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Silver



Stocked up on firepower, Butch is well-prepared for both mid and long-ranged encounters. Possesses 4 heavy slots, but only 2 can be active at the same time
— in-game description


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Butch
Purchase Information ButchInfobox
In-Game Cost Real Value Icn info for user popup Exp Level Icn info for user popup
5,000,000 Silver $20 8
Robot Information
Class Icn info for user popup Ability Icn info for user popup Faction Icn info for user popup
HeavyRobotinfobox
Heavy
QuickDrawinfobox
Quick Draw Icn info for user popup
DSCinfobox
DSC
Base Statistics
PilotRankPrivate icon
Level
Shield icon
Durability Icn info for user popup
Speed icon
Speed
1 86,900 33 kph
Armaments Standard Paint Jobs
Hardpoints 2x2 Heavy Default General
Default Weapons 2x Kang Dae + x Kang Dae
Module Slots Legendary Paint Jobs Icn info for user popup
Active Yes N/A
Passive 2
Other Legendary Pilots
Tier Icn info for user popup II N/A
Wiki Class Icn info for user popup Heavy
Potential Role ~

Introduction[]

The Butch is a heavy robot with 4 heavy hardpoints, but can only use two at a time.

Ability[]

The Butch's ability is called Quick Draw which allows it to switch between deployment of two heavy weapons with two heavy weapons stored on its back. Because the cooldown for Butch's Quickdraw is 18 seconds, the ability allows it to fire for longer periods and exploit long reload times of certain weapons. With four heavy hardpoints the Butch can use a combination of kinetic, rocket or plasma weapons to its advantage.

A tactic is to use weapons with different ranges to make it versatile, however as a general rule it's recommended to keep weapons of the same type and range. The Butch is often equipped with 4 Trebuchets, firing one pair after the other and making great use of its ability. This also offers the advantage to trigger a fully charged Trebuchet since the cooldown of the Quick Draw ability is nearly the same as the time to fully charge the weapon.

Strategy[]

With the ability to equip 4 heavy weapons, strategies include bearing four of a kind, using the Quick Draw ability to exploit reload times, or mix ranges between the two weapon sets to control as much area as possible. The most common use of the Butch is as a sniper for long-range support using four long-range, single-shot weapons, firing the first set then quickly changing to the second and firing again, dealing massive damage equivalent to 4 heavy weapons. While employing this playstyle, make sure cover is always handy so you can avoid the counterattacks of any enemy snipers with their weapons trained on you.

Another playstyle for the Butch involves mounting different types of weapons on each set of weapons. This way, the Butch is capable of swapping between two sets of weapons for whatever is better for the situation, turning it into a versatile but relatively weak robot, with low HP, low speed and the mediocre firepower of 2 heavy weapons. Instead, using two different sets of sniper weapons is a better playstyle as you can change between them depending on what the enemy robot has built onto them, adapting to the situation while also maintaining the Butch's intended playstyle.

On co-ordinated squad playing the useage of artillery weapons is an extremely effective strategy. While the Butch will deal relatively low damage, its Quick Draw ability significantly increases the amount of time it can keep firing at enemies, and can provide a sustained stream of missiles that can help its frontline brawler allies by driving hit-and-run robots out of cover and forcing them to keep moving. However, it should be noted that if this playstyle is employed, the commander will be awarded with subpar Honor points, as the damage of using artillery is not great and therefore the Butch's prime objective will be to keep enemies from staying in one place while reloading/repairing.

The Butch is also suitable for mid-range firefights, as its two sets of hardpoint configurations promote both cornershooting and covershooting. This way, it's capable of hiding behind cover and protecting its weak hull, while also attacking the enemy through both of its sets of weapons. The ideal place to do this is in tall yet narrow covers that defend the Butch's hull yet still promotes damage-dealing. The pillar structures that spawn around maps during Team Deathmatch are a perfect example of such kinds of cover.

