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Components



Medium weapon system which fires a series of energy charges in the form of a horizontal arc, capable of hitting and immobilizing several enemies. Deadly at close range
— in-game description



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Purchase Information
In-Game Cost 10,000 Components or 5,000 Gold

IRL Cost?

$40

Experience?

16
Type

Hardpoint?

Medium

Tier?

III

Faction?

TBA
Base Statistics Attributes
PilotRankPrivate icon Level 1

Energy

WeaponDamage Damage 4,120 per energy round

Manual

WeaponRange Range 500 meters Icn info for user popup

Automatic

WeaponReload Reload 9 seconds Icn info for user popup

Reload While Firing

Capacity 5 energy rounds Icn info for user popup

Root

Unload 2 seconds Icn info for user popup
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
140,000 460,000
Components Components Components Components
80 230


Introduction[]

The Corona is a close to mid-range (up to 500 meters, with a 80-meter optimal range) medium energy weapon.

Strategy[]

The Corona is an energy shotgun and a medium version of the light Halo and heavy Glory.

The Corona is similar to the Storm, however each of the Corona's projectiles can root (lock down) a target by adding to the root threshold. The higher the Corona's level, the more effective it is at locking down opponents. However, if the projectiles from the Corona or any Lockdown weapon do not hit the target for one second or longer, the root threshold starts to deplete slowly.

The Corona has high burst DPS (Damage Per Second) at close range and can bypass energy shielding.  Due to the large horizontal energy arc it is possible to hit multiple targets.

The key difference between the Halo, Corona and Glory when compared to the Magnetar and Pulsar is energy shotguns are far less accurate from a distance but deal far more damage at close range.

The Halo, Corona, and Glory's immobilization ability has several important uses. Immobilizing enemy robots helps in targeting, it allows you or your team more time to capture beacons, and can assist in escaping dangerous situations.

The kinetic shotguns (Gust, Storm, and Thunder) have great synergy with the Corona as they have the same range and similar firing mechanics. Pairing with strong burst fire weapons such as the Orkan, Igniter, Exodus, or Ember can allow you to quickly eliminate rooted enemies with splash damage having a great effect on closely packed and immobilized bots.  Lastly, using strong energy weapons such as the Taran, Dragoon or Redeemer can make full use of the Corona's energy based damage.

Pros and Cons[]

Pros

  • Quick rate-of-fire for high burst DPS
  • Energy-based projectiles allows gun to bypass energy shielding
  • Shots catch on Aegis shields which quickly depletes them due to projectile spread
  • Can immobilize enemies
  • Huge damage at close range (300 meters or less)
  • Reload-while-firing

Cons

  • Bullet spread prevents weapon from reaching maximum damage capacity at max range (500 meters)
  • Mediocre damage at 300-500 meters 
  • Ineffective against physical shields
  • Slow reload time

Upgrade Cost[]

Tier 3 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 01:30
3 200,000 02:30
4 400,000 06:00
5 2,000,000 12:00
6 3,000,000 20:00
7 4,000,000 36:00
8 6,000,000 60:00
9 8,000,000 72:00
10 10,000,000 80:00
11 12,000,000 90:00
12 15,000,000 96:00
Total Cost Time [DD:HH:MM]
60,700,000 19:20:00
Tier 3 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 18,000,000 06:00
3 19,500,000 12:00
4 21,000,000 18:00
5 22,500,000 24:00
6 24,000,000 24:00
7 25,500,000 24:00
8 27,000,000 24:00
9 28,500,000 24:00
10 30,000,000 24:00
11 31,500,000 24:00
12 33,000,000 24:00
Total Cost Time [DD:HH:MM]
280,500,000 09:12:00
  • MK2 Upgrade cost 500 Gold


Weapons data[]

