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…Medium weapon system which fires a series of energy charges in the form of a horizontal arc, capable of hitting and immobilizing several enemies… – in-game description


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Introduction

The Corona is a close to mid-range (up to 500 meters, with a 80-meter optimal range) medium energy weapon.

Strategy

This energy shotgun is the medium version of the Halo and Glory which are light and heavy weapons respectively. The Corona could be seen as an upgraded yet slightly different Storm , however, each projectile has a chance of rooting (immobilizing) opponents. The Corona has good damage potential, and the ability to bypass energy shielding, making it very effective against Dash robots, especially against the Haechi. Due to the large horizontal energy arc, it is possible to immobilize multiple targets in one shot at significant range.

The kinetic shotguns (Gust, Storm, and Thunder) have great synergy with the Corona as they have the same range and similar firing mechanics. Pairing with strong burst fire weapons such as the Pinata, Orkan or Exodus, can allow you to quickly eliminate rooted enemies, with splash damage having a great effect on closely packed and immobilized enemies. Lastly, using strong energy weapons such as the Magnum, Taran, or Redeemer, can make full use of the Corona's energy based damage.

The key difference between the Halo, Corona and Glory when compared to the Shredder and Pulsar is that the latter two are precision weapons and usually can only immobilize one enemy robot at a time, while the Halo, Corona and Glory can immobilize several enemies at once.

The Halo, Corona and Glory's immobilization ability has several important uses. In addition to immobilizing enemy robots for you and your teammates to destroy, they can also stop beacon cappers dead in their tracks, giving your team more time to capture vital beacons. This is especially useful in game modes such as Beacon Rush and King of the Hill where beacons are extremely important. Finally, if you are low on health and are being pursued by an enemy robot, the ability to root to the ground for a few seconds can allow you to retreat behind cover so that when they do attack, you are ready and hopefully have teammates to help you out.


Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 10,000 Components 3130 28170 4471 2236

Upgrade Information

Level Cost(Ag) Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 100,000 2 hours 3450 31050 4929 2464
3 200,000 5 hours 3790 34110 5414 2707
4 400,000 14 hours 4160 37440 5943 2971
5 2,000,000 1 day 4570 41130 6529 3264
6 4,000,000 1 day 16 hours 5030 45270 7186 3593
7 6,000,000 2 days 20 hours 5520 49680 7886 3943
8 11,000,000 3 days 14 hours 6070 54630 8671 4336
9 17,000,000 4 days 12 hours 6670 60030 9529 4764
10 32,000,000 5 days 7330 65970 10471 5236
11 43,000,000 5 days 8 hours 8050 72450 11500 5750
12 55,000,000 5 days 16 hours 8850 79650 12643 6321
Cost Time
Totals 170,700,000 30 days 11 hours


  • This damage column shows the damage from all 20 particles (combined) fired from each energy round (out of 9 energy rounds)

Mark II Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 500 Au 3770 33930 5386 2693

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost(Ag) Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 100,000 2 hours 4140 37260 5914 2957
3 200,000 5 hours 4550 40950 6500 3250
4 400,000 14 hours 4990 44910 7129 3564
5 2,000,000 1 day 5490 49410 7843 3921
6 4,000,000 1 day 16 hours 6020 54180 8600 4300
7 6,000,000 2 days 20 hours 6620 59580 9457 4729
8 11,000,000 3 days 14 hours 7290 65610 10414 5207
9 17,000,000 4 days 12 hours 8000 72000 11429 5714
10 32,000,000 5 days 8800 79200 12571 6286
11 43,000,000 5 days 8 hours 9650 86850 13786 6893
12 55,000,000 5 days 16 hours 10620 95580 15171 7586
Cost Time
Totals 170,700,000 30 days 11 hours


  • This damage column shows the damage from all 20 particles (combined) fired from each energy round (out of 9 energy rounds)

Root Chance %

Notes:

  • The percentages are per second and if all particles hit (during burst)
  • The percentages apply to both Mark I and Mark II
Level Root %
1 25%
2 26%
3 27%
4 28%
5 29%
6 30%
7 31%
8 32%
9 33%
10 34%
11 35%
12 36%

Accuracy By Distance

Range Accuracy %
50 meters or less 100%
100 meters 74%
150 meters 47%
200 meters 39%
250 meters 30%
300 meters 27%
350 meters 21%
400 meters 20%
450 meters 16%
500 meters 7%


Update History

Version Changes
4.8.0 Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours
4.7.0 Total Upgrade Time: 45 days 17 hours⟶37 days 30 minutes
4.5 Economy Changes:
Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours
4.3 Damage increased by 15%
4.2 Weapon was added to the game


Poll

What balance change do you think the Corona needs?
 
31
 
27
 
10
 
1
 
1
 

The poll was created at 10:08 on October 29, 2018, and so far 70 people voted.