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Calamity   Dragon Calamity

Components


…Extremely powerful energy weapon, that disintegrates enemies with a flow of high-energy particles. Its power grows as the distance decreases, leaving no chance for those who get too close… – in-game description



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Purchase Information
In-Game Cost 10,000 Components or 7,500 Gold
Real Value Icn info for user popup.png $60
Exp Level Icn info for user popup.png 20
Type
Hardpoint Icn info for user popup.png Heavy
Tier Icn info for user popup.png IV
Calamity.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy Energy
WeaponDamage.png Damage 232 per charge Icn info for user popup.png Lock-on Lock-on
WeaponRange.png Range 600 meters Automatic Automatic
WeaponReload.png Reload 5 seconds Magazine Magazine
Capacity 85 charges Close Combat Close Combat
Unload 11 seconds
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
150,000 510,000
Components Components Components Components
60 170


Introduction

The Calamity is a close to mid-range (up to 600 meters) heavy energy weapon.

Strategy

The Calamity is the heavy electric beam weapon version of the light Spark and medium Scourge.

The Calamity is essentially a large mid-range taser that locks onto a target and fires an electrical arc that sticks to a single target and does continuous damage as long as you remain locked-on. It has to empty its clip in order to reload, meaning this weapon must be fully discharged while locked onto a target before reloading. 

The Calamity has the special ability to inflict more damage the closer it is to the target so it works well for both mid- and close-ranged engagement. It's similar to the Zeus but with a much longer discharge and a decrease in damage the further away the target is.  The weapon is best used for sustained DPS and for hitting fast, agile bots.

More optimal choices for close-in engagement include Redeemer and Ember, but the Calamity's extra range allows much more versatile attacks and adaptability to most situations.

Pros and Cons

Pros

  • Energy attribute allows it to penetrate energy barriers
  • Lock-on attribute makes it extremely hard to miss
  • Critical damage at close range (300 meters or less)
  • 600-meter maximum range allows mid-range combat
  • Extremely good at sustained combat

Cons

  • Ineffective against physical shields
  • Damage is barely noticeable at range
  • Needs to empty entire clip in order to reload


Mark I Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 10,000 Components or 7,500 Gold 232 19720 1793 1233

Upgrade Information

Level Cost AgIcon.png Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 100,000 2 hours 256 21760 1978 1360
3 200,000 5 hours 281 23885 2171 1493
4 400,000 14 hours 309 26265 2388 1642
5 2,000,000 1 day 340 28900 2627 1806
6 4,000,000 1 day 16 hours 374 31790 2890 1987
7 6,000,000 2 days 20 hours 412 35020 3184 2189
8 11,000,000 3 days 14 hours 453 38505 3500 2407
9 17,000,000 4 days 12 hours 498 42330 3848 2646
10 32,000,000 5 days 548 46580 4235 2911
11 43,000,000 5 days 8 hours 603 51255 4660 3203
12 55,000,000 5 days 16 hours 663 56355 5123 3522
Cost Time
Totals 170,700,000 30 days 11 hours


  • The damage column shows the damage of each individual charge at 400 meters range (out of 85 charges)

Mark II Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 500 Gold 663 56355 5123 3522

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon.png Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 2,000,000 1 day 673 57205 5200 3575
3 4,000,000 2 days 683 58055 5278 3628
4 8,000,000 3 days 695 59075 5370 3692
5 19,500,000 3 days 708 60180 5471 3761
6 19,500,000 3 days 720 61200 5564 3825
7 19,500,000 3 days 733 62305 5664 3894
8 19,500,000 3 days 745 63325 5757 3958
9 19,500,000 3 days 758 64430 5857 4027
10 19,500,000 3 days 770 65450 5950 4091
11 19,500,000 3 days 783 66555 6050 4160
12 19,500,000 3 days 795 67575 6143 4223
Cost Time
Totals 170,000,000 30 days


  • The damage column shows the damage of each individual charge at 400 meters range (out of 85 charges)

Damage By Distance

Range Damage % (+/-)
50 meters or less +137%
100 meters +122%
150 meters +83%
200 meters +71%
250 meters +60%
300 meters +34%
350 meters +11%
400 meters 0%
450 meters -23%
500 meters -40%
550 meters -60%
600 meters -77%

                                                                    *Green: Increase in damage
                                                                    *Red: Decrease in damage

  • This data was tested in-game on flat terrain
  • Values can vary slightly; elevation changes and the size (frame) of the target can effect the damage output %.

Poll


Update History

Version Changes
6.3.0 Damage decreased by 15%
Ammo capacity reduced by 15%
6.0.1 Now available for 7,500 gold (can still be produced via Workshop 2.0)
5.3.0 Damage increased by 10%
5.0.0 Standard version available for purchase or Workshop production
4.8.0 Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours
4.7.0 New alternative model: Dragon Calamity (Lunar New Year 2019)
Weapon was added to the game

Trivia

  • Calamity has a similar meaning to Scourge, meaning an event causing great disaster and destruction.
  • The Calamity model has been compared to a Scourge flipped onto its side.
  • The Dragon Calamity has the color of blue when shooting at enemies, while the normal version has a lighting effect and purple color.

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