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{{Protection}}
 
{{Protection}}
 
{{Currency|Type = "Au"}}
 
{{Currency|Type = "Au"}}
{{quote|Remains lethal to enemies even after taking significant damage. Is protected by a built-in energy shield}}
+
{{quote|Robot is protected by a built-in energy shield. Remains lethal to enemies even after taking significant damage}}
  +
<br />
  +
  +
{{Unit Page Top
  +
|Prev Unit = Rhino
 
|Unit Name = Carnage
  +
|Next Unit = Fujin
  +
|Mainpic = CarnageInfobox.png
  +
|Cost = 4,000 {{Au icon}}
 
|Value = $35
  +
|Rlevel = 9
  +
|Class = [[File:MediumRobotinfobox.png|50px|link=]]<br>[[Medium Robot|Medium]]
  +
|Ability = [[File:Rushinfobox.png|32px|link=]]<br>[[Abilities#Rush|Rush]] {{Info-Tooltip|Ability Tooltip}}
  +
|Faction = [[File:DSCinfobox.png|36px|link=]]<br>[[New_Factions#Defense and Security Conglomerate (DSC)|DSC]]
 
|Level = 1
 
|Hit Points = 62,000
  +
|Speed = 30 kph
  +
|3DModel = Link [https://sketchfab.com/3d-models/carnage-3d-2e3dfb0306c844e983b77160e2f9b228 here] (external site)
 
|Hardpoints = 2× [[Heavy]]
  +
|WikiClass = Medium
  +
|Paint = [[File:Carnage DEFAULT.png|60px|Default]]
  +
|Paint2 = [[File:Carnage PREDATOR.png|60px|Predator|link=http://warrobots.wikia.com/wiki/Paint_Jobs#Predator]]
  +
|Paint3 = [[File:Carnage COBRA.png|60px|Cobra|link=http://warrobots.wikia.com/wiki/Paint_Jobs#Cobra]]
  +
|Paint4 =
  +
|Paint5 =
  +
|ActiveModule = Yes
  +
|PassiveModule = 1
  +
|Pilot = N/A
  +
|Weapons = 2× [[Thunder]]
  +
|Currency = {{Au}}
 
|shield = true
 
}}
  +
<!--
 
{{Infobox robot
 
{{Infobox robot
 
|class = [[Medium Robot|Medium]]
|robot= Carnage
 
 
|ability = [[Abilities#Rush|Rush]]:<br>Duration: 10 seconds<br>Cooldown: 20 seconds
|image= Carnage2.png
 
 
|levelreq = 9
|imagecaption=
 
  +
|shield = true
|price= 4,000 [[Gold]]
 
 
|image = Carnage.png
|value= $35
 
  +
|imagecaption = 3D model [https://sketchfab.com/3d-models/carnage-3d-2e3dfb0306c844e983b77160e2f9b228 here]
|levelreq= 9
 
 
|price = 4,000 [[Gold]]
|class= [[Medium Robot|Medium]]
 
  +
|value = $35
|hp= 62,000
 
|speed= 30
+
|level = 1
 
|hp = 62,000
|hardpoints= 2× [[Heavy]]
 
|active= Yes
+
|speed = 30
  +
|hardpoints = 2× [[Heavy]]
|passive= 1
 
|ability= [[Abilities#Rush|Rush]]:<br>Duration: 10 seconds<br>Cooldown: 20 seconds
 
|level= 1
 
|faction= [[Factions#Unaffiliated|Unaffiliated]]
 
 
|weapons = 2× [[Thunder]]
 
|weapons = 2× [[Thunder]]
  +
|active = Yes
|shield=true
 
 
|passive = 1
  +
|faction = [[New_Factions#Defense and Security Conglomerate (DSC)|DSC]]
 
|robot = Carnage
 
}}
 
}}
  +
-->
 
 
==Introduction==
 
==Introduction==
 
The '''Carnage''' is a [[Medium Robot|medium robot]] with 2 [[Heavy Weapon|heavy]] hardpoints.
 
The '''Carnage''' is a [[Medium Robot|medium robot]] with 2 [[Heavy Weapon|heavy]] hardpoints.
   
