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Robot is protected by a built-in energy shield. Remains lethal to enemies even after taking significant damage
— in-game description



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Carnage
Purchase Information CarnageInfobox
In-Game Cost Real Value Icn info for user popup Exp Level Icn info for user popup
4,000 Gold $35 9
Robot Information
Class Icn info for user popup Ability Icn info for user popup Faction Icn info for user popup
MediumRobotinfobox
Medium
Rushinfobox
Rush Icn info for user popup
DSCinfobox
DSC
Base Statistics
PilotRankPrivate icon
Level
Shield icon
Durability Icn info for user popup
Speed icon
Speed
1 62,000 30 kph
Armaments Standard Paint Jobs
Hardpoints Heavy Default Predator Cobra
Default Weapons Thunder
Module Slots Legendary Paint Jobs Icn info for user popup
Active Yes N/A
Passive 1
Other Legendary Pilots
Tier Icn info for user popup II N/A
Wiki Class Icn info for user popup Medium
Potential Role ~


Introduction

The Carnage is a medium robot with 2 heavy hardpoints.

Abilities

This robot's Rush ability increases its top speed by 66%. This allows the Carnage to reach a theoretical top speed of 60 km/h (max level), making it one of the fastest robots in the game. The speed boost lasts for 10 seconds, followed by a 20-second cool-down period.  Well-timed Rush activation allows the Carnage to quickly close in on an enemy target, or to quickly retreat from danger and take cover.

The Carnage's built-in energy shield acts like an Ancile, meaning it will block kinetic weapons, but not energy weapons. Evading damage for a short time allows the shield to recharge and the Carnage to preserve its health. The shield can also protect teammates as well, making the Carnage a great robot to accompany when rushing down opponents. Also, like the Ancile it regenerates 3% of its capacity per second, and needs to regenerate to 20% capacity for the shield to reactivate.

The Carnage has lower durability and hit points (HP) than other brawlers such as the Lancelot, Invader, Fenrir, Bulwark, and Falcon. The Carnage is best for capturing beacons and defending them, since it can deal significant damage at close range with the correct setups.

Strategy

The Carnage can equip two heavy weapons and when purchased comes equipped with 2× Thunders. This hardpoint configuration allows for close combat, medium-ranged fighting, or long-ranged sniping.

Despite its high potential firepower and modest speed the Carnage is fragile, having below average health even with the built-in shield. Because of this a Carnage with close range weapons should rely on surprise and hit-and-run tactics to take down its opponent. When piloted correctly a Carnage can flank opponents and brawl for short periods of times. Carnage can also be used as a medium-range or long-range support fighter as it can take advantage of its firepower from a safe distance.

The Carnage relies heavily on its two heavy weapons, rush ability, and energy shield to compensate for its poor durability and mediocre mobility. With a max hp of 114,000 at level 12, it has one of the worst hit points of all medium robots in the game. Furthermore, with a 40 km/h top speed it is also tied for the slowest medium robot (when not rushing).

The Carnage is vulnerable to energy weapons, so Trebuchets, Dragoons or Zeuses on a Raijin, Fury, or Butch are great counters to the Carnage in the middle leagues. Plasma weapons (Taran / Magnum / Redeemer) are very effective against the Carnage in close-range engagements.

If using non-energy weapons against the Carnage it is recommended to use "Death Button" set ups (Orkan / Pinata / Cryo) to quickly destroy the energy shield and damage the robot from a relatively safe 300 meter distance. Thunders and Punishers are also good ways to break the shield for teammates to damage the Carnage.  

Threat Measure

Carnage was one of the deadliest robots in the game when it first came out. It's vulnerable to energy weapons but its 2 Heavy Weapons, ancile shield, and rush ability allow it to quickly close ground and ambush enemy bots.  It is a high threat in the lower-leagues and a moderate thread in the middle-leagues.

Possible Setups

Some effective builds for the Carnage are:

Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.

Close Range (350m or less)

Slot Types Heavy Slot
#Slots x2
Setup 1
Thunder
Setup 2
Avenger
Setup 3
Ember
Setup 4
Redeemer
Setup 3
Glory
Setup 5
Exodus


Mid-Range (500-600m)

Slot Types

Heavy Slot

#Slots x2

Setup 1

Dragoon

Setup 2

Viper

Setup 3

Zeus


Long Range (800-1,000m)

Slot Types

Heavy Slot

#Slots x2

Setup 1

Tempest

Setup 2

Trebuchet


Overview

The cheapest (since they already come on the robot), and one of the most effective load-outs for the Carnage are two Thunders. Thunders are very effective at close range and augment the Carnage's characteristics.  

