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Demeter   Sheriff Demeter


…A support robot that can teleport to its allies. It is equipped with an Absorber shield… – in-game description

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Purchase Information DemeterInfobox.png
In-Game Cost Real Value Icn info for user popup.png Exp Level Icn info for user popup.png
10,000 Components $100 (estimate) 27
Robot Information
Class Icn info for user popup.png Ability Icn info for user popup.png Faction Icn info for user popup.png
Repairing Cover.png

Repairing Cover

Base Statistics
PilotRankPrivate icon.png
Shield icon.png
Durability Icn info for user popup.png
Speed icon.png
1 77,930 45 Kph
Armaments Standard Paint Jobs
Hardpoints 3x Medium Default Ambulance
Default Weapons 3x Tulumbas
Module Slots Legendary Paint Jobs Icn info for user popup.png
Active Yes Eternal
Passive 3
Other Legendary Pilots
Tier Icn info for user popup.png IV Jerry Fortune APPM-3TR
Wiki Class Icn info for user popup.png


The Demeter is a Medium Robot with 3x Medium hardpoints.

Click here for sketchfab 3D model (Note external link).


Demeter's ability is named Support Cover. Upon activation the Demeter teleports to the selected ally, a process taking 3 seconds, then deploys an invincible Absorber shield for 5 seconds to protect itself and its chosen ally as part of 'Phase 1' of its ability. During Phase 1 of its ability, it will slowly heal all allies within its Absorber shield, including itself, by 1006 HP per second at a base level. Upon Phase 2 of its ability, it will calculate how much damage was absorbed by its Absorber shield during Phase 1 and then use that damage to boost its final repair pulse, akin to the Tyr when it switches into Support Mode. Its final repair pulse heals the Demeter and allies by 18,962 HP in an instant (at base level), but it can be boosted up to 100% [needs verification] by damage absorbed by the Absorber shield during Phase 1. After the ability ends the Demeter deactivates its Absorber shield and enters a 20-second cooldown phase.

To choose which bot the Demeter will teleport to when using Support Cover, a blue lock-on box appears when pointing Demeter's camera in the direction of an ally, like the one on Nodens. It will not affect Demeter's red aiming box for targeting enemies, and lock-on weapons will always target the red box, never the blue box, even if there is no enemy to lock on to. It cannot be changed with manual aiming.


The Demeter fills a unique role on the battlefield, blending ambushing with support. It performs this by teleporting to an ally and deploying an impenetrable, invincible Absorber shield while healing itself and all allies within the shield. When the ability ends the Demeter is vulnerable to enemy fire, so it is recommended to find cover or use teammates for protection during cooldown.

The Demeter can access many places where other robots cannot go normally. There are two methods for this. The first is by running into a wall (an example is the central Powerplant reactor), and since the Demeter can float it will fly up to the top of the building. The second is by waiting for a flying ally (this includes Hover as well) to stop flying. After they stop flying and land somewhere where non-flying enemies can't reach, the Demeter can use its ability to teleport to its ally, providing them with healing for the damage they might've sustained while flying and also reaching a tactical position in the process.

Candidates of Active Modules to mount on the Demeter include Phase Shift to help your Demeter survive when its ability expires, Lock-Down Ammo and Death Mark to provide a tactical advantage for robots that are within your Absorber shield or Shieldbreaker and Quantum Radar to take out enemies with Absorber (and Aegis or energy shields, but they aren't the top priority while Shieldbreaker is active) and stealth respectively. Repair Unit and Advanced Repair Unit are not recommended as Demeter's ability already takes care of repairing not only for itself but also for allies.

Passive Modules which could be mounted on the Demeter include the Heavy Armor Kit to increase its general survivability and thus the amount of health repaired, or Last Stand and Cloaking Unit to provide it with temporary protection in critical situations. Anticontrol could potentially be useful in helping you deny lock-down, suppression, and EMP, all of which will stop you from performing at your peak as a support robot. Thermonuclear Reactor and Overdrive Unit could be used if trying to maximize Demeter's firepower in its role as an ambusher.

