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…Extremely powerful energy weapon, that disintegrates enemies with a flow of high-energy particles. Its power grows as the distance decreases, leaving no chance for those who get too close… – in-game description


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PURCHASE INFORMATION
In-Game Cost 10,000 ComponentIcon
Real Value Icn info for user popup $60
Player Level Icn info for user popup 20
TYPE
Hardpoint Heavy
Calamity
BASE STATISTICS ATTRIBUTES
Level 1 Energy32 Energy
WeaponDamage Damage 249 per charge (400m) Lockon32 Lock-On
WeaponRange Range 600m Automatic32 Automatic
WeaponReload Reload 5 seconds Magazine32 Magazine
Capacity 100 charges Close32 Close Combat
Unload 10 seconds
WORKSHOP PRODUCTION INFORMATION
1 Day Cost AgIcon 3 Day Cost AgIcon
160,000 530,000
Components ComponentIcon Components ComponentIcon
60 170

Introduction

The Calamity is a close to mid-range (up to 600 meters) heavy energy weapon.

Strategy

This electric beam weapon is a heavy version of light Spark and medium Scourge.

This Calamity is essentially a large mid-range taser, locking onto a target and firing an electrical arc that sticks to them and does continuous damage as long as you remain locked-on. It has to empty its clip in order to reload, meaning this weapon must be fully discharged while locked onto a target before reloading. The Calamity is a heavy version of Scourge and Spark.

The Calamity has the special ability to inflict more damage the closer it is to the target. Due to this it can work for both mid and close ranged encounters. It's similar to the Zeus, but with a much longer discharge and a decrease in damage the further away the target is.

Robots that excel at sustained fights, such as the Falcon, Bulwark, and the Raijin can make very good use of this weapon, as it provides better sustained damage as opposed to the burst damage of the Zeus, as well as having the option to become a brawler at will.

The Calamity pairs perfectly with the Spark and Scourge. Combining this weapon with a lock-down weapon such as a Pulsar can prove quite potent.

Mark I Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 10,000 ComponentIcon 273 27300 2730 1820

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 100,000 2 hours 301 30100 3010 2007
3 200,000 5 hours 331 33100 3310 2207
4 400,000 14 hours 364 36400 3640 2427
5 2,000,000 1 day 400 40000 4000 2667
6 4,000,000 1 day 16 hours 440 44000 4400 2933
7 6,000,000 2 days 20 hours 484 48400 4840 3227
8 11,000,000 3 days 14 hours 533 53300 5330 3553
9 17,000,000 4 days 12 hours 586 58600 5860 3907
10 32,000,000 5 days 645 64500 6450 4300
11 43,000,000 5 days 8 hours 709 70900 7090 4727
12 55,000,000 5 days 16 hours 780 78000 7800 5200
Cost Time
Totals 170,700,000 30 days 11 hours


  • The damage column shows the damage of each individual charge at 400 meters range (out of 100 charges)

Mark II Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 500 AuIcon 780 78000 7800 5200

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 2,000,000 1 day 794 79400 7940 5293
3 4,000,000 2 days 808 80800 8080 5387
4 8,000,000 3 days 823 82300 8230 5487
5 19,500,000 3 days 837 83700 8370 5580
6 19,500,000 3 days 851 85100 8510 5673
7 19,500,000 3 days 865 86500 8650 5767
8 19,500,000 3 days 879 87900 8790 5860
9 19,500,000 3 days 894 89400 8940 5960
10 19,500,000 3 days 908 90800 9080 6053
11 19,500,000 3 days 922 92200 9220 6147
12 19,500,000 3 days 936 93600 9360 6240
Cost Time
Totals 170,000,000 30 days


  • The damage column shows the damage of each individual charge at 400 meters range (out of 100 charges)

Damage By Distance

Note:

  • Green: Increase in damage
  • Red: Decrease in damage
Range Damage % (+/-)
50 meters or less +137%
100 meters +122%
150 meters +83%
200 meters +71%
250 meters +60%
300 meters +34%
350 meters +11%
400 meters 0%
450 meters -23%
500 meters -40%
550 meters -60%
600 meters -77%
  • This data was tested in-game on flat terrain
  • Values can vary slightly; elevation changes and the size (frame) of the target can effect the damage output %.

Poll

What balance change does the Calamity need after the 5.3.0 balance update?
 
35
 
8
 
2
 
0
 
0
 

The poll was created at 16:05 on September 24, 2019, and so far 45 people voted.

Update History

Version Changes
5.3 Damage increased by 10%
5.0 Standard version available for purchase or Workshop production
4.8.0 Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours
4.7.0 Alternative dragon skin available only during the 2019 Lunar Event (Hongbao Lottery)
Weapon was added to the game
DragonCalamity

2019 Lunar Event Dragon Calamity


Trivia

  • Calamity has a similar meaning to Scourge, meaning an event causing great disaster and destruction.
  • The Calamity model has been compared to a Scourge flipped onto its side.
  • The Dragon Calamity has the color of blue when shooting at enemies, while the normal version has a lighting effect and purple color.
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