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A heavy robot made for middle and long distance fights. It has an Aegis shield of impressive durability and it can temporarily disable enemies with guided missiles.
— in-game description

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Purchase Information Erebus.png
In-Game Cost Real Value Icn info for user popup.png Exp Level Icn info for user popup.png
Robot Information
Class Icn info for user popup.png Ability Icn info for user popup.png Faction Icn info for user popup.png
Homing Blackout Icn info for user popup.png Evolifeinfobox.png
Base Statistics
PilotRankPrivate icon.png
Shield icon.png
Durability Icn info for user popup.png
Speed icon.png
1 70,840 36 kph
Armaments Standard Paint Jobs
Hardpoints 3x Heavy Default Calaca Voltaged
Default Weapons 3x Kang Dae
Module Slots Legendary Paint Jobs Icn info for user popup.png
Active Yes Calaca Voltaged
Passive 3
Other Legendary Pilots
Tier Icn info for user popup.png IV Jad Parkes Samael Johansen
Wiki Class Icn info for user popup.png Heavy


Erebus is a wiki-classed Heavy Robot with the tremendous firepower of three active heavy weapons, an extremely powerful Aegis shield, and the third robot to have a Blackout-type ability. It has the most powerful Blackout out of all Blackout robots.


Erebus' ability is called Homing Blackout. When activated, its fires four guided rockets that seek out the target by themselves. The homing rockets seek out targets behind obstacles and work similarly to the Hydra; they will see objects and correct their flight paths. The rockets have an 800m range and will inflict 3069 damage at base level. They will also inflict the following effects on the target:

  • EMP (blocking the activation of the enemies’ abilities and module)
  • Lock-Down (immobilizing the enemy)
  • Suppression (reducing the enemy's firepower by 50%)
  • DoT corrosion (which steadily inflicts damage-resistance-bypassing damage at a rate of 1578/sec).

Each effect lasts five seconds. The effects cannot be negated (unless the enemy is equipped with an Anticontrol module or uses a robot ability that can negate status effects). Homing Blackout has a fourteen-second cooldown. Note that, unlike many other Blackout effects, all of Erebus' Homing Blackout shots are delivered via a explosive-type weapon. This means that, like all Missile Weapons, it will maneuver around most obstacles. However, the missiles require a lock-on, and the effects will not bypass energy shields, and do not inflict splash damage.

The Erebus is also equipped with a passively-regenerating Aegis Shield, which blocks all types of fire (including flamethrower weapons). It starts off at level one with a very impressive 60,000 durability - only the defensive-oriented robot Bulwark matches Erebus with such a strong Aegis shield. The shield regenerates passively at a rate of 3% per second (verification needed). When it is fully depleted, it will only reactivate when it has been regenerated to 20% durability.


For Erebus, its best to use the triple Prisma setup (if you can) and also use Phase Shift with three nuclear reactors. If you can't afford the triple Prisma setup, just use Thunders or high-leveled Kang Daes.

The Erebus relies heavily on its Aegis shield for protection, as it doesn't boast a very high health pool. While this is on one hand a great advantage as the majority of the Erebus's defences can be regenerated, this means that an Erebus player must make sure that there is cover handy so that they can regenerate the shield. Another con of this trait is that enemies with Shieldbreaker pose a massive threat to the Erebus, once again forcing Erebus commanders to stay close to cover.

Erebus' low health pool, average ground speed and 800m ability range leave no doubt that it is intended to be a mid-long range support or sniper class. Due to the strength of its Aegis shield, it is possible to get into closer ranged fights with weapons which have decent range and still have brawling potential.

The main deterrents of the Erebus are Teleporting robots and robots with a high-damaging built-in weapon. A Scorpion or Revenant could easily stay inside the Aegis shield and with Sonic weapons completely devastate the Erebus' small health pool beyond repair, or easily melt it using Acid or Flamethrowers. Another big danger is the nimble Fafnir with the Belov pilot, which allows it to completely bypass the Aegis shield or in its 5 seconds of Absorber close the distance between it and the Erebus and destroy it easily.

Thus, keeping a range of above 600 meters with weapons that discourage exposure, such as Prisma or Hornet, is recommended. Though as said before, Erebus is capable of brawling as long as its shield is blocking damage. It is recommended to use Mantis or Monarch to gain more shielding, but the Fortifier module is easily outperformed by Anticontrol and Nuclear Amplifier.

Thanks to the Homing attribute of its Blackout, Erebus is able to support teammates in trouble by disabling enemy robots without fear of missing. This could save your teammates from for example a rampaging Minos, a massive Bulava-Kisten hit, a Hawk, an enemy Typhon or Erebus, and many other possibilities.

It is also capable of setting up an enemy to receive a massive attack. For example, a Hawk teammate is moving towards a very dangerous Bulava-Kisten Murometz. A skilled Erebus player would strike the Murometz with the Blackout ability and prevent it from using its stealth flight so the Hawk can dispose of it easily.

You can also apply the ability to waste 5 seconds of other robots' abilities, such as Hawk's Transform, Minos' Reflector, the Shell's Atom, etc. Remember that Suppression applies to any damage the robot outputs for 5 seconds no matter whether it fired before or after the suppression.

Upgrade Cost

Tier 4 MK 1
Level Upgrade cost Upgrade time
1 100,000 02:00
2 200,000 05:00
3 400,000 14:00
4 2,000,000 24:00
5 4,000,000 40:00
6 6,000,000 68:00
7 11,000,000 86:00
8 17,000,000 108:00
9 32,000,000 120:00
10 43,000,000 128:00
11 55,000,000 136:00
12 0 0:00
Total Cost Time [DD:HH:MM]
170,700,000 30:11:00
Tier 4 MK 2
Level Upgrade cost Upgrade time
1 2,000,000 12:00
2 4,000,000 24:00
3 8,000,000 36:00
4 19,500,000 36:00
5 19,500,000 36:00
6 19,500,000 36:00
7 19,500,000 36:00
8 19,500,000 36:00
9 19,500,000 36:00
10 19,500,000 36:00
11 19,500,000 36:00
12 0 0:00
Total Cost Time [DD:HH:MM]
170,000,000 15:00:00
  • NOTE: base level starts at level 1 cost is unknown
  • MK2 Upgrade cost is 500 Gold


In the workshop yes or no WorkshopNo.png Faction
Version Exp Level Tier Wiki Class Ability Evolife
7.4.0 14 IV Heavy
Homing Blackout
MK 1 MK 2
Durability Speed Aegis Regen Durability Speed Aegis Regen
70,840 36 53,000 1,908 1 140,000 47 105,000 3,780
75,370 37 56,000 2,016 2 142,800 47 111,000 3,996
80,190 38 60,000 2,160 3 147,000 47 113,000 4,068
85,310 39 64,000 2,304 4 149,800 47 115,000 4,140
90,760 40 68,000 2,448 5 152,600 47 117,000 4,212
96,560 41 72,000 2,592 6 155,400 47 119,000 4,284
102,730 42 77,000 2,772 7 159,600 47 121,000 4,356
109,290 43 82,000 2,952 8 161,000 47 123,000 4,428
116,270 44 87,000 3,132 9 162,400 47 125,000 4,500
123,700 45 93,000 3,348 10 165,200 47 128,000 4,608
131,600 46 99,000 3,564 11 166,600 47 131,000 4,716
140,000 47 105,000 3,780 12 168,000 47 134,000 4,824
Durability Speed Aegis Regen
MK3 176,400 47 136,500 4,914



Update History

Version Changes
7.4.0 Robot added into the game