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“…Heavy close range rocket system. Full salvo can deal irreparable damage to even the most protected enemies…” – in-game description
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|In-Game Cost||10,000 or 5,000|
|Damage||1,670 per rocket|| Manual
|Range||300 meters|| Volley
|Reload||22 seconds|| RWF
|Capacity||Clip: 23 rockets
Burst: 28 rockets
|Unload||Clip: 4.6 seconds
Burst: 5 seconds
|Workshop Production Information|
|1 Day Cost||3 Day Cost|
The Exodus is a close-range (up to 300 meters) heavy rocket weapon. It has a light and medium counterpart (Pinata and Orkan respectively) and can be viewed as the close-range, non-freezing counterpart to the Avalanche, Trident and Glacier.
The Exodus' range is 300 meters and deals splash damage, which allows it to bypass physical shields. It is more similar to the Orkan than it is to the Pinata due to both the Exodus and Orkan having a burst of about 5 seconds and an almost identical reload time (22 seconds for Exodus, and 23 seconds for Orkan).
Due to its rapid-fire nature this weapon is unsuited to prolonged battles where teams exchange fire over a long period of time. Instead, like the Orkan, it relies on overwhelming enemy robots and destroying them as quickly as possible before they can retaliate. With this in mind it should be used on robots suited to ambushing or using hit-and-run tactics.
Two Exoduses can inflict damage almost as powerful as a standard 'Death Button' (2x Orkan and 2x Pinata). Even using one in combination with a pair of Orkans or even Pinatas can out perform many of the strongest brawlers in the game. Cryo can serve as a viable replacement for the Orkan late-game with its ability to accumulate Freezing on an enemy and its marginally higher damage output. The Rime serves as an essential replacement for the Pinata late-game for the same reason.
This weapon has one particularly glaring weakness; it does not perform well against robots with high mobility, such as robots with the Dash or Jump abilities. A possible way to alleviate this issue is to pair the Exodus with lock-down weapons, such as Halos or Coronas, or by utilizing the Lock-Down Ammo module. Pairing an Exodus with a Glacier, Rime, or Cryo can take advantage of the freeze effect, which slows down the enemy. As an added bonus when pairing with Glacier, Rime and Cryo, all of the weapons share the same range, their explosive attribute and their gun-and-run playstyle with their fast unload, many rockets, severe damage and reload-while-firing attribute.
Pros and Cons
- Extremely good burst damage
- Small splash damage radius
- Penetrates physical shields
- Reloads while firing
- Ridiculously large clip
- Low range (300m)
- Depends a lot on skill, If you miss the entire burst volley, you're screwed (Although its not hard to hit your target)
- Sluggish reload (for full clip)
- Horrible at sustained fighting
|MK3||Damage per shot||Damage per magazine||DPS||Damage per particle|
|6.8.0||Ammo increased by 3 rockets|
|6.0.1||Workshop Prices Changed (Ag/Components): 1 day; 160,000/60⟶140,000/80|
3 day; 530,000/170⟶460,000/230
Total Upgrade Cost: 170,700,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 30 days 13 hours⟶19 days 20 hours
Now available for 5,000 gold (can still be produced via Workshop 2.0)
|4.8.0||Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours|
|4.7.0||Total Upgrade Time: 45 days 17 hours⟶37 days 30 minutes|
|4.5.0||Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours|
|4.3.0||Damage increased by 10%|
|3.9.0||Weapon was added to the game|
- The Exodus currently has the highest cycle damage of all rocket weapons in the game.
- Exodus is a mass departure of people, this may mean that the name comes from the amount of rockets fired from the weapon.
- During a Test Server Session that occurred on 2021-07-04, the Exodus was bugged. It fired rockets that had no model that travelled to its maximum range almost instantly, however the rockets themselves could not collide or deal damage to any robots, but it did explode when it hits any other obstacle. Making it completely useless during that time.