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…A weathered brawler highly familiar with mid and close-ranged combat. Possesses 4 medium slots, but only 2 can be active at the same time… – in-game description



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Purchase Information DocInfobox.png
In-Game Cost Real Value Icn info for user popup.png Exp Level Icn info for user popup.png
1,700,000 Silver None 8
Robot Information
Class Icn info for user popup.png Ability Icn info for user popup.png Faction Icn info for user popup.png
MediumRobotinfobox.png
Medium
QuickDrawinfobox.png
Quick Draw Icn info for user popup.png
Spacetechinfobox.png
SpaceTech
Base Statistics
PilotRankPrivate icon.png
Level
Shield icon.png
Durability Icn info for user popup.png
Speed icon.png
Speed
1 73,000 39 kph
Armaments Standard Paint Jobs
Hardpoints 2x2 Medium Default Lieutenant
Default Weapons 2x Tulumbas + 2x Tulumbas
Module Slots Legendary Paint Jobs Icn info for user popup.png
Active Yes N/A
Passive 1
Other Legendary Pilots
Tier Icn info for user popup.png II N/A
Wiki Class Icn info for user popup.png Medium


Introduction

The Doc is a medium robot with 4 medium hardpoints, but can only use two at a time.

Ability

The Doc has the Quick Draw ability which allows it to switch the two medium weapons in use with two medium weapons stored on its back. This gives the Doc a high rate of fire since the weapons stored on its back automatically reload.

Players can use all of the same type of weapon or a combination of kinetic, rocket and plasma. Using weapons with different ranges allows Docs to be both support and a skirmisher.  

Strategy

This robot is one of the three Quick Draw robots alongside Jesse and Butch.

The Doc has a relatively high speed for a medium robot allowing it to also act as a solid beacon capper in the lower leagues since it can often outgun its light opponents and has more hit points than the Rogatka and Kumiho, which are common beacon-cappers.  In the middle leagues the Doc should play as a mid-range support robot to make sure it takes less damage. However, in lower leagues, it can perform a wide variety of roles, including beacon-capping, brawling and providing covering fire for aliies to advance.

By making strategic use of the ability of the Doc, you can potentially fire continuously for extended periods of time. It can also be used to switch between two different sets of situational weapons (e.g. Orkan and Taran) in order to be ready for all possible situations. If you are performing the latter role, be sure to prepare special weapons in advance (ideally Energy and Explosive weapons) to be ready for any situation, so you can counter any robot regardless of if they have a shield or not. Kinetic weapons are ill-advised because of their inability to penetrate any shields (although they do double damage to physical shields).

Note:  It is not possible to mount an Ecu to a Doc.

Possible Setups

These setups are recommended for the Doc:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Close Range (350m or less)

Slot Types Medium Slot
(Front Set) (Opt. 1)
Medium Slot
(Front Set) (Opt. 2)
Medium Slot
(Front Set) (Opt. 3)
Medium Slot
(Back Set)
#Slots x2 x2 x2 x2
Setup 1
Punisher T.png
Punisher T.png
Setup 2
Orkan.png
Taran.png
Storm.png
Orkan.png
Setup 3
Vortex.png
Orkan.png
Vortex.png
Setup 4
Taran.png
Taran.png
Setup 5
Orkan.png
Scourge.png


Mid-Range (500-600m)

Slot Types Medium Slot (Front Set) Medium Slot (Back Set )
#Slots x2 x2 Name (If Applicable)
Setup 1
Tulumbas.png
Tulumbas.png
Russian Death Button
Setup 2
Shocktrain.png
Shocktrain.png
Doc-Train
Setup 3
Scourge.png
Scourge.png
Lightning Death Button

Long Range (800-1,100m)

Slot Types Medium Slot (Front Set) Medium Slot (Back Set)
#Slots x2 x2
Setup 1
Ballista.png
Ballista.png


Overview

It was anticipated that Doc would be a "gunslinger", such that the appropriate weapon would be the Punisher T. Equipping 4 Tulumbases or Orkans will make good use of the Quick Draw ability to exploit reload times and protect themselves and beacons. Although Doc has limited knife fighting ability (due to the low HP), the Quick Draw ability makes for a good all-purpose robot.

