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…This robot possesses a jump engine and defense system decreasing all incoming damage, which make it indispensable to those, striving for surprise attacks… – in-game description


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Purchase Information FalconInfobox
In-Game Cost Real Value Icn info for user popup Exp Level Icn info for user popup
10,000 ComponentIcon or
7,500 AuIcon
$60 16
Robot Information
Class Icn info for user popup Ability Icn info for user popup Faction Icn info for user popup
MediumRobotinfobox
Medium
FangsOutinfobox
Fangs Out Icn info for user popup
Spacetechinfobox
SpaceTech
Base Statistics
PilotRankPrivate icon
Level
Shield icon
Durability Icn info for user popup
Speed icon
Speed
1 96,000 40 kph
Armaments Standard Paint Jobs
Hardpoints Heavy Falcon DEFAULT Falcon BLACKBIRD Falcon JADE
Default Weapons Thunder
Module Slots Legendary Paint Jobs
Active Yes Falcon BLACKBIRD Falcon PRAETORIAN
Passive 2
Other Legendary Pilots
Tier Icn info for user popup III Pilot legend cormacdevos mini
Wiki Class Icn info for user popup Medium
Workshop Production Information
1 Day Cost AgIcon 3 Day Cost AgIcon
200,000 690,000
Components ComponentIcon Components ComponentIcon
80 230

Introduction

The Falcon is a medium robot with 3 heavy hardpoints.

Ability

The Falcon has a unique ability called Fangs Out. In its 'passive' mode all damage the Falcon receives is reduced by 60% and the pilot can only use the center heavy weapon, with the two other heavy weapons folded behind the Falcon's back. When the pilot chooses to activate the ability the Falcon deploys the two heavy weapons alongside the center weapon, however incoming damage is no longer reduced. Activating this ability means the Falcon gains significantly more firepower at the cost of defense.

While the ability is active the pilot can trigger a jump at any time by pressing the ability button a second time. This can be used to get into a favorable attack position or escape from a bad situation.  One tactic is to jump just before the ability ends, resulting in the damage reduction effect becoming active while in the air.

The ability lasts for twelve seconds before it switches back to its 'passive' mode, and has a cooldown of ten seconds.

Upon deactivation both heavy weapons on the side automatically begin their reload sequence, provided they are not reload-while-firing weapons and have a partial clip remaining. This means they will almost always have a full clip upon ability activation.

Strategy

The Falcon's unique ability sacrifices defense for sheer firepower, equal to the destructive potential of a Fury, as well as a jump that can be used once per Fangs Out activation. The jump is high enough to rival the Griffin's jump. While its Fangs Out ability is activated, the Falcon loses its damage resistance, leaving it much more vulnerable to enemy fire. This, and its average health and speed means that it is best used for ambush tactics.

The Falcon excels in one-on-one battles since it absorbs massive amounts of damage (60% defense resistance essentially doubles its current health), so carefully choose when to activate the ability.  One heavy weapon can deal significant damage, particuarly against robots with low durability.  One tactic is to remain in "passive mode" absorbing damage while chipping away at the opponents hit points (HP), then finish off the enemy by increasing the Falcon's firepower with its ability.

A Falcon with the traditionalist pilot skill utilizes a different playstyle. It sacrifices 2 of its heavy weapons and its jump for a dramatic (up to 50%) increase in durability, turning the Falcon into a true tank.  This means that a lvl 12 mk2 Falcon will effectively have a maximum durability of 837,000 (without modules). If you were to repair the maximum amount of durability possible and use two max level heavy armor kit modules, the Falcon has an effective durability of 1,868,184. 

Note: The Falcon is vulnerable to Titan weapons with defense mitigation.

Threat Measure

Falcon is dangerous around opponents with no shielding or cover. When it activates it's ability it releases two heavy weapons with its damage reduction disabled, as well as becoming capable of using one jump ability per Fangs Out activation. This makes Falcon vulnerable but powerful.  It should be considered a dire threat to meta robots with the right commander.

Traditionalist Falcon is a true tank that can disrupt the enemy by pushing beacons or attacking behind enemy lines, occupying several Reds for a time. No longer with the stress of activating the ability at the right time, the Traditionalist Falcon extremely dangerous to most robots. 

