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…Heavy medium-range missile system, which fires a volley of 3 homing missile per shot. The missiles overcome most obstacles and are effective against even fast and maneuverable enemies… – in-game description


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PURCHASE INFORMATION
In-Game Cost 10,000 ComponentIcon or
5,000 AuIcon
Real Value Icn info for user popup $40
Player Level Icn info for user popup 14
TYPE
Hardpoint Heavy
Chimera
BASE STATISTICS ATTRIBUTES
Level 1 Explosive32 Explosive
WeaponDamage Damage 1,150 per missile Lockon32 Lock-On
WeaponRange Range 600m Automatic32 Automatic
WeaponReload Reload 12 seconds Magazine32 Magazine
Capacity 9 missiles Homing32 Homing
Unload 5.2 seconds
WORKSHOP PRODUCTION INFORMATION
1 Day Cost AgIcon 3 Day Cost AgIcon
140,000 460,000
Components ComponentIcon Components ComponentIcon
80 230

Introduction

The Chimera is a mid-range (up to 600 meters) heavy homing missile weapon.

Strategy

This mid-range missile launcher should be played similarly to the medium Hydra and the light Spiral, by sticking to cover and staying out of line of sight, due to the fact that this is neither a weapon for sniping or brawling. The slow rate of fire, low damage and long reload means that the weapon is not useful for prolonged battles against robots with either physical or energy shields, as they can't bypass either. Instead, picking out targets with no shields and no way of dodging the rockets allows this weapon to maximize it's damage output.

The Chimera is also hampered if it is played in singles, as it doesn't deal enough damage to have a noticeable effect on stronger robots. Instead, by using it in doubles or with Hydras and Spirals (as these weapons have a synergistic bond with the Chimera), it can increase maximum damage output to have a significant effect on opponents' armor - and morale.

The missiles are very accurate as they home in on targets and can weave around obstacles on their way there, but the weapon does require a 3 second lock-on in order to fire. Due to this, they are exceptionally good at hitting targets behind cover, and this allows the Chimera to do a great job of finishing off severely damaged enemies that are hiding, assuming they are without a shield.

Mark I Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 10,000 ComponentIcon/
5,000 AuIcon
1150 10350 1990 602

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 100,000 1 hour 30 minutes 1260 11340 2181 659
3 200,000 2 hours 30 minutes 1390 12510 2406 727
4 400,000 6 hours 1530 13770 2648 801
5 2,000,000 12 hours 1680 15120 2908 879
6 3,000,000 20 hours 1850 16650 3202 968
7 4,000,000 1 day 12 hours 2030 18270 3513 1062
8 8,000,000 2 days 12 hours 2230 20070 3860 1167
9 13,000,000 3 days 2450 22050 4240 1282
10 25,000,000 3 days 8 hours 2690 24210 4656 1408
11 35,000,000 3 days 18 hours 2960 26640 5123 1549
12 45,000,000 4 days 3250 29250 5625 1701
Cost Time
Totals 135,700,000 24 days 22 hours 45 minutes


  • The damage column shows the damage of each individual missile (out of 9 missiles)

Mark II Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 500 AuIcon 3250 29250 5625 1701

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 1,000,000 12 hours 3310 29790 5729 1732
3 2,000,000 1 day 3370 30330 5833 1763
4 4,000,000 1 day 12 hours 3430 30870 5937 1795
5 16,000,000 2 days 3490 31410 6040 1826
6 16,000,000 2 days 3550 31950 6144 1858
7 16,000,000 2 days 3610 32490 6248 1889
8 16,000,000 2 days 3670 33030 6352 1920
9 16,000,000 2 days 3730 33570 6456 1952
10 16,000,000 2 days 3790 34110 6560 1983
11 16,000,000 2 days 3850 34650 6663 2015
12 16,000,000 2 days 3910 35190 6767 2046
Cost Time
Totals 135,000,000 19 days


  • The damage column shows the damage of each individual missile (out of 9 missiles)

Update History

Version Changes
4.7.0 Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours 45 minutes
4.5 Economy Changes:
Total Upgrade Time: 45 days 17 hours⟶29 days 15 hours 30 minutes
Now available for 5,000 gold (can still be produced via Workshop 2.0)
4.0 Weapon was added to the game


Poll

What balance change does the Chimera need?
 
190
 
16
 
14
 
14
 
11
 

The poll was created at 08:07 on August 18, 2018, and so far 245 people voted.


Trivia

  • The Chimera is a fire-breathing beast from Greek mythology that had the head of a lion, The head of a goat, and the head of a snake.
  • The Chimera is one of only two heavy guided missile launchers, the other being the Thermite.
  • Click here for 3D model of this weapon.
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