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Components


…Heavy close range rocket system. Full salvo can deal irreparable damage to even the most protected enemies… – in-game description



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Purchase Information
In-Game Cost 10,000 Components or 5,000 Gold
Real Value Icn info for user popup.png $40
Exp Level Icn info for user popup.png 16
Type
Hardpoint Icn info for user popup.png Heavy
Tier Icn info for user popup.png III
Exodus.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Explosive Explosive


WeaponDamage.png Damage 1,670 per rocket Manual Manual


WeaponRange.png Range 300 meters Volley Volley


WeaponReload.png Reload 22 seconds Icn info for user popup.png Reload While Firing RWF


Capacity Clip: 23 rockets
Burst: 28 rockets
Area Damage AOE


Unload Clip: 4.6 seconds
Burst: 5 seconds


Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
140,000 460,000
Components Components Components Components
80 230


Introduction

The Exodus is a close-range (up to 300 meters) heavy rocket weapon. It has a light and medium counterpart (Pinata and Orkan respectively) and can be viewed as the close-range, non-freezing counterpart to the Avalanche, Trident and Glacier.

Strategy

The Exodus' range is 300 meters and deals splash damage, which allows it to bypass physical shields. It is more similar to the Orkan than it is to the Pinata due to both the Exodus and Orkan having a burst of about 5 seconds and an almost identical reload time (22 seconds for Exodus, and 23 seconds for Orkan).

Due to its rapid-fire nature this weapon is unsuited to prolonged battles where teams exchange fire over a long period of time. Instead, like the Orkan, it relies on overwhelming enemy robots and destroying them as quickly as possible before they can retaliate. With this in mind it should be used on robots suited to ambushing or using hit-and-run tactics.

Two Exoduses can inflict damage almost as powerful as a standard 'Death Button' (2x Orkan and 2x Pinata). Even using one in combination with a pair of Orkans or even Pinatas can out perform many of the strongest brawlers in the game. Cryo can serve as a viable replacement for the Orkan late-game with its ability to accumulate Freezing on an enemy and its marginally higher damage output. The Rime serves as an essential replacement for the Pinata late-game for the same reason.

This weapon has one particularly glaring weakness; it does not perform well against robots with high mobility, such as robots with the Dash or Jump abilities. A possible way to alleviate this issue is to pair the Exodus with lock-down weapons, such as Halos or Coronas, or by utilizing the Lock-Down Ammo module. Pairing an Exodus with a Glacier, Rime, or Cryo can take advantage of the freeze effect, which slows down the enemy. As an added bonus when pairing with Glacier, Rime and Cryo, all of the weapons share the same range, their explosive attribute and their gun-and-run playstyle with their fast unload, many rockets, severe damage and reload-while-firing attribute.

Pros and Cons

Pros

  • Extremely good burst damage
  • Small splash damage radius
  • Penetrates physical shields
  • Reloads while firing
  • Ridiculously large clip

Cons

  • Low range (300m)
  • Depends a lot on skill, If you miss the entire burst volley, you're screwed (Although its not hard to hit your target)
  • Sluggish reload (for full clip)
  • Horrible at sustained fighting

Upgrade Cost

Tier 3 Mk 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 01:30
3 200,000 02:30
4 400,000 06:00
5 2,000,000 12:00
6 3,000,000 20:00
7 4,000,000 36:00
8 8,000,000 60:00
9 13,000,000 72:00
10 25,000,000 80:00
11 35,000,000 90:00
12 45,000,000 96:00
Totals Cost Time [DD:HH:MM]
135,700,000 18:20:00
Tier 3 Mk 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 1,000,000 12:00
3 2,000,000 24:00
4 4,000,000 36:00
5 16,000,000 48:00
6 16,000,000 48:00
7 16,000,000 48:00
8 16,000,000 48:00
9 16,000,000 48:00
10 16,000,000 48:00
11 16,000,000 48:00
12 16,000,000 48:00
Totals Cost Time [DD:HH:MM]
135,000,000 18:00:00
  • MK2 Upgrade cost 500 Gold

Weapons data

Exodus
In the workshop WorkshopYes.png Yes or WorkshopNo.png No WorkshopYes.png Explosive Explosive


Manual Manual


Volley Volley


Reload While Firing RWF


Area Damage AOE



Particles Ammo Rate of Fire Unload Reload Shot Interval Tier Version Slot Type Trajectory
1 24 N/A 4.8 22 0.2 3 6.8 Heavy Explosive Straight
MK 1 MK 2
Damage per shot Damage per magazine DPS Damage per particle Damage per shot Damage per magazine DPS Damage per particle
1670 38410 8350 1670 1 4690 107870 23450 4690
1830 42090 9150 1830 2 4776 109848 23880 4776
2010 46230 10050 2010 3 4862 111826 24310 4862
2210 50830 11050 2210 4 4948 113804 24740 4948
2420 55660 12100 2420 5 5034 115782 25170 5034
2670 61410 13350 2670 6 5120 117760 25600 5120
2930 67390 14650 2930 7 5206 119738 26030 5206
3210 73830 16050 3210 8 5292 121716 26460 5292
3530 81190 17650 3530 9 5378 123694 26890 5378
3880 89240 19400 3880 10 5464 125672 27320 5464
4270 98210 21350 4270 11 5550 127650 27750 5550
4690 107870 23450 4690 12 5636 129628 28180 5636


Update History

Version Changes
6.8.0 Ammo increased by 3 rockets
6.0.1 Workshop Prices Changed (Ag/Components): 1 day; 160,000/60⟶140,000/80
3 day; 530,000/170⟶460,000/230
Total Upgrade Cost: 170,700,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 30 days 13 hours⟶19 days 20 hours
Now available for 5,000 gold (can still be produced via Workshop 2.0)
4.8.0 Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours
4.7.0 Total Upgrade Time: 45 days 17 hours⟶37 days 30 minutes
4.5.0 Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours
4.3.0 Damage increased by 10%
3.9.0 Weapon was added to the game

Poll


Trivia

  • The Exodus currently has the highest cycle damage of all rocket weapons in the game.
  • Exodus is a mass departure of people, this may mean that the name comes from the amount of rockets fired from the weapon.

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