…This robot possesses a jump engine and defense system decreasing all incoming damage, which make it indispensable to those, striving for surprise attacks… – in-game description


The Falcon is a medium robot with 3 heavy hardpoints.


The Falcon has a unique ability, called Fangs Out. In its 'passive' mode, all damage the Falcon receives is reduced by 60%, but the pilot can only use its one heavy weapon. When the pilot chooses to activate the ability, the Falcon can use its extra two heavy weapons, but incoming damage is no longer reduced. Activating this ability means that the Falcon gains significantly more firepower at the cost of defense.

While the ability is active, the pilot can choose to trigger a jump at any time by pressing the ability button a second time. This can be used to get into a favorable position to dump all three weapons into an enemy player. It can also be used for travel with minimal risk, if triggered just before the ability ends, resulting in the damage reduction effect becoming active mid-jump.

The ability lasts for twelve seconds before it switches back to its 'passive' mode, and has a cooldown of ten seconds. When the ability is activated, the Falcon's two heavy weapons, usually stored on its back, swivel forward in a way similar to the Butch, Doc and Jesse.

Upon deactivation, both heavy weapons automatically begin their reload sequece, provided they are not reload-while-firing weapons and have a partial clip remaining. This means they will almost always have a full clip upon ability activation.


The Falcon's unique ability sacrifices defense for sheer firepower, equal to the destructive potential of a Fury, as well as a jump that can be used once per Fangs Out activation. However, while its Fangs Out ability is activated, the Falcon loses its damage resistance, leaving it much more vulnerable to enemy fire. This, and its average health and speed means that it is best used in a hit-and-run role using ambush tactics.

This robot can also excel in one on one battles, due to being able to absorb a massive amount of damage (essentially its current health x3). Thus, not activating the ability until the right moment at times can be advisable. One heavy weapon can be capable of crippling robots with below average durability, because of this, one could stay in damage resistance mode (standard mode) to weaken the opponent, then finish off the enemy by increasing its firepower with its ability. This makes it possible for the Falcon to come out victorious with the possibility of suffering only minor damage. However, facing opponents with a large amount of health could end with bad results, making it very important to pick your fights wisely.

A Falcon with the traditionalist skill has a completely different playstyle. It sacrifices 2 of its heavy weapons and its jump for a dramatic (up to 50%) increase in durability, turning Falcon into a slightly slower Schutze-like robot. This means that a lvl 12, mk2 Falcon will effectively have a maximum durability of 837k without modules. If you were to repair the maximum ammount of durability possible, use two max level heavy armor kit modules, you end up with an effective durability of 1,868,184.

Threat Measure

Falcon is to be considered incredibly dangerous around opponents with no shielding/cover. When it activates "Fangs Out", it releases two heavy weapons with its damage reduction disabled, as well as becoming capable of using a jump once per Fangs Out activation. This makes Falcon vulnerable but powerful, so players must be warned when countering this robot. They must have an ability capable of matching or surpassing Fangs Out and may need backup, as the Falcon can be devastating and tough to fight.

Possible Setups

Close Range (350m or less)

Slot Types Heavy Slot
Heavy Slot
(Back Set Opt. 1)
Heavy Slot
(Back Set Opt. 2)
Heavy Slot
(Back Set Opt. 3)
#Slots x1 x2 x2 x2 Name (If Applicable)
Setup 1
Shotgun (Opt. 1)
Setup 2
Plasma Death Button (Opt. 1)
Setup 3
Death Button (Opt. 1)
Setup 4
Setup 5
Nuke (Opt. 1)
Setup 6
Leadhose (Opt. 1)
Setup 7
Energy shotgun (Opt. 4)

Medium Range (500m to 600m)

Slot Types Heavy Slot (Front)Heavy Slot
(Back Set)
#Slots x1 x2
Setup 1
Setup 2
Setup 3
Setup 4

Mark I Statistics

Purchase Information

Health Speed (km/h)
1 10,000 Components/
7,500 Au
96,000 40

Upgrade Information

LevelCost AgHealthSpeedTime
2 100,000 102,000 42 2 hours
3 200,000108,00043 5 hours
4400,000115,0004414 hours
52,000,000122,000451 days 4 hours
63,000,000130,000462 days 4 hours
74,000,000138,000482 days 18 hours
88,000,000147,000493 days 18 hours
913,000,000156,000504 days 10 hours
1025,000,000166,000504 days 20 hours
1135,000,000177,000505 days 4 hours
1245,000,000188,000505 days 10 hours
Total135,700,000+92,000+1030 days 9 hours

Mark II Statistics

Purchase Information

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Level Cost Health Speed (km/h)
1 500 Au 115,200 40

Upgrade Information

LevelCost AgHealthSpeedTime
2 100,000 122,400 42 2 hours
3 200,000129,60043 5 hours
4400,000138,0004414 hours
52,000,000146,400451 days 4 hours
63,000,000156,000462 days 4 hours
74,000,000165,600482 days 18 hours
88,000,000176,400493 days 18 hours
913,000,000187,200504 days 10 hours
1025,000,000199,200504 days 20 hours
1135,000,000212,400505 days 4 hours
1245,000,000225,600505 days 10 hours
Total135,700,000+110,400+1030 days 9 hours

Update History

Version Changes
5.3.0 Durability increased by 21%
Damage resistance during standard Mode reduced from 66%⟶60%
4.8.0 Total Upgrade Time: 38 days 2 hours 30 minutes⟶30 days 9 hours
4.7.0 New skin: Jade (Lunar New Year)
Total Upgrade Time: 45 days 17 hours⟶38 days 2 hours 30 minutes
4.5 Economy Changes:
Total Upgrade Cost: 170,700,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours
Now available for 7,500 gold (can still be produced via Workshop 2.0)
4.4 New skin: Blackbird (Halloween)
4.3 Medium slots changed to heavy slots
Speed increased by 11%
Durability increased by 11%
3.9 Robot was added to the game

Paint Jobs Available For Purchase


Best setup for the Falcon?

The poll was created at 16:46 on September 28, 2018, and so far 437 people voted.


  • The Falcon's central heavy weapon cannot be shot off by a critical hit.
  • With the resistance, the Falcon has the largest health pool in the game.
  • It is one of two bots named after birds, the other being Raven.
  • Without its fangs out ability, the Falcon's firepower would be equivalent to that of a Schutze because it would only be able to use one heavy weapon. While its ability is active, its firepower becomes tied with the Fury and can jump just as high as the Griffin.
  • The Falcon initially had 2 Medium Weapons and 1 Heavy prior to update 4.3.
  • Click here for a 3D image of this robot.
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