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“…Extremely mobile robot with jump engines. Ideal for capturing beacons and flanking…” – in-game description
Quick Navigation | ||||||||||
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Purchase Information | ![]() | ||||
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In-Game Cost | Real Value ![]() |
Exp Level ![]() | |||
75,000 ![]() |
N/A | 1 | |||
Robot Information | |||||
Class ![]() |
Ability ![]() |
Faction ![]() | |||
![]() Light |
![]() Jump ![]() |
![]() SpaceTech | |||
Base Statistics | |||||
![]() Level |
![]() Durability ![]() |
![]() Speed | |||
1 | 39,000 | 44 kph | |||
Armaments | Standard Paint Jobs | ||||
Hardpoints | 1x Medium | ![]() ![]() ![]() | |||
Default Weapons | 1x Molot T | ||||
Module Slots | Legendary Paint Jobs ![]() | ||||
Active | No | N/A | |||
Passive | 0 | ||||
Other | Legendary Pilots | ||||
Tier ![]() |
I | N/A | |||
Wiki Class ![]() |
Light |
Introduction
The Cossack is a light robot with a single medium hardpoint.
Ability
This Cossack has the Jump ability and above average speed, which allows it to do a great job of capturing beacons since it travels long distances in a short amount of time. The Cossack can also dodge rocket based weaponry by timing its jump to avoid splash damage. The low hit points and lack of built-in shielding make this robot vulnerable to all weapons.
Strategy
The Cossack is one of the first bots obtainable, and with its Jump ability Cossack is a great beacon capturer. Due to its single medium hardpoint, low HP, and lack of shielding pilots should avoid direct confrontation as much as possible, and instead try to flank enemies or outmaneuver them. Use cover to your advantage unless making a break for a Beacon or attacking.
Threat Measure
The Cossack is a great starter bot for pilots to learn about the jump ability, speed, and beacon capturing, but is much less than an actual threat in any mid or high League.
3D Model
==3D Model==
Possible Setups
The following setups are recommended for the Cossack:
Close Range (350m or less)
Mid-Range (500-600m)
Other
Overview
The use of Punisher T is common in the beginner Leagues, as it is cheap and deals very high damage. Other setups include using an Ecu, which gives Cossack extra protection (in this case, the Cossack is used solely for beacon capping and to distract enemy players behind enemy lines), and Tarans and Orkans, which are good weapon choices for hit-and-run attacks since they have high DpM and DpS, respectively.
Not Recommended
- The use of mid range weapons because Cossack is for capturing beacons.
- The use of long-range weaponry, since Cossack only has one medium hardpoint and is best used for beacon capturing, not long-range support.
- The use of more valuable equipment, because there are better platforms for mounting said equipment.
Mark I Statistics
Purchase Information
![]() Level |
![]() Durability |
![]() Speed |
![]() Cost |
---|---|---|---|
1 | 39,000 | 44 | 75,000 |
Upgrade Information
![]() Level |
![]() Durability |
![]() Speed |
![]() Cost |
![]() Time |
---|---|---|---|---|
2 | 42,000 | 46 | 10,000 | 5 minutes |
3 | 45,000 | 48 | 20,000 | 30 minutes |
4 | 48,000 | 49 | 40,000 | 1 hour |
5 | 51,000 | 51 | 200,000 | 4 hours |
6 | 54,000 | 53 | 400,000 | 8 hours |
7 | 57,000 | 55 | 800,000 | 12 hours |
8 | 61,000 | 56 | 1,500,000 | 16 hours |
9 | 65,000 | 58 | 3,000,000 | 20 hours |
10 | 69,000 | 58 | 5,000,000 | 1 day |
11 | 73,000 | 58 | 8,000,000 | 1 day 2 hours |
12 | 78,000 | 58 | 13,000,000 | 1 day 4 hours |
Cost | Time | |
---|---|---|
Totals | 31,970,000 | 5 days 19 hours 35 minutes |
Mark II Statistics
Purchase Information
![]() Level |
![]() Durability |
![]() Speed |
![]() Cost |
---|---|---|---|
1 | 78,000 | 58 | 500 |
Note: Level 12 Mark I is required to enhance (purchase) to Mark II.
Upgrade Information
![]() Level |
![]() Durability |
![]() Speed |
![]() Cost |
![]() Time |
---|---|---|---|---|
2 | 79,500 | 58 | 250,000 | 3 hours |
3 | 81,000 | 58 | 500,000 | 5 hours |
4 | 82,500 | 58 | 1,000,000 | 8 hours |
5 | 84,000 | 58 | 3,750,000 | 15 hours |
6 | 85,500 | 58 | 3,750,000 | 15 hours |
7 | 87,000 | 58 | 3,750,000 | 15 hours |
8 | 88,500 | 58 | 3,750,000 | 15 hours |
9 | 90,000 | 58 | 3,750,000 | 15 hours |
10 | 91,500 | 58 | 3,750,000 | 15 hours |
11 | 93,000 | 58 | 3,750,000 | 15 hours |
12 | 94,500 | 58 | 3,750,000 | 15 hours |
Cost | Time | |
---|---|---|
Totals | 31,750,000 | 5 days 16 hours |
Update History
Version | Changes |
---|---|
4.8.0 | Total Upgrade Time: 7 days 3 hours 35 minutes⟶5 days 19 hours 35 minutes |
4.7.0 | Modules slots changed from 1 passive slot → 0 passive slots Total Upgrade Time: 8 days 13 hours 35 minutes⟶7 days 3 hours 35 minutes |
4.0.0 | Total Upgrade Cost: 31,585,000 Ag⟶31,970,000 Ag Total Upgrade Time: 8 days 10 hours 5 minutes⟶8 days 13 hours 35 minutes |
3.0.1 | New skin: Toxic |
0.6.3 | Speed at level 4 and 5 increased by 10% |
0.4.0 | Bug fix: Its jump will depend only on deviation degree of the motion controller |
0.2.1 | Changed its light hardpoint to a medium hardpoint |
0.2.0 | Robot was added to the game |
Poll
Trivia
- Cossack translates to "horseman", or "cavalry" in Russian.
- The Cossack's head strongly resembles Russian attack helicopter Mil Mi-24 “Hind” (except Mi-24A).
- In very early versions, the Cossack only had a light hardpoint due to medium hardpoints not existing at the time
- This is the only light robot to have the Jump ability.
- The Cossack has the lowest health of any robot in the current game.
- The Cossack was the first bot to be unlocked with an ability.
- This robot was added on June 2, 2014.
- The Cossack is the weakest bot in the game with only one medium hardpoint
- The Cossack is also a starter bot, but its for the tutorial when you have to buy another bot.