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Platinum


…Super-heavy energy weapon that strikes enemies with an arc of high-energy particles. Damage grows as the distance decreases… – in-game description



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Purchase Information
In-Game Cost 1000 Platinum-icon.png
Real Value Icn info for user popup.png $150
Exp Level Icn info for user popup.png 30
Type
Hardpoint Icn info for user popup.png Alpha
Tier Icn info for user popup.png coming soon
Cataclysm.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy Energy


WeaponDamage.png Damage 715 per plasmoid Lock-on Lock-on


WeaponRange.png Range 600m Automatic Automatic


WeaponReload.png Reload 10 seconds Magazine Magazine


Capacity 220 charges Close Combat Close Combat


Unload 22 seconds Freeze Defense Mitigation



Introduction

The Cataclysm is a mid-range (up to 600 meters) alpha energy weapon.


Pros and Cons

Pros

  • Energy attribute allows it to penetrate energy barriers
  • Damage multiplier allows effective damage at all ranges
  • Can out range Rockets, shotguns, and Machine Guns for Titans with maximum range of 600m
  • Lock-on attribute makes it extremely hard to miss
  • Critical damage at close range (300m or less)
  • 600m maximum range allows mid-range combat
  • Good at sustained combat

Cons

  • Not as effective against physical shields
  • Damage is marginally reduced at range
  • Needs to empty entire clip in order to reload
  • Needs lock-on time before it can shoot, lock-on can be removed easily by sharp movements

Strategy

Functioning similar to the SparkScourgeCalamity and Cyclone, the Cataclysm deals damage inversely proportional to distance from the target. In other words, less distance between the enemy translates to more damage. The lock-on time serves as the only conceivable downside, other than the inability to penetrate enemy shields (with the exception of energy barriers) and lack of splash damage. It is extremely ineffective against corner shooting enemies because you can not manually aim. When enemy enters stealth mode, there is no way to shoot into their direction. After exiting stealth, the weapon needs 3 more seconds to lock onto your enemy, in which you can not deal any damage.

The Cataclysm's strength comes from its ability to deal damage across a variety of ranges. Although the Retaliator and Vengeance deal more damage at close ranges, the Cataclysm is more effective at medium ranges(although it is more effective in very close range), where it can properly excel over other weapons thanks to its pinpoint accuracy. It is the only Alpha weapon that can lock-on to enemies, giving it an edge against robots that rely on speed, or mobility-enhancing abilities for their escape, such as StriderRogatka and even the Loki, if not in stealth mode.

However, the Cataclysm's strength, namely lock-on, can prove to be its downfall. Although they are typically mounted on top of Titans, Alpha weapons can still prove to be effective counters against robots that have abilities that allow them to go up into the air in stealth, such as NightingaleSpectre and Ao Jun. Cataclysm cannot perform this task like other weapons (e.g. Vengeance) can do, as it cannot lock-on to the enemies in stealth and has to re-lock after exiting stealth.


Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 1000 Platinum-icon.png 7150 1573000 71500 49156

Upgrade Information

Level Cost Pt Icon.png Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 20 Instant 7170 1577400 71700 49294
3 24 Instant 7390 1625800 73900 50806
4 26 Instant 7510 1652200 75100 51631
5 28 Instant 7630 1678600 76300 52456
6 30 Instant 7750 1705000 77500 53281
7 32 Instant 7880 1733600 78800 54175
8 34 Instant 8010 1762200 80100 55069
9 36 Instant 8140 1790800 81400 55963
10 38 Instant 8270 1819400 82700 56856
11 40 Instant 8410 1850200 84100 57819
12 42 Instant 8550 1881000 85500 58781
13 44 Instant 8690 1911800 86900 59744
14 46 Instant 8830 1942600 88300 60706
15 48 Instant 8980 1975600 89800 61738
16 50 Instant 9130 2008600 91300 62769
17 52 Instant 9280 2041600 92800 63800
18 54 Instant 9430 2074600 94300 64831
19 56 Instant 9590 2109800 95900 65931
20 58 Instant 9750 2145000 97500 67031
21 60 Instant 9910 2180200 99100 68131
22 62 Instant 10070 2215400 100700 69231
23 64 Instant 10240 2252800 102400 70400
24 66 Instant 10410 2290200 104100 71569
25 68 Instant 10580 2327600 105800 72738
Cost Time
Totals 10780 Instant


  • The damage column shows the damage of each individual charge (out of 220 charges), fires 10 charges per second

Defense Mitigation (%)

Defense mitigation is an exclusive weapon attribute (currently only available on alpha and beta weaponry) that allows the weapon's projectiles to bypass a certain % of an enemy robot\titan's overall damage resistance.

Level Defense Mitigation
1 75%
2 77%
3 78%
4 79%
5 80%
6 81%
7 82%
8 83%
9 84%
10 85%
11 86%
12 87%
13 88%
14 89%
15 90%
16 91%
17 92%
18 93%
19 94%
20 95%
21 96%
22 97%
23 98%
24 99%
25 100%

Estimated Damage By Distance

Range Damage % (+/-)
50 meters or less +137%
100 meters +122%
150 meters +83%
200 meters +71%
250 meters +60%
300 meters +34%
350 meters +11%
400 meters 0%
450 meters -23%
500 meters -40%
550 meters -60%
600 meters -77%

                                                                    *Green: Increase in damage
                                                                    *Red: Decrease in damage

  • This data was tested in-game on flat terrain
  • Values can vary slightly; elevation changes and the size (frame) of the target can effect the damage output %.
  • This data is an approximation of the damage scaling due to similarities between this weapon and the Spark, Scourge, and Calamity

3D Model

Update History

Version Changes
6.0.0 Weapon was added to the game

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