Mark I Statistics

Purchase Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Speed icon.png
Speed
AgIcon.png
Cost
1 73,000 39 1,700,000

Upgrade Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Speed icon.png
Speed
AgIcon.png
Cost
Duration.png
Time
2 79,000 40 20,000 10 minutes
3 85,000 42 40,000 1 hours
4 92,000 43 80,000 2 hours
5 99,000 45 400,000 8 hours
6 107,000 46 800,000 12 hours
7 116,000 48 1,600,000 1 day
8 125,000 49 3,000,000 1 day 8 hours
9 135,000 51 6,000,000 1 day 16 hours
10 146,000 51 10,000,000 1 day 20 hours
11 158,000 51 16,000,000 2 days 4 hours
12 171,000 51 30,000,000 2 days 12 hours
Cost Time
Totals 63,940,000 11 days 11 hours 10 minutes


Mark II Statistics

Purchase Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Speed icon.png
Speed
Gold-icon.png
Cost
1 171,000 51 500

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Speed icon.png
Speed
AgIcon.png
Cost
Duration.png
Time
2 174,200 51 500,000 5 hours
3 177,400 51 1,000,000 10 hours
4 180,600 51 2,000,000 20 hours
5 183,800 51 7,500,000 1 day 6 hours
6 187,000 51 7,500,000 1 day 6 hours
7 190,200 51 7,500,000 1 day 6 hours
8 193,400 51 7,500,000 1 day 6 hours
9 196,600 51 7,500,000 1 day 6 hours
10 199,800 51 7,500,000 1 day 6 hours
11 203,000 51 7,500,000 1 day 6 hours
12 206,200 51 7,500,000 1 day 6 hours
Cost Time
Totals 63,500,000 11 days 11 hours


Gallery

Update History

Version Changes
4.8.0 Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes
4.7.0 Modules slots changed from 2 passive slots → 1 passive slot, 1 active slot
Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes
4.5.0 Price changed from 1,250 gold to 1,700,000 silver (can no longer be produced via Workshop 2.0)
4.2.0 Price changed from 1,250 gold to 10,000 Components (same value)
4.0.0 Total Upgrade Cost: 64,350,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 17 days 13 hours 20 minutes⟶17 days 3 hours 22 minutes
3.8.0 Price changed from 7,000 Influence Points to 1,250 gold
Default weapons changed to 4 Tulumbas (formerly 2 Tulumbases and 2 Punisher Ts)
3.2.0 Increased hit points per level gain (approximately +8% instead of +5%)
2.9.1 New skin: Lieutenant (4th of July 2017)
2.5.0 Speed increase
2.4.0 Robot was added to the game


Poll


Trivia

  • The Doc was released during the 2016 Christmas event, it was also available as a token purchase on the 27th of January to the 12th of February and was available for gold in 3rd Anniversary event, starting from April, 28th 2017; then finally, on 7th on June was finally released for IP. It is available for gold
  • The holstered weapons can be "shot off” just like the active ones due to critical damage.
  • Doc is named after Doc Holliday, John Henry "Doc" Holliday (August 14, 1851 – November 8, 1887) was an American gambler, gunfighter, dentist, and a good friend of Wyatt Earp. He is most well known for his role as a temporary deputy marshal in the events leading up to and following the gunfight at the O.K. Corral.
  • When Doc swaps its weapons, they automatically begin to reload, even if they would not normally do so (for example, Tarans with a few rounds left).
  • The Doc is a Quick Draw bot, along with the Jesse and Butch.

The actual Doc Holiday

  • This robot was added on December 11 (16 for iOS) 2016.

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