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Robot is protected by a built-in energy shield. Remains lethal to enemies even after taking significant damage
— in-game description


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Carnage
Purchase Information CarnageInfobox
In-Game Cost Real Value Icn info for user popup Exp Level Icn info for user popup
4,000 Gold $35 9
Robot Information
Class Icn info for user popup Ability Icn info for user popup Faction Icn info for user popup
Medium Rush Icn info for user popup DSC
Base Statistics
PilotRankPrivate icon
Level
Shield icon
Durability Icn info for user popup
Speed icon
Speed
1 62,000 30 kph
Armaments Standard Paint Jobs
Hardpoints Heavy Default Predator Cobra
Default Weapons Thunder Icn info for user popup
Module Slots Legendary Paint Jobs Icn info for user popup
Active Yes coming soon
Passive 2
Other Legendary Pilots
Tier Icn info for user popup ~ ~
Wiki Class Icn info for user popup Medium
Potential Role ~

Introduction

The Carnage is a medium robot with 2 heavy hardpoints.

Abilities

This robot's Rush ability increases its top speed by 66%. This allows the Carnage to reach a theoretical top speed of 66.4 km/h (max level), making it one of the fastest robots in the game. The speed boost lasts for 10 seconds, followed by a 20-second cool-down period, which allows the Rush ability to be used two times within a full minute. Well-timed Rush activation allows the Carnage to quickly close in on an enemy target, or to quickly retreat from danger and take cover.

The Carnage's built-in energy shield acts like an Ancile, and it will not block energy weapons. Evading damage for a short time allows the shield to recharge and the Carnage to preserve its health. The shield can also protect teammates as well, making the Carnage a great robot to accompany when rushing down opponents.

The built-in shield system and devastating firepower does NOT by any means turn the Carnage into an invincible breakthrough robot. The Carnage lacks the survivability to perform the functions that a more durable robot, such as the Rhino or Lancelot, can do. The Carnage is best for capturing beacons and defending them, since it can deal significant damage at close range with the correct setups. Its energy shield also has only average durability however, so invading the enemies base is NOT suggested.

Strategy

The Carnage can equip two heavy weapons and when purchased comes equipped with 2× Thunders. This hardpoint configuration allows for; close combat with two Thunders, Embers, or Exoduses, medium-ranged weapons such as two Zeuses or two Dragoons, or long-ranged weapons such as two Tempests or two Trebuchets.

Despite its high potential firepower and modest speed, the Carnage is fragile, having below average health, even with the built-in shield. Because of this, a Carnage with close range weapons should rely on surprise and hit-and-run tactics to take down its opponent. When piloted correctly, a Carnage can pull off spectacular feats, taking down several maxed enemies at once. However, this can be difficult to achieve, as the Carnage requires patience and skill to use correctly. Using it as a medium range support fighter or a long ranged weapons platform can be a great alternative, as it can take advantage of its speed and potential firepower from a safe distance.

The Carnage relies heavily on its firepower, rush ability, and shield defense system to compensate for its poor durability and mediocre mobility. With a max hp of 114,000 at level 12, it has one of the worst health pools of all medium robots in the game. In addition, with a 40 km/h top speed, it is also tied for the slowest medium robot (when not rushing).

The Carnage should not be underestimated by its below-average health pool. Players confronting the Carnage should do so with great caution. The Carnage is very vulnerable to energy weapons, so Trebuchets, Dragoons or Zeuses on a Raijin, Fury, or Butch are great counters, as they can all deal devastating damage to the Carnage from long distances, as their weapons are also able to bypass energy shields. Shocktrains and Scourges, can heavily cripple it from mid-ranged distance. Plasma (Taran/Magnum/Redeemer) if played safe, can perform excellently against it. However, the player should be aware of the surroundings, as enemies tend to use the ability to flank or ambush from the behind.

