Wiki-wordmark.png
TextN.png
Avtn.png
Lua Script Error Detected
Major Maintenance
in progress
Major Maintenance
in progress
Silver


…Extremely mobile robot with jump engines. Ideal for capturing beacons and flanking… – in-game description



Quick Navigation
<< PREV Cossack NEXT >>
Purchase Information CossackInfobox.png
In-Game Cost Real Value Icn info for user popup.png Exp Level Icn info for user popup.png
75,000 Silver N/A 1
Robot Information
Class Icn info for user popup.png Ability Icn info for user popup.png Faction Icn info for user popup.png
LightRobotinfobox.png
Light
Jumpinfobox.png
Jump Icn info for user popup.png
Spacetechinfobox.png
SpaceTech
Base Statistics
PilotRankPrivate icon.png
Level
Shield icon.png
Durability Icn info for user popup.png
Speed icon.png
Speed
1 39,000 44 kph
Armaments Standard Paint Jobs
Hardpoints 1x Medium Default Toxic Red
Default Weapons 1x Molot T
Module Slots Legendary Paint Jobs Icn info for user popup.png
Active No N/A
Passive 0
Other Legendary Pilots
Tier Icn info for user popup.png I N/A
Wiki Class Icn info for user popup.png Light


Introduction

The Cossack is a light robot with a single medium hardpoint.

Ability

This Cossack has the Jump ability and above average speed, which allows it to do a great job of capturing beacons since it travels long distances in a short amount of time.  The Cossack can also dodge rocket based weaponry by timing its jump to avoid splash damage.  The low hit points and lack of built-in shielding make this robot vulnerable to all weapons. 

Strategy

The Cossack is one of the first bots obtainable, and with its Jump ability Cossack is a great beacon capturer. Due to its single medium hardpoint, low HP, and lack of shielding pilots should avoid direct confrontation as much as possible, and instead try to flank enemies or outmaneuver them. Use cover to your advantage unless making a break for a Beacon or attacking.


Threat Measure

The Cossack is a great starter bot for pilots to learn about the jump ability, speed, and beacon capturing, but is much less than an actual threat in any mid or high League

Possible Setups

The following setups are recommended for the Cossack:

Close Range (350m or less)

Slot Types Medium Slot
#Slots x1
Setup 1
Taran.png
Setup 2
Orkan.png

Mid-Range (500-600m)

Slot Types Medium Slot
#Slots x1
Setup 1
Punisher T.png


Other

Slot Types Medium Slot
#Slots x1
Setup 1
Ecu.png


Overview

The use of Punisher T is common in the beginner Leagues, as it is cheap and deals very high damage.  Other setups include using an Ecu, which gives Cossack extra protection (in this case, the Cossack is used solely for beacon capping and to distract enemy players behind enemy lines), and Tarans and Orkans, which are good weapon choices for hit-and-run attacks since they have high DpM and DpS, respectively. 

Not Recommended

  • The use of mid range weapons because Cossack is for capturing beacons.
  • The use of long-range weaponry, since Cossack only has one medium hardpoint and is best used for beacon capturing, not long-range support.  
  • The use of more valuable equipment, because there are better platforms for mounting said equipment.

Statistics

Cossack
In the workshop WorkshopYes.png Yes or WorkshopNo.png No WorkshopNo.png Faction
Version Exp Level Tier Wiki Class Class Ability Spacetech
Spacetech


4.8 1 1 Light Light
Light


Jumpinfobox.png
Jump
MK 1 MK 2
Durability Speed Durability Speed
39,000 44 1 78,000 58
42,000 46 2 79,500 58
45,000 48 3 81,000 58
48,000 49 4 82,500 58
51,000 51 5 84,000 58
54,000 53 6 85,500 58
57,000 55 7 87,000 58
61,000 56 8 88,500 58
65,000 58 9 90,000 58
69,000 58 10 91,500 58
73,000 58 11 93,000 58
78,000 58 12 94,500 58

Upgrade Cost

Tier 1 Mk 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 10,000 00:05
3 20,000 00:30
4 40,000 01:00
5 200,000 04:00
6 400,000 08:00
7 800,000 12:00
8 1,500,000 16:00
9 3,000,000 20:00
10 5,000,000 24:00
11 8,000,000 26:00
12 13,000,000 28:00
Totals Cost Time [DD:HH:MM]
31,970,000 04:19:35
Tier 1 Mk 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 250,000 03:00
3 500,000 05:00
4 1,000,000 08:00
5 3,750,000 15:00
6 3,750,000 15:00
7 3,750,000 15:00
8 3,750,000 15:00
9 3,750,000 15:00
10 3,750,000 15:00
11 3,750,000 15:00
12 3,750,000 15:00
Totals Cost Time [DD:HH:MM]
31,750,000 04:16:00
  • NOTE: base level starts at level 1 cost is
  • MK2 Upgrade cost 500 Gold


Update History

Version Changes
4.8.0 Total Upgrade Time: 7 days 3 hours 35 minutes⟶5 days 19 hours 35 minutes
4.7.0 Modules slots changed from 1 passive slot → 0 passive slots
Total Upgrade Time: 8 days 13 hours 35 minutes⟶7 days 3 hours 35 minutes
4.0.0 Total Upgrade Cost: 31,585,000 Ag⟶31,970,000 Ag
Total Upgrade Time: 8 days 10 hours 5 minutes⟶8 days 13 hours 35 minutes
3.0.1 New skin: Toxic
0.6.3 Speed at level 4 and 5 increased by 10%
0.4.0 Bug fix: Its jump will depend only on deviation degree of the motion controller
0.2.1 Changed its light hardpoint to a medium hardpoint
0.2.0 Robot was added to the game

Poll


Trivia

  • Cossack translates to "horseman", or "cavalry" in Russian.
  • The Cossack's head strongly resembles Russian attack helicopter Mil Mi-24 “Hind” (except Mi-24A).
  • In very early versions, the Cossack only had a light hardpoint due to medium hardpoints not existing at the time
  • This is the only light robot to have the Jump ability.
  • The Cossack has the lowest health of any robot in the current game.
  • The Cossack was the first bot to be unlocked with an ability.
  • This robot was added on June 2, 2014.
  • The Cossack is the weakest bot in the game with only one medium hardpoint
  • The Cossack is also a starter bot, but its for the tutorial when you have to buy another bot.

Navigation

Community content is available under CC-BY-SA unless otherwise noted.