 
==Abilities==
 
==Abilities==
This robot's '''Rush''' [[Abilities#Rush|ability]] increases its top speed by 66%. This allows the Carnage to reach a theoretical top speed of 66.4 km/h (max level), making it one of the fastest robots in the game. The speed boost lasts for 10 seconds, followed by a 20-second cool-down period, which allows the Rush ability to be used two times within a full minute. Well-timed Rush activation allows the Carnage to quickly close in on an enemy target, or to quickly retreat from danger and take cover.
+
This robot's '''Rush''' [[Abilities#Rush|ability]] increases its top speed by 66%. This allows the Carnage to reach a theoretical top speed of 60 km/h (max level), making it one of the fastest robots in the game. The speed boost lasts for 10 seconds, followed by a 20-second cool-down period.  Well-timed Rush activation allows the Carnage to quickly close in on an enemy target, or to quickly retreat from danger and take cover.
   
The Carnage's built-in energy shield acts like an [[Ancile]], and it will not block [[energy]] weapons. Evading damage for a short time allows the shield to recharge and the Carnage to preserve its health. The shield can also protect teammates as well, making the Carnage a great robot to accompany when rushing down opponents.
+
The Carnage's built-in energy shield acts like an [[Ancile]], meaning it will block [[kinetic ]] weapons, but not [[energy]] weapons. Evading damage for a short time allows the shield to recharge and the Carnage to preserve its health. The shield can also protect teammates as well, making the Carnage a great robot to accompany when rushing down opponents. Also, like the Ancile it regenerates 3% of its capacity per second, and needs to regenerate to 20% capacity for the shield to reactivate.
   
The built-in shield system and devastating firepower does '''NOT''' by any means turn the Carnage into an invincible breakthrough robot. The Carnage lacks the survivability to perform the functions that a more durable robot, such as the [[Rhino]] or [[Lancelot]], can do. The Carnage is best for capturing beacons and defending them, since it can deal significant damage at close range with the correct setups. It's energy shield also has only average durability however, so invading the enemies base is NOT suggested.
+
The Carnage has lower durability and hit points (HP) than other brawlers such as the [[Lancelot]], [[Invader]], [[Fenrir|Fenrir,]] [[Bulwark]], and [[Falcon]]. The Carnage is best for capturing beacons and defending them, since it can deal significant damage at close range with the correct setups.
   
 
==Strategy==
 
==Strategy==
The Carnage can equip two [[heavy]] weapons and when purchased comes equipped with 2× [[Thunder]]s. This hardpoint configuration allows for; close combat with two [[Thunder]]s, [[Ember]]s, or [[Exodus]]es, medium-ranged weapons such as two [[Zeus]]es or two [[Dragoon]]s, or long-ranged weapons such as two [[Tempest]]s or two [[Trebuchet]]s.
+
The Carnage can equip two [[heavy]] weapons and when purchased comes equipped with 2× [[Thunder]]s. This hardpoint configuration allows for close combat, medium-ranged fighting, or long-ranged sniping.
  +
 
Despite its high potential firepower and modest speed the Carnage is fragile, having below average health even with the built-in shield. Because of this a Carnage with close range weapons should rely on surprise and hit-and-run tactics to take down its opponent. When piloted correctly a Carnage can flank opponents and brawl for short periods of times.  Carnage can also be used as a medium-range or long-range support fighter as it can take advantage of its firepower from a safe distance.
   
 
The Carnage relies heavily on its two heavy weapons, rush ability, and shield defense system to compensate for its poor durability and mediocre mobility. With a max hp of 114,000 at level 12, it has one of the worst hit points of all medium robots in the game. In addition with a 40 km/h top speed it is also tied for the slowest medium robot (when not rushing).
Despite its high potential firepower and modest speed, the Carnage is fragile, having below average health, even with the built-in shield. Because of this, a Carnage with close range weapons should rely on surprise and hit-and-run tactics to take down its opponent. When piloted correctly, a Carnage can pull off spectacular feats, taking down several maxed enemies at once. However, this can be difficult to achieve, as the Carnage requires patience and skill to use correctly. Using it as a medium range support fighter or a long ranged weapons platform can be a great alternative, as it can take advantage of its speed and potential firepower from a safe distance.
 
   
  +
The Carnage is vulnerable to energy weapons, so Trebuchets, Dragoons or Zeuses on a [[Raijin]], [[Fury]], or [[Butch]] are great counters to the Carnage in the middle leagues.  Plasma ([[Taran]] / [[Magnum]] / [[Redeemer]]) performs well against the Carnage for close-in engagement. 
The Carnage relies heavily on its firepower, rush ability, and shield defense system to compensate for its poor durability and mediocre mobility. With a max hp of 114,000 at level 12, it has one of the worst health pools of all medium robots in the game. In addition, with a 40 km/h top speed, it is also tied for the slowest medium robot (when not rushing).
 
