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Devastator   Boombox Devastator

New needs mk3 stat's

Components


…A heavy sonic weapon firing directional sound waves. Damage caused by this weapon can't be repaired on the field… – in-game description


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Purchase Information
In-Game Cost 10,000 Components
Real Value Icn info for user popup.png $100 (Estimate)
Exp Level Icn info for user popup.png 20
Type
Hardpoint Icn info for user popup.png Heavy
Tier Icn info for user popup.png IV
Devastator.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Sonic Sonic


WeaponDamage.png Damage 5700 per shockwave Manual Manual


WeaponRange.png Range Optimal: 100m
Maximum: 200m
Volley Volley


WeaponReload.png Reload 13.5 sec Reload While Firing RWF


Capacity Clip: 9 rounds
Burst: 14 rounds
Durability Damage Durability Damage


Unload Clip: 4.5 seconds
Burst: 7 seconds


Introduction

The Devastator is a close-range (up to 200 meters, with a 100m optimal range) heavy sonic weapon. It has a light and medium counterpart (Scatter and Havoc respectively) and can be viewed as the sonic counterpart to the Glory and Thunder.

Strategy

The Devastator is an extremely dangerous sonic shotgun weapon that can easily destroy opponents if within range, especially with its lower bullet spread and higher damage compared to its kinetic and energy counterparts the Thunder and Glory. However, since it only has 200m range at maximum, with an 100m optimal range, the Devastator requires a good method to get within range.

There are many mounting options for the Devastator, but the most prominent are the Shell, Hellburner, Hawk and Ao Jun. On a Shell paired with Scatters, the Shell can use the speed boost provided by Atom and the many built-in physical shields installed inside its hull to get within range of an enemy, where the Devastator can usually finish them off from. If mounted on a Hellburner, paired with either a Scatter or (preferably) an Ecu, the Hellburner can use much the same strategy as the Shell, except with no shields, more built-in explosion damage, more speed and no knockback. On the Hawk and Ao Jun, they can easily use their defense systems and speed boosts given in their flight to get within range of an opponent, and when they are there their built-in weapons will probably have dealt catastrophic damage to them already.

Pros and Cons

Pros

  • Critical damage at any functional range
  • Can easily deplete Ancile and Aegis shields due to its huge damage and spread
  • Is effective at prolonged combat

Cons

  • Extremely short range
  • Is a shotgun weapon, meaning it has an even shorter optimal range
  • Is a sonic weapon, meaning it cannot penetrate any shield or deal double damage to physical shields

MK2 12 = 20.2k

Upgrade Cost

Tier 4 Mk 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 02:00
3 200,000 05:00
4 400,000 14:00
5 2,000,000 28:00
6 4,000,000 66:00
7 6,000,000 102:00
8 11,000,000 124:00
9 17,000,000 140:00
10 36,000,000 148:00
11 52,000,000 152:00
12 70,000,000 160:00
Totals Cost Time [DD:HH:MM]
198,700,000 39:05:00
Tier 4 Mk 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 2,500,000 24:00
3 5,000,000 48:00
4 10,000,000 72:00
5 22,500,000 96:00
6 22,500,000 96:00
7 22,500,000 96:00
8 22,500,000 96:00
9 22,500,000 96:00
10 22,500,000 96:00
11 22,500,000 96:00
12 22,500,000 96:00
Totals Cost Time [DD:HH:MM]
197,500,000 38:00:00
  • MK2 Upgrade cost 500 Gold

Weapons data

79 Devastator
In the workshop WorkshopYes.png Yes or WorkshopNo.png No WorkshopNo.png Sonic Sonic


Manual Manual


Volley Volley


Reload While Firing RWF


Durability Damage Durability Damage



Particles Ammo Rate of Fire Unload Reload Shot Interval Tier Version Slot Type Trajectory
10 9 N/A 4.5 11.25 0.5 4 6.9 Heavy Sonic Straight
MK 1 MK 2
Damage per shot Damage per magazine DPS Damage per particle Damage per shot Damage per magazine DPS Damage per particle
515 4635 1030 1 1460 13140 2920
560 5040 1120 2 1490 13410 2980
620 5580 1240 3 1520 13680 3040
680 6120 1360 4 1550 13950 3100
750 6750 1500 5 1585 14265 3170
825 7425 1650 6 1615 14535 3230
905 8145 1810 7 1650 14850 3300
1000 9000 2000 8 1680 15120 3360
1095 9855 2190 9 1715 15435 3430
1205 10845 2410 10 1750 15750 3500
1330 11970 2660 11 1785 16065 3570
1460 13140 2920 12 1820 16380 3640
MK3 Damage per shot Damage per magazine DPS Damage per particle
{{{mk3shot1}}} {{{mk3magazine1}}} {{{mk3dps1}}} {{{mk3particle1}}}


Update History

Version Changes
7.0.0 Reload interval: 1.25 → 1.5 sec

Damage: -10%

6.9.0 New special edition model: Boombox Devastator (Mercenary Town)
6.6.0 Weapon was added to the game

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