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Introduction[]

Defense Points is a special game mechanic similar to robot armor. It provides robots with damage resistance in a non-linear fashion.

It was first introduced with the addition of the Battle Born passive module, and later on, certain pilot skills.

With the introduction of Titans, Defense Points are an integral part of determining how much damage resistance a Titan or Robot (robots such as Fenrir, Falcon, etc.) carries. Defense Points translate to a certain % of damage reduction (reduces damage from all sources), or directly extra % of health.

Mechanics[]

Formula[]

The formula for resistance (% damage canceled) is

and the formula for % damage received is

where x is the amount of defense points.

NOTE: It is impossible to fully become invincible according to this formula.

This is because the formula is actually hyperbolic, with a bit of translation and stretch to the graph. The damage resistance increase gradually slows down as it approaches 100%, but without ever reaching 100%. Also, the % of damage resistance is always less than the Defense Point amount. Its diminishing becomes more and more obvious as the total amount of Defense Points increases.

Intuitive Meaning[]

A much more intuitive and ingenious comprehension of Defense Points is that having x Defense Points is the same as having x% increased durability (neglecting Defense Mitigation). This is easily proven by some easy calculations.

For example, a Haechi with the Legendary Pilot skill gives it 25 permanent Defense Points. It cancels 20% incoming damage, which actually equals giving Haechi 25% more health. Viewing the pilot skill this way shows how it is actually quite good (better than a maxed Armor Expert skill).

Haechi Pilot Skill

Defense Mitigation[]

Defense Points have weaknesses, and its main vulnerability is Defense Mitigation. A weapon with Defense Mitigation literally mitigates the effect of Defense Points, which means that a portion of Defense Points will be ignored by it. Having x% Defense Mitigation is equal to ignoring x% of the total Defense Points of the enemy.

Examples of items providing Defense Mitigation:

  • All Titan weapons, ranging from 50% to 100% by upgrades
  • Railguns (Volt, Weber, Gauss), full bypass (100%)
  • Nuclear Amplifier, provides 20% to 25% when stack limit is reached
  • Blastcharge and DOT negative effects, full bypass (100%)
  • Reaper full bypass (100%)

Items Featuring Defense Points[]

A sizeable percentage of the high-tier content in War Robots integrate Defense Points into their effects. This is a list of all the content that use Defense Points and the amount of Defense Points that they use (at base level).

Robots[]

These are the robots that use Defense Points/damage resistance.

Built-in Defense Points

  • Ao Guang, with 400 defense points while its ability is active (80% resistance)
  • Fafnir, with 100 defense points while on the ground (50% resistance)
  • Falcon, with 150 defense points while its ability in inactive (60% resistance)
  • Fenrir, with 100 defense points while in Defensive Mode (50% resistance)
  • Invader, with 50 defense points while its ability is active, and for 5 seconds after it's over (33.3% resistance)
  • Khepri, with 50 defense points while its ability is active (33.3% resistance)
  • Leech, with 900 defense points while its ability is active (90% resistance)
  • Mender, with 175 defense points while its ability is active (63.6% resistance)
  • Phantom, with 50 defense points while its ability is active (33.3% resistance)
  • Scorpion, with 55 defense points while its ability is active (35.5% resistance)
  • Skyros, with 570 defense points while in Ball Mode (85.1% resistance)
  • Weyland, with 30 defense points while its ability is active (23.1% resistance)

With Legendary Pilot

  • Blitz, with 100 defense points while ability is active (Legendary Pilot Clive Vicious is required) (50% resistance)
  • Behemoth, with 55 defense points while in Siege Mode (Legendary pilot Andrey Kvasov is required) (35.5% resistance)
  • Fenrir, with 140 defense points while in Defensive Mode (Legendary Pilot Nicolas Wodanson is required) (58.3% resistance)
    • with 150 defense points while in Defensive mode (Legendary Pilot "Liesel and B4R-ON-N3T" is required) (60% resistance)
  • Haechi, with 30 defense points passively (Legendary Pilot Amalia Itegumo is required) (23.1% resistance)
  • Leech, with 400 defense points while its ability is active (Legendary Pilot Isabella Porter is required) (80% resistance)
  • Raven, with 15 defense points for 8 seconds when its ability is active (Legendary Pilot Michelle Dubois is required) (13% resistance)
  • Typhon, with 900 defense points after losing 20% durability in 3 seconds provided the resistance has not been activated before (Legendary Pilot Louis Duncan is required) (90% resistance)

Titans[]

