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A support robot that can teleport to its allies. It is equipped with an Absorber shield
- — in-game description
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|In-Game Cost||Real Value||Exp Level|
|Armaments||Standard Paint Jobs|
|Default Weapons||3x Tulumbas|
|Module Slots||Legendary Paint Jobs|
Demeter's ability is named Support Cover. Upon activation the Demeter teleports to the selected ally, a process taking 3 seconds, then deploys an invincible Absorber shield for 5 seconds to protect itself and its chosen ally as part of 'Phase 1' of its ability. During Phase 1 of its ability, it will slowly heal all allies within the dome, including itself, by 1006 HP per second at a base level. Upon Phase 2 of its ability, it will calculate how much damage was absorbed by its Absorber shield during Phase 1 and then use that damage to boost its final repair pulse, akin to the Tyr when it switches into Support Mode. Its final repair pulse heals the Demeter and allies by 18,962 HP in an instant (at base level), but it can be boosted up to 100% [needs verification] by damage absorbed by the Absorber shield during Phase 1. After the ability ends the Demeter deactivates its Absorber shield and enters a 20-second cooldown phase.
To choose which bot the Demeter will teleport to when using Support Cover, a blue lock-on box appears when pointing Demeter's camera in the direction of an ally, like the one on Nodens. It will not affect Demeter's red aiming box for targeting enemies, and lock-on weapons will always target the red box, never the blue box, even if there is no enemy to lock on to. It cannot be changed with manual aiming. Demeter's teleport range is 400m. BE WARNED: The blue teleport target box will appear on screen even beyond a range of 400m. However, if the ability is activated beyond a range of 400m, Demeter WILL NOT teleport (although the ability will still be activated).
The Demeter fills a unique role on the battlefield, blending ambushing with support. It performs this by teleporting to an ally and deploying an impenetrable, invincible Absorber shield while healing itself and all allies within the shield. When the ability ends the Demeter is vulnerable to enemy fire, so it is recommended to find cover or use teammates for protection during cooldown.
The Demeter should always repair any allies in a tough spot, as the additional firepower, Absorber shield and repair can be a godsend for the aforementioned robot and can sometimes turn the tide of battle. When played in co-ordinated squads, multiple Demeter's can teleport in sequence to provide lengthy periods of protection via the Absorber shields, while also adding extra firepower to the group with every teleportation. However, in a worst-case scenario where even with the Demeter's support, the robot will most likely still be overwhelmed by enemy forces, it's advised to flee prematurely from the scene and prepare to teleport away from the battle as the Demeter is a valuable asset to the team and will be a huge loss for your allies if destroyed.
Four or more Demeter's, if played in a squad or even somehow planned in game, can perform what's called a 'Demeter train'-the first Demeter engages with the enemy and activates Repairing Cover, providing it with an Absorber shield to protect it from enemy fire. When the first Demeter's Absorber shield is about to run out, the second Demeter teleports into the battlefield to provide the first Demeter with another Absorber shield to protect them from the enemies for an even longer time. This is repeated another two times, by which period the first Demeter's Absorber shield will have recharged and it will be able to re-activate its ability, in theory provide infinite protection for all four Demeter's.
The Demeter can access many places where other robots cannot go normally. There are two methods for this. The first is by running into a wall (an example is the central Power Plant reactor), and since the Demeter can float it will fly up to the top of the building. The second is by waiting for a flying ally (this includes Hover as well) to stop flying. After they stop flying and land somewhere where non-flying enemies can't reach, the Demeter can use its ability to teleport to its ally, providing them with healing for the damage they might've sustained while flying and also reaching a tactical position in the process.
Candidates of Active Modules to mount on the Demeter include Phase Shift to help your Demeter survive when its ability expires, Lock-Down Ammo and Death Mark to provide a tactical advantage for robots that are within your Absorber shield or Shieldbreaker and Quantum Radar to take out enemies with Absorber (and Aegis or energy shields, but they aren't the top priority while Shieldbreaker is active) and stealth respectively. Repair Unit and Advanced Repair Unit are not recommended as Demeter's ability already takes care of repairing not only for itself but also for allies.
Passive Modules which could be mounted on the Demeter include the Heavy Armor Kit to increase its general survivability and thus the amount of health repaired, or Last Stand and Cloaking Unit to provide it with temporary protection in critical situations. Anticontrol could potentially be useful in helping you deny lock-down, suppression, and EMP, all of which will stop you from performing at your peak as a support robot. Thermonuclear Reactor and Nuclear Amplifier could be used if trying to maximize Demeter's firepower in its role as an ambusher. Overdrive Unit is not necessarily ill-advised, but considering that when functioning as an ambusher the Demeter should take out the enemy while the Absorber is still active, the Overdrive Threshold will be hard to reach.
These setups are effective for the Demeter:
Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.
Close Range (350m or less)
- The use of long-range weapons like Shocktrain, Hussar and Molot T,etc. As Demeter cannot get within range of its ability and thus cannot perform that well.
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|8.2.0||Available in the workshop|
|6.9.0||New special edition model: Sheriff Demeter (Mercenary Town)|
|6.8.0||Robot added to the game.|
- The Demeter is the second levitating (floating) robot in the game, The other being Nodens.
- Demeter is named after the Greek goddess of harvest and agriculture.
- Unlike any robot, the Demeter can hover over small buildings and climb slopes much easily.(spoiler)
- In some situations, the Demeter can 'climb' tall buildings that are within very close proximity to each other by turning itself between them, like in Shenzhen. However, this maneuver is quite difficult to execute.
- Upon release, its initial manufacturer was Icarus Technologies, this was later changed to EvoLife being its manufacturer, then changed to Icarus Technologies.
- Demeter's "legs" is shaped like a fortune cookie. This may be why the robot was released during the 2021 Lunar New Year event.
- Unlike other robots when jump unit is equipped, Demeter doesn't have the "leg jumping" animation.