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Components



Heavy medium-range missile system, which fires a volley of 3 homing missile per shot. The missiles overcome most obstacles and are effective against even fast and maneuverable enemies
— in-game description



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Purchase Information
In-Game Cost 10,000 Components or 3,000 Gold

IRL Cost?

$40

Experience?

14
Type

Hardpoint?

Heavy

Tier?

III

Faction?

TBA
Chimera
Base Statistics Attributes
PilotRankPrivate icon Level 1

Explosive

WeaponDamage Damage 1,582 per missile

WeaponRange Range 600 meters

Automatic

WeaponReload Reload 12 seconds

Magazine

Capacity 9 missiles

Homing

Unload 5.2 seconds
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
140,000 460,000
Components Components Components Components
80 230


Introduction

The Chimera is a mid-range (up to 600 meters) heavy homing missile weapon. It has a light and medium counterpart (Spiral and Hydra respectively) and can be viewed as the medium-range counterpart to the Thermite.

Strategy

The Chimera should be played in a style similar to the medium Hydra and the light Spiral, that is by sticking to cover and staying out of line of sight since these weapons have a slow rate of fire, low burst DPS, and long reload times. Pilots should select targets with no shields and ideally out in the open to maximize damage output.

The Chimera's missiles are very accurate as they home in on targets and can weave around obstacles on their way there. Due to this they are good at hitting targets behind cover and finishing off severely damaged enemies that are hiding.

Pros and Cons

Pros

  • Large damage per clip
  • Unloads separately, meaning it will deal damage to the robot after depleting a shield, unlike its counterpart Thermite
  • Lock-on system makes it extremely hard to miss
  • Homing attribute lets it target enemies behind cover
  • Homing attribute allows it to track fast-moving enemies
  • 600-meter range allows it to engage in fights from mid-range

Cons

  • Long reload makes it hard to continue sustained fighting
  • Cannot pierce any shields
  • Overall DPS isn't very good
  • Only three shells makes it easier to dodge the entire clip (compared to Spiral and Hydra)

Upgrade Cost

Tier 3 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 01:30
3 200,000 02:30
4 400,000 06:00
5 2,000,000 12:00
6 3,000,000 20:00
7 4,000,000 36:00
8 6,000,000 60:00
9 8,000,000 72:00
10 10,000,000 80:00
11 12,000,000 90:00
12 15,000,000 96:00
Total Cost Time [DD:HH:MM]
60,700,000 19:20:00
Tier 3 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 18,000,000 06:00
3 19,500,000 12:00
4 21,000,000 18:00
5 22,500,000 24:00
6 24,000,000 24:00
7 25,500,000 24:00
8 27,000,000 24:00
9 28,500,000 24:00
10 30,000,000 24:00
11 31,500,000 24:00
12 33,000,000 24:00
Total Cost Time [DD:HH:MM]
280,500,000 09:12:00
  • MK2 Upgrade cost 500 Gold


Weapons data

Chimera
ID Tier Icn info for user popup Slot Icn info for user popup Type Range Availability
45 3 Heavy Explosive 600 (AOE: 0.2) Goldcomponents Workshop/Gold
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval Icn info for user popup
Rate
of Fire
9 3 5.2 8 2.4 (sub: 0.2) 0.42
1091
Cycle DPS
3886 20k
Attributes Explosive Explosive Lock-on Target lock-on Automatic Automatic Magazine Magazine Homing Homing Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
4,800 14,400 2,769 1,091 1 13,500 40,500 7,788 3,068
5,100 15,300 2,942 1,159 2 13,800 41,400 7,962 3,136
5,700 17,100 3,288 1,295 3 14,100 42,300 8,135 3,205
6,300 18,900 3,635 1,432 4 14,400 43,200 8,308 3,273
6,900 20,700 3,981 1,568 5 14,700 44,100 8,481 3,341
7,500 22,500 4,327 1,705 6 15,000 45,000 8,654 3,409
8,400 25,200 4,846 1,909 7 15,300 45,900 8,827 3,477
9,300 27,900 5,365 2,114 8 15,600 46,800 9,000 3,545
10,200 30,600 5,885 2,318 9 15,900 47,700 9,173 3,614
11,100 33,300 6,404 2,523 10 16,200 48,600 9,346 3,682
12,300 36,900 7,096 2,795 11 16,500 49,500 9,519 3,750
13,500 40,500 7,788 3,068 12 16,800 50,400 9,692 3,818
MK 3 Level 1 17,100 51,300 9,865 3,886
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button.


Update History

Version Changes
9.0.0 Damage increased by 10%
8.7.0 Damage increased by 25%
4.7.0 Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours 45 minutes
4.5.0 Total Upgrade Time: 45 days 17 hours⟶29 days 15 hours 30 minutes
Now available for 5,000 gold (can still be produced via Workshop 2.0)
4.0.0 Weapon was added to the game

Poll


Trivia

  • The Chimera was a fire-breathing beast from Greek mythology that had the body of a lion, The head of a goat, and the tail of a snake.
  • The Chimera is one of only two heavy guided missile launchers, the other being the Thermite.

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