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Calamity   Dragon Calamity   Composite Calamity   ULTIMATE Calamity

Components



Extremely powerful energy weapon, that disintegrates enemies with a flow of high-energy particles. Its power grows as the distance decreases, leaving no chance for those who get too close
— in-game description



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Purchase Information
In-Game Cost 10,000 Components or 5,000 Gold

IRL Cost?

$60

Experience?

20
Type

Hardpoint?

Heavy

Tier?

III

Faction?

TBA
Calamity
Base Statistics Attributes
PilotRankPrivate icon Level 1

Energy

WeaponDamage Damage 292 per charge Icn info for user popup

WeaponRange Range 600 meters

Automatic

WeaponReload Reload 5 seconds

Magazine

Capacity 85 charges

Close Combat

Unload 8.4 seconds
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
150,000 510,000
Components Components Components Components
60 170


Introduction[]

The Calamity is a close to mid-range (up to 600 meters) heavy energy weapon.

Strategy[]

The Calamity is the heavy electric beam weapon version of the light Spark and medium Scourge.

The Calamity is essentially a large mid-range taser that locks onto a target and fires an electrical arc that sticks to a single target and does continuous damage as long as you remain locked-on. It has to empty its clip in order to reload, meaning this weapon must be fully discharged while locked onto a target before reloading.

The Calamity has the special ability to inflict more damage the closer it is to the target so it works well for both mid- and close-ranged engagement. It's similar to the Zeus but with a much longer discharge and a decrease in damage the further away the target is. The weapon is best used for sustained DPS and for hitting fast, agile bots.

More optimal choices for close-in engagement include Redeemer and Ember, but the Calamity's extra range allows much more versatile attacks and adaptability to most situations.

Pros and Cons[]

Pros

  • Energy attribute allows it to penetrate energy barriers
  • Lock-on attribute makes it extremely hard to miss
  • Critical damage at close range (300 meters or less)
  • 600-meter maximum range allows mid-range combat
  • Extremely good at sustained combat

Cons

  • Ineffective against physical shields
  • Damage is barely noticeable at range
  • Needs to empty entire clip in order to reload

Upgrade Cost[]

Tier 3 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 01:30
3 200,000 02:30
4 400,000 06:00
5 2,000,000 12:00
6 3,000,000 20:00
7 4,000,000 36:00
8 6,000,000 60:00
9 8,000,000 72:00
10 10,000,000 80:00
11 12,000,000 90:00
12 15,000,000 96:00
Total Cost Time [DD:HH:MM]
60,700,000 19:20:00
Tier 3 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 18,000,000 06:00
3 19,500,000 12:00
4 21,000,000 18:00
5 22,500,000 24:00
6 24,000,000 24:00
7 25,500,000 24:00
8 27,000,000 24:00
9 28,500,000 24:00
10 30,000,000 24:00
11 31,500,000 24:00
12 33,000,000 24:00
Total Cost Time [DD:HH:MM]
280,500,000 09:12:00
  • MK2 Upgrade cost 500 Gold

Weapons data[]

Calamity
ID Tier Icn info for user popup Slot Icn info for user popup Type Range Availability
56 3 Heavy Energy 600 Goldcomponents Workshop/Gold
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval Icn info for user popup
Rate
of Fire
85 1 8.4 5 0.1 10
1846
Cycle DPS
6616 20k
Attributes Energy Energy Lock-on Target lock-on Automatic Automatic Magazine Magazine Close Combat Close combat Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
291 24,735 2,945 1,846 1 829 70,465 8,389 5,259
320 27,200 3,238 2,030 2 841 71,485 8,510 5,335
352 29,920 3,562 2,233 3 854 72,590 8,642 5,417
387 32,895 3,916 2,455 4 869 73,865 8,793 5,512
425 36,125 4,301 2,696 5 884 75,140 8,945 5,607
468 39,780 4,736 2,969 6 900 76,500 9,107 5,709
515 43,775 5,211 3,267 7 916 77,860 9,269 5,810
566 48,110 5,727 3,590 8 931 79,135 9,421 5,906
623 52,955 6,304 3,952 9 947 80,495 9,583 6,007
685 58,225 6,932 4,345 10 963 81,855 9,745 6,109
753 64,005 7,620 4,776 11 978 83,130 9,896 6,204
829 70,465 8,389 5,259 12 994 84,490 10,058 6,305
MK 3 Level 1 1,043 88,655 10,554 6,616
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button.


Damage By Distance[]

Range Damage % (+/-)
50 meters or less +137%
100 meters +122%
150 meters +83%
200 meters +71%
250 meters +60%
300 meters +34%
350 meters +11%
400 meters 0%
450 meters -23%
500 meters -40%
550 meters -60%
600 meters -77%

                                                                    *Green: Increase in damage
                                                                    *Red: Decrease in damage

  • This data was tested in-game on flat terrain
  • Values can vary slightly; elevation changes and the size (frame) of the target can effect the damage output %.

Poll[]


Update History[]

Version Changes
8.7.0 Damage increased by 25%
7.1.0 New limited edition model: Composite Calamity
6.3.0 Damage reduced by 15%
Ammo capacity reduced by 15%
6.0.1 Now available for 7,500 gold (can still be produced via Workshop 2.0)
5.3.0 Damage increased by 10%
5.0.0 Standard version available for purchase or Workshop production
4.8.0 Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours
4.7.0 New alternative model: Dragon Calamity (Lunar New Year 2019)
Weapon was added to the game

Trivia[]

  • Calamity has a similar meaning to Scourge, meaning an event causing great disaster and destruction.
  • The Calamity model has been compared to a Scourge flipped onto its side.
  • The Dragon Calamity fires red lightning unlike its normal counterpart that fires blue lightning.

Navigation[]

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