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…Medium weapon system which fires a series of energy charges in the form of a horizontal arc, capable of hitting and immobilizing several enemies. Deadly at close range… – in-game description


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PURCHASE INFORMATION
In-Game Cost 10,000 ComponentIcon
Real Value Icn info for user popup $60
Player Level Icn info for user popup 16
TYPE
Hardpoint Medium
Corona
BASE STATISTICS ATTRIBUTES
Level 1 Energy32 Energy
WeaponDamage Damage 3,126 per energy round Manual32 Manual
WeaponRange Range Optimal: 80m
Max: 500m
Automatic32 Automatic
WeaponReload Reload Per round: 1 second
Full: 5 seconds
FWR32 RWF
Capacity Clip: 5 energy rounds
Burst: 9 energy rounds
20 particles per energy round
Root32 Root
Unload Clip: 2.5 seconds
Burst: 4.5 seconds
WORKSHOP PRODUCTION INFORMATION
1 Day Cost AgIcon 3 Day Cost AgIcon
160,000 530,000
Components ComponentIcon Components ComponentIcon
60 170

Introduction

The Corona is a close to mid-range (up to 500 meters, with a 80-meter optimal range) medium energy weapon.

Strategy

This energy shotgun is the medium version of the light Halo and heavy Glory.

The Corona could be seen as an upgraded yet different Storm, however, each projectile has a chance of rooting (immobilizing) opponents. The Corona has strong damage potential, and the ability to bypass energy shielding, making it very effective against Dash robots, especially the Haechi. Due to the large horizontal energy arc, it is possible to immobilize multiple targets in one shot at significant range.

The key difference between the Halo, Corona and Glory when compared to the Shredder and Pulsar is that the energy shotguns they are far less accurate from a distance, but deal far more damage from close-up.

The Halo, Corona and Glory's immobilization ability has several important uses. In addition to immobilizing enemy robots for you and your teammates to destroy, they can also stop beacon cappers dead in their tracks, giving your team more time to capture vital beacons. This is especially useful in the game mode Beacon Rush where beacons are extremely important. Finally, if you are low on health and are being pursued by an enemy robot, the ability to root them to the ground for a few seconds can allow you to retreat behind cover.

Like all shotguns, it has the weakness of dealing very little damage from its maximum range. This is due to the spread of the projectiles allowing only a small percentage of them to hit the target(s). Energy shotguns have an even larger shot spread when compared to their kinetic counterparts. This means they require the player to get extremely close to deal their maximum amount of damage.

The kinetic shotguns (Gust, Storm, and Thunder) have great synergy with the Corona as they have the same range and similar firing mechanics. Pairing with strong burst fire weapons such as the Orkan, Igniter, Exodus, or Ember can allow you to quickly eliminate rooted enemies, with splash damage having a great effect on closely packed and immobilized enemies. Lastly, using strong energy weapons such as the Taran, Dragoon or Redeemer, can make full use of the Corona's energy based damage.


Mark I Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 10,000 ComponentIcon 3130 28170 6260 3130

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 100,000 2 hours 3450 31050 6900 3450
3 200,000 5 hours 3790 34110 7580 3790
4 400,000 14 hours 4160 37440 8320 4160
5 2,000,000 1 day 4570 41130 9140 4570
6 4,000,000 1 day 16 hours 5030 45270 10060 5030
7 6,000,000 2 days 20 hours 5520 49680 11040 5520
8 11,000,000 3 days 14 hours 6070 54630 12140 6070
9 17,000,000 4 days 12 hours 6670 60030 13340 6670
10 32,000,000 5 days 7330 65970 14660 7330
11 43,000,000 5 days 8 hours 8050 72450 16100 8050
12 55,000,000 5 days 16 hours 8860 79740 17720 8860
Cost Time
Totals 170,700,000 30 days 11 hours


  • This damage column shows the damage from all 20 particles (combined) fired from each energy round (out of 9 energy rounds)

Mark II Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 500 AuIcon 8860 79740 17720 8860

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 2,000,000 1 day 9020 81180 18040 9020
3 4,000,000 2 days 9180 82620 18360 9180
4 8,000,000 3 days 9340 84060 18680 9340
5 19,500,000 3 days 9500 85500 19000 9500
6 19,500,000 3 days 9660 86940 19320 9660
7 19,500,000 3 days 9820 88380 19640 9820
8 19,500,000 3 days 9980 89820 19960 9980
9 19,500,000 3 days 10140 91260 20280 10140
10 19,500,000 3 days 10300 92700 20600 10300
11 19,500,000 3 days 10460 94140 20920 10460
12 19,500,000 3 days 10620 95580 21240 10620
Cost Time
Totals 170,000,000 30 days


  • This damage column shows the damage from all 20 particles (combined) fired from each energy round (out of 9 energy rounds)

Root Chance %

Notes:

  • The percentages are per second and if all particles hit (during burst)
  • The percentages apply to both Mark I and Mark II
  • The percentages became out-of-date after version 5.7 because of the rework of Halo, Corona, and Glory
Level Root %
1 25%
2 26%
3 27%
4 28%
5 29%
6 30%
7 31%
8 32%
9 33%
10 34%
11 35%
12 36%

Accuracy By Distance

Range Accuracy %
50 meters or less 100%
100 meters 74%
150 meters 47%
200 meters 39%
250 meters 30%
300 meters 27%
350 meters 21%
400 meters 20%
450 meters 16%
500 meters 7%


Update History

Version Changes
5.7 Now lock down enemies after a certain number of projectile hits instead of random activation
5.4 Alternative Yan-di skin available only during the 2019 Yan-di Showdown event (Special Delivery)
5.0 Reload time per energy round decreased from 1.4 seconds → 1 second
Rate of fire increased from 1.4 rps (rounds per second) → 2 rps
4.8.0 Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours
4.7.0 Total Upgrade Time: 45 days 17 hours⟶37 days 30 minutes
4.5 Economy Changes:
Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours
4.3 Damage increased by 15%
4.2 Weapon was added to the game
Yan-diCorona

2019 Yan-di Showdown Yan-di Corona

Poll

What balance change do you think the Corona needs after the 5.0 balance update?
 
47
 
17
 
79
 
7
 
10
 

The poll was created at 05:13 on April 25, 2019, and so far 160 people voted.

Trivia

  • As of Update 5.0, the Corona has the same rate of fire as its counterpart, the Halo.
  • The Corona did have a special variant (Yan-di Corona) that was able to be won during the Yan-di Showdown event.
  • Currently, there is a bug that causes the Corona to reload much slower on the test server.
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