Possible Setups

Close Range (350m or less)

Slot Types Heavy Slot
(Front)
Heavy Slot
(Back Set Opt. 1)
Heavy Slot
(Back Set Opt. 2)
Heavy Slot
(Back Set Opt. 3)
#Slots x1 x2 x2 x2 Name (If Applicable)
Setup 1
Thunder
Glory
Exodus
Thunder
Shotgun (Opt. 1)
Setup 2
Redeemer
Redeemer
Plasma Death Button (Opt. 1)
Setup 3
Exodus
Redeemer
Death Button (Opt. 1)
Setup 4
Ember
Ember
Inferno(Opt.1)
Setup 5
Thermite
Avenger
Thermite
Nuke (Opt. 1)
Setup 6
Avenger
Exodus
Ember
Avenger
Leadhose (Opt. 1)
Setup 7
Glory
Thunder
Exodus
Glory
Energy shotgun (Opt. 4)


Medium Range (500m to 600m)

Slot Types Heavy Slot (Front)Heavy Slot
(Back Set)
#Slots x1 x2
Setup 1
Dragoon
Dragoon
Setup 2
Zeus
Zeus
Setup 3
Avenger
Chimera
Setup 4
Viper
Viper
Setup 5
Avenger
Trident


Mark I Statistics

Purchase Information

PilotRankPrivate icon
Level
Shield icon
Durability
Speed icon
Speed
Goldcomponents
Cost
1 96,000 40 10,000 ComponentIcon or 7,500 AuIcon

Upgrade Information

PilotRankPrivate icon
Level
Shield icon
Durability
Speed icon
Speed
AgIcon
Cost
Duration
Time
2 102,000 42 100,000 2 hours
3 108,000 43 200,000 5 hours
4 115,000 44 400,000 14 hours
5 122,000 45 2,000,000 1 days 4 hours
6 130,000 46 3,000,000 2 days 4 hours
7 138,000 48 4,000,000 2 days 18 hours
8 147,000 49 8,000,000 3 days 18 hours
9 156,000 50 13,000,000 4 days 10 hours
10 166,000 50 25,000,000 4 days 20 hours
11 177,000 50 35,000,000 5 days 4 hours
12 188,000 50 45,000,000 5 days 10 hours
Cost Time
Totals 135,700,000 30 days 13 hours


Mark II Statistics

Purchase Information

PilotRankPrivate icon
Level
Shield icon
Durability
Speed icon
Speed
Gold-icon
Cost
1 188,000 50 500

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

PilotRankPrivate icon
Level
Shield icon
Durability
Speed icon
Speed
AgIcon
Cost
Duration
Time
2 191,500 50 1,000,000 1 day
3 195,000 50 2,000,000 2 days
4 198,500 50 4,000,000 3 days
5 202,000 50 16,000,000 3 days
6 205,500 50 16,000,000 3 days
7 209,000 50 16,000,000 3 days
8 212,500 50 16,000,000 3 days
9 216,000 50 16,000,000 3 days
10 219,500 50 16,000,000 3 days
11 223,000 50 16,000,000 3 days
12 226,500 50 16,000,000 3 days
Cost Time
Totals 135,000,000 30 days


Update History

Version Changes
5.4.0 New limited edition skins: Blackbird, Praetorian (Operation: Raging Typhoon)
5.3.0 Durability increased by 21%
Damage resistance during standard Mode reduced from 66%⟶60%
4.8.0 Total Upgrade Time: 38 days 2 hours 30 minutes⟶30 days 13 hours
4.7.0 New skin: Jade (Lunar New Year 2019)
Total Upgrade Time: 45 days 17 hours⟶38 days 2 hours 30 minutes
4.5.0 Total Upgrade Cost: 170,700,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours
Now available for 7,500 gold (can still be produced via Workshop 2.0)
4.4.0 New skin: Blackbird (Halloween 2018)
4.3.0 Medium slots changed to heavy slots
Speed increased by 11%
Durability increased by 11%
3.9.0 Robot was added to the game

Poll

Best setup for the Falcon?
 
14
 
22
 
15
 
46
 
159
 
400
 

The poll was created at 16:46 on September 28, 2018, and so far 656 people voted.

Trivia

  • The Falcon's central heavy weapon cannot be shot off by a critical hit.
  • With the resistance, the Falcon has the largest health pool in the game.
  • Falcon may have attained its name due to the design of its feet, which looks similar to talons found in birds of prey (Eagles, Hawks, Falcons, etc.).
  • It is one of two bots named after birds, the other being Raven.
  • Without its fangs out ability, the Falcon's firepower would be equivalent to that of a Schutze because it would only be able to use one heavy weapon. While its ability is active, its firepower becomes tied with the Fury and can jump just as high as the Griffin.
  • The Falcon initially had 2 Medium Weapons and 1 Heavy prior to update 4.3.
  • This robot was added on May 23, 2018.

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