“…A fast assault robot that can temporarily neutralize the enemy. Equipped with a unique built-in energy cannon and an "Aegis" energy shield. Its design features prevent equipping Ancile.…” – in-game description
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|In-Game Cost||Real Value||Exp Level|
|Armaments||Standard Paint Jobs|
|Hardpoints||2x Medium+ 1x Heavy|
|Default Weapons||2x Tulumbas + 1x Thunder|
|Module Slots||Legendary Paint Jobs|
The Cerberus is a medium robot with 2 medium and 1 heavy hardpoints.
Cerberus is the wielder of a unique ability called Blackout. When activated, its hull opens up and reveals three energy cannons, which each fire an energy charge in sync with each other followed by a ten-second cooldown.
The first energy cannon fires a Suppression shot. This energy charge will reduce the target's weapon damage by 50%, much like the other Suppression robots do (Blitz, Rayker, Nightingale and Invader). If the target is successfully hit, it will remain suppressed for 5 seconds.
The next energy cannon is the Lockdown cannon. This energy charge will immobilizes the enemy for five seconds. Unlike the lockdown cannons (Shredder and Pulsar) and Lockdown shotguns (Halo, Corona & Glory) it does not need to land multiple shots before it immobilizes the enemy. Like Suppression, after the enemy waits out the five seconds of Lockdown they are free to move and gain resistance to any lockdown for 5 seconds further.
The last energy cannon is the Corrosion cannon. This energy charge will damage the target for the next 5 seconds like with the other Corrosion weapons (Viper, Wasp and Sting). Corrosion can stack with any other forms of Corrosion.
All of Cerberus' energy cannons are energy-type weapons. The charges bypass Ancile shields but can be blocked by Physical, Aegis, and Absorber shields. If an enemy is more than 350m away, Cerberus' cannons will not attack them as it cannot traverse more than the above range. Since the energy cannon has a short range, it goes well with the Magnum, Taran and Redeemer, along with the Blaze, Igniter and Ember. Cerberus also does well with Vortex and Thermite due to Blackout's identical reload time, range and ability to lockdown, ensuring a perfect hit
The Cerberus is the second community bot and is unique in that its bulit-in weapon can inflict all three effects; lockdown, suppression and corrosion to its target. With its two medium and one heavy hardpoint, the Cerberus can produce high firepower and burst damage per second (DPS).
The most common tactic for Cerberus pilots is to use the built-in Aegis-class barrier mounted on the Cerberus to provide temporary protection while engaging the enemy. Timing is key. A Blackout shot in conjunction with a full salvo from the Cerberus' weapons is extremely effective.
The 350m range of the Cerberus built-in weapon limits the play style of the bot to mostly close-in engagement. The Cerberus' relatively weak Aegis shield means the bot should not be used for sustained brawling.
Cerberus' ability is unique as it is the only robot that can inflict all negative effects on enemies. It is a significant threat in the middle leagues and a moderate threat in the upper leagues.
Close Range (350m or less)
The Cerberus is best used for close-in engagement to take advantage of its 350m built-in weapon and Aegis shield, however it can function relatively well as a mid-range robot unit as a normal robot (although this wastes Cerberus' potential), using its built-in Blackout cannon as a final resort for robots that get too close.
These configurations are not recommended on the Cerberus:
- The use of long-range weaponry, as they do not exert enough damage to compete with the weaponry that are effective within Cerberus' built-in weapon range, and if the robot is going to be used as a sniper, there are much better candidates for mounting.
- The use of Atomizer and Nucleon, as they must expose Cerberus for a long time, in which period the enemy can shred and destroy its Aegis barrier and itself.
- The use of many long-exposure weapons, as they expose Cerberus for a long time, in which time the enemy can shred and destroy the Aegis barrier and itself.
Mark I Statistics
|5||79,800||20,000||52||2,000,000||1 day 4 hours|
|6||84,600||21,000||54||3,000,000||2 days 0 hours|
|7||89,700||22,000||55||4,000,000||2 days 18 hours|
|8||95,100||23,000||57||8,000,000||3 days 18 hours|
|9||100,800||24,000||58||13,000,000||4 days 10 hours|
|10||106,800||26,000||58||25,000,000||4 days 20 hours|
|11||113,200||28,000||58||35,000,000||5 days 4 hours|
|12||120,000||30,000||58||45,000,000||5 days 10 hours|
|Totals||135,700,000||30 days 9 hours|
Mark II Statistics
Note: Level 12 Mark I is required to enhance (purchase) to Mark II.
Corrosion Damage (Per Second)
|Level||Mark I||Mark II|
- This table shows the corrosion damage (per second for 5 seconds) of each corrosion beam.
|5.7.0||New skin: Python|
Robot was added to the game
Note: Each role listed above is different with a unique strategy. While the majority of these are self-explanatory, it should be noted that 'Support' means to provide an additional presence and more firepower to one's team where needed.
- This robot was added on January 20, 2020.