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Dragoon   Dragon Dragoon

Goldcomponents


…Heavy energy weapon for medium range. One of the most dangerous weapon systems thanks to its combination of high damage, range, and quick reload… – in-game description


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Purchase Information
In-Game Cost 10,000 ComponentIcon or 7,500 AuIcon
Real Value Icn info for user popup $60
Exp Level Icn info for user popup 20
Type
Hardpoint Icn info for user popup Heavy
Tier Icn info for user popup IV
Dragoon
Base Statistics Attributes
PilotRankPrivate icon Level 1 Icn damage energy Energy
WeaponDamage Damage 3,255 per plasmoid Icn aiming manual Manual
WeaponRange Range 600 meters Icn shooting automatic Automatic
WeaponReload Reload 12 seconds Icn info for user popup Icn reload RWF RWF
Capacity Clip: 4 plasmoids
Burst: 5 plasmoids
Unload Clip: 4 seconds
Burst: 5 seconds
Workshop Production Information
1 Day Cost AgIcon 3 Day Cost AgIcon
150,000 510,000
Components ComponentIcon Components ComponentIcon
60 170

Introduction

The Dragoon is a mid-range (up to 600 meters) heavy energy weapon.

Strategy

The Dragoon is a mid-range plasma weapon and the heavy version of the light Marquess and medium Hussar.

The Dragoon fires up to 4 plasmoids per clip (5 in a burst) at 600 meters range and the ability to bypass energy shields (excluding Aegis and Absorber). Each shot takes 3 seconds to charge.  

The Dragoon is best used at mid- to long-range since it has a relatively slow reload time.  

This weapon pairs perfectly with the Hussar and Marquess, and can also be effective when paired up with Scourges or Sparks as they share the same range and damage type. The Pulsar also pairs well due to having the same qualities as the aforementioned weapons, with the added benefit of being able to immobilize enemies.

Pros and Cons

Pros

  • Energy attribute allows penetration of energy shields
  • Large damage per plasmoid
  • Reloads while firing
  • 600m range allows mid-range shootdowns

Cons

  • Ineffective against physical shields
  • Ineffective at close range against specialised brawling weapons
  • Must expose robot for a long time to maximize damage potential
  • Needs time to charge up fully

Mark I Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 10,000 ComponentIcon or 7,500 AuIcon 3255 16275 3255 1085

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 100,000 2 hours 3581 17905 3581 1194
3 200,000 5 hours 3938 19690 3938 1313
4 400,000 14 hours 4326 21630 4326 1442
5 2,000,000 1 day 4757 23785 4757 1586
6 4,000,000 1 day 16 hours 5219 26095 5219 1740
7 6,000,000 2 days 20 hours 5744 28720 5744 1915
8 11,000,000 3 days 14 hours 6300 31500 6300 2100
9 17,000,000 4 days 12 hours 6930 34650 6930 2310
10 32,000,000 5 days 7613 38065 7613 2538
11 43,000,000 5 days 8 hours 8369 41845 8369 2790
12 55,000,000 5 days 16 hours 9188 45940 9188 3063
Cost Time
Totals 170,700,000 30 days 11 hours


  • The damage column shows the damage of each individual plasmoid (out of 5 plasmoids)

Mark II Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 500 AuIcon 9188 45940 9188 3063

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 2,000,000 1 day 9356 46780 9356 3119
3 4,000,000 2 days 9524 47620 9524 3175
4 8,000,000 3 days 9692 48460 9692 3231
5 19,500,000 3 days 9860 49300 9860 3287
6 19,500,000 3 days 10028 50140 10028 3343
7 19,500,000 3 days 10196 50980 10196 3399
8 19,500,000 3 days 10364 51820 10364 3455
9 19,500,000 3 days 10532 52660 10532 3511
10 19,500,000 3 days 10700 53500 10700 3567
11 19,500,000 3 days 10868 54340 10868 3623
12 19,500,000 3 days 11036 55180 11036 3679
Cost Time
Totals 170,000,000 30 days


  • The damage column shows the damage of each individual plasmoid (out of 5 plasmoids)

Update History

Version Changes
6.0.1 Workshop Prices Changed (Ag/Components): 1 day; 290,000/60⟶150,000/60
3 day; 950,000/170⟶510,000/170
Now available for 7,500 gold (can still be produced via Workshop 2.0)
5.7.0 New alternative model: Dragon Dragoon (Lunar New Year 2020)
5.6.0 Damage increased by 5%
4.8.0 Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours
4.7.0 Total Upgrade Time: 45 days 17 hours⟶37 days 30 minutes
4.5.0 Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours
4.3.0 Damage increased by 3%
4.1.0 Bug fix: Projectiles can no longer phase through enemy targets with a mass (wall, hill, etc.) behind them
4.0.0 Value (USD): $145⟶$100
Total Upgrade Cost: 89,516,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 28 days 19 hours 40 minutes⟶58 days 17 hours
3.6.0 Weapon was added to the game

Poll

What balance change does the Dragoon need after the 5.6 balance update?
 
50
 
14
 
14
 
3
 
1
 

The poll was created at 21:11 on December 11, 2019, and so far 82 people voted.

Trivia

  • The term "dragoon" came from a cavalry regiments in the British army.
  • It takes players 17 days, 22 hours, and 30.75 million silver to obtain this weapon (creating packs of 400 with all 6 slots active).
  • The Dragoon shares the same base damage as an equivalent level Redeemer at all levels.
  • Unlike the normal Dragoon, the Dragon Dragoon has a distinctively different firing noise and fires a yellow plasma bolt, similar to the Magnum and Taran projectiles.

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