Using non-energy weapons against Carnage should be taken carefully, especially when the Rush ability is activated. A "Death Button" (Orkan/Pinata) setup can be used to quickly destroy the energy shield and damage the robot from a relatively safe 300 meter distance. Thunders, Punishers, or any kind of kinetic weapon are excellent ways to break the shield for teammates to damage it, as the shield will usually catch all the bullets of the spread, maximizing the damage the weapons do to the shield. A Lancelot with Thunders and Orkans can use its Thunder to deplete the shield then use the Orkans to kill or do severe damage to the Carnage, but due to the low health, its most likely that the Carnage will be destroyed.

When fighting the Carnage with short-ranged setups, be sure to keep at least a 200-meter distance, especially when the Carnage is equipped with two Thunders. Failure to do so will result in the destruction/near-destruction of your robot. Be wary of the Rush ability, as the Carnage can use it to ambush from the behind, capture beacons, or quickly close the distance between it and its target.

Threat Measure

Carnage is known to be one of the deadliest, scariest, and yet most respected robots over years before the rise of the meta bots. Covering in 62K hitpoints and 40K energy shield points, this makes Carnage delicate and weak against sustained fires and energy weapons, but in return, this robot makes devastating charges to its enemies. 2 heavy Thunders as its default weapons is the secret to become a powerhouse with caution and destruction, since Carnage carries the ability Rush, which maximizes the speed of the slow robot to catch up to weak preys like Stalker, or Rogatka. Unfortuanely, it was a legend when the newer, stronger robots took over, and it barely held its edge in the game. This robot is considered a moderate threat to all robots, but huge threat if maxed out and used carefully and tactically.

Possible Setups

Some effective builds for the Carnage are:

Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.

Close Range (350m or less)

Slot Types Heavy Slot
#Slots x2
Setup 1
Thunder
Setup 2
Avenger
Setup 3
Ember
Setup 4
Redeemer
Setup 3
Glory
Setup 5
Exodus


Mid-Range (500-600m)

Slot Types

Heavy Slot

#Slots x2

Setup 1

Dragoon

Setup 2

Zeus


Long Range (800-1,000m)

Slot Types

Heavy Slot

#Slots x2

Setup 1

Tempest

Setup 2

Trebuchet


Overview

The cheapest (since they already come on the robot), and one of the most effective load-outs for the Carnage are the two Thunders. Thunders are very effective at close range, and in conjunction with the Carnage's characteristics, can turn it into a nightmare for enemies close up. It is possible to take out a "Death Button" setup, one of the most feared setups in the game. In addition, the placement of the Thunders – one on each side – makes use of cover viable. While this prevents the Carnage from utilizing the full firepower of two Thunders, the sheer firepower of a single Thunder at close-range is enough to finish off most targets quickly.

When using two Thunders, it is advised to not draw attention to yourself, as the Carnage's low health pool will make it much harder to kill an enemy when they are aware of your presence. Because of this, it is advised to not attempt to sneak around on open maps such as Yamantau, Canyon, or the river bed on Springfield, where the robot is exposed and becomes easy prey for other robots with multiple Trebuchets, Gekkos, or Zeuses.

An expensive load-out is a Carnage with two Embers. Embers change the battlefield as they are the second short-range heavy weapon, and one that surpasses physical and energy shields. With Embers it is possible to easily eliminate "Death Buttons" or plasma setups, being especially effective against the more common Thunder Carnage. And due to the height of the weapons on the Carnage, it is possible to deal an incredible amount of damage while behind cover.

For mid-range, the Dragoon, Zeus, and Tempest are the available options. The Dragoon and Zeus have the advantage of penetrating Ancile shields, which can be deadly to other Carnages. Tempests, have a very high cycle DPS (damage per second) for a mid-range weapon and are good for blasting off physical shields, depleting energy shields, and the overall destruction of robots from afar. Because of this, the Carnage is known to be very popular in all leagues, including even Legends League due to its ability to counter many different robots.

Dual Tridents can be a powerful setup, due to dealing over 42,000 damage (when both are at max level) around a corner. Firing at a cluster of enemy robots can increase that number significantly. However, the Trident build is highly situational, due to the popularity of Ancile shields, and agile robots, which can either ignore or evade an entire salvo of Trident rockets respectively. For these reasons it is not on the recommended list.

