“…Robot is protected by a built-in energy shield. Remains lethal to enemies even after taking significant damage…” – in-game description
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|In-Game Cost||Real Value||Exp Level|
|Armaments||Standard Paint Jobs|
|Default Weapons||2× Thunder|
|Module Slots||Legendary Paint Jobs|
This robot's Rush ability increases its top speed by 66%. This allows the Carnage to reach a theoretical top speed of 60 km/h (max level), making it one of the fastest robots in the game. The speed boost lasts for 10 seconds, followed by a 20-second cool-down period. Well-timed Rush activation allows the Carnage to quickly close in on an enemy target, or to quickly retreat from danger and take cover.
The Carnage's built-in energy shield acts like an Ancile, meaning it will block kinetic weapons, but not energy weapons. Evading damage for a short time allows the shield to recharge and the Carnage to preserve its health. The shield can also protect teammates as well, making the Carnage a great robot to accompany when rushing down opponents. Also, like the Ancile it regenerates 3% of its capacity per second, and needs to regenerate to 20% capacity for the shield to reactivate.
The Carnage has lower durability and hit points (HP) than other brawlers such as the Lancelot, Invader, Fenrir, Bulwark, and Falcon. The Carnage is best for capturing beacons and defending them, since it can deal significant damage at close range with the correct setups.
Despite its high potential firepower and modest speed the Carnage is fragile, having below average health even with the built-in shield. Because of this a Carnage with close range weapons should rely on surprise and hit-and-run tactics to take down its opponent. When piloted correctly a Carnage can flank opponents and brawl for short periods of times. Carnage can also be used as a medium-range or long-range support fighter as it can take advantage of its firepower from a safe distance.
The Carnage relies heavily on its two heavy weapons, rush ability, and energy shield to compensate for its poor durability and mediocre mobility. With a max hp of 114,000 at level 12, it has one of the worst hit points of all medium robots in the game. Furthermore, with a 40 km/h top speed it is also tied for the slowest medium robot (when not rushing).
The Carnage is vulnerable to energy weapons, so Trebuchets, Dragoons or Zeuses on a Raijin, Fury, or Butch are great counters to the Carnage in the middle leagues. Plasma weapons (Taran / Magnum / Redeemer) are very effective against the Carnage in close-range engagements.
If using non-energy weapons against the Carnage it is recommended to use "Death Button" set ups (Orkan / Pinata / Cryo) to quickly destroy the energy shield and damage the robot from a relatively safe 300 meter distance. Thunders and Punishers are also good ways to break the shield for teammates to damage the Carnage.
Carnage was one of the deadliest robots in the game when it first came out. It's vulnerable to energy weapons but its 2 Heavy Weapons, ancile shield, and rush ability allow it to quickly close ground and ambush enemy bots. It is a high threat in the lower-leagues and a moderate thread in the middle-leagues.
Some effective builds for the Carnage are:
Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.
Close Range (350m or less)
Long Range (800-1,000m)
The cheapest (since they already come on the robot), and one of the most effective load-outs for the Carnage are two Thunders. Thunders are very effective at close range and augment the Carnage's characteristics.
For mid-range the Dragoon, Zeus, and Tempest are the recommended set ups. The Dragoon and Zeus penetrate Ancile shields while the Tempests have a very high cycle DPS (damage per second). Dual Tridents can be a powerful setup due to dealing over 42,000 splash damage (when both are at max level) which are effective against bots close to corners or when tareting a cluster of enemy robots.
The Carnage is a versatile robot which works well in many roles in the lower leagues.
- The use of Double Nashorns or Kang Daes is not recommended mainly because the Nashorn has lower burst DPS than a Trebuchet (which is the main sniping weapon in mid-high leagues), a much slower projectile speed and cannot bypass energy shields (which are also common in mid-high leagues). The Kang Dae, while more powerful and more commonly used, is nevertheless inferior to the other mid to long range setups.
Mark I Statistics
|8||95,000||58,000||39||3,000,000||1 day 8 hours|
|9||101,000||62,000||40||6,000,000||1 day 16 hours|
|10||107,000||66,000||40||10,000,000||1 day 20 hours|
|11||114,000||70,000||40||16,000,000||2 days 4 hours|
|12||121,000||74,000||40||26,000,000||2 days 12 hours|
|Totals||63,940,000||11 days, 11 hours, 10 minutes|
Mark II Statistics
Note: Level 12 Mark I is required to enhance (purchase) to Mark II.
|5||129,800||79,600||40||7,500,000||1 day 6 hours|
|6||132,000||81,000||40||7,500,000||1 day 6 hours|
|7||134,200||82,400||40||7,500,000||1 day 6 hours|
|8||136,400||83,800||40||7,500,000||1 day 6 hours|
|9||138,600||85,200||40||7,500,000||1 day 6 hours|
|10||140,800||86,600||40||7,500,000||1 day 6 hours|
|11||143,000||88,000||40||7,500,000||1 day 6 hours|
|12||145,200||89,400||40||7,500,000||1 day 6 hours|
|Totals||63,500,000||11 days, 11 hours|
|4.8.0||Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes|
|4.7.0||Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes|
|4.5.0||Price changed from 3,500 gold to 4,000 gold (can no longer be produced via Workshop 2.0)|
|4.3.0||Durability increased by 6%|
Energy shield capacity increased by 9%
|4.2.0||Price changed from 13,000 WP to 10,000 Components (valued at 3,500 gold)|
|4.0.0||Total Upgrade Cost: 31,543,000 Ag⟶63,940,000 Ag|
Total Upgrade Time: 19 days 23 hours 46 minutes 40 seconds⟶17 days 3 hours 22 minutes
|3.0.1||Energy shield now has the same 10% activation threshold and 3% per second regeneration rate as usual Ancile|
|2.9.0||New skin: Predator|
|2.6.2||Bug fix: Energy shield no longer takes double damage|
Energy shield regeneration decreased to 3%. Also, now needs 20% instead of 10% in order to reactivate when eliminated
|2.5.0||New skin: Cobra (Lunar New Year 2017)|
|1.6.0||Speed increased from 35 km/h to 40 km/h|
Ability cooldown decreased from 30 seconds to 20 seconds
|1.1.0||Robot was added to the game|
- When first released, the Carnage would light up green when Rush Mode was activated. This green light was later changed to the current orange color
- The Carnage can boost into one of the fastest robots in the game when rushing at level 12, surpassing the speed of even a level 12 Stalker with a speed difference of +/- 0.6 km/h. However, after the addition of the Hellburner, it is no longer the fastest bot with abilities considered
- It is of many people's opinion that this robot looks like the Predator from the Predator series of movies
- The definition of carnage is the killing of large amounts of people
- This robot was added on November 17, 2015.