   
  +
If using non-energy weapons against the Carnage it is recommended to use "Death Button" set ups ([[Orkan]] / [[Pinata]] / [[Cryo]]) to quickly destroy the energy shield and damage the robot from a relatively safe 300 meter distance. Thunders and [[Punisher]]s are also good ways to break the shield for teammates to damage the Carnage.  
The Carnage should not be underestimated by its below-average health pool. Players confronting the Carnage should do so with great caution. The Carnage is very vulnerable to energy weapons, so Trebuchets, Dragoons or Zeuses on a [[Raijin]], [[Fury]], or [[Butch]] are great counters, as they can all deal devastating damage to the Carnage from long distances, as their weapons are also able to bypass energy shields. [[Shocktrain]]s and [[Scourge]]s, can heavily cripple it from mid-ranged distance. Plasma ([[Taran]]/[[Magnum]]/[[Redeemer]]) if played safe, can perform excellently against it. However, the player should be aware of the surroundings, as enemies tend to use the ability to flank or ambush from the behind.
 
   
  +
'''Threat Measure'''
Using non-energy weapons against Carnage should be taken carefully, especially when the Rush ability is activated. A "Death Button" ([[Orkan]]/[[Pinata]]) setup can be used to quickly destroy the energy shield and damage the robot from a relatively safe 300 meter distance. Thunders, [[Punisher]]s, or any kind of kinetic weapon are excellent ways to break the shield for teammates to damage it, as the shield will usually catch all the bullets of the spread, maximizing the damage the weapons do to the shield. A Lancelot with Thunders and Orkans can use its Thunder to deplete the shield then use the Orkans to kill or do severe damage to the Carnage, but due to the low health, its most likely that the Carnage will be destroyed.
 
   
  +
Carnage was one of the deadliest robots in the game when it first came out.  It's vulnerable to energy weapons but its 2 Heavy Weapons, ancile shield, and rush ability allow it to quickly close ground and ambush enemy bots.  It is a high threat in the lower-leagues and a moderate thread in the middle-leagues.
When fighting the Carnage with short-ranged setups, be sure to keep at least a 200-meter distance, especially when the Carnage is equipped with two Thunders. Failure to do so will result in the destruction/near-destruction of your robot. Be wary of the Rush ability, as the Carnage can use it to ambush from the behind, capture [[beacon]]s, or quickly close the distance between it and its target.
 
   
 
==Possible Setups==
 
==Possible Setups==
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===Close Range (350m or less)===
 
===Close Range (350m or less)===
  +
{{CollapseBeginClosed}}
 
<div class="mw-collapsible" style="width:100%" data-expandtext="Open" data-collapsetext="Close">
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<div style="width:100%" data-expandtext="Open" data-collapsetext="Close">
 
{|border="1"
 
{|border="1"
 
|-
 
|-
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|'''Setup 4 '''→
 
|'''Setup 4 '''→
 
|{{Setup|"Redeemer"}}
 
|{{Setup|"Redeemer"}}
 
|-
  +
|'''Setup 3 '''→
  +
|{{Setup|"Glory"}}
 
|-
 
|-
 
|'''Setup 5 '''→
 
|'''Setup 5 '''→
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|}
 
|}
 
</div>
 
</div>
  +
{{CollapseEnd}}
   
   
 
===Mid-Range (500-600m)===
 
===Mid-Range (500-600m)===
  +
{{CollapseBeginClosed}}
 
<div class="mw-collapsible" style="width:100%" data-expandtext="Open" data-collapsetext="Close">
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<div style="width:100%" data-expandtext="Open" data-collapsetext="Close">
 
{|border="1"
 
{|border="1"
 
|-
 
|-
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|
 
|
 
'''Setup 2 '''→
 
'''Setup 2 '''→
  +
|{{Setup|"Viper"}}
 
|-
 
|
  +
'''Setup 3 '''→
 
|{{Setup|"Zeus"}}
 
|{{Setup|"Zeus"}}
 
|}
 
|}
 
</div>
 
</div>
  +
{{CollapseEnd}}
   
   
 
===Long Range (800-1,000m)===
 
===Long Range (800-1,000m)===
  +
{{CollapseBeginClosed}}
 
<div class="mw-collapsible" style="width:100%" data-expandtext="Open" data-collapsetext="Close">
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<div style="width:100%" data-expandtext="Open" data-collapsetext="Close">
 
{|border="1"
 
{|border="1"
 
|-
 
|-
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|}
 
|}
 
</div>
 
</div>
  +
{{CollapseEnd}}
   
   
 
===Overview===
 
===Overview===
  +
The cheapest (since they already come on the robot), and one of the most effective load-outs for the Carnage are two Thunders. Thunders are very effective at close range and augment the Carnage's characteristics.  
   
