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This robot possesses a jump engine and defense system decreasing all incoming damage, which make it indispensable to those, striving for surprise attacks
— in-game description

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Purchase Information FalconInfobox.png
In-Game Cost Real Value Icn info for user popup.png Exp Level Icn info for user popup.png
10,000 Components or
7,500 Gold
$60 16
Robot Information
Class Icn info for user popup.png Ability Icn info for user popup.png Faction Icn info for user popup.png
Fangs Out Icn info for user popup.png
Yan-di Ventures
Base Statistics
PilotRankPrivate icon.png
Shield icon.png
Durability Icn info for user popup.png
Speed icon.png
1 96,000 40 kph
Armaments Standard Paint Jobs
Hardpoints Heavy Default Blackbird Jade
Default Weapons Thunder
Module Slots Legendary Paint Jobs Icn info for user popup.png
Active Yes Blackbird Praetorian
Passive 3
Other Legendary Pilots
Tier Icn info for user popup.png III Cormac de Vos
Wiki Class Icn info for user popup.png Medium
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
200,000 690,000
Components Components Components Components
80 230

Falcon 3D Model (Outside link)


The Falcon is a medium robot with 3 heavy hardpoints. It used to have 1 heavy hardpoint and 2 Medium hardpoints.


The Falcon has a unique ability called Fangs Out. In its 'passive' mode all damage the Falcon receives is reduced by 60% and the pilot can only use the center heavy weapon, with the two other heavy weapons folded behind the Falcon's back. When the pilot chooses to activate the ability, the Falcon deploys the two heavy weapons alongside the center weapon, however incoming damage is no longer reduced. Activating this ability means the Falcon gains significantly more firepower at the cost of reduced defense.

While the ability is active the pilot can trigger a jump at any time by pressing the ability button a second time. This can be used to get into a favorable attack position or escape from a bad situation. One tactic is to jump just before the ability ends, resulting in the damage reduction effect becoming active while in the air.

The ability lasts for twelve seconds before it switches back to its 'passive' mode, and has a cooldown of ten seconds.

Upon deactivation, both heavy weapons on the side automatically begin their reload sequence, provided they are not reload-while-firing weapons and have a partial clip remaining. This means they will almost always have a full clip upon ability activation.


The Falcon's unique ability sacrifices defense for sheer firepower, equal to the destructive potential of a Fury, as well as a jump that can be used once per ability activation. The jump is high enough to rival the Griffin's jump. While its ability is activated, the Falcon loses its damage resistance, leaving it much more vulnerable to enemy fire. This, and its average health and speed means that it's best used for ambush tactics.

The Falcon excels in one-on-one battles since it absorbs massive amounts of damage (60% defense resistance essentially doubles its current health), so carefully choose when to activate the ability. One heavy weapon can deal significant damage, particularly against robots with low durability. One tactic is to remain in "passive mode" absorbing damage while chipping away at the opponents hit points (HP), then finish off the enemy by increasing the Falcon's firepower with its ability.

A Falcon with the Traditionalist Pilot skill, known as a 'T-Falcon', utilizes a different playstyle. It sacrifices 2 of its heavy weapons and its jump for a dramatic (up to 50%) increase in durability, turning the Falcon into a true tank. This means that an MK2 Lvl 12 Falcon will effectively have a maximum durability of 837,000 (without modules). If you were to repair the maximum amount of durability possible and use two maximum level Heavy Armor Kit modules, the Falcon has an effective durability of 1,868,184, not including Drone and Mothership buffs as well as additional Pilot Skills.

A Traditionalist Falcon is able to literally walk through the enemy and even spawn-raid due to its insane amount of survivability. It can destroy inexperienced pilots easily, but when faced with a meta user who knows what they are doing, there is little the falcon can do due to its extremely limited mobility with the traditionalist skill. However, the falcon loses much of its usefulness when facing titans due to it's heavy reliance on defence, although it is capable of dealing massive damage despite its 1 heavy weapon slot, which is usually a high DPM brawling weapon such as Devastator and Ember.

Note: The Falcon is vulnerable to weapons with defense mitigation, such as Titan weapons, Hawk's Built-in-weapon (BUI) and the Volt, Weber and Gauss family of weapons.

Threat Measure

Falcon is dangerous around opponents with no shielding or cover. When it activates it's ability it releases two heavy weapons with its damage reduction disabled, as well as becoming capable of using one jump ability per Fangs Out activation. This makes Falcon vulnerable but powerful. It should be considered a dire threat to meta robots with the right commander.

