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Calamity   Dragon Calamity

Goldcomponents


…Extremely powerful energy weapon, that disintegrates enemies with a flow of high-energy particles. Its power grows as the distance decreases, leaving no chance for those who get too close… – in-game description


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Purchase Information
In-Game Cost 10,000 ComponentIcon or 7,500 AuIcon
Real Value Icn info for user popup $60
Exp Level Icn info for user popup 20
Type
Hardpoint Icn info for user popup Heavy
Tier Icn info for user popup IV
Calamity
Base Statistics Attributes
PilotRankPrivate icon Level 1 Icn damage energy Energy
WeaponDamage Damage 249 per charge Icn info for user popup Icn aiming lock Lock-on
WeaponRange Range 600 meters Icn shooting automatic Automatic
WeaponReload Reload 5 seconds Icn reload magazine Magazine
Capacity 110 charges Icn spec close combat Close Combat
Unload 11 seconds
Workshop Production Information
1 Day Cost AgIcon 3 Day Cost AgIcon
150,000 510,000
Components ComponentIcon Components ComponentIcon
60 170


Introduction

The Calamity is a close to mid-range (up to 600 meters) heavy energy weapon.

Strategy

The Calamity is the heavy electric beam weapon version of the light Spark and medium Scourge.

The Calamity is essentially a large mid-range taser that locks onto a target and fires an electrical arc that sticks to a single target and does continuous damage as long as you remain locked-on. It has to empty its clip in order to reload, meaning this weapon must be fully discharged while locked onto a target before reloading. 

The Calamity has the special ability to inflict more damage the closer it is to the target so it works well for both mid- and close-ranged engagement. It's similar to the Zeus but with a much longer discharge and a decrease in damage the further away the target is.  The weapon is best used for sustained DPS and for hitting fast, agile bots.

More optimal choices for close-in engagement include Redeemer and Ember, but the Calamity's extra range allows much more versatile attacks and adaptability to most situations.

Pros and Cons

Pros

  • Energy attribute allows it to penetrate energy barriers
  • Lock-on attribute makes it extremely hard to miss
  • Critical damage at close range (300 meters or less)
  • 600-meter maximum range allows mid-range combat
  • Extremely good at sustained combat

Cons

  • Ineffective against physical shields
  • Damage is barely noticeable at range
  • Needs to empty entire clip in order to reload


Mark I Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 10,000 ComponentIcon or 7,500 AuIcon 273 30030 2730 1877

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 100,000 2 hours 301 33110 3010 2069
3 200,000 5 hours 331 36410 3310 2276
4 400,000 14 hours 364 40040 3640 2503
5 2,000,000 1 day 400 44000 4000 2750
6 4,000,000 1 day 16 hours 440 48400 4400 3025
7 6,000,000 2 days 20 hours 484 53240 4840 3328
8 11,000,000 3 days 14 hours 533 58630 5330 3664
9 17,000,000 4 days 12 hours 586 64460 5860 4029
10 32,000,000 5 days 645 70950 6450 4434
11 43,000,000 5 days 8 hours 709 77990 7090 4874
12 55,000,000 5 days 16 hours 780 85800 7800 5363
Cost Time
Totals 170,700,000 30 days 11 hours


  • The damage column shows the damage of each individual charge at 400 meters range (out of 110 charges)

Mark II Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 500 AuIcon 780 85800 7800 5363

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 2,000,000 1 day 794 87340 7940 5459
3 4,000,000 2 days 808 88880 8080 5555
4 8,000,000 3 days 823 90530 8230 5658
5 19,500,000 3 days 837 92070 8370 5754
6 19,500,000 3 days 851 93610 8510 5851
7 19,500,000 3 days 865 95150 8650 5947
8 19,500,000 3 days 879 96690 8790 6043
9 19,500,000 3 days 894 98340 8940 6146
10 19,500,000 3 days 908 99880 9080 6243
11 19,500,000 3 days 922 101420 9220 6339
12 19,500,000 3 days 936 102960 9360 6435
Cost Time
Totals 170,000,000 30 days


  • The damage column shows the damage of each individual charge at 400 meters range (out of 110 charges)

Damage By Distance

Range Damage % (+/-)
50 meters or less +137%
100 meters +122%
150 meters +83%
200 meters +71%
250 meters +60%
300 meters +34%
350 meters +11%
400 meters 0%
450 meters -23%
500 meters -40%
550 meters -60%
600 meters -77%

                                                                    *Green: Increase in damage
                                                                    *Red: Decrease in damage

  • This data was tested in-game on flat terrain
  • Values can vary slightly; elevation changes and the size (frame) of the target can effect the damage output %.

Poll

What balance change does the Calamity need after the 5.3.0 balance update?
 
148
 
35
 
14
 
2
 
2
 

The poll was created at 16:05 on September 24, 2019, and so far 201 people voted.

Update History

Version Changes
6.0.1 Now available for 7,500 gold (can still be produced via Workshop 2.0)
5.3.0 Damage increased by 10%
5.0.0 Standard version available for purchase or Workshop production
4.8.0 Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours
4.7.0 New alternative model: Dragon Calamity (Lunar New Year 2019)
Weapon was added to the game

Trivia

  • Calamity has a similar meaning to Scourge, meaning an event causing great disaster and destruction.
  • The Calamity model has been compared to a Scourge flipped onto its side.
  • The Dragon Calamity has the color of blue when shooting at enemies, while the normal version has a lighting effect and purple color.

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