  +
For mid-range the [[Dragoon]], [[Zeus]], and [[Tempest]] are the recommended set ups.  The Dragoon and Zeus penetrate Ancile shields while the Tempests have a very high cycle DPS (damage per second).  Dual [[Trident]]s can be a powerful setup due to dealing over 42,000 splash damage (when both are at max level)  which are effective against bots close to corners or when tareting a cluster of enemy robots.
The cheapest (since they already come on the robot), and one of the most effective load-outs for the Carnage are the two Thunders. Thunders are very effective at close range, and in conjunction with the Carnage's characteristics, can turn it into a nightmare for enemies close up. It is possible to take out a "Death Button" setup, one of the most feared setups in the game. In addition, the placement of the Thunders – one on each side – makes use of cover viable. While this prevents the Carnage from utilizing the full firepower of two Thunders, the sheer firepower of a single Thunder at close-range is enough to finish off most targets quickly.
 
   
 
The Carnage is a versatile robot which works well in many roles in the lower leagues.
When using two Thunders, it is advised to not draw attention to yourself, as the Carnage's low health pool will make it much harder to kill an enemy when they are aware of your presence. Because of this, it is advised to not attempt to sneak around on open maps such as [[Yamantau]], [[Canyon]], or the river bed on [[Springfield]], where the robot is exposed and becomes easy prey for other robots with multiple Trebuchets, [[Gekko]]s, or Zeuses.
 
 
An expensive load-out is a Carnage with two [[Ember]]s. Embers change the battlefield as they are the second short-range heavy weapon, and one that surpasses physical and energy shields. With Embers it is possible to easily eliminate "Death Buttons" or plasma setups, being especially effective against the more common Thunder Carnage. And due to the height of the weapons on the Carnage, it is possible to deal an incredible amount of damage while behind cover.
 
 
For mid-range, the [[Dragoon]], [[Zeus]], and [[Tempest]] are the available options. The Dragoon and Zeus have the advantage of penetrating Ancile shields, which can be deadly to other Carnages. Tempests, have a very high cycle DPS (damage per second) for a mid-range weapon and are good for blasting off physical shields, depleting energy shields, and the overall destruction of robots from afar. Because of this, the Carnage is known to be very popular in all leagues, including even Legends League due to its ability to counter many different robots.
 
 
Dual [[Trident]]s can be a powerful setup, due to dealing over 42,000 damage (when both are at max level) around a corner. Firing at a cluster of enemy robots can increase that number significantly. However, the Trident build is highly situational, due to the popularity of Ancile shields, and agile robots, which can either ignore or evade an entire salvo of Trident rockets respectively. For these reasons it is not on the recommended list.
 
 
Equipped with a long-range weapon like [[Trebuchet]]s, the Carnage is less effective as it lacks the firepower or health of larger sniper robots such as the [[Fury]].
 
 
Overall, the Carnage is a versatile robot which works well in many roles, giving the pilot great freedom to customize the robot to match one's play-style.
 
   
 
===Not Recommended===
 
===Not Recommended===
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==Mark I Statistics==
 
==Mark I Statistics==
  +
{{Robot Upgrades
===Purchase Information===
 
  +
|additional-columns = 1
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:500px;"
 
