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==Strategy==
 
==Strategy==
This close-range rocket launcher is essentially a heavy version of the medium [[Orkan]] and light [[Pinata]].
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The Exodus is a close-range rocket launcher and essentially a heavy version of the medium [[Orkan]] and light [[Pinata]].
   
The Exodus has a range of 300 meters and deals splash damage, which allows it to bypass physical [[shield]]s. It is more similar to the Orkan than it is to the Pinata, due to both the Exodus and Orkan have a burst of about 5 seconds, and an almost identical reload time (22 seconds for Exodus, and 23 seconds for Orkan).
+
The Exodus' range is 300 meters and deals splash damage, which allows it to bypass physical [[shield]]s. It is more similar to the Orkan than it is to the Pinata due to both the Exodus and Orkan having a burst of about 5 seconds and an almost identical reload time (22 seconds for Exodus, and 23 seconds for Orkan).
   
Due to its rapid-fire nature, this weapon is unsuited to prolonged battles where teams exchange fire over a long period of time. Instead, like the Orkan, it relies on overwhelming enemy robots and destroying them as quickly as possible before they can retaliate. With this in mind, it should be used on robots suited to ambushing using hit-and-run tactics. It could also be mounted on high durability robots to get the most out of this weapon.
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Due to its rapid-fire nature this weapon is unsuited to prolonged battles where teams exchange fire over a long period of time. Instead, like the Orkan, it relies on overwhelming enemy robots and destroying them as quickly as possible before they can retaliate. With this in mind it should be used on robots suited to ambushing or using hit-and-run tactics.
   
Two Exoduses can inflict damage almost as powerful as a standard 'Death Button' (2x Orkan and 2x Pinata). Even using one in combination with a pair of Orkans can out perform many of the strongest brawlers in the game.
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Two Exoduses can inflict damage almost as powerful as a standard 'Death Button' (2x Orkan and 2x Pinata). Even using one in combination with a pair of Orkans can out perform many of the strongest brawlers in the game. 
   
This weapon has one particularly glaring weakness; it does not perform well against robots with high mobility, such as robots with the [[Ability#Dash|Dash]] or [[Ability#Jump|Jump]] abilities. A possible way to alleviate this issue is to pair the Exodus with lock-down weapons, such as [[Halo]]s or [[Corona]]s, or by utilizing the [[Lock-Down Ammo]] module.
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This weapon has one particularly glaring weakness; it does not perform well against robots with high mobility, such as robots with the [[Ability#Dash|Dash]] or [[Ability#Jump|Jump]] abilities. A possible way to alleviate this issue is to pair the Exodus with lock-down weapons, such as [[Halo]]s or [[Corona]]s, or by utilizing the [[Lock-Down Ammo]] module. Pairing an Exodus with a [[Glacier]], [[Rime]], or [[Cryo]] can take advantage of the freeze effect.
 
Another issue is the weapon [[Glacier]]. While Exodus does more damage than it, the moment Glacier was released its Freeze affect cast Exodus in the shadows. If you ever encounter a robot identical to yours except it uses [[Rime]]s, [[Cryo]]s and Glaciers instead of the Exoduses, Orkans and Pinatas on your robot, it might be a wise decision to run.
 
   
 
==Pros and Cons==
 
==Pros and Cons==

Revision as of 11:55, 7 July 2020

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Components



Heavy close range rocket system. Full salvo can deal irreparable damage to even the most protected enemies
— in-game description




<< PREV {{{ID}}} Exodus NEXT >>
Purchase Information
In-Game Cost 10,000 Components or 5,000 Gold

IRL Cost?

$40

Experience?

16
Type

Hardpoint?

Heavy

Tier?

III

Faction?

TBA
Exodus
Base Statistics Attributes
PilotRankPrivate icon Level 1 Explosive
WeaponDamage Damage 1,670 per rocket Manual
WeaponRange Range 300 meters Volley
WeaponReload Reload 22 seconds Icn info for user popup FWR
Capacity Clip: 20 rockets
Burst: 24 rockets
AOE
Unload Clip: 4 seconds
Burst: 4.8 seconds
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
160,000 530,000
Components Components Components Components
60 170

Introduction

The Exodus is a close-range (up to 300 meters) heavy rocket weapon.

