|THIS IS A COMMUNITY PAGE|
IT IS OPEN TO EDITS FROM ANYONE
“…Medium weapon system which fires a series of energy charges in the form of a horizontal arc, capable of hitting and immobilizing several enemies. Deadly at close range…” – in-game description
|<< PREV||49||Corona||NEXT >>|
|In-Game Cost||10,000 or 5,000|
|Damage||3,000 per energy round|| Manual
|Range||500 meters|| Automatic
|Reload||9 seconds|| RWF
|Capacity||Clip: 5 energy rounds
Burst: 6 energy rounds
|Unload||Clip: 2.5 seconds
Burst: 3 seconds
|Workshop Production Information|
|1 Day Cost||3 Day Cost|
The Corona is similar to the Storm, however each of the Corona's projectiles can root (lock down) a target by adding to the root threshold. The higher the Corona's level the more effective it is at locking down opponents. However, if the projectiles from the Corona or any Lockdown weapon do not hit the target for one second or longer, the root threshold starts to deplete slowly.
The Corona has high burst DPS (Damage Per Second) at close range and can bypass energy shielding. Due to the large horizontal energy arc it is possible to hit multiple targets.
The Halo, Corona, and Glory's immobilization ability has several important uses. Immobilizing enemy robots helps in targeting, it allows you or your team more time to capture beacons, and can assist in escaping dangerous situations.
The kinetic shotguns (Gust, Storm, and Thunder) have great synergy with the Corona as they have the same range and similar firing mechanics. Pairing with strong burst fire weapons such as the Orkan, Igniter, Exodus, or Ember can allow you to quickly eliminate rooted enemies with splash damage having a great effect on closely packed and immobilized bots. Lastly, using strong energy weapons such as the Taran, Dragoon or Redeemer can make full use of the Corona's energy based damage.
Pros and Cons
- Quick rate-of-fire for high burst DPS
- Energy-based projectiles allows gun to bypass energy shielding
- Shots catch on Aegis shields which quickly depletes them due to projectile spread
- Can immobilize enemies
- Huge damage at close range (300 meters or less)
- Bullet spread prevents weapon from reaching maximum damage capacity at range (500 meters)
- Mediocre damage at 300-500 meters
- Ineffective against physical shields
- Slow reload time
|MK3||Damage per shot||Damage per magazine||DPS||Damage per particle|
Effect Accumulation %
The higher the percentage the more effective the weapon's projectiles are at accumulating the root effect (allows the weapon to bypass an enemy's root threshold faster).
Note: Mark II levels 1-12 does not increase accumulation values (Mark I level 12 is the highest accumulation possible).
Accuracy By Distance
Below is the average percentage (%) of particles (per energy round) that hit an enemy robot (if aimed directly at) at specific ranges.
|50 meters or less||100%|
Note: The numbers shown are based on an average-sized robot being targeted. Due to this, these percentages can be higher or lower depending on the size of the targeted robot.
|7.0.0||Reload interval 2 → 1.8 sec|
|6.8.0||Effect accumulation per shot increased by 5%|
|6.3.0||Damage decreased by 10%|
|6.0.1||Workshop Prices Changed (Ag/Components): 1 day; 160,000/60⟶140,000/80|
3 day; 530,000/170⟶460,000/230
Total Upgrade Cost: 170,700,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 30 days 13 hours⟶19 days 20 hours
Price changed from 7,500 gold → 5,000 gold
|5.8.0||Reload interval increased from 1 second → 2 seconds|
Damage increased by 5%
|5.7.0||Now roots enemies after a certain number of projectile hits (rather than random activation)|
|5.4.0||New alternative model: Yan-di Corona (Yan-di Showdown 2019)|
|5.0.0||Reload time per energy round decreased from 1.4 seconds → 1 second|
Rate of fire increased from 1.4 rps (rounds per second) → 2 rps
|4.8.0||Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours|
|4.7.0||Total Upgrade Time: 45 days 17 hours⟶37 days 30 minutes|
|4.5.0||Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours|
Now available for 7,500 gold (can still be produced via Workshop 2.0)
|4.3.0||Damage increased by 15%|
|4.2.0||Weapon was added to the game|
- As of Update 5.0, the Corona has the same rate of fire as its light counterpart, the Halo.
- The Corona has a special variant (Yan-di Corona) that was able to be won during the Yan-di Showdown event.
- Currently, there is a bug that causes the Corona to reload much slower on the test server.