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Major Maintenance
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Platinum


…Auxiliary energy autocannon that reloads while firing. High-precision weapon for mid to long range.… – in-game description


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Purchase Information
In-Game Cost 700 Platinum-icon.png
Real Value Icn info for user popup.png $95
Exp Level Icn info for user popup.png 30
Type
Hardpoint Icn info for user popup.png Beta
Tier Icn info for user popup.png coming soon
Cuirassier.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy Energy
WeaponDamage.png Damage 4,600 per plasmoid Manual Manual
WeaponRange.png Range 600m Automatic Automatic
WeaponReload.png Reload 15 seconds Icn info for user popup.png Reload While Firing RWF
Capacity Clip: 6 plasmoids
Burst: 7 plasmoids
Freeze Defense Mitigation
Unload Clip: 4.5 seconds
Burst: 5.25 seconds


Introduction

The Cuirassier is a mid-range (up to 600 meters) beta energy weapon.


Pros and Cons

Pros

  • Energy attribute allows penetration of energy shields
  • Reloads while firing
  • 600m range allows mid-range shootdowns
  • Quick unload time
  • Strong damage per shot
  • Defence mitiagtion allows partial to full negation of damage resistance

Cons

  • Ineffective against physical shields
  • Ineffective at close range against specialised brawling weapons
  • Must expose robot for a long time to maximize damage potential
  • Considerable reload to refill entire cartridge
  • Beta weapon-can only be mounted on Titans

Strategy

The Cuirassier is the Beta version of the Gendarme. As such, it should be played similarly. By keeping a safe distance away from other threatening weapons such as Vengeance, you can inflict severe damage with no fear of retaliation. The Ao Ming is an ideal mounting choice, as it can hover over the battlefield, giving it a direct line-of-sight, but the Cuirassier's range allows the Ao Ming to negate its main weakness-its low health pool.

Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 700 Platinum-icon.png 4600 32200 6133 1840

Upgrade Information

Level Cost Pt Icon.png Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 20 Instant 4690 32830 6253 1876
3 24 Instant 4780 33460 6373 1912
4 26 Instant 4870 34090 6493 1948
5 28 Instant 4960 34720 6613 1984
6 30 Instant 5050 35350 6733 2020
7 32 Instant 5140 35980 6853 2056
8 34 Instant 5230 36610 6973 2092
9 36 Instant 5320 37240 7093 2128
10 38 Instant 5410 37870 7213 2164
11 40 Instant 5500 38500 7333 2200
12 42 Instant 5600 39200 7467 2240
13 44 Instant 5700 39900 7600 2280
14 46 Instant 5800 40600 7733 2320
15 48 Instant 5900 41300 7867 2360
16 50 Instant 6000 42000 8000 2400
17 52 Instant 6100 42700 8133 2440
18 54 Instant 6200 43400 8267 2480
19 56 Instant 6300 44100 8400 2520
20 58 Instant 6400 44800 8533 2560
21 60 Instant 6500 45500 8667 2600
22 62 Instant 6600 46200 8800 2640
23 64 Instant 6700 46900 8933 2680
24 66 Instant 6800 47600 9067 2720
25 68 Instant 6900 48300 9200 2760
Cost Time
Totals 1,078 Instant


  • The damage column shows the damage of each individual plasmoid (out of 7 plasmoids)

Defense Mitigation (%)

Defense mitigation is an exclusive weapon attribute (currently only available on alpha and beta weaponry) that allows the weapon's projectiles to bypass a certain % of an enemy robot\titan's overall damage resistance.

Level Defense Mitigation
1 50%
2 52%
3 53%
4 54%
5 55%
6 56%
7 57%
8 58%
9 59%
10 60%
11 61%
12 62%
13 63%
14 64%
15 65%
16 66%
17 67%
18 68%
19 69%
20 70%
21 71%
22 72%
23 73%
24 74%
25 75%


Update History

Version Changes
5.6.1 Defense mitigation attribute added (maximum from 0% → 75%)
5.6.0 Weapon was added to the game

Trivia

  • The Cuirassier is named after a French army holding a Cuirass


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