  +
|mark-2 = false
|-
 
  +
|purchase-currency = {{Table Currency|"Ag"}}
!Purchase<br />Level
 
  +
|custom-ico-1 = [[File:EnergyShield.png|40px|link=]]
!Purchase<br />Cost
 
  +
|custom-title-1 = Energy Shield
!Health
 
 
|1|62,000|38,000|30|4,000
!Shield
 
 
|2|66,000|40,000|32|20,000|10 minutes
!Speed (km/h)
 
 
|3|70,000|43,000|33|40,000|1 hours
|-
 
 
|4|74,000|46,000|34|80,000|2 hours
|1
 
 
|5|79,000|49,000|35|400,000|8 hours
|4,000 [[Au]]
 
 
|6|84,000|52,000|36|800,000|12 hours
|62,000
 
 
|7|89,000|55,000|38|1,600,000|1 day
|38,000
 
 
|8|95,000|58,000|39|3,000,000|1 day 8 hours
|30
 
 
|9|101,000|62,000|40|6,000,000|1 day 16 hours
|}
 
 
|10|107,000|66,000|40|10,000,000|1 day 20 hours
 
 
|11|114,000|70,000|40|16,000,000|2 days 4 hours
{{robot-upgrades|Carnage
 
|2|32|66,000|40,000|20,000|10 minutes
+
|12|121,000|74,000|40|26,000,000|2 days 12 hours
  +
|total-upgrade-cost = 63,940,000
|3|33|70,000|43,000|40,000|1 hours
 
  +
|total-upgrade-time = 11 days, 11 hours, 10 minutes}}
|4|34|74,000|46,000|80,000|2 hours
 
|5|35|79,000|49,000|400,000|8 hours
 
|6|36|84,000|52,000|800,000|16 hours 48 minutes
 
|7|38|89,000|55,000|1,600,000|1 day 9 hours
 
|8|39|95,000|58,000|3,000,000|1 day 18 hours
 
|9|40|101,000|62,000|6,000,000|2 day 2 hours 24 minutes
 
|10|40|107,000|66,000|10,000,000|2 days 12 hours
 
|11|40|114,000|70,000|16,000,000|3 days 12 hours
 
|12|40|121,000|74,000|26,000,000|4 days 18 hours
 
|Total|+10|+59,000|+36,000|63,940,000|17 days 3 hours 22 minutes
 
}}
 
   
 
==Mark II Statistics==
 
==Mark II Statistics==
  +
{{Robot Upgrades
===Purchase Information===
 
  +
|additional-columns = 1
Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.
 
  +
|mark-2 = true
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:500px;"
 
  +
|custom-ico-1 = [[File:EnergyShield.png|40px|link=]]
|-
 
  +
|custom-title-1 = Energy Shield
!Level
 
  +
| 1|121,000|74,000|40|500
!Cost
 
 
|2|123,200|75,400|40|500,000|5 hours
!Health
 
 
|3|125,400|76,800|40|1,000,000|10 hours
!Shield
 
 
|4|127,600|78,200|40|2,000,000|20 hours
!Speed (km/h)
 
 
|5|129,800|79,600|40|7,500,000|1 day 6 hours
|-
 
 
|6|132,000|81,000|40|7,500,000|1 day 6 hours
|1
 
 
|7|134,200|82,400|40|7,500,000|1 day 6 hours
|500 [[Au]]
 
 
|8|136,400|83,800|40|7,500,000|1 day 6 hours
|74,400
 
 
|9|138,600|85,200|40|7,500,000|1 day 6 hours
|45,600
 
  +
|10|140,800|86,600|40|7,500,000|1 day 6 hours
|30
 
 
|11|143,000|88,000|40|7,500,000|1 day 6 hours
|}
 
  +
|12|145,200|89,400|40|7,500,000|1 day 6 hours
 
  +
|total-upgrade-cost = 63,500,000
{{robot-upgrades-mk2|Carnage
 
  +
|total-upgrade-time = 11 days, 11 hours}}
|2|32|79,200|48,000|20,000|10 minutes
 
|3|33|84,000|51,600|40,000|1 hours
 
|4|34|88,800|55,200|80,000|2 hours
 
|5|35|94,800|58,800|400,000|8 hours
 
|6|36|100,800|62,400|800,000|16 hours 48 minutes
 
|7|38|106,800|66,000|1,600,000|1 day 9 hours
 
|8|39|114,000|69,600|3,000,000|1 day 18 hours
 
|9|40|121,200|74,400|6,000,000|2 day 2 hours 24 minutes
 
|10|40|128,400|79,200|10,000,000|2 days 12 hours
 
|11|40|136,800|84,000|16,000,000|3 days 12 hours
 
|12|40|145,200|88,800|26,000,000|4 days 18 hours
 
|Total|+10|+70,800|+43,200|63,940,000|17 days 3 hours 22 minutes
 
}}
 
 
   
