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Major Maintenance in progress |
Major Maintenance in progress |
Calamity | Dragon Calamity |
“…Extremely powerful energy weapon, that disintegrates enemies with a flow of high-energy particles. Its power grows as the distance decreases, leaving no chance for those who get too close…” – in-game description
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Purchase Information | |
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In-Game Cost | 10,000 ![]() ![]() |
Real Value ![]() |
$60 |
Exp Level ![]() |
20 |
Type | |
Hardpoint ![]() |
Heavy |
Tier ![]() |
IV |
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Base Statistics | Attributes | ||
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1 | ![]()
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232 per charge ![]() |
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600 meters | ![]()
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5 seconds | ![]()
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Capacity | 85 charges | ![]()
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Unload | 8.5 seconds |
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Workshop Production Information | |
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1 Day Cost ![]() |
3 Day Cost ![]() |
150,000 | 510,000 |
Components ![]() |
Components ![]() |
60 | 170 |
Introduction
The Calamity is a close to mid-range (up to 600 meters) heavy energy weapon.
Strategy
The Calamity is the heavy electric beam weapon version of the light Spark and medium Scourge.
The Calamity is essentially a large mid-range taser that locks onto a target and fires an electrical arc that sticks to a single target and does continuous damage as long as you remain locked-on. It has to empty its clip in order to reload, meaning this weapon must be fully discharged while locked onto a target before reloading.
The Calamity has the special ability to inflict more damage the closer it is to the target so it works well for both mid- and close-ranged engagement. It's similar to the Zeus but with a much longer discharge and a decrease in damage the further away the target is. The weapon is best used for sustained DPS and for hitting fast, agile bots.
More optimal choices for close-in engagement include Redeemer and Ember, but the Calamity's extra range allows much more versatile attacks and adaptability to most situations.
Pros and Cons
Pros
- Energy attribute allows it to penetrate energy barriers
- Lock-on attribute makes it extremely hard to miss
- Critical damage at close range (300 meters or less)
- 600-meter maximum range allows mid-range combat
- Extremely good at sustained combat
Cons
- Ineffective against physical shields
- Damage is barely noticeable at range
- Needs to empty entire clip in order to reload
Upgrade Cost
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Weapons data
Damage By Distance
Range | Damage % (+/-) |
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50 meters or less | +137% |
100 meters | +122% |
150 meters | +83% |
200 meters | +71% |
250 meters | +60% |
300 meters | +34% |
350 meters | +11% |
400 meters | 0% |
450 meters | -23% |
500 meters | -40% |
550 meters | -60% |
600 meters | -77% |
*Green: Increase in damage
*Red: Decrease in damage
- This data was tested in-game on flat terrain
- Values can vary slightly; elevation changes and the size (frame) of the target can effect the damage output %.
Poll
Update History
Version | Changes |
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6.3.0 | Damage reduced by 15% Ammo capacity reduced by 15% |
6.0.1 | Now available for 7,500 gold (can still be produced via Workshop 2.0) |
5.3.0 | Damage increased by 10% |
5.0.0 | Standard version available for purchase or Workshop production |
4.8.0 | Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours |
4.7.0 | New alternative model: Dragon Calamity (Lunar New Year 2019) Weapon was added to the game |
Trivia
- Calamity has a similar meaning to Scourge, meaning an event causing great disaster and destruction.
- The Calamity model has been compared to a Scourge flipped onto its side.
- The Dragon Calamity fires red lightning unlike its normal counterpart that fires blue lightning.