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Components



Heavy flamethrower, burning enemies out with a high-temperature mixture, from which neither physical nor energy shields will save. Effective only in close combat
— in-game description



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Purchase Information
In-Game Cost 10,000 Components or 5,000 Gold
Real Value Icn info for user popup.png $60
Exp Level Icn info for user popup.png 19
Type
Hardpoint Icn info for user popup.png Heavy
Tier Icn info for user popup.png III
Ember.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy Energy


WeaponDamage.png Damage 297 per liter Manual Manual


WeaponRange.png Range 350 meters Automatic Automatic


WeaponReload.png Reload 5 seconds Magazine Magazine


Capacity 200 liters Area Damage AOE


Unload 10 seconds


Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
150,000 510,000
Components Components Components Components
60 170

Introduction

The Ember is a close-range (up to 350 meters) heavy special weapon.

Strategy

This flamethrower is the heavy version of the light Blaze and the medium Ignigter .

The Ember has 350 meters range, with a 5-second reload time and the ability to bypass all types of shielding (except Aegis and Absorber), and has very high DPS for a heavy weapon.

However, Ember shares the same weakness as Igniter and Blaze: These weapons are relatively ineffective against fast moving targets, due to slow thier projectile speed. On the other hand, a strength of flame weapons is the ability to bypass most types of shielding, which makes this weapon effective against almost all robots (except Aegis/Absorber shield robots), with or without any form of shielding.

The Ember can be paired up with an Blaze or Igniter for a setup that deals large amounts of damage up close, regardless of whether the target is shielded or not.

Ember is devastating towards the Ancilot (Lancelot with Ancile) due to it penetrating its main advantage - heavy shielding. Any bot loaded full with Blaze, Igniters and/or Embers will usually take down an Ancilot extremely quickly (despite its huge health pool).

Robots using Ember should be wary of the Blitz, due to that bot's ability to Suppress the target and then providing shielding for robots like the Spectre, which dominate in firepower but not health. If this happens, the commander should retreat immediately.

Blaze can be paired with lockdown weapons such as Halo and Pulsar to help offset Ember's weakness in slow projectile speed - a commander can immobilize targets for maximum effectiveness of the flamethrower weapons.

Pros and Cons

Pros

  • The special attribute allows penetration of both physical and energy barriers
  • High damage when within range
  • Short reload
  • Extremely good at sustained combat
  • Large damage overall

Cons

  • 350-meter maximum range makes it hard to start fighting
  • Slow projectile speed means it is easily evaded
  • Needs to empty entire clip in order to reload

Upgrade Cost

Tier 3 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 100,000 01:30
2 200,000 02:30
3 400,000 06:00
4 2,000,000 12:00
5 3,000,000 20:00
6 4,000,000 36:00
7 8,000,000 60:00
8 13,000,000 72:00
9 25,000,000 80:00
10 35,000,000 90:00
11 45,000,000 96:00
12 0 00:00
Total Cost Time [DD:HH:MM]
135,700,000 19:20:00
Tier 3 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 1,000,000 12:00
2 2,000,000 24:00
3 4,000,000 36:00
4 16,000,000 48:00
5 16,000,000 48:00
6 16,000,000 48:00
7 16,000,000 48:00
8 16,000,000 48:00
9 16,000,000 48:00
10 16,000,000 48:00
11 16,000,000 48:00
12 0 00:00
Total Cost Time [DD:HH:MM]
135,000,000 09:12:00
  • MK2 Upgrade cost 500 Gold

Weapons data

Ember
ID Tier Slot Type Range Reload In Workshop
18 3 Light Energy 350
(AOE: N/D)
10 WorkshopYes.pngYes
Ammo Shot
Interval
Rate
of Fire
Particles
per Shot
Unload Min DPS Max DPS
200 0.05 20 1 5 5940 21798
Attributes Energy32.png Energy Manual32.png Manual Automatic32.png Automatic AOE32.png AOE Blankbot.png Blankbot.png
MK 1 Level MK 2
Damage per shot Damage per magazine DPS Cycle DPS Damage per shot Damage per magazine DPS Cycle DPS
297 59400 5940 3960 1 867 173400 17340 11560
330 68000 6600 4400 2 880 176000 17600 11733
363 72600 7260 4840 3 894 178800 17880 11920
413 82600 8260 5506 4 908 181600 18160 12106
446 89200 8920 5946 5 922 184400 18440 12293
495 99000 9900 6600 6 935 187000 18700 12466
545 109000 10900 7266 7 949 189800 18980 12653
611 122200 12220 8146 8 963 192600 19260 12840
644 128800 12880 8586 9 977 195400 19540 13026
726 145200 14520 9680 10 997 199400 19940 13293
792 158400 15840 10560 11 1018 203600 20360 13573
867 173400 17340 11560 12 1038 207600 20760 13840
MK 3 Level 1 1090 217980 21798 14532


Update History

Version Changes
7.9.0 Ammo capacity reduced : 200 -> 150 (liters)

AoE radius increased : 7 -> 9 (meters)

6.8.0 Damage increased by 10%
6.4.6 Damage increased by 25%
6.3.0 Damage increased by 5%
Bug fix: Weapon no longer fires at extremely slow speeds if turned fast enough
6.0.1 Workshop Prices Changed (Ag/Components): 1 day; 290,000/60⟶150,000/60
3 day; 950,000/170⟶510,000/170
Now available for 7,500 gold (can still be produced via Workshop 2.0)
4.8.0 Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours
4.7.0 Total Upgrade Time: 45 days 17 hours⟶37 days 30 minutes
4.5.0 Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours
4.3.0 Damage increased by 7%
4.0.0 Value (USD): $145⟶$100
Total Upgrade Cost: 63,940,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 17 days 3 hours 11 minutes⟶58 days 17 hours
3.2.0 Weapon was added to the game

Poll


Trivia

  • The Mechanism on the bottom of Ember is most likely a pilot flame, used to light the main output of the flamethrower.
  • An ember is a tiny, glowing piece of ash rising from a fire.
  • The Ember is the only weapon that does not have a reload animation
  • It takes players 17 days, 22 hours, and 30.75 million silver to obtain this weapon (creating packs of 400 with all 6 slots active)
  • Only this weapon, the Igniter, Blaze, Scald, Scorcher, Incinerator, Toxin, Venom and Bane can bypass both Ancile and Physical shields

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