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Platinum



Auxiliary energy autocannon that reloads while firing. High-precision weapon for mid to long range.
— in-game description




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Purchase Information
In-Game Cost 700 Platinum
Real Value Icn info for user popup.png $95
Exp Level Icn info for user popup.png 30
Type
Hardpoint Icn info for user popup.png Beta
Tier Icn info for user popup.png 3
Cuirassier.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy
WeaponDamage.png Damage 3,680 per plasmoid Manual
WeaponRange.png Range 600m Automatic
WeaponReload.png Reload 15 seconds Icn info for user popup.png Reload While Firing
Capacity Clip: 6 plasmoids
Burst: 7 plasmoids
Defense Mitigation
Unload Clip: 4.5 seconds
Burst: 5.25 seconds
Blank


Introduction

The Cuirassier is a mid-range (up to 600 meters) beta energy weapon.


Pros and Cons

Pros

  • Energy attribute allows penetration of energy shields
  • Reloads while firing
  • 600m range allows mid-range shootdowns
  • Quick unload time
  • Strong damage per shot
  • Defence mitiagtion allows partial to full negation of damage resistance

Cons

  • Ineffective against physical shields
  • Ineffective at close range against specialised brawling weapons
  • Must expose robot for a long time to maximize damage potential
  • Considerable reload to refill entire cartridge
  • Beta weapon-can only be mounted on Titans

Strategy

The Cuirassier is the Beta version of the Gendarme. As such, it should be played similarly. By keeping a safe distance away from other threatening weapons such as Vengeance, you can inflict severe damage with no fear of retaliation. The Ao Ming is an ideal mounting choice, as it can hover over the battlefield, giving it a direct line-of-sight, but the Cuirassier's range allows the Ao Ming to negate its main weakness-its low health pool.

Statistics

        63 Cuirassier        
Range Slot Type Unload Reload Rate of Fire Shot Interval AOE Ammo Particles per Shot
600 Beta Energy 4.5 15 1.3 0.75 6 1
Titan Stats
Damage per shot Damage per magazine DPS Cycle DPS Defence Mitigation Damage per shot Damage per magazine DPS Cycle DPS Defence Mitigation
1 3,680 22,080 4,907 1,132 50% 13 4,560 27,360 6,080 1,403 63%
2 3,752 22,512 5,003 1,154 52% 14 4,640 27,840 6,187 1,428 64%
3 3,824 22,944 5,099 1,177 53% 15 4,720 28,320 6,293 1,452 65%
4 3,896 23,376 5,195 1,199 54% 16 4,800 28,800 6,400 1,477 66%
5 3,968 23,808 5,291 1,221 55% 17 4,880 29,280 6,507 1,502 67%
6 4,040 24,240 5,387 1,243 56% 18 4,960 29,760 6,613 1,526 68%
7 4,112 24,672 5,483 1,265 57% 19 5,040 30,240 6,720 1,551 69%
8 4,184 25,104 5,579 1,287 58% 20 5,120 30,720 6,827 1,575 70%
9 4,256 25,536 5,675 1,310 59% 21 5,200 31,200 6,933 1,600 71%
10 4,328 25,968 5,771 1,332 60% 22 5,280 31,680 7,040 1,625 72%
11 4,400 26,400 5,867 1,354 61% 23 5,360 32,160 7,147 1,649 73%
12 4,480 26,880 5,973 1,378 62% 24 5,440 32,640 7,253 1,674 74%
25 5,520 33,120 7,360 1,698 75%
  • The damage column shows the damage of each individual plasmoid (out of 7 plasmoids)



Update History

Version Changes
6.4.6 Damage reduced by 20%
5.6.1 Defense mitigation attribute added (maximum from 0% → 75%)
5.6.0 Weapon was added to the game

Trivia

  • The Cuirassier is named after a French army wearing a Cuirass.


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