These are all the Titans that use Defense Points/damage resistance

  • Aether, with 50-160 defense points active passively (33.3-61.5% resistance)
  • Ao Ming, with 90-250 defense points while on the ground (47.4-71.4% resistance), and 40-150 defense points while flying (28.6-60% resistance)
  • Arthur, with 70-170 defense points active passively (41.2-63% resistance)
  • Heimdall, with 28-110 defense points active passively (21.9-52.4% resistance)
  • Indra, with 70-160 defense points active passively (41.2-61.5% resistance)
  • Kid, with 25-125 defense points active passively (20-55.6% resistance) , and 100-175 while its primary ability is active (50-63.6% resistance)
  • Luchador, with with 70-170 defense points active passively (41.2-63% resistance)
  • Minos, with 70-160 defense points active passively (41.2-61.5% resistance)
  • Murometz, with 30-160 defense points active passively (23.1-61.5% resistance)
  • Nodens, with 30-160 defense points active passively, and up to 160 when its primary ability is activated (23.1-61.5% resistance)
  • Sharanga, with 66-160 defense points active passively (39.8-61.5% resistance)

Modules[]

These are the modules that use Defense Points/damage resistance

  • Battle Born, with 25-50 defense points while the effect duration is active (20-33.3% resistance)
  • Last Stand, with 9900 defense points while the effect duration is active (99% resistance)
  • Repair Amplifier, with 20-25 defense points when stacked (16.7-20% resistance)

Conversion Table[]

This table will show you how much damage (%) reduction a robot (or Titan) gains based on its overall defense point value.

Defense Points Damage Reduction [%]
0 0%
5 4.8%
10 9.1%
15 13%
20 16.7%
25 20%
30 23%
35 25.9%
40 28.6%
45 31%
50 33.3%
55 35.5%
60 37.5%
65 39.4%
70 41.2%
75 42.9%
80 44.4%
85 45.9%
90 47.4%
95 48.7%
100 50%
105 51.2%
110 52.4%
115 53.5%
120 54.5%
125 55.6%
130 56.5%
135 57.4%
140 58.3%
145 59.2%
150 60%
155 60.8%
160 61.5%
165 62.3%
170 63%
175 63.6%
180 64.3%
185 64.9%
190 65.5%
195 66.1%
200 66.7%
205 67.2%
210 67.7%
215 68.3%
220 68.8%
225 69.2%
230 69.7%
235 70.1%
240 70.6%
245 71%
250 71.4%
300 75%
350 77.8%
400 80%
450 81.8%
500 83.3%
600 85.7%
700 87.5%
800 88.9%
900 90%
1150 92%
1900 95%
4900 98%
9900 99%


Effective Hit Points[]

Effective Hit Points is a statistic meant to represent how much damage is needed to destroy a robot when various defensive components and abilities are considered.

Any robot with any sort of damage resistance effects will have Effective Hit Points that are greater than its standard hit point value. Things that can influence Effective Hit Points are:

  • Bonus Hit Points %
  • Physical Shields
  • Enegry Shields
  • Defense Points

The formula for calculating Effective Hit Points is:

((Base Hit Points * (1 + bonus Hit Point %)) * (1 + Damage Reduction %)) + (Physical Shield Hit Points) + (Energy Shield Hit Points)

Examples[]

  • Weyland transitions from Standard Mode to Repair Mode. Doing so gives it 18 Defense Points, which affords a 15% damage resistance value. Thus, a level 1 Weyland's Effective Hit Points in Repair Mode is:

((126,540 * (1) * (1 + .15)) + (0) + (0) = 145,521 Effective Hit Points (vs. it's 126,540 base hit points)

  • A Fenrir is in Assault Mode, and is piloted by Bernadette Wolff legendary pilot. This pilot affords Fenrir with +60% hit points (at a cost of lossing its shield ability). Thus, in Assault Mode, the Level 1 B-Fenrir's Effective Hit Points are:

((99,190 * (1+.6) * (1)) + (0) + (0) = 158,704 Effective Hit Points (vs. it's 99,190 base hit points)

  • The B-Fenrir now switches to Defense Mode. Doing so gives the bot 100 Defense Points, which affords a 50% damage mitigation value. Thus, in Defense Mode, the Level 1 B-Fenrir's Effective Hit Points are:

((99,190 * (1+.6) * (1+.5)) + (0) + (0) = 238,056 Effective Hit Points (vs. it's 99,190 base hit points)

  • Finally, after a many beating, the B-Fenrir decides to equip a Level 4 Ancile Shield in it's heavy slot. While in Defense Mode, the Level 1 B-Fenrir's Effective Hit Points are:

((99,190 * (1+.6) * (1+.5)) + (0) + (52,000) = 290,056 Effective Hit Points (vs. it's 99,190 base hit points)

Defense Points Graph[]

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