The Butch is unsuitable for combat below 500m, as doing so will put it in the way of high DPS brawling weapons. While its high firepower may make it an appealing brawler at first glance, the robot's weak hull and sluggish speed means that it will be unable to keep in the arena for long before being destroyed. In addition, the robot's high firepower will make it a first priority for any enemy hit-and-runs, which eliminates any chance of the Butch being able to survive in close-range combat.

Counterplay: The Butch is the most heavily armed robot in Tier 2, which makes it an extremely intimidating sight to face. However, while it has an extremely massive arsenal of 4 heavy weapons, many commanders fail to realise it can only have 2 of them active at a time, therefore, due to its sluggish Quick Draw reload, engagements with it lasting under 20 seconds (assuming it has just used its ability) make its firepower equivalent to just 2 heavy weapons. In addition, its sniper playstyle means it has low health, so any vigilant flankers that can sneak underneath its radar can almost certaintly destroy it once they get into their effective range.

Threat Measure: The Butch is an extremely intimidating robot to face, with a massive arsenal of 4 heavy weapons capable of unloading 2 full sniper rounds upon an enemy, giving it double or even infinite ammo in certain circumstances. However, it is quite a slow robot and has very low health considering its size, which makes it a mediocre threat as a Tier 2 robot and only high if commanded correctly.

Possible Setups[]

These are the recommended setups for the Butch:

Close Range (350m or less)[]

Slot Types Heavy Slot (Front Set) Heavy Slot (Back Set) Name (if applicable)
#Slots x2 x2
Setup 1
Thunder
Thunder
Setup 2
Thermite
Thermite
Setup 3
Redeemer
Ember
Setup 4
Avenger
Calamity
Setup 5
Avenger
Avenger
Setup 6
Devastator
Devastator


Mid-Range (500-600m)[]

Slot Types Heavy Slot (Front Set) Heavy Slot (Back Set) Name (if applicable)
#Slots x2 x2
Setup 1
Smuta
Avenger
Setup 2
Smuta
Smuta
Homing Machine Gun
Setup 3
Dragoon
Dragoon
Plasma Cannon
Setup 4
Dragoon
Decay
Setup 5
Cestus
Hel
Setup 6
Hel
Hel
Freezing Lightning Death Button


Long Range (800-1,100m)[]

Slot Types Heavy Slot (Front Set) Heavy Slot (Back Set) Name (if applicable)
#Slots x2 x2
Setup 1
Trebuchet
Trebuchet
Christmas Tree
Setup 2
Tempest
Tempest
Gunship
Setup 3
Flux
Flux
Death Star
Setup 4
Gauss
Gauss
Railgun
Setup 5
Prisma
Prisma
Stronger Death Star

Note: The Avenger is in the 'mid-range' category due to it dealing significant damage at 500m range, despite it being most effective (i.e. dealing more damage) at close-range, due to bullet spread. Therefore, the Avenger is suitable both as a close and mid-ranged weapon.


Overview[]

Due to its large frame, lack of shielding and low firepower for a heavy robot, players are advised not to use the Butch as a close-range brawler. The (short) reload time of effective mid-range weapons severely limits the use of the Butch's Quick Draw ability, with weapons such as the Zeus and Dragoon either having a short reload or Fire While Reload system. It is recommended to use the Butch as a long-range sniper to maximize the use and effectiveness of its ability to exploit reload times of long-range weapons and increase their overall firepower.

Not Recommended[]

  • The use of the Nashorn and Kang Dae is not recommended due to their relatively slow projectile speed and their kinetic properties which allows them to get blocked by all shields, with many robots in the current 2023 meta having either Aegis shields or Physical shields (even in the lower leagues).

