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Microchips Arms Controller chips (AC) Effect chips (A)
Attack chips (B) Defense chips (C) Repair chips (D)
Shield chips (F)

Chip info.png

Basic info

Microchips are mountable devices that can be installed into a Drone's hull, giving it special effects, which, in turn, will usually be transferred from the Drone to the Robot. All microchips (chips) are similar to pilots in that they have tiers. The higher the tier, the more energy is used to power the chip. The amount of total energy a Drone can hold depends on the hull the chips are installed in.

Purchasing Microchips

Microchips can be purchased from the Microchip Store. The Microchip Store can be selected by clicking on any Drone inside your Drone Hangar, then clicking on any Microchip slot in the interface that will appear. At the top of the screen there will be a slider that has 'Inventory' and 'Store' on it. Click on the 'Store' tab to open it.

Now that you are inside the Microchip Store, there will be three Microchips available for purchase, each for a different Gold cost, depending on the Tier of each Microchip. However, if these Microchips are not to your liking, then you can refresh the Store in three different ways:

  1. Wait 24 hours for the Store to automatically refresh its contents.
  2. Pay Gold to refresh the Store. The costs of Gold refreshing are 50 for the first refresh of the day, 100 for the second and 200 for every subsequent refresh (Gold costs will revert back to 50 at the start of the new day).
  3. Watch an ad to refresh the store (only able to happen if you have internet connection).

Tiers

Microchips have Tiers, The higher the Tier, the better the chip's effects are, making it worthwhile to upgrade your Microchips. Any given Microchip has a preset Tier when purchased from the Microchip Store, but it can be upgraded by fusing Microchips together. As a rule of thumb for Microchip costs, better chips take more gold to purchase directly from the Microchip Store, despite taking up more energy than their lower-tier counterparts.

Tier levels
Tier color scheme
T1 T2 T3 T4
Tiers.png

Slot Types

Slots
Slot types
AC A B C D F
AC-type chip.png A-type chip.png B-type chip.png C-type chip.png D-type chip.png F-type chip.png
  • AC-type chips: Arms Controller
    • AC-type microchips provide an extra weapons damage and can fire independently of your robot.
  • A-type chips: Effect
    • A-type microchips provide your drone's or robot's weapons with special effects (such as Lock-down or Freeze) or operate as battery microchips that give your drone additional energy capacity.
  • B-type chips: Attack
    • B-type microchips increase your drone's or robot's attack power and damage.
  • C-type chips: Defense
    • C-type microchips increase your robot's defense and durability.
  • D-type chips: Repair
    • D-type microchips allow your drone to repair you and your allies' robots, as well as to protect you with different energy shields.
  • F-type chips: Shield
    • F-type microchips allow your drone to protect you with different energy shields.

Combining Microchips

You can combine Microchips by going to the Combine Microchips tab, which can be found inside the Microchip Inventory. By combining Microchips of the same Tier, you can get a new Microchip of the Tier above it. While there is no set guideline for what you get as a result of fusing Microchips, if all of the fused Microchips are the same Microchip then the resulting Microchip will be the same Microchip but a Tier higher.

Combine microchips.png

Arms Controller chips

Rocket

Minigun

 Minigun
     
Chip:MinigunShooterT3

Rifle


Chip Summary

Microchip Summary
AC-type chip.png AC  A-type chip.png A  B-type chip.png B 
StarterInfobox.png
C-type chip.png C 
D-type chip.png D  F-type chip.png F 
Press Down Arrow Button to View the Components of each Slot. Hover over individual Components to view each.



Microchip List

TYPE A: EFFECTS A-type chip.png

Name Function T1 T2 T3 T4
Control Resistor.png Control Resistor Slows down the accumulation of effects on the robot. -5% -10% -25% -60%
Anti-Acid.png Anti-Acid Reduces the damage received from DoT effects. -10% -20%
Lockdowner.png Lockdowner Enables all the robot's weapons to apply Lock-down. 0.2% 0.5%
Freezer.png Freezer Enables all the robot's weapons to apply Freeze. 0.1% 0.2% 0.6%
Suppressor.png Suppressor Enables all the robot's weapons to apply Suppression. 0.1% 0.2% 0.6%
Defense Mitigator.png Defense Mitigator Adds Defence Mitigation effect to the drone's weapon. 15% 20% 70% 100%
Acid Sprayer.png Acid Sprayer Adds a damage over time effect to the drone's weapon. Each hit applies DoT for 5 sec. 20 35 65 120

