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…Medium weapon system which fires a series of energy charges in the form of a horizontal arc, capable of hitting and immobilizing several enemies… – in-game description


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Introduction

The Corona is a close to mid-range (up to 500 meters, with a 80-meter optimal range) medium energy weapon.

Strategy

This energy shotgun is the medium version of the Halo and Glory which are light and heavy weapons respectively. The Corona could be seen as an upgraded yet slightly different Storm , however, each projectile has a chance of rooting (immobilizing) opponents. The Corona has good damage potential, and the ability to bypass energy shielding, making it very effective against Dash robots, especially against the Haechi. Due to the large horizontal energy arc, it is possible to immobilize multiple targets in one shot at significant range.

The kinetic shotguns (Gust, Storm, and Thunder) have great synergy with the Corona as they have the same range and similar firing mechanics. Pairing with strong burst fire weapons such as the Pinata, Orkan or Exodus, can allow you to quickly eliminate rooted enemies, with splash damage having a great effect on closely packed and immobilized enemies. Lastly, using strong energy weapons such as the Magnum, Taran, or Redeemer, can make full use of the Corona's energy based damage.

The key difference between the Halo, Corona and Glory when compared to the Shredder and Pulsar is that the latter two are precision weapons and usually can only immobilize one enemy robot at a time, while the Halo, Corona and Glory can immobilize several enemies at once.

The Halo, Corona and Glory's immobilization ability has several important uses. In addition to immobilizing enemy robots for you and your teammates to destroy, they can also stop beacon cappers dead in their tracks, giving your team more time to capture vital beacons. This is especially useful in game modes such as Beacon Rush and King of the Hill where beacons are extremely important. Finally, if you are low on health and are being pursued by an enemy robot, the ability to root to the ground for a few seconds can allow you to retreat behind cover so that when they do attack, you are ready and hopefully have teammates to help you out.


Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 10,000 Components 3130 28170 6260 3130

Upgrade Information

Level Cost(Ag) Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 100,000 2 hours 3450 31050 6900 3450
3 200,000 5 hours 3790 34110 7580 3790
4 400,000 14 hours 4160 37440 8320 4160
5 2,000,000 1 day 4570 41130 9140 4570
6 4,000,000 1 day 16 hours 5030 45270 10060 5030
7 6,000,000 2 days 20 hours 5520 49680 11040 5520
8 11,000,000 3 days 14 hours 6070 54630 12140 6070
9 17,000,000 4 days 12 hours 6670 60030 13340 6670
10 32,000,000 5 days 7330 65970 14660 7330
11 43,000,000 5 days 8 hours 8050 72450 16100 8050
12 55,000,000 5 days 16 hours 8850 79650 17700 8850
Cost Time
Totals 170,700,000 30 days 11 hours


  • This damage column shows the damage from all 20 particles (combined) fired from each energy round (out of 9 energy rounds)

Mark II Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 500 Au 3770 33930 7540 3770

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost(Ag) Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 100,000 2 hours 4140 37260 8280 4140
3 200,000 5 hours 4550 40950 9100 4550
4 400,000 14 hours 4990 44910 9980 4990
5 2,000,000 1 day 5490 49410 10980 5490
6 4,000,000 1 day 16 hours 6020 54180 12040 6020
7 6,000,000 2 days 20 hours 6620 59580 13240 6620
8 11,000,000 3 days 14 hours 7290 65610 14580 7290
9 17,000,000 4 days 12 hours 8000 72000 16000 8000
10 32,000,000 5 days 8800 79200 17600 8800
11 43,000,000 5 days 8 hours 9650 86850 19300 9650
12 55,000,000 5 days 16 hours 10620 95580 21240 10620
Cost Time
Totals 170,700,000 30 days 11 hours


  • This damage column shows the damage from all 20 particles (combined) fired from each energy round (out of 9 energy rounds)

Root Chance %

Notes:

  • The percentages are per second and if all particles hit (during burst)
  • The percentages apply to both Mark I and Mark II
Level Root %
1 25%
2 26%
3 27%
4 28%
5 29%
6 30%
7 31%
8 32%
9 33%
10 34%
11 35%
12 36%

Accuracy By Distance

Range Accuracy %
50 meters or less 100%
100 meters 74%
150 meters 47%
200 meters 39%
250 meters 30%
300 meters 27%
350 meters 21%
400 meters 20%
450 meters 16%
500 meters 7%


Update History

Version Changes
5.0 Reload time per energy round decreased from 1.4 seconds → 1 second
Rate of fire increased from 1.4 rps (rounds per second) → 2 rps
4.8.0 Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours
4.7.0 Total Upgrade Time: 45 days 17 hours⟶37 days 30 minutes
4.5 Economy Changes:
Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours
4.3 Damage increased by 15%
4.2 Weapon was added to the game

Poll

What balance change do you think the Corona needs after the 5.0 balance update?
 
2
 
1
 
9
 
0
 
0
 

The poll was created at 05:13 on April 25, 2019, and so far 12 people voted.

Trivia

  • As of Update 5.0, the Corona has the same rate of fire as its counterpart Halo