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Components



Heavy close range rocket system. Full salvo can deal irreparable damage to even the most protected enemies
— in-game description



<< PREV 43 Exodus NEXT >>
Purchase Information
In-Game Cost 10,000 Components or 2,500 Gold

IRL Cost?

$40

Experience?

16
Type

Hardpoint?

Heavy

Tier?

II

Faction?

TBA
Exodus
Base Statistics Attributes
PilotRankPrivate icon Level 1

Explosive

WeaponDamage Damage 1,837 per rocket

Manual

WeaponRange Range 300 meters

Volley

WeaponReload Reload 25.3 seconds Icn info for user popup

Reload While Firing

Capacity 23 rockets Icn info for user popup

Area Damage

Unload 4.4 seconds Icn info for user popup

Introduction

The Exodus is a close-range (up to 300 meters) heavy rocket weapon. It has a light and medium counterpart (Pinata and Orkan respectively) and can be viewed as the close-range, non-freezing counterpart to the Avalanche, Trident and Glacier.

Strategy

The Exodus' range is 300 meters and deals splash damage, which allows it to bypass physical shields. It is more similar to the Orkan than it is to the Pinata due to both the Exodus and Orkan having a burst of about 5 seconds and an almost identical reload time (22 seconds for Exodus, and 23 seconds for Orkan).

Due to its rapid-fire nature this weapon is unsuited to prolonged battles where teams exchange fire over a long period of time. Instead, like the Orkan, it relies on overwhelming enemy robots and destroying them as quickly as possible before they can retaliate. With this in mind it should be used on robots suited to ambushing or using hit-and-run tactics.

Two Exoduses can inflict damage almost as powerful as a standard 'Death Button' (2x Orkan and 2x Pinata). Even using one in combination with a pair of Orkans or even Pinatas can out perform many of the strongest brawlers in the game. Cryo can serve as a viable replacement for the Orkan late-game with its ability to accumulate Freezing on an enemy and its marginally higher damage output. The Rime serves as an essential replacement for the Pinata late-game for the same reason.

This weapon has one particularly glaring weakness; it does not perform well against robots with high mobility, such as robots with the Dash or Jump abilities. A possible way to alleviate this issue is to pair the Exodus with lock-down weapons, such as Halos or Coronas, or by utilizing the Lock-Down Ammo module. Pairing an Exodus with a Glacier, Rime, or Cryo can take advantage of the freeze effect, which slows down the enemy. As an added bonus when pairing with Glacier, Rime and Cryo, all of the weapons share the same range, their explosive attribute and their gun-and-run playstyle with their fast unload, many rockets, severe damage and reload-while-firing attribute.

Pros and Cons

Pros

  • Damage per burst is as strong as Glacier, which is a Tier 4 weapon.
  • Extremely good burst damage
  • Small splash damage radius
  • Penetrates physical shields
  • Reloads while firing
  • Ridiculously large clip

Cons

  • Low range (300m)
  • Depends a lot on skill, If you miss the entire burst volley, you're screwed (Although its not hard to hit your target)
  • Sluggish reload (for full clip)
  • Horrible at sustained fighting

Upgrade Cost

Tier 2 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 20,000 00:10
3 40,000 01:00
4 80,000 02:00
5 400,000 08:00
6 800,000 12:00
7 1,600,000 12:00
8 2,000,000 16:00
9 3,000,000 20:00
10 4,000,000 24:00
11 5,000,000 26:00
12 6,000,000 28:00
Total Cost Time [DD:HH:MM]
22,940,000 5:14:00
Tier 2 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 8,000,000 02:30
3 9,000,000 05:00
4 10,000,000 10:00
5 11,000,000 15:00
6 12,000,000 15:00
7 13,000,000 15:00
8 14,000,000 15:00
9 15,000,000 15:00
10 16,000,000 15:00
11 17,000,000 15:00
12 18,000,000 15:00
Total Cost Time [DD:HH:MM]
143,000,000 05:17:30
  • MK2 Upgrade cost 500 Gold

Weapons data

Exodus
ID Tier Icn info for user popup Slot Icn info for user popup Type Range Availability
43 2 Heavy Explosive 300 (AOE: 10) AuIcon Gold
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval Icn info for user popup
Rate
of Fire
23 1 6 23 0.2 5
1837
Cycle DPS
6509 20k
Attributes Explosive Explosive Manual Manual Volley Volley Reload While Firing Reloads while firing Area Damage Area damage Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
1,837 53,273 8,879 1,837 1 5,159 149,611 24,935 5,159
2,013 58,377 9,730 2,013 2 5,253 152,337 25,390 5,253
2,211 64,119 10,686 2,211 3 5,348 155,092 25,849 5,348
2,431 70,499 11,750 2,431 4 5,442 157,818 26,303 5,442
2,662 77,198 12,866 2,662 5 5,537 160,573 26,762 5,537
2,937 85,173 14,196 2,937 6 5,632 163,328 27,221 5,632
3,223 93,467 15,578 3,223 7 5,726 166,054 27,676 5,726
3,531 102,399 17,066 3,531 8 5,821 168,809 28,135 5,821
3,883 112,607 18,768 3,883 9 5,915 171,535 28,589 5,915
4,268 123,772 20,629 4,268 10 6,010 174,290 29,048 6,010
4,697 136,213 22,702 4,697 11 6,105 177,045 29,508 6,105
5,159 149,611 24,935 5,159 12 6,199 179,771 29,962 6,199
MK 3 Level 1 6,509 188,761 31,460 6,509
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button.


Update History

Version Changes
8.7.0 Damage increased by 10%
6.8.0 Ammo increased by 3 rockets
6.0.1 Workshop Prices Changed (Ag/Components): 1 day; 160,000/60⟶140,000/80
3 day; 530,000/170⟶460,000/230
Total Upgrade Cost: 170,700,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 30 days 13 hours⟶19 days 20 hours
Now available for 5,000 gold (can still be produced via Workshop 2.0)
4.8.0 Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours
4.7.0 Total Upgrade Time: 45 days 17 hours⟶37 days 30 minutes
4.5.0 Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours
4.3.0 Damage increased by 10%
3.9.0 Weapon was added to the game


Trivia

  • The Exodus currently has the highest cycle damage of all rocket weapons in the game.
  • Exodus is a mass departure of people, this may mean that the name comes from the amount of rockets fired from the weapon.
  • During a Test Server Session that occurred on 2021-07-04, the Exodus was bugged. It fired rockets that had no model that travelled to its maximum range almost instantly, however the rockets themselves could not collide or deal damage to any robots, but it did explode when it hits any other obstacle. Making it completely useless during that time.
  • Until January 24, 2022 Exodus can be produced in the workshop before being a gold only weapon

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