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Components


…Heavy flamethrower, burning enemies out with a high-temperature mixture, from which neither physical nor energy shields will save. Effective only in close combat… – in-game description



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Purchase Information
In-Game Cost 10,000 Components or 7,500 Gold
Real Value Icn info for user popup.png $60
Exp Level Icn info for user popup.png 19
Type
Hardpoint Icn info for user popup.png Heavy
Tier Icn info for user popup.png IV
Ember.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy Energy


WeaponDamage.png Damage 297 per liter Manual Manual


WeaponRange.png Range 350 meters Automatic Automatic


WeaponReload.png Reload 5 seconds Magazine Magazine


Capacity 200 liters Area Damage AOE


Unload 10 seconds


Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
150,000 510,000
Components Components Components Components
60 170


Introduction

The Ember is a close-range (up to 350 meters) heavy special weapon.

Strategy

The Ember is a flamethrower weapon and the heavy counterpart of the light Blaze and medium Igniter.

The Ember is a special weapon meaning it can bypass both built-in or mounted energy shields (excluding Aegis and Absorber), as well as bypass and damage physical shields. Ember has a high DPS and the flames act as both explosive (splash) and plasma (energy) projectiles.

A major drawback to the Ember is its slow firing speed making it tough to target fast and agile robots.  Dashing and jumping are very effective ways of dodging the Ember's flames. When using the Ember it is important to anticipate the enemy's movement and lead the target when firing. 

This weapon has perfect synergy with either the Blaze or the Igniter but also can work well with Cryos, due to the freeze effect, splash damage and similar projectile speed (Orkans can also compliment this role well, however without the freeze effect) or Tarans, as they share the same maximum range. However, there is a drawback to using the latter two: they both have faster projectile speeds than the Ember, so at the peak of the Ember’s range, it is possible for one of them to miss but the other hits.

Pros and Cons

Pros

  • The special attribute allows penetration of both physical and energy barriers
  • High damage when within range
  • Short reload
  • Extremely good at sustained combat
  • Large damage overall

Cons

  • 350-meter maximum range makes it hard to start fighting
  • Slow projectile speed means it is easily evaded
  • Needs to empty entire clip in order to reload

Upgrade Cost

Tier 4 Mk 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 02:00
3 200,000 05:00
4 400,000 14:00
5 2,000,000 28:00
6 4,000,000 66:00
7 6,000,000 102:00
8 11,000,000 124:00
9 17,000,000 140:00
10 36,000,000 148:00
11 52,000,000 152:00
12 70,000,000 160:00
Totals Cost Time [DD:HH:MM]
198,700,000 39:05:00
Tier 4 Mk 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 2,500,000 24:00
3 5,000,000 48:00
4 10,000,000 72:00
5 22,500,000 96:00
6 22,500,000 96:00
7 22,500,000 96:00
8 22,500,000 96:00
9 22,500,000 96:00
10 22,500,000 96:00
11 22,500,000 96:00
12 22,500,000 96:00
Totals Cost Time [DD:HH:MM]
197,500,000 38:00:00
  • MK2 Upgrade cost 500 Gold

Weapons data

18 Ember
In the workshop WorkshopYes.png Yes or WorkshopNo.png No WorkshopYes.png Energy Energy


Manual Manual


Automatic Automatic


Magazine Magazine


Area Damage AOE



Particles Ammo Rate of Fire Unload Reload Shot Interval Tier Version Slot Type Trajectory
1 200 20 10 5 .05 4 6.8 Heavy Straight Straight
MK 1 MK 2
Damage per shot Damage per magazine DPS Damage per particle Damage per shot Damage per magazine DPS Damage per particle
297 59400 5940 297 1 867 173400 17340 867
330 68000 6600 330 2 880 176000 17600 880
363 72600 7260 363 3 894 178800 17880 894
413 82600 8260 413 4 908 181600 18160 908
446 89200 8920 446 5 922 184400 18440 922
495 99000 9900 495 6 935 187000 18700 935
545 109000 10900 545 7 949 189800 18980 949
611 122200 12220 611 8 963 192600 19260 963
644 128800 12880 644 9 977 195400 19540 977
726 145200 14520 726 10 997 199400 19940 997
792 158400 15840 792 11 1018 203600 20360 1018
867 173400 17340 867 12 1038 207600 20760 1038
MK3 Damage per shot Damage per magazine DPS Damage per particle
{{{mk3shot1}}} {{{mk3magazine1}}} {{{mk3dps1}}} {{{mk3particle1}}}


Update History

Version Changes
6.8.0 Damage increased by 10%
6.4.6 Damage increased by 25%
6.3.0 Damage increased by 5%
Bug fix: Weapon no longer fires at extremely slow speeds if turned fast enough
6.0.1 Workshop Prices Changed (Ag/Components): 1 day; 290,000/60⟶150,000/60
3 day; 950,000/170⟶510,000/170
Now available for 7,500 gold (can still be produced via Workshop 2.0)
4.8.0 Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours
4.7.0 Total Upgrade Time: 45 days 17 hours⟶37 days 30 minutes
4.5.0 Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours
4.3.0 Damage increased by 7%
4.0.0 Value (USD): $145⟶$100
Total Upgrade Cost: 63,940,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 17 days 3 hours 11 minutes⟶58 days 17 hours
3.2.0 Weapon was added to the game

Poll


Trivia

  • The Mechanism on the bottom of Ember is most likely a pilot flame, used to light the main output of the flamethrower.
  • An ember is a tiny, glowing piece of ash rising from a fire.
  • The Ember is the only weapon that does not have a reload animation
  • It takes players 17 days, 22 hours, and 30.75 million silver to obtain this weapon (creating packs of 400 with all 6 slots active)
  • Only this weapon, the Igniter, Blaze, Scald, Scorcher and the Incinerator can bypass both Ancile and Physical shields

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