 
==Update History==
 
==Update History==
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!Changes
 
!Changes
 
|-
 
|-
|[[Updates#Update 4.5|4.5]]
+
|[[Updates#Update 4.8.0|4.8.0]]
  +
|Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes
 
|-
  +
|[[Updates#Update 4.7.0|4.7.0]]
  +
|Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes
 
|-
  +
|[[Updates#Update 4.5.0|4.5.0]]
 
|Price changed from 3,500 gold to 4,000 gold (can no longer be produced via Workshop 2.0)
 
|Price changed from 3,500 gold to 4,000 gold (can no longer be produced via Workshop 2.0)
 
|-
 
|-
|[[Updates#Update 4.3|4.3]]
+
|[[Updates#Update 4.3.0|4.3.0]]
 
|Durability increased by 6%
 
|Durability increased by 6%
 
|-
 
|-
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|Energy shield capacity increased by 9%
 
|Energy shield capacity increased by 9%
 
|-
 
|-
|[[Updates#Update 4.2|4.2]]
+
|[[Updates#Update 4.2.0|4.2.0]]
 
|Price changed from 13,000 WP to 10,000 Components (valued at 3,500 gold)
 
|Price changed from 13,000 WP to 10,000 Components (valued at 3,500 gold)
 
|-
 
|-
|[[Updates#Update 4.0|4.0]]
+
|[[Updates#Update 4.0.0|4.0.0]]
 
|Economy Changes (July 5):
 
|Economy Changes (July 5):
 
|-
 
|-
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|Energy shield regeneration decreased to 3%. Also, now needs 20% instead of 10% in order to reactivate when eliminated
 
|Energy shield regeneration decreased to 3%. Also, now needs 20% instead of 10% in order to reactivate when eliminated
 
|-
 
|-
|[[Updates#Update 2.5|2.5]]
+
|[[Updates#Update 2.5.0|2.5.0]]
 
|New skin
 
|New skin
 
|-
 
|-
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|Ability cooldown decreased from 30 seconds to 20 seconds
 
|Ability cooldown decreased from 30 seconds to 20 seconds
 
|-
 
|-
|[[Updates#Update 1.1|1.1]]
+
|[[Updates#Update 1.1.0|1.1.0]]
 
|Robot was added to the game
 
|Robot was added to the game
 
|}
 
|}
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==Trivia==
 
==Trivia==
 
*When first released, the Carnage would light up green when Rush Mode was activated. This green light was later changed to the current orange color
*The Carnage, [[Haechi]], [[Fujin]], and [[Bulwark]] are the only robots to have a built-in energy shield.
 
 
*The Carnage can boost into one of the fastest robots in the game when rushing at level 12, surpassing the speed of even a level 12 Stalker with a speed difference of +/- 0.6 km/h. However, after the addition of the Hellburner, it is no longer the fastest bot with abilities considered
*The Carnage is tied with the [[Patton]] for the slowest medium robot at 40 km/h, when not rushing.
 
 
*It is of many people's opinion that this robot looks like the Predator from the Predator series of movies
*When first released, the Carnage would light up green when Rush Mode was activated. This green light was later changed to the current orange color.
 
 
*The definition of carnage is the killing of large amounts of people
*The Carnage can boost into one of the fastest robots in the game when rushing at level 12, surpassing the speed of even a level 12 Stalker with a speed difference of +/- 0.6 km/h. However, after the addition of the Hellburner, it is no longer the fastest bot with abilities considered.
 
  +
*Click [https://sketchfab.com/3d-models/carnage-3d-2e3dfb0306c844e983b77160e2f9b228 here] for a 3D image of this robot
*It is of many people's opinion that this robot looks like the Predator from the Predator series of movies.
 
  +
*The definition of carnage is the killing of large amounts of people.
 
  +
==Navigation==
  +
{{Units}}
  +
[[Category:A to Z]]

Revision as of 18:10, 26 May 2020

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Gold



Robot is protected by a built-in energy shield. Remains lethal to enemies even after taking significant damage
— in-game description



{{{ID}}}
Carnage
Purchase Information CarnageInfobox
In-Game Cost Real Value Icn info for user popup Exp Level Icn info for user popup
4,000 Gold $35 9
Robot Information
Class Icn info for user popup Ability Icn info for user popup Faction Icn info for user popup
MediumRobotinfobox
Medium
Rushinfobox
Rush Icn info for user popup
DSCinfobox
DSC
Base Statistics
PilotRankPrivate icon
Level
Shield icon
Durability Icn info for user popup
Speed icon
Speed
1 62,000 30 kph
Armaments Standard Paint Jobs
Hardpoints Heavy Default Predator Cobra
Default Weapons Thunder
Module Slots Legendary Paint Jobs Icn info for user popup
Active Yes coming soon
Passive 1
Other Legendary Pilots
Tier Icn info for user popup ~ N/A
Wiki Class Icn info for user popup Medium
Potential Role ~

Introduction

The Carnage is a medium robot with 2 heavy hardpoints.