Upgrade Cost[]

  • NOTE: base level starts at level 1 cost is
  • MK2 Upgrade cost 500 Gold

Stats[]

Butch
ID 2 Ability Faction
Tier 2
QuickDrawinfobox

Quick Draw
DSC
DSC
Class Heavy
Heavy
Wiki Class Icn info for user popup Heavy
Availability AgIcon Silver
MK 1 Level MK 2
Durability Speed Durability Speed
86,900 33 1 203,500 46
93,500 34 2 207,200 46
101,200 36 3 210,900 46
108,900 37 4 214,600 46
117,700 38 5 218,300 46
127,600 39 6 222,000 46
137,500 40 7 225,700 46
148,500 41 8 229,400 46
160,600 43 9 233,100 46
173,800 44 10 236,800 46
188,100 45 11 240,500 46
203,500 46 12 244,200 46
MK 3 Level 1 256,400 46


Gallery[]

Images may have been resized to fit in the page. Click on an image to view actual size.

Update History[]

Version Changes
7.7.7 Now available for 5,000,000 Ag
4.8.0 Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes
4.7.0 Speed increased by 10%
Durability increased by 10%
Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours, 10 minutes
4.5.0 Price changed from 5,000 gold to 3,500 gold (can no longer be produced via Workshop 2.0)
4.2.0 Price changed from 5,000 gold to 10,000 Components (same value)
4.0.0 Total Upgrade Cost: 54,870,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 19 days 23 hours 51 minutes 40 seconds⟶17 days 3 hours 22 minutes
3.8.0 Price changed from 14,000 Influence Points to 5,000 gold
Default weapons changed to 4 Kang Daes (formerly 4 Nashorns)
3.2.0 Increased hit points per level gain (approximately +8% instead or +5%)
3.0.1 Speed increased by 10%
2.9.1 New skin: General (4th of July 2017)
2.5.0 Speed increased
Ability cooldown and animation time reduced
2.4.0 Robot was added to the game

Poll[]


Trivia[]

  • Butch is named after Robert Leroy Parker (April 13, 1866 – November 7, 1908), better known as Butch Cassidy. He was a notorious American train robber, bank robber, and leader of the Wild Bunch Gang in the American Old West (note that the robots with the Quick Draw ability are also known as the "Wild Bunch", perhaps a nod to Butch Cassidy's gang)
808-wanted-butch

Actual Butch Cassidy

  • During development, the Butch was originally labeled as 'Butch Cassidy'. This was in reference to the American Old West character of the same name. The other two quick draw bots (Jesse and Doc) were originally labeled as 'Jesse James' and 'Doc Holiday' for the same reason.
  • Butch is unable to equip an Ancile due to the Ancile theoretically being able to be used even when "put away". There is a good reason for Butch being not Ancile compatible. Having 4 heavy hardpoints, if it can mount an Ancile, it would result in a robot with 2 heavy hardpoints and a very powerful energy shield. Mounting 4 would result in an almost invincible energy shield. Even if the Ancile does turns off when it's stored, the Quick Draw can bring a fresh new set of Anciles, thus making the Ancile HP renew in an instant when the ability brings out a fresh set of Anciles.
  • Butch was released during the 2016 Christmas event, was also available as a token purchase on the 27th of January to the 12th of February and was available for gold in 3rd Anniversary event, starting from April, 28th 2017; then finally, on 7th on June was finally released for IP. It was later changed during Update 3.8 to 5000 gold due to a change in Facebook's policies.
  • The holstered weapon can be "shot off" in a fight as well as active one, due to critical damage.
  • While a player can buy a Butch robot for only $40 worth of real life money, wild-west life price for Butch Cassidy's head was a lot higher, hitting $3500 or even more at times.
    • It's Gold cost of 3500 is most likely a reference to this.
  • This robot is theoretically tied for the highest firepower in the game, along the Fury and Spectre, offering higher instant burst damage in exchange for the Fury's better sustained firing capability, and a better sniping platform than the Spectre.
    • But, when the Behemoth joined the game prior to update 5.3 (the first robot that can use 4 heavy weapons AT ONCE, second is Crisis), Butch isn't that useful anymore.
  • This is currently one of the tallest bots in the game, about the same height as the Fury.
  • This robot was added on December 11 (16 for iOS) 2016.

Navigation[]

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