Traditionalist Falcon is a true tank that can disrupt the enemy by pushing beacons or attacking behind enemy lines, occupying several enemies for a time and also takes serval robots to take it down. No longer with the stress of activating the ability at the right time, the Traditionalist Falcon is extremely dangerous to most robots.

Possible Setups

Close Range (350m or less)

Slot Types Heavy Slot
Heavy Slot
(Back Set Opt. 1)
Heavy Slot
(Back Set Opt. 2)
Heavy Slot
(Back Set Opt. 3)
#Slots x1 x2 x2 x2 Name (If Applicable)
Setup 1
Shotgun (Opt. 1)
Setup 2
Plasma Death Button (Opt. 1)
Setup 3
Death Button (Opt. 1)
Setup 4
Setup 5
Nuke (Opt. 2)
Setup 6
Leadhose (Opt. 4)
Setup 7
Energy shotgun (Opt. 4)

Medium Range (500m to 600m)

Slot Types Heavy Slot (Front) Heavy Slot
(Back Set)
#Slots x1 x2
Setup 1
Setup 2
Setup 3
Setup 4
Setup 5

Upgrade Cost

Tier 3 MK 1
Level Upgrade cost Upgrade time
1 0 00:00
2 100,000 02:00
3 200,000 05:00
4 400,000 14:00
5 2,000,000 28:00
6 3,000,000 48:00
7 4,000,000 66:00
8 8,000,000 90:00
9 13,000,000 106:00
10 25,000,000 116:00
11 35,000,000 124:00
12 45,000,000 130:00
Total Cost Time [DD:HH:MM]
135,700,000 18:20:00
Tier 3 MK 2
Level Upgrade cost Upgrade time
1 0 00:00
2 1,000,000 12:00
3 2,000,000 24:00
4 4,000,000 36:00
5 16,000,000 48:00
6 16,000,000 48:00
7 16,000,000 48:00
8 16,000,000 48:00
9 16,000,000 48:00
10 16,000,000 48:00
11 16,000,000 48:00
12 16,000,000 48:00
Total Cost Time [DD:HH:MM]
135,000,000 18:00:00
  • NOTE: base level starts at level 1 cost is
  • MK2 Upgrade cost 500 Gold


ID 39 Ability Faction
Tier 3

Fangs Out
Yan-di Ventures
Class Light
Wiki Class Icn info for user popup.png Heavy
Availability Goldcomponents.png Workshop/Gold
MK 1 Level MK 2
Durability Speed Durability Speed
96,000 40 1 188,000 53
102,000 42 2 191,500 53
108,000 43 3 195,000 53
115,000 44 4 198,500 53
122,000 45 5 202,000 53
130,000 46 6 205,500 53
138,000 48 7 209,000 53
147,000 49 8 212,500 53
156,000 50 9 216,000 53
166,000 51 10 219,500 53
177,000 52 11 223,000 53
188,000 53 12 226,500 53
MK 3 Level 1 237,825 53


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Update History

Version Changes
5.4.0 New limited edition skins: Blackbird, Praetorian (Operation: Raging Typhoon)
5.3.0 Durability increased by 21%
Damage resistance during standard Mode reduced from 66%⟶60%
4.8.0 Total Upgrade Time: 38 days 2 hours 30 minutes⟶30 days 13 hours
4.7.0 New skin: Jade (Lunar New Year 2019)
Total Upgrade Time: 45 days 17 hours⟶38 days 2 hours 30 minutes
4.5.0 Total Upgrade Cost: 170,700,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours
Now available for 7,500 gold (can still be produced via Workshop 2.0)
4.4.0 New skin: Blackbird (Halloween 2018)
4.3.0 Medium slots changed to heavy slots
Speed increased by 11%
Durability increased by 11%
3.9.0 Robot was added to the game


  • The Falcon's central heavy weapon cannot be shot off by a critical hit.
    • However, all the rest can be, and this holds true if the central weapon is an Ancile, making the Falcon effectively useless in that case.
  • With the resistance, the Falcon has the largest health pool in the game.
  • Falcon may have attained its name due to the design of its feet, which looks similar to talons found in birds of prey (Eagles, Hawks, Falcons, etc.).
  • It is one of three bots named after birds, the others being Raven and Hawk.
  • Without its fangs out ability, the Falcon's firepower would be equivalent to that of a Schutze because it would only be able to use one heavy weapon. While its ability is active, its firepower becomes tied with the Fury and can jump just as high as the Griffin.
  • The Falcon initially had 2 Medium Weapons and 1 Heavy prior to update 4.3.
  • This robot was added on May 23, 2018.
  • The "Fangs Out" skill is similar to Behemoth's skill called "Siege Mode"