Abilities

This robot's Rush ability increases its top speed by 66%. This allows the Carnage to reach a theoretical top speed of 60 km/h (max level), making it one of the fastest robots in the game. The speed boost lasts for 10 seconds, followed by a 20-second cool-down period.  Well-timed Rush activation allows the Carnage to quickly close in on an enemy target, or to quickly retreat from danger and take cover.

The Carnage's built-in energy shield acts like an Ancile, meaning it will block kinetic weapons, but not energy weapons. Evading damage for a short time allows the shield to recharge and the Carnage to preserve its health. The shield can also protect teammates as well, making the Carnage a great robot to accompany when rushing down opponents. Also, like the Ancile it regenerates 3% of its capacity per second, and needs to regenerate to 20% capacity for the shield to reactivate.

The Carnage has lower durability and hit points (HP) than other brawlers such as the Lancelot, Invader, Fenrir, Bulwark, and Falcon. The Carnage is best for capturing beacons and defending them, since it can deal significant damage at close range with the correct setups.

Strategy

The Carnage can equip two heavy weapons and when purchased comes equipped with 2× Thunders. This hardpoint configuration allows for close combat, medium-ranged fighting, or long-ranged sniping.

Despite its high potential firepower and modest speed the Carnage is fragile, having below average health even with the built-in shield. Because of this a Carnage with close range weapons should rely on surprise and hit-and-run tactics to take down its opponent. When piloted correctly a Carnage can flank opponents and brawl for short periods of times.  Carnage can also be used as a medium-range or long-range support fighter as it can take advantage of its firepower from a safe distance.

The Carnage relies heavily on its two heavy weapons, rush ability, and shield defense system to compensate for its poor durability and mediocre mobility. With a max hp of 114,000 at level 12, it has one of the worst hit points of all medium robots in the game. In addition with a 40 km/h top speed it is also tied for the slowest medium robot (when not rushing).

The Carnage is vulnerable to energy weapons, so Trebuchets, Dragoons or Zeuses on a Raijin, Fury, or Butch are great counters to the Carnage in the middle leagues.  Plasma (Taran / Magnum / Redeemer) performs well against the Carnage for close-in engagement. 

If using non-energy weapons against the Carnage it is recommended to use "Death Button" set ups (Orkan / Pinata / Cryo) to quickly destroy the energy shield and damage the robot from a relatively safe 300 meter distance. Thunders and Punishers are also good ways to break the shield for teammates to damage the Carnage.  

Threat Measure

Carnage was one of the deadliest robots in the game when it first came out.  It's vulnerable to energy weapons but its 2 Heavy Weapons, ancile shield, and rush ability allow it to quickly close ground and ambush enemy bots.  It is a high threat in the lower-leagues and a moderate thread in the middle-leagues.

Possible Setups

Some effective builds for the Carnage are:

Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.

Close Range (350m or less)

Slot Types Heavy Slot
#Slots x2
Setup 1
Thunder
Setup 2
Avenger
Setup 3
Ember
Setup 4
Redeemer
Setup 3
Glory
Setup 5
Exodus


Mid-Range (500-600m)

Slot Types

Heavy Slot

#Slots x2

Setup 1

Dragoon

Setup 2

Viper

Setup 3

Zeus


Long Range (800-1,000m)

Slot Types

Heavy Slot

#Slots x2

Setup 1

Tempest

Setup 2

Trebuchet


Overview

The cheapest (since they already come on the robot), and one of the most effective load-outs for the Carnage are two Thunders. Thunders are very effective at close range and augment the Carnage's characteristics.  

For mid-range the Dragoon, Zeus, and Tempest are the recommended set ups.  The Dragoon and Zeus penetrate Ancile shields while the Tempests have a very high cycle DPS (damage per second).  Dual Tridents can be a powerful setup due to dealing over 42,000 splash damage (when both are at max level)  which are effective against bots close to corners or when tareting a cluster of enemy robots.

