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Platinum


…Super-heavy energy weapon that strikes enemies with an arc of high-energy particles. Damage grows as the distance decreases… – in-game description



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Purchase Information
In-Game Cost 1000 Platinum-icon.png
Real Value Icn info for user popup.png $150
Exp Level Icn info for user popup.png 30
Type
Hardpoint Icn info for user popup.png Alpha
Tier Icn info for user popup.png coming soon
Cataclysm.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy Energy
WeaponDamage.png Damage 715 per plasmoid Lock-on Lock-on
WeaponRange.png Range 600m Automatic Automatic
WeaponReload.png Reload 10 seconds Magazine Magazine
Capacity 220 charges Close Combat Close Combat
Unload 22 seconds Homing Homing


Introduction

The Cataclysm is a mid-range (up to 600 meters) alpha energy weapon.


Pros and Cons

Pros

  • Energy attribute allows it to penetrate energy barriers
  • Damage multiplier allows effective damage at all ranges
  • Can out range Rockets and Machine Guns for Titans with maximum range of 600m
  • Lock-on attribute makes it extremely hard to miss
  • Critical damage at close range (300m or less)
  • 600m maximum range allows mid-range combat
  • Extremely good at sustained combat

Cons

  • Ineffective against physical shields
  • Damage is marginally reduced at range
  • Needs to empty entire clip in order to reload
  • Alpha weapon-can only be mounted on Titans
  • Needs lock-on time before it can shoot, lock-on can be removed easily by sharp movements

Strategy

Functioning similar to the SparkScourgeCalamity and Cyclone, the Cataclysm deals damage inversely proportional to distance from the target. In other words, less distance between the enemy translates to more damage. The lock-on time serves as the only conceivable downside, other than the inability to penetrate enemy shields (with the exception of energy barriers) and lack of splash damage. It is extremely ineffective against corner shooting emenys, because you can not manually aim. When enemy enters stealth mode, there is no way to shoot into their direction. After exiting stealth, the weapon needs 3 more seconds to lock onto your enemy, in which you can not deal any damage.

The Cataclysm's strength comes from its ability to deal damage across a variety of ranges. Although the Retaliator and Vengeance deal more damage at close ranges, the Cataclysm is more effective at medium ranges(although it is more effective in very close range), where it can properly excel over other weapons thanks to its pinpoint accuracy. It is the only Alpha weapon that can lock-on to enemies, giving it an edge against robots that rely on speed, or mobility-enhancing abilities for their escape, such as StriderRogatka and even the Loki, if not in stealth mode.

However, the Cataclysm's strength, namely lock-on, can prove to be its downfall. Although they are typically mounted on top of Titans, Alpha weapons can still prove to be effective counters against robots that have abilities that allow them to go up into the air in stealth, such as NightingaleSpectre and Ao Jun. Cataclysm cannot perform this task like other weapons (e.g. Vengeance) can do, as it cannot lock-on to the enemies in stealth and has to re-lock after exiting stealth.


Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 1000 Platinum-icon.png 715 157300 7150 4916

Upgrade Information

Level Cost Pt Icon.png Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 20 Instant 717 157740 7170 4929
3 24 Instant 739 162580 7390 5081
4 26 Instant 751 165220 7510 5163
5 28 Instant 763 167860 7630 5246
6 30 Instant 775 170500 7750 5328
7 32 Instant 788 173360 7880 5418
8 34 Instant 801 176220 8010 5507
9 36 Instant 814 179080 8140 5596
10 38 Instant 827 181940 8270 5686
11 40 Instant 841 185020 8410 5782
12 42 Instant 855 188100 8550 5878
13 44 Instant 869 191180 8690 5974
14 46 Instant 883 194260 8830 6071
15 48 Instant 898 197560 8980 6174
16 50 Instant 913 200860 9130 6277
17 52 Instant 928 204160 9280 6380
18 54 Instant 943 207460 9430 6483
19 56 Instant 959 210980 9590 6593
20 58 Instant 975 214500 9750 6703
21 60 Instant 991 218020 9910 6813
22 62 Instant 1007 221540 10070 6923
23 64 Instant 1024 225280 10240 7040
24 66 Instant 1041 229020 10410 7157
25 68 Instant 1058 232760 10580 7274
Cost Time
Totals 1,078 Instant


  • The damage column shows the damage of each individual charge (out of 220 charges), fires 10 charches per second

Defense Mitigation (%)

Defense mitigation is an exclusive weapon attribute (currently only available on alpha and beta weaponry) that allows the weapon's projectiles to bypass a certain % of an enemy robot\titan's overall damage resistance.

Level Defense Mitigation
1 75%
2 77%
3 78%
4 79%
5 80%
6 81%
7 82%
8 83%
9 84%
10 85%
11 86%
12 87%
13 88%
14 89%
15 90%
16 91%
17 92%
18 93%
19 94%
20 95%
21 96%
22 97%
23 98%
24 99%
25 100%

Estimated Damage By Distance

Range Damage % (+/-)
50 meters or less +137%
100 meters +122%
150 meters +83%
200 meters +71%
250 meters +60%
300 meters +34%
350 meters +11%
400 meters 0%
450 meters -23%
500 meters -40%
550 meters -60%
600 meters -77%

                                                                    *Green: Increase in damage
                                                                    *Red: Decrease in damage

  • This data was tested in-game on flat terrain
  • Values can vary slightly; elevation changes and the size (frame) of the target can effect the damage output %.
  • This data is an approximation of the damage scaling due to similarities between this weapon and the Spark, Scourge, and Calamity

Update History

Version Changes
6.0.0 Weapon was added to the game

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