a second time. This can be used to get into a favorable position to dump all three weapons into an enemy player. It can also be used for travel with minimal risk, if triggered just before the ability ends, resulting in the damage reduction effect becoming active mid-jump.
The ability lasts for twelve seconds before it switches back to its 'passive' mode, and has a cooldown of ten seconds. When the ability is activated, the Falcon's two heavy weapons, usually stored on its back, swivel forward in a way similar to the Butch, Doc and Jesse.
Upon deactivation, both heavy weapons automatically begin their reload sequece, provided they are not reload-while-firing weapons and have a partial clip remaining. This means they will almost always have a full clip upon ability activation.
The Falcon's unique ability sacrifices defense for sheer firepower, equal to the destructive potential of a Fury, as well as a jump that can be used once per Fangs Out activation. The jump is high enough to rival the Griffins. However, while its Fangs Out ability is activated, the Falcon loses its damage resistance, leaving it much more vulnerable to enemy fire. This, and its average health and speed means that it is best used in a hit-and-run role using ambush tactics.
This robot can also excel in one on one battles, due to being able to absorb a massive amount of damage (essentially its current health x3). Thus, not activating the ability until the right moment at times can be advisable. One heavy weapon can be capable of crippling robots with below average durability, because of this, one could stay in damage resistance mode (standard mode) to weaken the opponent, then finish off the enemy by increasing its firepower with its ability. This makes it possible for the Falcon to come out victorious with the possibility of suffering only minor damage. However, facing opponents with a large amount of health could end with bad results, making it very important to pick your fights wisely.
A Falcon with the traditionalist skill has a completely different playstyle. It sacrifices 2 of its heavy weapons and its jump for a dramatic (up to 50%) increase in durability, turning Falcon into a slightly slower Schutze-like robot. This means that a lvl 12, mk2 Falcon will effectively have a maximum durability of 837k without modules. If you were to repair the maximum amount of durability possible, use two max level heavy armor kit modules, you end up with an effective durability of 1,868,184.
Falcon is to be considered incredibly dangerous around opponents with no shielding/cover. When it activates "Fangs Out", it releases two heavy weapons with its damage reduction disabled, as well as becoming capable of using a jump once per Fangs Out activation. This makes Falcon vulnerable but powerful, so players must be warned when countering this robot. They must have an ability capable of matching or surpassing Fangs Out and may need backup, as the Falcon can be devastating and tough to fight without ally support or shielding.
Close Range (350m or less)
|Slot Types →||Heavy Slot|
(Back Set Opt. 1)↓
(Back Set Opt. 2)↓
(Back Set Opt. 3)↓
|#Slots →||x1||x2||x2||x2||Name (If Applicable)↓|
|Setup 1 →||Shotgun (Opt. 1)|
|Setup 2 →||Plasma Death Button (Opt. 1)|
|Setup 3 →||Death Button (Opt. 1)|
|Setup 4 →||Inferno(Opt.1)|
|Setup 5 →||Nuke (Opt. 1)|
|Setup 6 →||Leadhose (Opt. 1)|
|Setup 7 →||Energy shotgun (Opt. 4)|
Medium Range (500m to 600m)
Mark I Statistics
Mark II Statistics
Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.
|5.4||New limited edition skins: Blackbird and Praetorian (Operation: Raging Typhoon)|
|5.3.0||Durability increased by 21%|
|Damage resistance during standard Mode reduced from 66%⟶60%|
|4.8.0||Total Upgrade Time: 38 days 2 hours 30 minutes⟶30 days 9 hours|
|4.7.0||New skin: Jade (Lunar New Year)|
|Total Upgrade Time: 45 days 17 hours⟶38 days 2 hours 30 minutes|
|Total Upgrade Cost: 170,700,000 Ag⟶135,700,000 Ag|
|Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours|
|Now available for 7,500 gold (can still be produced via Workshop 2.0)|
|4.4||New skin: Blackbird (Halloween)|
|4.3||Medium slots changed to heavy slots|
|Speed increased by 11%|
|Durability increased by 11%|
|3.9||Robot was added to the game|
Available for Purchase
- The Falcon's central heavy weapon cannot be shot off by a critical hit.
- With the resistance, the Falcon has the largest health pool in the game.
- Falcon may have attained its name due to the design of its feet, which looks similar to talons found in birds of prey (Eagles, Hawks, Falcons, etc.).
- It is one of two bots named after birds, the other being Raven.
- Without its fangs out ability, the Falcon's firepower would be equivalent to that of a Schutze because it would only be able to use one heavy weapon. While its ability is active, its firepower becomes tied with the Fury and can jump just as high as the Griffin.
- The Falcon initially had 2 Medium Weapons and 1 Heavy prior to update 4.3.
- Click here for a 3D image of this robot.