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Devastator | Boombox Devastator |
“ | A heavy sonic weapon firing directional sound waves. Damage caused by this weapon can't be repaired on the field
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- — in-game description
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Purchase Information | |
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In-Game Cost | 10,000 ![]() |
Real Value ![]() |
$100 (Estimate) |
Exp Level ![]() |
20 |
Type | |
Hardpoint ![]() |
Heavy |
Tier ![]() |
IV |
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Base Statistics | Attributes | ||
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1 | ![]() | |
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5600 per shot | ![]() | |
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Optimal: 100m Maximum: 200m |
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13.5 sec | ![]() | |
Capacity | Clip: 9 rounds Burst: 14 rounds |
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Unload | Clip: 4.5 seconds Burst: 7 seconds |
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Introduction
The Devastator is a close-range (up to 200 meters, with a 100m optimal range) heavy sonic weapon. It has a light and medium counterpart (Scatter and Havoc respectively) and can be viewed as the sonic counterpart to the Glory and Thunder.
Strategy
The Devastator is an dangerous sonic shotgun weapon that can quickly destroy opponents if within range, especially compared to its kinetic and energy counterparts the Thunder and Glory. However, since it only has 200m range, the Devastator requires getting within very short range of the target.
The Devastator is most often seen on the Shell or Hellburner. On a Shell paired with Scatters, the bot can use the speed boost provided by Atom and the many built-in physical shields installed inside its hull to get within range of an enemy, where the Devastator can usually finish them off from. If mounted on a Hellburner, paired with either a Scatter, the bot can use much the same strategy as the Shell, except with no shields, more built-in explosion damage, more speed and no knockback. On the Hawk and Ao Jun, they can easily use their defense systems and speed boosts given in their flight to get within range of an opponent, and when they are there their built-in weapons will probably have dealt catastrophic damage to them already.
Pros and Cons
Pros
- Critical damage at any functional range
- Can easily deplete Ancile and Aegis shields due to its huge damage and spread
- Is effective at prolonged combat
- Inflicts 'grey' damage, which usually cannot be repaired in battle
Cons
- Extremely short range
- Is a sonic weapon, meaning it cannot penetrate any shield or deal double damage to physical shields
Upgrade Cost
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Weapons data
MK 1 | Level | MK 2 | ||||||
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Damage per shot | Damage per burst | Burst DPS | Cycle DPS | Damage per shot | Damage per burst | Burst DPS | Cycle DPS | |
5,150 | 66,950 | 11,158 | 3,433 | 1 | 14,600 | 189,800 | 31,633 | 9,733 |
5,600 | 72,800 | 12,133 | 3,733 | 2 | 14,900 | 193,700 | 32,283 | 9,933 |
6,200 | 80,600 | 13,433 | 4,133 | 3 | 15,200 | 197,600 | 32,933 | 10,133 |
6,800 | 88,400 | 14,733 | 4,533 | 4 | 15,500 | 201,500 | 33,583 | 10,333 |
7,500 | 97,500 | 16,250 | 5,000 | 5 | 15,850 | 206,050 | 34,342 | 10,567 |
8,250 | 107,250 | 17,875 | 5,500 | 6 | 16,150 | 209,950 | 34,992 | 10,767 |
9,050 | 117,650 | 19,608 | 6,033 | 7 | 16,500 | 214,500 | 35,750 | 11,000 |
10,000 | 130,000 | 21,667 | 6,667 | 8 | 16,800 | 218,400 | 36,400 | 11,200 |
10,950 | 142,350 | 23,725 | 7,300 | 9 | 17,150 | 222,950 | 37,158 | 11,433 |
12,050 | 156,650 | 26,108 | 8,033 | 10 | 17,500 | 227,500 | 37,917 | 11,667 |
13,300 | 172,900 | 28,817 | 8,867 | 11 | 17,850 | 232,050 | 38,675 | 11,900 |
14,600 | 189,800 | 31,633 | 9,733 | 12 | 18,200 | 236,600 | 39,433 | 12,133 |
MK 3 Level 1 | 19,110 | 248,430 | 41,405 | 12,740 | ||||
Notes | 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE). | |||||||
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button. |
Update History
Version | Changes |
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7.0.0 | Reload interval: 1.25 → 1.5 sec Damage: -10% |
6.9.0 | New special edition model: Boombox Devastator (Mercenary Town) |
6.6.0 | Weapon was added to the game |