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==Strategy== |
==Strategy== |
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− | + | The Exodus is a close-range rocket launcher and essentially a heavy version of the medium [[Orkan]] and light [[Pinata]]. |
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− | The Exodus |
+ | The Exodus' range is 300 meters and deals splash damage, which allows it to bypass physical [[shield]]s. It is more similar to the Orkan than it is to the Pinata due to both the Exodus and Orkan having a burst of about 5 seconds and an almost identical reload time (22 seconds for Exodus, and 23 seconds for Orkan). |
− | Due to its rapid-fire nature |
+ | Due to its rapid-fire nature this weapon is unsuited to prolonged battles where teams exchange fire over a long period of time. Instead, like the Orkan, it relies on overwhelming enemy robots and destroying them as quickly as possible before they can retaliate. With this in mind it should be used on robots suited to ambushing or using hit-and-run tactics. |
− | Two Exoduses can inflict damage almost as powerful as a standard 'Death Button' (2x Orkan and 2x Pinata). Even using one in combination with a pair of Orkans can out perform many of the strongest brawlers in the game. |
+ | Two Exoduses can inflict damage almost as powerful as a standard 'Death Button' (2x Orkan and 2x Pinata). Even using one in combination with a pair of Orkans can out perform many of the strongest brawlers in the game. |
− | This weapon has one particularly glaring weakness; it does not perform well against robots with high mobility, such as robots with the [[Ability#Dash|Dash]] or [[Ability#Jump|Jump]] abilities. A possible way to alleviate this issue is to pair the Exodus with lock-down weapons, such as [[Halo]]s or [[Corona]]s, or by utilizing the [[Lock-Down Ammo]] module. |
+ | This weapon has one particularly glaring weakness; it does not perform well against robots with high mobility, such as robots with the [[Ability#Dash|Dash]] or [[Ability#Jump|Jump]] abilities. A possible way to alleviate this issue is to pair the Exodus with lock-down weapons, such as [[Halo]]s or [[Corona]]s, or by utilizing the [[Lock-Down Ammo]] module. Pairing an Exodus with a [[Glacier]], [[Rime]], or [[Cryo]] can take advantage of the freeze effect. |
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− | Another issue is the weapon [[Glacier]]. While Exodus does more damage than it, the moment Glacier was released its Freeze affect cast Exodus in the shadows. If you ever encounter a robot identical to yours except it uses [[Rime]]s, [[Cryo]]s and Glaciers instead of the Exoduses, Orkans and Pinatas on your robot, it might be a wise decision to run. |
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==Pros and Cons== |
==Pros and Cons== |
Revision as of 11:55, 7 July 2020
THIS PAGE HAS BEEN LOCKED ONLY REGISTERED MEMBERS MAY ADD CONTENT TO THIS PAGE |
“ | Heavy close range rocket system. Full salvo can deal irreparable damage to even the most protected enemies
|
” |
- — in-game description
<< PREV | {{{ID}}} | Exodus | NEXT >> |
Purchase Information | |
---|---|
In-Game Cost | 10,000 or 5,000 |
IRL Cost? |
$40 |
Experience? |
16 |
Type | |
Hardpoint? |
Heavy |
Tier? |
III |
Faction? |
TBA |
Base Statistics | Attributes | ||
---|---|---|---|
Level | 1 | Explosive | |
Damage | 1,670 per rocket | Manual | |
Range | 300 meters | Volley | |
Reload | 22 seconds | FWR | |
Capacity | Clip: 20 rockets Burst: 24 rockets |
AOE | |
Unload | Clip: 4 seconds Burst: 4.8 seconds |
Workshop Production Information | |
---|---|
1 Day Cost | 3 Day Cost |
160,000 | 530,000 |
Components | Components |
60 | 170 |
Introduction
The Exodus is a close-range (up to 300 meters) heavy rocket weapon.
Strategy
The Exodus is a close-range rocket launcher and essentially a heavy version of the medium Orkan and light Pinata.
The Exodus' range is 300 meters and deals splash damage, which allows it to bypass physical shields. It is more similar to the Orkan than it is to the Pinata due to both the Exodus and Orkan having a burst of about 5 seconds and an almost identical reload time (22 seconds for Exodus, and 23 seconds for Orkan).
Due to its rapid-fire nature this weapon is unsuited to prolonged battles where teams exchange fire over a long period of time. Instead, like the Orkan, it relies on overwhelming enemy robots and destroying them as quickly as possible before they can retaliate. With this in mind it should be used on robots suited to ambushing or using hit-and-run tactics.
Two Exoduses can inflict damage almost as powerful as a standard 'Death Button' (2x Orkan and 2x Pinata). Even using one in combination with a pair of Orkans can out perform many of the strongest brawlers in the game.
This weapon has one particularly glaring weakness; it does not perform well against robots with high mobility, such as robots with the Dash or Jump abilities. A possible way to alleviate this issue is to pair the Exodus with lock-down weapons, such as Halos or Coronas, or by utilizing the Lock-Down Ammo module. Pairing an Exodus with a Glacier, Rime, or Cryo can take advantage of the freeze effect.
Pros and Cons
Pros
- Extremely good burst damage
- Small splash damage radius
- Penetrates physical shields
- Reloads while firing
- Ridiculously large clip
Cons
- Low range (300m)
- Depends a lot on skill, If you miss the entire burst volley, you're screwed (Although its not hard to hit your target)
- Sluggish reload (for full clip)
- Horrible at sustained fighting
Mark I Statistics
Purchase Information
Level | Cost | Damage | Burst Damage |
Burst DPS |
Continuous DPS |
---|---|---|---|---|---|
1 | 10,000 or 5,000 | 1670 | 40080 | 8350 | 1518 |
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 135,700,000 | 19 days 20 hours |
- The damage column shows the damage of each individual rocket (out of 24 rockets)
Mark II Statistics
Purchase Information
Level | Cost | Damage | Burst Damage |
Burst DPS |
Continuous DPS |
---|---|---|---|---|---|
1 | 500 | 4690 | 112560 | 23450 | 4264 |
Note: Level 12 Mark I is required to enhance (purchase) to Mark II.
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 135,000,000 | 19 days |
- The damage column shows the damage of each individual rocket (out of 24 rockets)
Update History
Version | Changes |
---|---|
6.0.1 | Workshop Prices Changed (Ag/Components): 1 day; 160,000/60⟶140,000/80 3 day; 530,000/170⟶460,000/230 Total Upgrade Cost: 170,700,000 Ag⟶135,700,000 Ag Total Upgrade Time: 30 days 13 hours⟶19 days 20 hours Now available for 5,000 gold (can still be produced via Workshop 2.0) |
4.8.0 | Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours |
4.7.0 | Total Upgrade Time: 45 days 17 hours⟶37 days 30 minutes |
4.5.0 | Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours |
4.3.0 | Damage increased by 10% |
3.9.0 | Weapon was added to the game |
Poll
Trivia
- The Exodus currently has the highest cycle damage of all rocket weapons in the game.
- Exodus is a mass departure of people, this may mean that the name comes from the amount of rockets fired from the weapon.