TYPE B: ATTACK B-type chip.png

Name Function T1 T2 T3 T4
On Module Use Damage.png On Module Use: Damage After an active module is used, increases the robot's damage output for 7 seconds. 2% 5% 10% 18%
After Suppression Damage.png After Suppression: Damage After the Suppression effect expires, increases the robot's damage output for 7 seconds. 3% 5% 20% 35%
While Lock-down Damage.png While Lock-down: Damage As long as the Lock-down effect is active on the robot, increases the robot's damage output. 3% 5% 20% 35%
On Battleborn Damage.png On Battleborn: Damage As long as Battle Born is active, increases the robot's damage output. 3% 5% 20% 35%
On Last Stand Damage.png On Last Stand: Damage As long as Last Stand is active, increases the robot's damage output. 3% 5% 20% 35%
On Repair Unit Damage.png On Repair Unit: Damage After the robot uses Repair Unit or Advanced Repair Unit, increases the robot's damage output for 7 seconds. 20% 35%
On Lock-Down Immune Damage.png On Lock-Down Immune: Damage As long as the robot is immune to Lock-down effect, increases its damage output. 3% 5% 20% 35%
On Suppression Immune Damage.png On Suppression Immune: Damage As long as the robot is immune to Suppression effect, increases its damage output. 3% 5% 20% 35%
On Freeze Immune Damage.png On Freeze Immune: Damage As long as the robot is immune to Freeze effect, increases its damage output. 3% 5% 20% 35%
On Damage Dealt Damage.png On Damage Dealt: Damage For every 150000 damage dealt to the enemy, your robot gains a temporary damage bonus. 5% 10% 20% 35%

TYPE C: EFFECTS C-type chip.png

Name Function T1 T2 T3 T4
On Low Durability Defense.png On Low Durability: Defense When the robot’s durability falls below 35%, increases the power of the robot’s Defence system. Cooldown: 15 sec. 5 def. / 20s 10 def. / 20s 35 def. / 20s 60 def. / 20s
On Half Durability Defense.png On Half Durability: Defense When the robot's durability falls below 50%, increases the power of the robot's Defence system. Cooldown: 15 sec. 5 def. / 10s 10 def. / 10s 35 def. / 10s 60 def. / 10s
While Suppression Defense.png While Suppression: Defense As long as the Suppression effect is active on the robot, increases the power of the robot's Defence system. 10 def. 20 def. 45 def. 80 def.
While Lock-down Defense.png While Lock-Down: Defense As long as the Lock-down effect is active on the robot, increases the power of the robot's Defence system. 10 def. 20 def. 45 def. 80 def.
On Half Lock-down Defense.png On Half Lock-Down: Defense If the Lock-down charge on the robot reaches 50%, increases the power of the robot's Defence system. 10 def. / 10s 20 def. / 10s 45 def. / 10s 80 def. / 10s
On Half Freeze Defense.png On Half Freeze: Defense If the Freeze charge on the robot reaches 50%, increases the power of the robot's Defence system. 10 def. / 10s 20 def. / 10s 45 def. / 10s 80 def. / 10s
On Repair Unit Defense.png On Repair Unit: Defense After the robot uses Repair Unit or Advanced Repair Unit, increases the power of the robot's Defence System for 10 seconds. 10 def. / 10s 20 def. / 10s 45 def. / 10s 80 def. / 10s

