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Calamity   Dragon Calamity

Components


…Extremely powerful energy weapon, that disintegrates enemies with a flow of high-energy particles. Its power grows as the distance decreases, leaving no chance for those who get too close… – in-game description



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Purchase Information
In-Game Cost 10,000 Components or 7,500 Gold
Real Value Icn info for user popup.png $60
Exp Level Icn info for user popup.png 20
Type
Hardpoint Icn info for user popup.png Heavy
Tier Icn info for user popup.png IV
Calamity.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy Energy


WeaponDamage.png Damage 232 per charge Icn info for user popup.png Lock-on Lock-on


WeaponRange.png Range 600 meters Automatic Automatic


WeaponReload.png Reload 5 seconds Magazine Magazine


Capacity 85 charges Close Combat Close Combat


Unload 8.5 seconds


Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
150,000 510,000
Components Components Components Components
60 170


Introduction

The Calamity is a close to mid-range (up to 600 meters) heavy energy weapon.

Strategy

The Calamity is the heavy electric beam weapon version of the light Spark and medium Scourge.

The Calamity is essentially a large mid-range taser that locks onto a target and fires an electrical arc that sticks to a single target and does continuous damage as long as you remain locked-on. It has to empty its clip in order to reload, meaning this weapon must be fully discharged while locked onto a target before reloading. 

The Calamity has the special ability to inflict more damage the closer it is to the target so it works well for both mid- and close-ranged engagement. It's similar to the Zeus but with a much longer discharge and a decrease in damage the further away the target is.  The weapon is best used for sustained DPS and for hitting fast, agile bots.

More optimal choices for close-in engagement include Redeemer and Ember, but the Calamity's extra range allows much more versatile attacks and adaptability to most situations.

Pros and Cons

Pros

  • Energy attribute allows it to penetrate energy barriers
  • Lock-on attribute makes it extremely hard to miss
  • Critical damage at close range (300 meters or less)
  • 600-meter maximum range allows mid-range combat
  • Extremely good at sustained combat

Cons

  • Ineffective against physical shields
  • Damage is barely noticeable at range
  • Needs to empty entire clip in order to reload

Upgrade Cost

Tier 4 Mk 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 00:10
3 200,000 01:00
4 400,000 02:00
5 2,000,000 08:00
6 4,000,000 12:00
7 6,000,000 24:00
8 11,000,000 32:00
9 17,000,000 40:00
10 32,000,000 44:00
11 43,000,000 52:00
12 55,000,000 60:00
Totals Cost Time [DD:HH:MM]
170,700,000 29:11:00
Tier 4 Mk 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 2,000,000 05:00
3 4,000,000 10:00
4 8,000,000 20:00
5 19,500,000 30:00
6 19,500,000 30:00
7 19,500,000 30:00
8 19,500,000 30:00
9 19,500,000 30:00
10 19,500,000 30:00
11 19,500,000 30:00
12 19,500,000 30:00
Totals Cost Time [DD:HH:MM]
170,000,000 29:00:00
  • MK2 Upgrade cost 500 Gold

Weapons data

Calamity
In the workshop WorkshopYes.png Yes or WorkshopNo.png No WorkshopYes.png Energy Energy


Lock-on Lock-on


Automatic Automatic


Magazine Magazine


Close Combat Close Combat



Particles Ammo Rate of Fire Unload Reload Shot Interval Tier Version Slot Type Trajectory
1 85 N/A 11 5 0.1 4 6.3 Heavy Energy Straight
MK 1 MK 2
Damage per shot Damage per magazine DPS Damage per particle Damage per shot Damage per magazine DPS Damage per particle
- - 2324 2324 1 - - 6630 6630
- - 2556 2556 2 - - 6730 6730
- - 2812 2812 3 - - 6830 6830
- - 3093 3093 4 - - 6950 6950
- - 3402 3402 5 - - 7075 7075
- - 3742 3742 6 - - 7200 7200
- - 4116 4116 7 - - 7325 7325
- - 4528 4528 8 - - 7450 7450
- - 4981 4981 9 - - 7575 7575
- - 5479 5479 10 - - 7700 7700
- - 6027 6027 11 - - 7825 7825
- - 6630 6630 12 - - 7950 7950


Damage By Distance

Range Damage % (+/-)
50 meters or less +137%
100 meters +122%
150 meters +83%
200 meters +71%
250 meters +60%
300 meters +34%
350 meters +11%
400 meters 0%
450 meters -23%
500 meters -40%
550 meters -60%
600 meters -77%

                                                                    *Green: Increase in damage
                                                                    *Red: Decrease in damage

  • This data was tested in-game on flat terrain
  • Values can vary slightly; elevation changes and the size (frame) of the target can effect the damage output %.

Poll


Update History

Version Changes
6.3.0 Damage reduced by 15%
Ammo capacity reduced by 15%
6.0.1 Now available for 7,500 gold (can still be produced via Workshop 2.0)
5.3.0 Damage increased by 10%
5.0.0 Standard version available for purchase or Workshop production
4.8.0 Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours
4.7.0 New alternative model: Dragon Calamity (Lunar New Year 2019)
Weapon was added to the game

Trivia

  • Calamity has a similar meaning to Scourge, meaning an event causing great disaster and destruction.
  • The Calamity model has been compared to a Scourge flipped onto its side.
  • The Dragon Calamity fires red lightning unlike its normal counterpart that fires blue lightning.

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