For mid-range the Dragoon, Zeus, and Tempest are the recommended set ups.  The Dragoon and Zeus penetrate Ancile shields while the Tempests have a very high cycle DPS (damage per second).  Dual Tridents can be a powerful setup due to dealing over 42,000 splash damage (when both are at max level)  which are effective against bots close to corners or when tareting a cluster of enemy robots.

The Carnage is a versatile robot which works well in many roles in the lower leagues.

Not Recommended

  • The use of Double Nashorns or Kang Daes is not recommended mainly because the Nashorn has lower burst DPS than a Trebuchet (which is the main sniping weapon in mid-high leagues), a much slower projectile speed and cannot bypass energy shields (which are also common in mid-high leagues). The Kang Dae, while more powerful and more commonly used, is nevertheless inferior to the other mid to long range setups.

Mark I Statistics

Purchase Information

PilotRankPrivate icon
Level
Shield icon
Durability
EnergyShield
Energy Shield
Speed icon
Speed
AgIcon
Cost
1 62,000 38,000 30 4,000

Upgrade Information

PilotRankPrivate icon
Level
Shield icon
Durability
EnergyShield
Energy Shield
Speed icon
Speed
AgIcon
Cost
Duration
Time
2 66,000 40,000 32 20,000 10 minutes
3 70,000 43,000 33 40,000 1 hours
4 74,000 46,000 34 80,000 2 hours
5 79,000 49,000 35 400,000 8 hours
6 84,000 52,000 36 800,000 12 hours
7 89,000 55,000 38 1,600,000 1 day
8 95,000 58,000 39 3,000,000 1 day 8 hours
9 101,000 62,000 40 6,000,000 1 day 16 hours
10 107,000 66,000 40 10,000,000 1 day 20 hours
11 114,000 70,000 40 16,000,000 2 days 4 hours
12 121,000 74,000 40 26,000,000 2 days 12 hours
Cost Time
Totals 63,940,000 11 days, 11 hours, 10 minutes


Mark II Statistics

Purchase Information

PilotRankPrivate icon
Level
Shield icon
Durability
EnergyShield
Energy Shield
Speed icon
Speed
Gold-icon
Cost
1 121,000 74,000 40 500

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

PilotRankPrivate icon
Level
Shield icon
Durability
EnergyShield
Energy Shield
Speed icon
Speed
AgIcon
Cost
Duration
Time
2 123,200 75,400 40 500,000 5 hours
3 125,400 76,800 40 1,000,000 10 hours
4 127,600 78,200 40 2,000,000 20 hours
5 129,800 79,600 40 7,500,000 1 day 6 hours
6 132,000 81,000 40 7,500,000 1 day 6 hours
7 134,200 82,400 40 7,500,000 1 day 6 hours
8 136,400 83,800 40 7,500,000 1 day 6 hours
9 138,600 85,200 40 7,500,000 1 day 6 hours
10 140,800 86,600 40 7,500,000 1 day 6 hours
11 143,000 88,000 40 7,500,000 1 day 6 hours
12 145,200 89,400 40 7,500,000 1 day 6 hours
Cost Time
Totals 63,500,000 11 days, 11 hours


Gallery

Update History

Version Changes
4.8.0 Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes
4.7.0 Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes
4.5.0 Price changed from 3,500 gold to 4,000 gold (can no longer be produced via Workshop 2.0)
4.3.0 Durability increased by 6%
Energy shield capacity increased by 9%
4.2.0 Price changed from 13,000 WP to 10,000 Components (valued at 3,500 gold)
4.0.0 Total Upgrade Cost: 31,543,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 19 days 23 hours 46 minutes 40 seconds⟶17 days 3 hours 22 minutes
3.0.1 Energy shield now has the same 10% activation threshold and 3% per second regeneration rate as usual Ancile
2.9.0 New skin: Predator
2.6.2 Bug fix: Energy shield no longer takes double damage
Energy shield regeneration decreased to 3%. Also, now needs 20% instead of 10% in order to reactivate when eliminated
2.5.0 New skin: Cobra (Lunar New Year 2017)
1.6.0 Speed increased from 35 km/h to 40 km/h
Ability cooldown decreased from 30 seconds to 20 seconds
1.1.0 Robot was added to the game

Poll


Trivia

  • When first released, the Carnage would light up green when Rush Mode was activated. This green light was later changed to the current orange color
  • The Carnage can boost into one of the fastest robots in the game when rushing at level 12, surpassing the speed of even a level 12 Stalker with a speed difference of +/- 0.6 km/h. However, after the addition of the Hellburner, it is no longer the fastest bot with abilities considered
  • It is of many people's opinion that this robot looks like the Predator from the Predator series of movies
  • The definition of carnage is the killing of large amounts of people
  • This robot was added on November 17, 2015.

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