Possible Setups

These setups are effective for the Demeter:

Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.

Close Range (350m or less)

Slot Types  Medium Slot 
#Slots  x3 Name 
Setup 1 
Death Button
Setup 2 
Plasma Death Button
Setup 3 
Setup 4
Freezing Death Button
Setup 5
Sonic Shotgun
Setup 6
Energy Shotgun
Setup 7

Mid-Range (500-600m)

Slot Types  Medium Slot 
#Slots  x3 Name (If Applicable) 
Setup 1 
Setup 2 
Lightning Shocker
Setup 3 
Setup 4
Setup 5
Setup 6



Not Recommended

  • The use of long-range weapons like Shocktrain, Hussar and Molot T,etc. As Demeter cannot get within range of its ability and thus cannot perform that well.

Upgrade Cost

Tier 4 Mk 1
Level Upgrade cost Upgrade time
1 0 00:00
2 100,000 00:10
3 200,000 01:00
4 400,000 02:00
5 2,000,000 08:00
6 4,000,000 12:00
7 6,000,000 24:00
8 11,000,000 32:00
9 17,000,000 40:00
10 32,000,000 44:00
11 43,000,000 52:00
12 55,000,000 60:00
Totals Cost Time [DD:HH:MM]
170,700,000 29:11:00
Tier 4 Mk 2
Level Upgrade cost Upgrade time
1 0 00:00
2 2,000,000 05:00
3 4,000,000 10:00
4 8,000,000 20:00
5 19,500,000 30:00
6 19,500,000 30:00
7 19,500,000 30:00
8 19,500,000 30:00
9 19,500,000 30:00
10 19,500,000 30:00
11 19,500,000 30:00
12 19,500,000 30:00
Totals Cost Time [DD:HH:MM]
170,000,000 29:00:00
  • NOTE: base level starts at level 1 cost is unknown
  • MK2 Upgrade cost is 500 Gold

Mark I Statistics

Purchase Information

PilotRankPrivate icon.png
Shield icon.png
Repair (Per Second)
Repair Impulse
Speed icon.png
1 77,930 1,006 18,962 45 10,000 Components

Upgrade Information

PilotRankPrivate icon.png
Shield icon.png
Repair (Per Second)
Repair Impulse
Speed icon.png
2 82,910 1,099 20,851 47 100,000 2 hours
3 88,210 1,207 22,925 49 200,000 5 hours
4 93,850 1,331 25,206 50 400,000 14 hours
5 99,840 1,471 27,717 51 2,000,000 1 day 4 hours
6 106,220 1,610 30,482 52 3,000,000 2 days 4 hours
7 113,000 1,765 33,523 53 4,000,000 2 days 18 hours
8 120,220 1,950 36,864 54 8,000,000 3 days 18 hours
9 127,900 2,136 40,550 55 13,000,000 4 days 10 hours
10 136,070 2,353 44,605 55 25,000,000 4 days 20 hours
11 144,760 2,570 49,075 55 35,000,000 5 days 4 hours
12 154,000 2,619 53,983 55 45,000,000 5 days 10 hours
Cost Time
Totals 170,700,000 29 days 11 hours


Images may have been resized to fit in the page. Click on an image to view actual size.

Update History

Version Changes
6.9.0 New special edition model: Sheriff Demeter (Mercenary Town)
6.8.0 Robot added to the game.


  • The Demeter is the second levitating (floating) robot in the game, The other being Nodens.
  • Demeter is named after the Greek goddess of harvest and agriculture.
  • Unlike any robot, the Demeter can hover over small buildings and climb slopes much easily.(spoiler)
  • In some situations, the Demeter can 'climb' tall buildings that are within very close proximity to each other by turning itself between them, like in Shenzhen. However, this maneuver is quite difficult to execute.
  • Pixonic might have got this robots name from a Greek goddess.
  • Upon release, its initial manufacturer was Icarus Technologies, this was later changed to EvoLife being its manufacturer.


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