“…A fast assault robot that can temporarily neutralize the enemy. Equipped with a unique built-in energy cannon and an "Aegis" energy shield. Its design features prevent equipping Ancile.…” – in-game description
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|OTHER||3D ROBOT MODEL|
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The Cerberus is a medium robot with 2 medium and 1 heavy hardpoints.
Cerberus is the wielder of a very unique ability named Blackout. When the commander chooses to activate its ability, its hull opens up and reveals three energy cannons, which each fire an energy charge in sync with each other. When Cerberus activates its ability, it also begins the ten-second cooldown needed for it.
The first energy cannon fires a Suppression shot. This energy charge will reduce the target's weapon damage by 50%, much like the other Suppression robots do (Blitz, Rayker, Nightingale and Invader). After the target is attacked by this cannon, it has to remain weakened for 5 seconds, before the robot gains resistance to any form of Suppression whatsoever for five seconds.
The next energy cannon is the Lockdown cannon. This fires an energy charge which immobilizes the enemy if it hits for five seconds. Unlike the lockdown cannons (Shredder and Pulsar), it has 100% chance to Lockown if it hits and unlike the Lockdown shotguns (Halo, Corona & Glory) it does not need to land multiple shots before it immobilizes the enemy. Like Suppression, after the enemy waits out the five seconds of Lockdown, they are free to move and gain resistance to ANY lockdown for 5 seconds further.
The last energy cannon is the Corrosion cannon. When an enemy is inflicted with Corrosion, they will be taking damage for the next 5 seconds even if they hide, like with the other Corrosion weapons (Viper, Wasp and Sting). This cannot be negated whatsoever unless the enemy is equipped with the Anticontrol module, as after the enemy waits out the five seconds of Corrosion they do not gain immunity to further Corossion. Unlike Suppression, Corrosion can stack with any other forms of Corrosion.
All of Cerberus' energy cannons are energy-type weapons, so they cannot be blocked by energy barriers. They can be negated by the physical, Aegis-class and Absorber barriers though. If an enemy is more than 350m away, Cerberus' cannons will not attack them as it cannot traverse more than the above range. Since it has this range, it goes well in sync with the Magnum, Taran and Redeemer, along with the Blaze, Igniter and Ember.
The Cerberus is a unique robot able to inflict all three effects; lockdown, suppression and corrosion to its targets with its ability. It also comes with two medium and one heavy hardpoint. This make the Cerberus very powerful in close-range combat but can be easily countered by robots that possess anti control modules. One should also use its always active Aegis shield to one's advantage, but be wary of the low health of the Aegis shield.
Close Range (350m or less)
Mark I Statistics
Mark II Statistics
Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.
|5.7||New skin: Python|
|Robot was added to the game|
Available for Purchase
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