FANDOM


Wiki-wordmark
TextN
Avtn
Lua Script Error Detected
Major Maintenance
in progress
Major Maintenance
in progress
AgIcon


…Extremely mobile robot with jump engines. Ideal for capturing beacons and flanking… – in-game description



<< PREV Cossack NEXT >>
Purchase Information CossackInfobox
In-Game Cost Real Value Icn info for user popup Exp Level Icn info for user popup
75,000 AgIcon N/A 2
Robot Information
Class Icn info for user popup Ability Icn info for user popup Faction Icn info for user popup
LightRobotinfobox
Light
Jumpinfobox
Jump Icn info for user popup
Spacetechinfobox
SpaceTech
Base Statistics
PilotRankPrivate icon
Level
Shield icon
Durability Icn info for user popup
Speed icon
Speed
1 39,000 44 kph
Armaments Paint Jobs
Hardpoints 1x Medium Cossack DEFAULT Cossack TOXIC Cossack YOUTUBE
Default Weapons 1x Molot T
Module Slots Legendary Pilots
Active No N/A
Passive 0
Other 3D Robot Model
Wiki Class Icn info for user popup Light Link here (External Site)

Introduction

The Cossack is a light robot with a single medium hardpoint.

Ability

This Cosack has the Jump ability and above average speed which allows it to do a great job of capturing beacons since it travels long distances in a short amount of time.  The Cossack can also dodge rocket based weaponry by timing its jump to avoid splash damage.  The low hit points and the lack of built-in shielding makes this robot vulnerable to all weapons. 

Strategy

The Cossack is one of the first bots you can attain when beginning the game.  With its jump ability the Cossack is a great beacon capper and help in gaining Honor Points which should improve your silver rewards from battles.  Due to its low HP and lack of shielding, pilots should avoid direct confrontation as much as possible and instead try to flank enemies or outmaneuver them. 

A Cossack equipped with a Punisher T or Tulumbas can still generate decent damage in the lower legaues when facing Destriers.  The key is to keep moving and dodging enemy fire and avoid a close-in stationary engagement.



Threat Measure

The Cossack is a great starter bot for pilots to learn about the jump ability, speed, and beacon capping.  

Possible Setups

These setups are recommended for the Cossack:

Close Range (350m or less)

Slot Types Medium Slot
#Slots x1
Setup 1
Taran
Setup 2
Orkan


Mid-Range (500-600m)

Slot Types Medium Slot
#Slots x1
Setup 1
Punisher T


Other

Slot Types Medium Slot
#Slots x1
Setup 1
Ecu


Overview

The use of the Punisher T is common in the beginner leagues since it is cheap and deals effective damage.  Other setups include using an Ecu which gives Cossack extra protection.  In that case the Cossack is used solely for beacon capping and to distract enemy players behind enemy lines.  Tarans and Orkans are good weapon choices for hit-and-run attacks since they have high burst DPS. 

Not Recommended

  • The use of long-range weaponry, due to dealing low damage, however more expensive weaponry can deal more, but there are better options to use these on. These types of weapon don't effectively fit its role as an early beacon capturer, as the protection of an Ecu, or the extra damage from a close to mid-range weapon is recommended.
  • The use of more valuable equipment because there are better platforms for mounting premium equipment.


Mark I Statistics

Purchase Information

PilotRankPrivate icon
Level
Shield icon
Durability
Speed icon
Speed
AgIcon
Cost
1 39,000 44 75,000

Upgrade Information

PilotRankPrivate icon
Level
Shield icon
Durability
Speed icon
Speed
AgIcon
Cost
Duration
Time
2 42,000 46 10,000 5 minutes
3 45,000 48 20,000 30 minutes
4 48,000 49 40,000 1 hour
5 51,000 51 200,000 4 hours
6 54,000 53 400,000 8 hours
7 57,000 55 800,000 12 hours
8 61,000 56 1,500,000 16 hours
9 65,000 58 3,000,000 20 hours
10 69,000 58 5,000,000 1 day
11 73,000 58 8,000,000 1 day 2 hours
12 78,000 58 13,000,000 1 day 4 hours
Cost Time
Totals 31,970,000 5 days 19 hours 35 minutes


Mark II Statistics

Purchase Information

PilotRankPrivate icon
Level
Shield icon
Durability
Speed icon
Speed
Gold-icon
Cost
1 78,000 58 500

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

PilotRankPrivate icon
Level
Shield icon
Durability
Speed icon
Speed
AgIcon
Cost
Duration
Time
2 79,500 58 250,000 3 hours
3 81,000 58 500,000 5 hours
4 82,500 58 1,000,000 8 hours
5 84,000 58 3,750,000 15 hours
6 85,500 58 3,750,000 15 hours
7 87,000 58 3,750,000 15 hours
8 88,500 58 3,750,000 15 hours
9 90,000 58 3,750,000 15 hours
10 91,500 58 3,750,000 15 hours
11 93,000 58 3,750,000 15 hours
12 94,500 58 3,750,000 15 hours
Cost Time
Totals 31,750,000 5 days 16 hours


Update History

Version Changes
4.8.0 Total Upgrade Time: 7 days 3 hours 35 minutes⟶5 days 19 hours 35 minutes
4.7.0 Modules slots changed from 1 passive slot → 0 passive slots
Total Upgrade Time: 8 days 13 hours 35 minutes⟶7 days 3 hours 35 minutes
4.0 Total Upgrade Cost: 31,585,000 Ag⟶31,970,000 Ag
Total Upgrade Time: 8 days 10 hours 5 minutes⟶8 days 13 hours 35 minutes
3.0.1 New skin: Toxic
0.6.3 Speed at level 4 and 5 increased by 10%
0.4.0 Bug fix: Its jump will depend only on deviation degree of the motion controller
0.2.1 Changed its light hardpoint to a medium hardpoint
0.2.0 Robot was added to the game

Poll

What is better to equip on a Cossack?
 
118
 
181
 

The poll was created at 02:25 on August 17, 2018, and so far 299 people voted.

Trivia

  • Cossack translates to "horseman", or "cavalry" in Russian.
  • The Cossack's head strongly resembles Russian attack helicopter Mil Mi-24 “Hind” (except Mi-24A).
  • In very early versions, the Cossack only had a light hardpoint due to medium hardpoints not existing at the time
  • This is the only light robot to have the Jump ability.
  • The Cossack has the lowest health of any robot in the current game.
  • The Cossack was the first bot to be unlocked with an ability.

Navigation

Community content is available under CC-BY-SA unless otherwise noted.