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Platinum


…Auxiliary energy weapon that strikes enemies with an arc of high-energy particles. Damage grows as the distance decreases… – in-game description



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Purchase Information
In-Game Cost 1000 Platinum-icon.png
Real Value Icn info for user popup.png $150
Exp Level Icn info for user popup.png 30
Type
Hardpoint Icn info for user popup.png Beta
Tier Icn info for user popup.png N/A
Cyclone.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy Energy


WeaponDamage.png Damage 380 per charge Lock-on Lock-on


WeaponRange.png Range 600 meters Automatic Automatic


WeaponReload.png Reload 10 seconds Magazine Magazine


Capacity 220 charges Close Combat Close Combat


Unload 22 seconds Homing Homing



Introduction

The Cyclone is a mid-range (up to 600 meters) beta energy weapon. It serves as the beta variant of the Scourge family.

Strategy

The Cyclone is an energy weapon that can function up to 600 meters, but it is idealized in close-quarters combat, from 300 meters. The reason for this is that it has an exclusive trait-Close Combat-which allows it to increase damage as it moves towards the target, but by no means is the effective range the maximum range of the Cyclone.

The Cyclone is extremely versatile compared to its other Titan weapon competitors. Unlike the Retaliator, which functions only semi-well at all ranges, the Cyclone can be utilized in any sort of range, with severe damage in close-quarters and noticeable damage at mid-range, but still falling behind the Cuirassier.

Pros and Cons

Pros

  • Energy attribute allows it to penetrate energy barriers
  • Lock-on attribute makes it extremely hard to miss
  • Critical damage at close range (300 meters or less)
  • 600-meter maximum range allows mid-range combat
  • Extremely good at sustained combat

Cons

  • Ineffective against physical shields
  • Damage is reduced at range
  • Needs to empty entire clip in order to reload
  • Lock on time


Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 1000 Platinum-icon.png 3800 836000 38000 26125

Upgrade Information

Level Cost Pt Icon.png Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 20 Instant 3900 858000 39000 26813
3 24 Instant 4000 880000 40000 27500
4 26 Instant 4100 902000 41000 28188
5 28 Instant 4100 902000 41000 28188
6 30 Instant 4200 924000 42000 28875
7 32 Instant 4300 946000 43000 29563
8 34 Instant 4400 968000 44000 30250
9 36 Instant 4400 968000 44000 30250
10 38 Instant 4500 990000 45000 30938
11 40 Instant 4600 1012000 46000 31625
12 42 Instant 4700 1034000 47000 32313
13 44 Instant 4700 1034000 47000 32313
14 46 Instant 4800 1056000 48000 33000
15 48 Instant 4900 1078000 49000 33688
16 50 Instant 5000 1100000 50000 34375
17 52 Instant 5100 1122000 51000 35063
18 54 Instant 5100 1122000 51000 35063
19 56 Instant 5200 1144000 52000 35750
20 58 Instant 5300 1166000 53000 36438
21 60 Instant 5400 1188000 54000 37125
22 62 Instant 5500 1210000 55000 37813
23 64 Instant 5600 1232000 56000 38500
24 66 Instant 5700 1254000 57000 39188
25 68 Instant 5800 1276000 58000 39875
Cost Time
Totals 1,078 Instant


  • The damage column shows the damage of each individual charge (out of 220 charges)
  • Damage column is per individual charge - note that Cyclone fires 10 charges per second.

Defense Mitigation (%)

Defense mitigation is an exclusive weapon attribute (currently only available on alpha and beta weaponry) that allows the weapon's projectiles to bypass a certain % of an enemy robot/titan's overall damage resistance.

Level Defense Mitigation
1 50%
2 52%
3 53%
4 54%
5 55%
6 56%
7 57%
8 58%
9 59%
10 60%
11 61%
12 62%
13 63%
14 64%
15 65%
16 66%
17 67%
18 68%
19 69%
20 70%
21 71%
22 72%
23 73%
24 74%
25 75%

Estimated Damage By Distance

Range Damage % (+/-)
50 meters or less +137%
100 meters +122%
150 meters +83%
200 meters +71%
250 meters +60%
300 meters +34%
350 meters +11%
400 meters 0%
450 meters -23%
500 meters -40%
550 meters -60%
600 meters -77%

                                                                    *Green: Increase in damage
                                                                    *Red: Decrease in damage

  • This data was tested in-game on flat terrain
  • Values can vary slightly; elevation changes and the size (frame) of the target can effect the damage output %.
  • This data is an approximation of the damage scaling due to similarities between this weapon and the Spark, Scourge, and Calamity

Update History

Version Changes
6.0.0 Weapon was added to the game

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