Corona
ID Tier Icn info for user popup Slot Icn info for user popup Type Range Availability
49 3 Medium Energy 500 Goldcomponents Workshop/Gold
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval Icn info for user popup
Rate
of Fire
5 20 3.6 9 0.5 2
2289
Cycle DPS
8022 20k
Attributes Energy Energy Manual Manual Volley Volley Reload While Firing Reloads while firing Root Lock-down Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
4,120 28,840 8,011 2,289 1 11,540 80,780 22,439 6,411
4,400 30,800 8,556 2,444 2 11,820 82,740 22,983 6,567
4,940 34,580 9,606 2,744 3 11,960 83,720 23,256 6,644
5,500 38,500 10,694 3,056 4 12,100 84,700 23,528 6,722
6,040 42,280 11,744 3,356 5 12,360 86,520 24,033 6,867
6,600 46,200 12,833 3,667 6 12,640 88,480 24,578 7,022
7,140 49,980 13,883 3,967 7 12,800 89,600 24,889 7,111
7,960 55,720 15,478 4,422 8 12,920 90,440 25,122 7,178
8,660 60,620 16,839 4,811 9 13,200 92,400 25,667 7,333
9,620 67,340 18,706 5,344 10 13,460 94,220 26,172 7,478
10,440 73,080 20,300 5,800 11 13,620 95,340 26,483 7,567
11,540 80,780 22,439 6,411 12 13,740 96,180 26,717 7,633
MK 3 Level 1 14,440 101,080 28,078 8,022
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button.

Effect Accumulation[]

Corona Lock-down Effect
MK 1 Level MK 2
Effect accumulation % Burst effect accumulation % Effect accumulation % Burst effect accumulation %
63.00 88.20 1 100.00 140.00
64.00 89.60 2 100.00 140.00
65.00 91.00 3 100.00 140.00
67.00 93.80 4 100.00 140.00
69.00 96.60 5 100.00 140.00
71.00 99.40 6 100.00 140.00
77.00 107.80 7 100.00 140.00
79.00 110.60 8 100.00 140.00
84.00 117.60 9 100.00 140.00
89.00 124.60 10 100.00 140.00
95.00 133.00 11 100.00 140.00
100.00 140.00 12 100.00 140.00
MK 3 Level 1 100.00 140.00

Accuracy By Distance[]

Below is the average percentage (%) of particles (per energy round) that hit an enemy robot (if aimed directly at) at specific ranges.

Range Accuracy %
50 meters or less 100%
100 meters 74%
150 meters 47%
200 meters 39%
250 meters 30%
300 meters 27%
350 meters 21%
400 meters 20%
450 meters 16%
500 meters 7%

Note: The numbers shown are based on an average-sized robot being targeted. Due to this, these percentages can be higher or lower depending on the size of the targeted robot.

Update History[]

Version Changes
9.3.0 New ultimate edition: ULTIMATE Corona
8.7.0 Damage increased by 25%
7.9.0 Damage increased by 10%
7.0.0 Reload interval 2 → 1.8 sec
6.8.0 Effect accumulation per shot increased by 5%
6.3.0 Damage decreased by 10%
6.0.1 Workshop Prices Changed (Ag/Components): 1 day; 160,000/60⟶140,000/80
3 day; 530,000/170⟶460,000/230
Total Upgrade Cost: 170,700,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 30 days 13 hours⟶19 days 20 hours
Price changed from 7,500 gold → 5,000 gold
5.8.0 Reload interval increased from 1 second → 2 seconds
Damage increased by 5%
5.7.0 Now roots enemies after a certain number of projectile hits (rather than random activation)
5.4.0 New alternative model: Yan-di Corona (Yan-di Showdown 2019)
5.0.0 Reload time per energy round decreased from 1.4 seconds → 1 second
Rate of fire increased from 1.4 rps (rounds per second) → 2 rps
4.8.0 Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours
4.7.0 Total Upgrade Time: 45 days 17 hours⟶37 days 30 minutes
4.5.0 Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours
Now available for 7,500 gold (can still be produced via Workshop 2.0)
4.3.0 Damage increased by 15%
4.2.0 Weapon was added to the game

Poll[]


Trivia[]

  • As of Update 5.0, the Corona has the same rate of fire as its light counterpart, the Halo.
  • The Corona has a special variant (Yan-di Corona) that was able to be won during the Yan-di Showdown event.
  • Currently, there is a bug that causes the Corona to reload much slower on the test server.
  • This weapon became a meme because it shared its name with a virus which caused a worldwide pandemic in early 2020 called the Corona Virus.
    • Moreover, the weapon causes the Lockdown effect, which is the name of the measure taken by Governments worldwide to stop any further spread of the virus.
    • Some players even wanted a new weapon called the Vaccine to be implemented into War Robots as a counter to the Corona.
    • However, as of 2023, the pandemic is mostly gone. So the aforementioned meme has been forgotten and is now outdated.

Audio[]

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