The Carnage is a versatile robot which works well in many roles in the lower leagues.

Not Recommended

  • The use of Double Nashorns or Kang Daes is not recommended mainly because the Nashorn has lower burst DPS than a Trebuchet (which is the main sniping weapon in mid-high leagues), a much slower projectile speed and cannot bypass energy shields (which are also common in mid-high leagues). The Kang Dae, while more powerful and more commonly used, is nevertheless inferior to the other mid to long range setups.


Mark I Statistics

Purchase Information

PilotRankPrivate icon
Level
Shield icon
Durability
EnergyShield
Energy Shield
Speed icon
Speed
AgIcon
Cost
1 62,000 38,000 30 4,000

Upgrade Information

PilotRankPrivate icon
Level
Shield icon
Durability
EnergyShield
Energy Shield
Speed icon
Speed
AgIcon
Cost
Duration
Time
2 66,000 40,000 32 20,000 10 minutes
3 70,000 43,000 33 40,000 1 hours
4 74,000 46,000 34 80,000 2 hours
5 79,000 49,000 35 400,000 8 hours
6 84,000 52,000 36 800,000 12 hours
7 89,000 55,000 38 1,600,000 1 day
8 95,000 58,000 39 3,000,000 1 day 8 hours
9 101,000 62,000 40 6,000,000 1 day 16 hours
10 107,000 66,000 40 10,000,000 1 day 20 hours
11 114,000 70,000 40 16,000,000 2 days 4 hours
12 121,000 74,000 40 26,000,000 2 days 12 hours
Cost Time
Totals 63,940,000 11 days, 11 hours, 10 minutes


Mark II Statistics

Purchase Information

PilotRankPrivate icon
Level
Shield icon
Durability
EnergyShield
Energy Shield
Speed icon
Speed
Gold-icon
Cost
1 121,000 74,000 40 500

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

PilotRankPrivate icon
Level
Shield icon
Durability
EnergyShield
Energy Shield
Speed icon
Speed
AgIcon
Cost
Duration
Time
2 123,200 75,400 40 500,000 5 hours
3 125,400 76,800 40 1,000,000 10 hours
4 127,600 78,200 40 2,000,000 20 hours
5 129,800 79,600 40 7,500,000 1 day 6 hours
6 132,000 81,000 40 7,500,000 1 day 6 hours
7 134,200 82,400 40 7,500,000 1 day 6 hours
8 136,400 83,800 40 7,500,000 1 day 6 hours
9 138,600 85,200 40 7,500,000 1 day 6 hours
10 140,800 86,600 40 7,500,000 1 day 6 hours
11 143,000 88,000 40 7,500,000 1 day 6 hours
12 145,200 89,400 40 7,500,000 1 day 6 hours
Cost Time
Totals 63,500,000 11 days, 11 hours


Update History

Version Changes
4.8.0 Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes
4.7.0 Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes
4.5.0 Price changed from 3,500 gold to 4,000 gold (can no longer be produced via Workshop 2.0)
4.3.0 Durability increased by 6%
Energy shield capacity increased by 9%
4.2.0 Price changed from 13,000 WP to 10,000 Components (valued at 3,500 gold)
4.0.0 Economy Changes (July 5):
Total Upgrade Cost: 31,543,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 19 days 23 hours 46 minutes 40 seconds⟶17 days 3 hours 22 minutes
3.0.1 Energy shield now has the same 10% activation threshold and 3% per second regeneration rate as usual Ancile
2.9.0 New skin
2.6.2 Bug fix: Energy shield no longer takes double damage
Energy shield regeneration decreased to 3%. Also, now needs 20% instead of 10% in order to reactivate when eliminated
2.5.0 New skin
1.6.0 Speed increased from 35 km/h to 40 km/h
Ability cooldown decreased from 30 seconds to 20 seconds
1.1.0 Robot was added to the game

Paint Jobs Available For Purchase


Poll


Trivia

  • When first released, the Carnage would light up green when Rush Mode was activated. This green light was later changed to the current orange color
  • The Carnage can boost into one of the fastest robots in the game when rushing at level 12, surpassing the speed of even a level 12 Stalker with a speed difference of +/- 0.6 km/h. However, after the addition of the Hellburner, it is no longer the fastest bot with abilities considered
  • It is of many people's opinion that this robot looks like the Predator from the Predator series of movies
  • The definition of carnage is the killing of large amounts of people
  • Click here for a 3D image of this robot

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