Equipped with a long-range weapon like Trebuchets, the Carnage is less effective as it lacks the firepower or health of larger sniper robots such as the Fury.

Overall, the Carnage is a versatile robot which works well in many roles, giving the pilot great freedom to customize the robot to match one's play-style.

Not Recommended

  • The use of Double Nashorns or Kang Daes is not recommended mainly because the Nashorn has lower burst DPS than a Trebuchet (which is the main sniping weapon in mid-high leagues), a much slower projectile speed and cannot bypass energy shields (which are also common in mid-high leagues). The Kang Dae, while more powerful and more commonly used, is nevertheless inferior to the other mid to long range setups.


Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Health Shield Speed (km/h)
1 4,000 Au 62,000 38,000 30


Upgrade Information

PilotRankPrivate icon
Level
Silver
Cost
Shield icon
Durability
EnergyShield
Energy Shield
Speed icon
Speed (kph)
Duration
Time
2 20,000 66,000 40,000 32 10 minutes
3 40,00070,00043,00033 1 hours
480,00074,00046,000342 hours
5400,00079,00049,000358 hours
6800,00084,00052,0003612 hours
71,600,00089,00055,000381 day
83,000,00095,00058,000391 day 8 hours
96,000,000101,00062,000401 day 16 hours
1010,000,000107,00066,000401 day 20 hours
1116,000,000114,00070,000402 days 4 hours
1226,000,000121,00074,000402 days 12 hours
Total63,940,000+59,000+36,000+1011 days 11 hours 10 minutes

Mark II Statistics

Purchase Information

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Level Cost Health Shield Speed (km/h)
1 500 Au 74,400 45,600 30


Upgrade Information

PilotRankPrivate icon
Level
Silver
Cost
Shield icon
Durability
EnergyShield
Energy Shield
Speed icon
Speed (kph)
Duration
Time
2 20,000 79,200 48,000 32 10 minutes
3 40,00084,00051,60033 1 hours
480,00088,80055,200342 hours
5400,00094,80058,800358 hours
6800,000100,80062,4003612 hours
71,600,000106,80066,000381 day
83,000,000114,00069,600391 day 8 hours
96,000,000121,20074,400401 day 16 hours
1010,000,000128,40079,200401 day 20 hours
1116,000,000136,80084,000402 days 4 hours
1226,000,000145,20088,800402 days 12 hours
Total63,940,000+70,800+43,200+1011 days 11 hours 10 minutes


Update History

Version Changes
4.8.0 Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes
4.7.0 Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes
4.5 Price changed from 3,500 gold to 4,000 gold (can no longer be produced via Workshop 2.0)
4.3 Durability increased by 6%
Energy shield capacity increased by 9%
4.2 Price changed from 13,000 WP to 10,000 Components (valued at 3,500 gold)
4.0 Economy Changes (July 5):
Total Upgrade Cost: 31,543,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 19 days 23 hours 46 minutes 40 seconds⟶17 days 3 hours 22 minutes
3.0.1 Energy shield now has the same 10% activation threshold and 3% per second regeneration rate as usual Ancile
2.9.0 New skin
2.6.2 Bug fix: Energy shield no longer takes double damage
Energy shield regeneration decreased to 3%. Also, now needs 20% instead of 10% in order to reactivate when eliminated
2.5 New skin
1.6.0 Speed increased from 35 km/h to 40 km/h
Ability cooldown decreased from 30 seconds to 20 seconds
1.1 Robot was added to the game

Paint Jobs Available For Purchase


Poll


Trivia

  • When first released, the Carnage would light up green when Rush Mode was activated. This green light was later changed to the current orange color
  • The Carnage can boost into one of the fastest robots in the game when rushing at level 12, surpassing the speed of even a level 12 Stalker with a speed difference of +/- 0.6 km/h. However, after the addition of the Hellburner, it is no longer the fastest bot with abilities considered
  • It is of many people's opinion that this robot looks like the Predator from the Predator series of movies
  • The definition of carnage is the killing of large amounts of people
  • Click here for a 3D image of this robot
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