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Calamity | Dragon Calamity | Composite Calamity | ULTIMATE Calamity |
“ | Extremely powerful energy weapon, that disintegrates enemies with a flow of high-energy particles. Its power grows as the distance decreases, leaving no chance for those who get too close
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- — in-game description
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Purchase Information | |
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In-Game Cost | 10,000 or 5,000 |
IRL Cost? |
$60 |
Experience? |
20 |
Type | |
Hardpoint? |
Heavy |
Tier? |
III |
Faction? |
TBA |
Base Statistics | Attributes | ||
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Level | 1 | ||
Damage | 292 per charge |
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Range | 600 meters | ||
Reload | 5 seconds | ||
Capacity | 85 charges | ||
Unload | 8.4 seconds |
Workshop Production Information | |
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1 Day Cost | 3 Day Cost |
150,000 | 510,000 |
Components | Components |
60 | 170 |
Introduction[]
The Calamity is a close to mid-range (up to 600 meters) heavy energy weapon.
Strategy[]
The Calamity is the heavy electric beam weapon version of the light Spark and medium Scourge.
The Calamity is essentially a large mid-range taser that locks onto a target and fires an electrical arc that sticks to a single target and does continuous damage as long as you remain locked-on. It has to empty its clip in order to reload, meaning this weapon must be fully discharged while locked onto a target before reloading.
The Calamity has the special ability to inflict more damage the closer it is to the target so it works well for both mid- and close-ranged engagement. It's similar to the Zeus but with a much longer discharge and a decrease in damage the further away the target is. The weapon is best used for sustained DPS and for hitting fast, agile bots.
More optimal choices for close-in engagement include Redeemer and Ember, but the Calamity's extra range allows much more versatile attacks and adaptability to most situations.
Pros and Cons[]
Pros
- Energy attribute allows it to penetrate energy barriers
- Lock-on attribute makes it extremely hard to miss
- Critical damage at close range (300 meters or less)
- 600-meter maximum range allows mid-range combat
- Extremely good at sustained combat
Cons
- Ineffective against physical shields
- Damage is barely noticeable at range
- Needs to empty entire clip in order to reload
Upgrade Cost[]
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Weapons data[]
MK 1 | Level | MK 2 | ||||||
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Damage per shot | Damage per burst | Burst DPS | Cycle DPS | Damage per shot | Damage per burst | Burst DPS | Cycle DPS | |
291 | 24,735 | 2,945 | 1,846 | 1 | 829 | 70,465 | 8,389 | 5,259 |
320 | 27,200 | 3,238 | 2,030 | 2 | 841 | 71,485 | 8,510 | 5,335 |
352 | 29,920 | 3,562 | 2,233 | 3 | 854 | 72,590 | 8,642 | 5,417 |
387 | 32,895 | 3,916 | 2,455 | 4 | 869 | 73,865 | 8,793 | 5,512 |
425 | 36,125 | 4,301 | 2,696 | 5 | 884 | 75,140 | 8,945 | 5,607 |
468 | 39,780 | 4,736 | 2,969 | 6 | 900 | 76,500 | 9,107 | 5,709 |
515 | 43,775 | 5,211 | 3,267 | 7 | 916 | 77,860 | 9,269 | 5,810 |
566 | 48,110 | 5,727 | 3,590 | 8 | 931 | 79,135 | 9,421 | 5,906 |
623 | 52,955 | 6,304 | 3,952 | 9 | 947 | 80,495 | 9,583 | 6,007 |
685 | 58,225 | 6,932 | 4,345 | 10 | 963 | 81,855 | 9,745 | 6,109 |
753 | 64,005 | 7,620 | 4,776 | 11 | 978 | 83,130 | 9,896 | 6,204 |
829 | 70,465 | 8,389 | 5,259 | 12 | 994 | 84,490 | 10,058 | 6,305 |
MK 3 Level 1 | 1,043 | 88,655 | 10,554 | 6,616 | ||||
Notes | 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE). | |||||||
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button. | ||||||||
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button. |
Damage By Distance[]
Range | Damage % (+/-) |
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50 meters or less | +137% |
100 meters | +122% |
150 meters | +83% |
200 meters | +71% |
250 meters | +60% |
300 meters | +34% |
350 meters | +11% |
400 meters | 0% |
450 meters | -23% |
500 meters | -40% |
550 meters | -60% |
600 meters | -77% |
*Green: Increase in damage
*Red: Decrease in damage
- This data was tested in-game on flat terrain
- Values can vary slightly; elevation changes and the size (frame) of the target can effect the damage output %.
Poll[]
Update History[]
Version | Changes |
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8.7.0 | Damage increased by 25% |
7.1.0 | New limited edition model: Composite Calamity |
6.3.0 | Damage reduced by 15% Ammo capacity reduced by 15% |
6.0.1 | Now available for 7,500 gold (can still be produced via Workshop 2.0) |
5.3.0 | Damage increased by 10% |
5.0.0 | Standard version available for purchase or Workshop production |
4.8.0 | Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours |
4.7.0 | New alternative model: Dragon Calamity (Lunar New Year 2019) Weapon was added to the game |
Trivia[]
- Calamity has a similar meaning to Scourge, meaning an event causing great disaster and destruction.
- The Calamity model has been compared to a Scourge flipped onto its side.
- The Dragon Calamity fires red lightning unlike its normal counterpart that fires blue lightning.
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