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Platinum



Super-heavy energy weapon that strikes enemies with an arc of high-energy particles. Damage grows as the distance decreases
— in-game description




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Purchase Information
In-Game Cost 1000 Platinum-icon.png
Real Value Icn info for user popup.png $150
Exp Level Icn info for user popup.png 30
Type
Hardpoint Icn info for user popup.png Alpha
Tier Icn info for user popup.png 4
Cataclysm.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy Energy


WeaponDamage.png Damage 715 per plasmoid Lock-on Lock-on


WeaponRange.png Range 600m Automatic Automatic


WeaponReload.png Reload 10 seconds Magazine Magazine


Capacity 220 charges Close Combat Close Combat


Unload 22 seconds Freeze Defense Mitigation



Introduction

The Cataclysm is a mid-range (up to 600 meters) alpha energy weapon.


Pros and Cons

Pros

  • Energy attribute allows it to penetrate energy barriers
  • Damage multiplier allows effective damage at all ranges
  • Can out range Rockets, shotguns, and Machine Guns for Titans with maximum range of 600m
  • Lock-on attribute makes it extremely hard to miss
  • Critical damage at close range (300m or less)
  • 600m maximum range allows mid-range combat
  • Good at sustained combat

Cons

  • Not as effective against physical shields
  • Damage is marginally reduced at range
  • Needs to empty entire clip in order to reload
  • Needs lock-on time before it can shoot, lock-on can be removed easily by sharp movements

Strategy

Functioning similar to the Spark, Scourge, Calamity and Cyclone, the Cataclysm deals damage inversely proportional to distance from the target. In other words, less distance between the enemy translates to more damage. The lock-on time serves as the only conceivable downside, other than the inability to penetrate physical shields (with the exception of energy barriers) and lack of splash damage. It is extremely ineffective against corner shooting enemies because you can not manually aim. When enemy enters stealth mode, there is no way to shoot into their direction. After exiting stealth, the weapon needs 3 more seconds to lock onto your enemy, in which you can not deal any damage.

The Cataclysm's strength comes from its ability to deal damage across a variety of ranges. Although the Retaliator and Vengeance deal more damage at close ranges, the Cataclysm is more effective at medium ranges(although it is more effective in very close range), where it can properly excel over other weapons thanks to its pinpoint accuracy. It is the only Alpha weapon that can lock-on to enemies, giving it an edge against robots that rely on speed, or mobility-enhancing abilities for their escape, such as Strider, Rogatka and even the Loki, if not in stealth mode.

However, the Cataclysm's strength, namely lock-on, can prove to be its downfall. Although they are typically mounted on top of Titans, Alpha weapons can still prove to be effective counters against robots that have abilities that allow them to go up into the air in stealth, such as Nightingale, Spectre and Ao Jun. Cataclysm cannot perform this task like other weapons (e.g. Vengeance) can do, as it cannot lock-on to the enemies in stealth and has to re-lock after exiting stealth.


Statistics

        73 Cataclysm        
Range Slot Type Unload Reload Rate of Fire Shot Interval AOE Ammo Particles per Shot
600 Alpha Energy 22 10 10 0.1 220 1
Titan Stats
Damage per shot Damage per magazine DPS Cycle DPS Defence Mitigation Damage per shot Damage per magazine DPS Cycle DPS Defence Mitigation
1 715 157,300 7,150 4,916 75% 13 869 191,180 8,690 5,974 88%
2 727 159,940 7,270 4,998 77% 14 883 194,260 8,830 6,071 89%
3 739 162,580 7,390 5,081 78% 15 898 197,560 8,980 6,174 90%
4 751 165,220 7,510 5,163 79% 16 913 200,860 9,130 6,277 91%
5 763 167,860 7,630 5,246 80% 17 928 204,160 9,280 6,380 92%
6 775 170,500 7,750 5,328 81% 18 943 207,460 9,430 6,483 93%
7 788 173,360 7,880 5,418 82% 19 959 210,980 9,590 6,593 94%
8 801 176,220 8,010 5,507 83% 20 975 214,500 9,750 6,703 95%
9 814 179,080 8,140 5,596 84% 21 991 218,020 9,910 6,813 96%
10 827 181,940 8,270 5,686 85% 22 1,007 221,540 10,070 6,923 97%
11 841 185,020 8,410 5,782 86% 23 1,024 225,280 10,240 7,040 98%
12 855 188,100 8,550 5,878 87% 24 1,041 229,020 10,410 7,157 99%
25 1,058 232,760 10,580 7,274 100%
  • The damage column shows the damage of each individual charge (out of 220 charges), fires 10 charges per second

Defense Mitigation (%)

Defense mitigation is an exclusive weapon attribute (currently only available on alpha and beta weaponry) that allows the weapon's projectiles to bypass a certain % of an enemy robot\titan's overall damage resistance.

Level Defense Mitigation
1 75%
2 77%
3 78%
4 79%
5 80%
6 81%
7 82%
8 83%
9 84%
10 85%
11 86%
12 87%
13 88%
14 89%
15 90%
16 91%
17 92%
18 93%
19 94%
20 95%
21 96%
22 97%
23 98%
24 99%
25 100%

Estimated Damage By Distance

Range Damage % (+/-)
50 meters or less +137%
100 meters +122%
150 meters +83%
200 meters +71%
250 meters +60%
300 meters +34%
350 meters +11%
400 meters 0%
450 meters -23%
500 meters -40%
550 meters -60%
600 meters -77%

                                                                    *Green: Increase in damage
                                                                    *Red: Decrease in damage

  • This data was tested in-game on flat terrain
  • Values can vary slightly; elevation changes and the size (frame) of the target can effect the damage output %.
  • This data is an approximation of the damage scaling due to similarities between this weapon and the Spark, Scourge, and Calamity


Update History

Version Changes
6.0.0 Weapon was added to the game

Poll


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