Strategy

The Exodus is a close-range rocket launcher and essentially a heavy version of the medium Orkan and light Pinata.

The Exodus' range is 300 meters and deals splash damage, which allows it to bypass physical shields. It is more similar to the Orkan than it is to the Pinata due to both the Exodus and Orkan having a burst of about 5 seconds and an almost identical reload time (22 seconds for Exodus, and 23 seconds for Orkan).

Due to its rapid-fire nature this weapon is unsuited to prolonged battles where teams exchange fire over a long period of time. Instead, like the Orkan, it relies on overwhelming enemy robots and destroying them as quickly as possible before they can retaliate. With this in mind it should be used on robots suited to ambushing or using hit-and-run tactics.

Two Exoduses can inflict damage almost as powerful as a standard 'Death Button' (2x Orkan and 2x Pinata). Even using one in combination with a pair of Orkans can out perform many of the strongest brawlers in the game. 

This weapon has one particularly glaring weakness; it does not perform well against robots with high mobility, such as robots with the Dash or Jump abilities. A possible way to alleviate this issue is to pair the Exodus with lock-down weapons, such as Halos or Coronas, or by utilizing the Lock-Down Ammo module. Pairing an Exodus with a Glacier, Rime, or Cryo can take advantage of the freeze effect.

Pros and Cons

Pros

  • Extremely good burst damage
  • Small splash damage radius
  • Penetrates physical shields
  • Reloads while firing
  • Ridiculously large clip

Cons

  • Low range (300m)
  • Depends a lot on skill, If you miss the entire burst volley, you're screwed (Although its not hard to hit your target)
  • Sluggish reload (for full clip)
  • Horrible at sustained fighting


Mark I Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 10,000 Components or 5,000 Gold 1670 40080 8350 1518

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 100,000 1 hour 30 minutes 1830 43920 9150 1664
3 200,000 2 hours 30 minutes 2010 48240 10050 1827
4 400,000 6 hours 2210 53040 11050 2009
5 2,000,000 12 hours 2420 58080 12100 2200
6 3,000,000 20 hours 2670 64080 13350 2427
7 4,000,000 1 day 12 hours 2930 70320 14650 2664
8 8,000,000 2 days 12 hours 3210 77040 16050 2918
9 13,000,000 3 days 3530 84720 17650 3209
10 25,000,000 3 days 8 hours 3880 93120 19400 3527
11 35,000,000 3 days 18 hours 4270 102480 21350 3882
12 45,000,000 4 days 4690 112560 23450 4264
Cost Time
Totals 135,700,000 19 days 20 hours


  • The damage column shows the damage of each individual rocket (out of 24 rockets)


Mark II Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 500 Gold 4690 112560 23450 4264

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 1,000,000 12 hours 4776 114624 23880 4342
3 2,000,000 1 day 4862 116688 24310 4420
4 4,000,000 1 day 12 hours 4948 118752 24740 4498
5 16,000,000 2 days 5034 120816 25170 4576
6 16,000,000 2 days 5120 122880 25600 4655
7 16,000,000 2 days 5206 124944 26030 4733
8 16,000,000 2 days 5292 127008 26460 4811
9 16,000,000 2 days 5378 129072 26890 4889
10 16,000,000 2 days 5464 131136 27320 4967
11 16,000,000 2 days 5550 133200 27750 5045
12 16,000,000 2 days 5636 135264 28180 5124
Cost Time
Totals 135,000,000 19 days


  • The damage column shows the damage of each individual rocket (out of 24 rockets)

Update History

Version Changes
6.0.1 Workshop Prices Changed (Ag/Components): 1 day; 160,000/60⟶140,000/80
3 day; 530,000/170⟶460,000/230
Total Upgrade Cost: 170,700,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 30 days 13 hours⟶19 days 20 hours
Now available for 5,000 gold (can still be produced via Workshop 2.0)
4.8.0 Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours
4.7.0 Total Upgrade Time: 45 days 17 hours⟶37 days 30 minutes
4.5.0 Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours
4.3.0 Damage increased by 10%
3.9.0 Weapon was added to the game

Poll


Trivia

  • The Exodus currently has the highest cycle damage of all rocket weapons in the game.
  • Exodus is a mass departure of people, this may mean that the name comes from the amount of rockets fired from the weapon.

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