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Main article: Equipment

Introduction

Weapons of the Energy type fire bursts of super-heated plasma, electrical ions or linear lasers. Energy weapons are line-of-sight weapons able to penetrate energy shields such as the mounted Ancile, the Carnage's or Haechi's built-in shields, or the Fujin's Sentry Mode shield. They do not penetrate physical shields like the Ecu or the built-in shields, such as the Lancelot (although they do inflict damage upon such shields like any other weapon).

This section also houses the Zeus and Scourge, which requires a target lock to fire. These don't fall into the Homing Missiles category (even though they need target lock) because of the fact that they bypass energy shields, and that the projectiles cannot hone in on the target.

The Ember, Igniter and Blaze are specialized weapons with the ability to penetrate both types of shields.

Standard Weapons

The ‘Standard’ series of energy weapons are energy weapons without any notable changes-basic bolts of plasma or lightning charges, without any special attributes that make them too unique. The Magnum, Quarker, Atomizer and Nucleon are exceptions, as they have infinite ammunition, however they have normal projectiles so they count as ‘Standard’.

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Close Combat Weapons

Close Combat

Close Combat energy weapons are energy weapons with a special attribute that separates them from all other energy weapons-Close Combat. This attribute means that the damage done by these weapons at about half their maximum range will either be multiplied or decreased depending on how far away the robot wielding them is from their target.


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Chain Weapons

Chain Damage



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Root Weapons

Root



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Corrosion Weapons

Damage Over Time



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Sonic Weapons

Sonic Damage

Sonic energy weapons are a special sub-category of energy weapons. They have the same attributes, such as the ability to penetrate energy barriers but the inability to deal double damage to physical shields, but are unique in the fact that damage inflicted by them cannot be in any way repaired.

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Special Weapons

Area Damage



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See also

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