TYPE D: REPAIR D-type chip.png

Name Function T1 T2 T3 T4
On Repair Fix.png On Repair: Fix If more than 40,000 durability has been repaired over 5 seconds, the robot repairs an additional part of their durability. 7k 10k 30k 60k
On Repair Fix%.png On Repair: Fix% If more than 40,000 durability has been repaired over 5 seconds, the robot repairs an additional part of their durability. 3% 8% 20% 35%
On Mild Damage Fix.png On Mild Damage: Fix If the robot receives more than 70,000 damage within 5 seconds, repairs a portion of its durability immediately. 7k 15k 30k
On Mild Damage Fix%.png On Mild Damage: Fix% If the robot receives more than 70,000 damage within 5 seconds, repairs a portion of its durability immediately. 2% 5% 10% 18%
On High Damage Fix.png On High Damage: Fix If the robot receives more than 100,000 damage within 3 seconds, repairs a portion of its durability immediately. 10k 20k 50k 95k
On High Damage Fix%.png On High Damage: Fix% If the robot receives more than 100,000 damage within 3 seconds, repairs a portion of its durability immediately. 5% 10% 25% 40%
On Low Durability Fix.png On Low Durabilty: Fix When the robot's durability falls below 35%, repairs a portion of it immediately. Cooldown: 20 sec. 10k 20k 35k
On Low Durability Fix%.png On Low Durabilty: Fix% When the robot's durability falls below 35%, repairs a portion of it immediately. Cooldown: 20 sec. 2% 5% 10% 18%
After PhaseShift Fix.png After PhaseShift: Fix When the robot emerges from Phase Shift, repairs a portion of its durability immediately. 2% 5% 10% 18%
On Kill Fix%.png On Kill: Fix% When the robot destroys an enemy robot, it repairs a portion of its own durability immediately. 2% 5% 10% 18%

TYPE F: SHIELDS F-type chip.png

Name Function T1 T2 T3 T4
On Low Durability Ancile.png On Low Durability: Ancile When the robot's durability falls below 30%, activates Ancile. Cooldown: 20 sec. 16k 25k 60k
On Low Durability Aegis.png On Low Durability: Aegis When the robot's durability falls below 30%, activates Ancile. Cooldown: 20 sec. 20k 35k
On Low Durability Absorber.png On Low Durability: Absorber When the robot's durability falls below 30%, activates Absorber. Cooldown: 20 sec. 1s 2s
On High Damage Ancile.png On High Damage: Ancile If the robot receives over 150,000 damage within 5 seconds, activates Ancile. 40k 90k 130k 210k
On High Damage Aegis.png On High Damage: Aegis If the robot receives over 150,000 damage within 5 seconds, activates Aegis. 20k 40k 75k 140k
On High Damage Absorber.png On High Damage: Absorber If the robot receives over 150,000 damage within 5 seconds, activates Absorber. 1s 2s 3s
On Mild Damage Ancile.png On Mild Damage: Ancile If the robot receives over 70,000 damage within 5 seconds, activates Ancile. 8k 20k 30k 60k
On Mild Damage Aegis.png On Mild Damage: Aegis If the robot receives over 70,000 damage within 5 seconds, activates Absorber. 1s 1.5s 2s
On First Hit Ancile.png On First Hit: Ancile After your robot receives damage for the first time, activates Ancile. 12k 20k 40k 90k
On First Hit Aegis.png On First Hit: Aegis After your robot receives damage for the first time, activates Aegis. 12k 20k 40k 90k

TYPE AC: ARMS AC-type chip.png

Name Function T1 T2 T3 T4
Rocket Shooter.png Imitating Rocket Shooter Range: 350m; AoE: 10m; Ammo: 30; Shot interval: 0.1s; Reload interval: 10s (8s at T4) Dmg: 450 Dmg: 780
Rifle Shooter.png Imitating Rifle Shooter Range: 800m; Ammo: 10; Shot interval: 1.5s (1s at T4); Reload interval: 10s Dmg: 2800 Dmg: 4200
Minigun Shooter.png Target-seeking Minigun Shooter Range: 500m; Ammo: 50; Shot interval: 0.2s; Reload interval: 20s (10s at T4) Dmg: 450 Dmg: 720
Cannon Shooter.png Target-seeking Cannon Shooter Range: 500m; Ammo: 13 (15 at T4); Shot interval: 0.5s; Reload interval: 6s (5s at T4) Dmg: 900 Dmg: 1440

Trivia

  • A-Type Microchips have a much higher accumulation rate for weapons that already have built-in accumulation abilities, such as Pulsar or Cryo.
  • During one of the first test server sessions for microchips, there was an A-Type microchip called Heatsink, which reduced a robot's ability cooldown by 20% and could be stacked, this was deemed too powerful and was cut in the following test server. Due to the fact that players can equip 4 or 5 of such microchips to reduce robot ability cooldown to 6 seconds or shorter.
  • There was also one time where there was a bug with the T4 Modulative Intensifier microchip during the 3rd test server session for microchips, while it showed that it increased the robot's weapon by 30%, the actually damage increase was well over 100%, and could be stacked. This effectively made any weapon deal roughly 4x more damage than normal, if one utilized 4 of such microchips. This was fixed a few weeks later.
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